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Author SHA1 Message Date
lizzie 50ec0892c6
[meta] restore normal icon, valentine is over (#3556)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3556
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 23:11:46 +01:00
crueter f4e7fc91ba
[cmake, frontend] Fix update checker and move to self-hosted Git (#3558)
httplib doesn't like when you include the protocol, as it would seem

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-15 20:51:05 +01:00
crueter 45c9f9bbb3
[desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in
the last 30 seconds.

Notes:
- Qt Charts is now required
- FPS/frametime collector now runs 2x as often. TODO: keep status bar at
  500ms, but put perf overlay at 250ms

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-15 19:22:19 +01:00
MaranBr 8e373eb714
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-15 04:12:01 +01:00
lizzie 75ebfaa090
[common] autogenerate unique console serial for every install (#3550)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3550
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 04:11:39 +01:00
DraVee e3035ae8f2
[cmake] Use https over http (#3554)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3554
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-15 03:42:05 +01:00
lizzie bcd22d9f8b
[windows] return x86 microsleep for mingw only (#3544)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3544
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 03:41:25 +01:00
lizzie 4e7c036c7e
[hle] fix spl being registered as 'spl' instead of 'spl:' (#3549)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3549
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 02:39:27 +01:00
crueter 19e2dba35a
[cmake] CPMUtil: Don't consider system packages if FORCE_BUNDLED is on (#3539)
Thanks, Debian.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3539
2026-02-14 03:33:03 +01:00
crueter 0634b4a278
[externals] Update SDL2 CI (#3538)
https://github.com/eden-emulator/Issue-Reports/issues/327

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3538
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-14 03:24:36 +01:00
John ee428deb1e
[settings] Set EDS to 2 as default on Windows/FreeBSD (#3532)
<video src="/attachments/9a1b2e43-0acf-4a40-9be5-db93b1164111" title="Regressions" controls></video>

This PR fixes Sonic's broken graphics.

- EDS3 hard coded as _WIN32 default broke graphics and was the issue. Manually adjusting EDS[0-3] per-game/global settings can not fix graphics.
- EDS2 hard coded as _WIN32 default fixes graphical issues. Manually adjusting EDS[0-3] per-game/global settings works as intended.
- EDS0 as _WIN32 default was also tested and works. Old logic behavior before #292 regression.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3532
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-13 18:37:42 +01:00
lizzie 07bc77c7e7
[dynarmic] Fix Sonic X shadow regression due to aggresive const prop discarding NZCV side ffects (#3534)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3534
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 16:10:09 +01:00
lizzie 72973fe582
[dynarmic] fix NSBU regressions (#3533)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3533
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 11:51:34 +01:00
lizzie c263b6af6f
[dynarmic] add current code page cache (#3459)
should make JIT translation a bit faster - especially for non-fastmem
test if thumb still werks

previously:
we read 32-bits one by one, and do translation **for each u32 we read**

now:
one big read of 4096 bytes (aligned of course), only 1 VAddr translation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3459
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 02:14:50 +01:00
PavelBARABANOV e46576b4c3
[android] add graphics artifacts warning to bloom fix description (#3471)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3471
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-12 01:56:16 +01:00
lizzie 89bcb73d47
[dynarmic] x86 direct immediate call for host calls within 2G (#3508)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3508
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:45:22 +01:00
MaranBr 7d81a724ef
[shader_recompiler] Fix Shuffle handling for Position attributes (#3406)
This fixes the rescaling path to properly convert to F32, matching native 1x behavior for any resolution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3406
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 01:34:25 +01:00
lizzie 634686d59b
[dynarmic] add back A64 identity pass (#3519)
results in way better codegen (less noise for movs and all dat)
i think it was removed by accident by me, oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3519
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:51 +01:00
lizzie d0af14632e
[dynarmic] UseScratchGpr for path with immediate additions; lea materialisation with in-range s32 immediate (+immediate carry) (#2958)
Allows regalloc to more aggressively take on registers for immediate codepath; also uses lea for stc/adc (since carry can equate +1 in some cases)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2958
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:22 +01:00
lizzie c87986b276
[dynarmic] reuse IR::Block memory instead of creating new block each time (#3501)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3501
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:55 +01:00
lizzie b600b90d53
[dynarmic] Make SetX/GetW pairs optimized by getSet pass (#3518)
this results in removed reloads for any code that uses those heavily :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3518
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:26 +01:00
crueter 2b979024cb
[frontend] Slow and Turbo modes (#3525)
Closes #3344

Adds slow and turbo modes with configurable speeds that can then be
toggled by the user. Behavior is:
- Standard/slow limit, toggle turbo = turbo
- Turbo limit, toggle turbo = standard
- Standard/turbo limit, toggle slow = slow
- Slow limit, toggle slow = standard

Enabling the turbo/slow mode enables the frame limiter unconditionally.

This has some conflicts with VSync. For example when I set my refresh
rate to 60hz and enable vsync, turbo mode does nothing. Not sure how to
go about fixing this, @MaranBr probably knows better the proper
solution.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3525
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-12 01:31:55 +01:00
MaranBr 5f676a6a55
[vulkan] Add support for target FPS frame pacing (#3494)
This allows users to choose how the emulator manages frame pacing to reduce stuttering and provide a smoother and more consistent frame rate.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3494
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 00:23:19 +01:00
xbzk 2ab5b37137
[android, ui] unswizzle combo picker core (#3516)
Combo picker for unswizzle. Attempt to combine settings + Enable toggle added.
WARNING! The toggle won't have effect! It just controls GPU_UNSWIZZLE_ENABLED boolean setting, and will need @PavelBARABANOV unswizzle enable/disable integration.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3516
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-12 00:11:54 +01:00
lizzie f6547fac8c
[dynarmic] Define LSW on the same argument/use scratch gpr (#3520)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3520
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 23:13:40 +01:00
lizzie 9c685c1449
[dynarmic] inline SM4 ARM operation (#3474)
most useless function call ever
why even call? just look it up! it's right there!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3474
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:41:36 +01:00
crueter aaf1a597ef
[externals] Don't force xbyak to be bundled (#3526)
I explicitly asked for it to be removed, and it was added back again.
Why?

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3526
2026-02-11 19:37:20 +01:00
lizzie 850fc372b7
[dynarmic] AVX512CD impl for lzcnt16 (#3499)
dont have AVX512CD to verify the change; but should[tm] work

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3499
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:36:23 +01:00
lizzie bad9d8043b
[dynarmic, externals] update to xbyak v7.33.2 (#3505)
PLEASE test, & provide gdb logs kthx!

mainly because there is a bug with pop/push for r8-r15:
94f6fe6941
(may have been linked as to why Engage had SCREECH when doing xmm spills!)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3505
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:35:29 +01:00
lizzie 8e8e66f880
[vk] load VK_KHR_GET_SURFACE_CAPABILITIES_2 on drivers (not a hard requirement) for maintainance 1 (#3514)
fixes VVL, but doesnt make it a hard requirement so drivers which cant load it for some reason just, dont

Validation Error: [ VUID-vkCreateInstance-ppEnabledExtensionNames-01388 ] | MessageID = 0xe5e52180
vkCreateInstance(): pCreateInfo->ppEnabledExtensionNames[3] Missing extension required by the instance extension VK_EXT_surface_maintenance1: VK_KHR_get_surface_capabilities2.
The Vulkan spec states: All required extensions for each extension in the VkInstanceCreateInfo::ppEnabledExtensionNames list must also be present in that list (https://docs.vulkan.org/spec/latest/chapters/initialization.html#VUID-vkCreateInstance-ppEnabledExtensionNames-01388)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3514
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 18:54:24 +01:00
lizzie fec5ac2298
[meta] add San Valentine's 2026 icon variation (#3476)
Pinkish theme as well, very fruity, very nice

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3476
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 05:04:39 +01:00
lizzie 19494bc7ac
[network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 03:00:15 +01:00
Maufeat 28a78d76fe
[audio] add splitter_size (#3477)
Thanks to: https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/257
Credits to Coxxs and his friend.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3477
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-11 01:13:09 +01:00
lizzie 6b3f8e1b62
[core/internal_network] cleanup network interface code a bit (#2905)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2905
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 22:17:24 +01:00
lizzie aacc40254c
[cmake, ci/scripts] update missed YUZU_ENABLE_LTO -> ENABLE_LTO (#3503)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3503
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 21:33:22 +01:00
lizzie efd26c3e4d
[android, nce] Remove LRU-Cache (#3500)
This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Signed-off-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:45:02 +01:00
lizzie a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie 0f8b35c4cd
[vk, macos] fix missing VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT sType (#3510)
sType wasn't properly set for the creationInfo struct (was init to 0)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3510
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 21:21:14 +01:00
MrPurple666 866881d0e3
[android] add FD_DEV_FEATURES in env loader (#3493)
This environment variable fixes some glitches in OneUI 7 and HyperOS 3.

Thanks StevenMX for letting me know.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3493
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-09 04:26:43 +01:00
lizzie a56b8d3de8
[core, windows] remove microSleep() and simply wait on events like on linux (#3498)
we shall see if the original code was put there for a reason

or if the microsleeps actually are horrid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3498
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 01:14:32 +01:00
Maufeat e544cb3cf6
[nce] add split patch mode to support modules bigger than 128MB (#3489)
nce patcher was extended to support modules larger than 128MB due to ARM64 branch limit. now added a pre-patch and (existing) post-patch module code. Allowwing MRS/MSR/SVC handler to remain within branch branch range

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3489
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:59:38 +01:00
crueter ca9f2d43be
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:48:39 +01:00
wildcard e10f55d9db
[host_shaders] Store the value of results instead of discarding it (#3464)
the function generated the value but we never stored it effectively discarding the result.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3464
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-07 22:44:32 +01:00
PavelBARABANOV 71e035f83b
[android] Fix nightly build download URLs (#3487)
It should work now, I hope.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3487
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-07 03:02:36 +01:00
Maufeat 16f2564478
[am] terminate app, if caller applet is available (#3486)
Changes ExitProcessAndReturn to terminate process if caller is available (e.g. a parent applet) and start program_index 0 if not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3486
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 02:12:04 +01:00
Nekle 75fda70db2
[vk] Simplified layouts per driver configuration (#3271)
Replaces VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with more specific pipeline stage flags in Vulkan pipeline barriers across renderer modules.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3271
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-02-07 01:37:47 +01:00
crueter b9e052b3a7
[desktop] Basic grid view implementation (#3479)
Closes #3441

Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.

Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.

Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00
Maufeat 69aff83ef4
[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-06 14:05:44 +01:00
crueter e07e269bd7
[desktop] Add mod importer from folder and zip (#3472)
Closes #3125

Adds buttons to the addons page that imports a mod (or mods) from zip or folder.

Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.

TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-06 06:37:30 +01:00
Maufeat 08232ce642
[core, am] stub SetGpuTimeSliceBoost & fix ExitProcessAndReturn (#3475)
A few things noticed on "Super Mario Allstars", this stubs SetGpuTimeSliceBoost and adds a fix for the "Return to title selection" menü.

Basically ExitProcessAndReturn now starts/restarts the process on program_index 0 (main menu / title screen) and fixes a device memory clear when using that method.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3475
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-05 23:46:52 +01:00
lizzie d536a66010
[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:47:17 +01:00
lizzie 8907523ee4
[tools/windows] fix Windows on ARM installs for vulkan (#3201)
while we dont support MSVC on ARM64 yet, one day we may, and when that day comes someone will be annoyed their vulkan sdk won't install properly

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3201
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:44:09 +01:00
lizzie 9b1f6801a5
[vk] blacklist on NVIDIA drivers older than 580.119.02 the VK_EXT_vertex_input_dynamic_state (#3379)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3379
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:59 +01:00
lizzie ff03ef657a
[cmake, macos] use CMAKE_SOURCE_DIR instead of relative icon paths (#3370)
should be a pretty innocuous change I believe

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3370
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:55 +01:00
John 5acddfde16
[video_core] Partial Revert #3246 to Improve Performance (#3456)
Improves performance and stuttering in MP4 noticeable on the Steamdeck.
https://git.eden-emu.dev/eden-emu/eden/pulls/3456#issuecomment-19064

LM3 Fixed in #3457
Attempt to fix a flickering issue noticed with LM3
<video src="/attachments/6bf12c4b-a67b-469a-9806-db8390be02ff" title="Flicker" controls></video>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3456
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-05 18:08:24 +01:00
lizzie 913a74dbd3
[common] remove uneeded allocations in logs (#3409)
+ make filename be a const char
also mark as `noexcept` to avoid emission of uneeded unwind paths :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3409
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:47:43 +01:00
lizzie cbb92e75d3
[common] log modified settings first (#3132)
basically i want to see the modified options first :)
one of the few times i use deque without resorting to boost::container::deque, haha

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3132
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:22:47 +01:00
lizzie bd7d0e0466
[dynarmic] remove RNG from ARM64 regalloc, use incremental LRU (#3416)
- Backported from Azahar's dynarmic <526227eebe>

> From: PabloMK7 <hackyglitch2@gmail.com>
> Date: Sun, 4 Jan 2026 13:57:44 +0100
> Subject: [PATCH] backend: Do not use random generator for reg allocation (#7)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3416
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:09:46 +01:00
Caio Oliveira cce77b8d11
[frontend] Remove 19.0.1+ warnings (#3463)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3463
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-02-05 05:09:04 +01:00
nekle c2f4449b1c
[android] Add profile management (#3461)
There could be an issue with save files being wiped if updating from an older version, this is due to profiles being hard set on android previously but am not sure, needs testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3461
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-02-05 02:17:08 +01:00
wildcard 48ba1f3f24
[vk, cmake] Bump minimum VulkanTools to 1.4.317 and add UnifiedImageLayouts (#3318)
It seems too easy, the specification does not state anything more to be done for it towork.
Requires performance testing on android.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3318
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 19:15:10 +01:00
crueter d59fcf01bf
[frontend] Generate web token at runtime (#3462)
Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-04 04:16:39 +01:00
PavelBARABANOV b8456394f1
[spirv] Fix F16 conversion on Android (skip NaN check) (#3458)
Fixes the yellow texture issue in Outer Wilds on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3458
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-04 00:44:03 +01:00
wildcard a467dd1ba6
[vk] fix flickering caused by recent swizzle changes (#3457)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3457
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 00:37:58 +01:00
lizzie c156f4760f
[meta] update codeowners (#3460)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3460
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-03 23:42:53 +01:00
MaranBr 13f11ebf49
[nvnflinger] Reimplement GetBufferHistory (#3394)
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-03 18:25:15 +01:00
xbzk 6065e9aa09
[cmake] Reduce spam on builds for MSVC (#3454)
Fix for disable-warning-as-error flags set for MSVC not CLANG dripping into externals and causing override warnings on Ninja (cl)

Signed-off-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3454
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-03 13:53:07 +01:00
crueter 8ed0ed5828
[desktop] Add smooth scrolling and shift scrolling to game list (#3452)
Intercepts Qt's awful scroll wheel handling and passes it off to a
continuously self-integrating animation on the scroll bar positions.
Code kind of sucks right now and I think has a bit of a perf bottleneck,
but that's somewhat expected in the way I implemented it. Maybe look for
a better sln? QScroller?

Also while I was at it I added shift scrolling.

TODO:
- [ ] TouchGesture? With overshoot off
- [ ] Perf

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3452
2026-02-02 19:07:12 +01:00
crueter 33067af283
[settings] Disable GPU logging by default (#3455)
Why was this enabled?

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3455
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-02 19:00:44 +01:00
crueter d0a054270e
[cmake] Move back to individual handling of Vulkan deps (#3450)
VUL version mismatches are solved upstream. Anything else is user error,
not that the prior solution really helped let's be real.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3450
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-02 06:54:58 +01:00
crueter 2a3507c2b9
[cmake] Move Qt externals handling to root CMakeLists.txt, and move QuaZip to upstream (#3447)
QuaZip lets you disable QTextCodec now so we can use it.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3447
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:17:57 +01:00
crueter f71f43561d
[externals] Update zlib, httplib, and catch2 (#3449)
whynot

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3449
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:17:41 +01:00
crueter ecbfad4193
[externals] Update Boost to 1.90.0 (#3448)
Removes the need for those MSVC/ARM patches

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3448
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:12:36 +01:00
nekle d76b2b5d26
[android] add toggle for quick settings to hide it and fix setting names (#3435)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3435
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-02-02 06:07:26 +01:00
crueter cd9527072d
[frontend] fix nightly update checker again (#3446)
I ❤️ std::optional

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3446
2026-02-01 22:27:49 +01:00
PavelBARABANOV ffdaf7369a
[android] add qlaunch button (#3439)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3439
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-01 22:03:35 +01:00
crueter 5113f503d1
[frontend] Fix nightly update checker (#3444)
Splitting

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3444
2026-02-01 20:38:02 +01:00
rayman30 a5f1c2bcb0
[qt] fix refresh loop when storage is missing (#3434)
Added a check to see if a folder actually exists before adding it to the watcher. fixes a nasty infinite refresh loop in the interface when a network drive or usb stick is disconnected but still in the config.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3434
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-02-01 19:05:29 +01:00
Maufeat 2e432c9d17
[fsp-svr] Stub IsSdCardAcccessible (#3443)
without it, some games prevent booting into it

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3443
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-01 18:08:34 +01:00
MrPurple666 6637810fe6
[android] gpu logs functions (#3389)
Since Android is a pain when it comes to checking GPU logs in more depth, this is a better way to see what's going on, especially for testers...

This should be expanded to Mali, Xclipse, and Tensor in the future. Since I don't own any of these devices, it's up to developers with similar capabilities to add support for this system.

~~The GPU log sharing button should also be added in the future... For now, they are available in the same location as the traditional logs.~~ Added on 572810e022

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3389
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-01 02:02:23 +01:00
lizzie 8118557c17
[video_core/buffer_cache] Simplify word manager logic (#3221)
no significant performance gains expected
reduces memory (4096 word managers are active at any given time, this reduces total amount of memory used by a tiny margin)
also reduces code duplication due to templatery fuckery

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3221
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:55:47 +01:00
lizzie 1925726b96
[android, core] pin core threads to logical CPUs 0-3 (#3121)
this basically allows the threads to exist in these logical CPUs, undisturbed, and without trashing each other's cache
this could improve performance, very tricky thing to pull off correctly, but again, this is mostly an experiment
will mainly benefit: Linux, Android, FreeBSD, Windows (not ARM)
Additionally, this means no context trashing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3121
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:54:59 +01:00
lizzie acf7deea95
[vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432)
- Trivial dead code removal, also these shaders are useless

TODO: maybe in a future do YUV280 or whatever in shader for vic :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3432
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 20:33:35 +01:00
crueter 84fdbbaaa1
[frontend] Fix build issues with update checker (#3433)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3433
2026-01-31 01:45:12 +01:00
crueter 638663b28e
[cmake, frontend] Add nightly build modifier (#3431)
The `NIGHTLY_BUILD` option changes the app name to "Eden Nightly" and
changes the auto-update URL to use our new Nightly repository.

This needs added to Android, but I can't right now as I have to leave.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3431
2026-01-31 01:18:36 +01:00
lizzie df838a57fd
[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253)
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 00:21:45 +01:00
MaranBr b2b73ecb62
[opengl] Fix SwapBuffers warning when window is not exposed (#3429)
This fixes an annoying warning when opening any game using OpenGL.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3429
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-30 23:06:22 +01:00
crueter 2b7b44c3e4
[externals] Use patches for spirv-tools, cpp-jwt, and opus instead of forks (#3430)
oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3430
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-30 20:11:03 +01:00
rayman30 385b7cad77
[macos] Fix infinite refresh loop in Game List (#3418)
On macOS, adding paths to QFileSystemWatcher can trigger immediate 'directoryChanged' signals (likely due to FSEvent behavior or .DS_Store updates during directory access). This caused a recursive loop where PopulateAsync would trigger itself indefinitely, leading to constant UI refreshing and high CPU usage.

This fix addresses the issue by:
1. Temporarily blocking QFileSystemWatcher signals while the watch list is being populated.
2. Correcting the usage of QList::mid() in the loop (passing length instead of an end index) to avoid massive path duplication.

These changes are isolated to macOS using #ifdef __APPLE__ to ensure no side effects on other platforms.

Authored-by: rayman30

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3418
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-01-30 18:06:57 +01:00
crueter 7b537f6b72
[desktop] Disable generate UUID button when editing user (#3428)
Forgot to disable this. Will be re-enabled when UUID changing can become
a thing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-30 18:05:26 +01:00
lizzie 81367e6e33
[qt] allow launch like: eden -f <game path>, instead of eden -f -g <game path> (#3420)
One of those annoyances that stubs your toe

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3420
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-30 17:27:48 +01:00
crueter 68aaab5947
[tools] fix cpm fetch not grabbing ci packages (#3427)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3427
2026-01-30 16:53:20 +01:00
crueter 8b55a15808
[desktop] Fix double profile deletion (#3422)
Classic case of double-emission of signals. Epic

Also fixed a bug that caused profile manager to not immediately update when a profile was deleted from Qlaunch.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3422
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-30 14:35:05 +01:00
crueter a692986bd7
[docs] reorg a bit, add AI policy, rewrite release policy (#3423)
mdlint, AI policy, and an actual release policy that doesn't suck.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3423
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-30 11:35:39 +01:00
Eden CI 979ea5563b
[dist, android] Update translations from Transifex for Jan 29 (#3417)
Automatic translation update for Jan 29

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3417
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-01-29 22:14:55 +01:00
rayman30 643f11d972
[VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)
Metal validation requires fragment shader output types to strictly match the render target format (e.g., writing float to RGBA32Uint is invalid).

This commit:
1. Adds color_output_types to RuntimeInfo.
2. Detects Integer/SignedInteger render targets in the Vulkan backend (MoltenVK only).
3. Updates the SPIR-V emitter to declare the correct output type (Uint/Sint) and bitcast values accordingly.

This fixes the VK_ERROR_INITIALIZATION_FAILED crash on macOS.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3414
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-01-29 17:24:36 +01:00
lizzie 025bc799f7
[vk] change UInt32->Int32 being used as texture gather offsets (#3404)
"So, found another macOS crash while testing Luigi's mansion 2. It looks like Metal is pretty picky about types and was crashing because the texture gather offsets were being passed as unsigned integers instead of signed ones.
I made a small tweak to the shader recompiler to force them to be signed, and the game boots fine now. Most other drivers usually handle signed offsets anyway, so it should be a safe fix for everyone." - rayman

Authored-by: rayman
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3404
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 17:24:11 +01:00
lizzie 54af7abac4
[meta, macos] update plist, register extensions for .NCA/.NSO/.NSP/.XCI and update identifier (#3369)
- registers .nca/.nsp/.nsp/.xci file extensions under eden
- we use com.yuzu-emu.yuzu because 3rd party programs, mainly
- should work fine
- also gamemode enabled!!!

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3369
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 17:22:47 +01:00
crueter b2b98ac83a
[desktop] refactor profile management and fix some misc bugs with it (#3415)
Adding and editing users is now done in a single dialog rather than all those other individual buttons and dialogs like before.

Fixed some bugs with profile management too, and made edit/delete a right-click menu.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3415
2026-01-29 17:17:28 +01:00
lizzie 9cf3a04af3
[docs] initial document driver bugs (#3382)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3382
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 07:50:43 +01:00
lizzie 55ab6f1472
[macos, qt] Fix naturalDrawableSizeMVK (#3403)
"The issue is that MoltenVK needs the raw CAMetalLayer, but Qt 6 wraps it. I fixed it by making GetWindowSystemInfo search for the sublayer. Here is the patch file. It tested it on my Mac M1 Pro just now, and Eden plays the games now instead of crashing." - rayman

Authored-by: rayman
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3403
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 00:07:32 +01:00
crueter 84839dec38
[cmake] add a `YUZU_STATIC_ROOM` option (#3411)
Lets you build ONLY the necessary targets to get a statically linked
room executable.

Only intended to be used on musl targets due to getaddrinfo et al.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3411
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-28 23:54:49 +01:00
John 3b81d2e333
[video_core/host1x/vic] Fix a Regression in Big Brain Academy in Linux (#3412)
Patch from Lizz

Fixes out of bounds read/writes from vector implementation of the VIC decoder

Authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3412
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-01-28 23:50:59 +01:00
lizzie c974f3e0fb
[qt] fix the blurry and pixelled images of the games in the main screen (#3398)
Authored-by: Bruno <protoxseven@gmail.com>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3398
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-28 21:18:12 +01:00
crueter 4624b16cc6
[cmake] Fix httplib build with OpenSSL enabled but web service disabled (#3395)
Related to news changes, oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3395
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-28 21:17:38 +01:00
crueter 5e2c536a86
[tools] fix CPMUtil not properly fetching qt externals (#3407)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3407
2026-01-28 21:16:49 +01:00
crueter 283b94056d
[desktop] Allow installation of keys from the initial warning box (#3402)
whynot

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3402
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-28 21:16:32 +01:00
lizzie 770be31030
[fiber] fix windows 11 regression with DefaultSettings due to fiber stack corruption (#3400)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3400
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-27 23:42:34 +01:00
crueter acda082f40
[externals] Update SPIRV externals to fix MSVC18/VS2026 build (#3401)
Fixes build on Visual Studio 2026, aka MSVC 18. Just updates spirv stuff
since Khronos implemented some build fixes there as it would seem.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3401
2026-01-27 22:40:53 +01:00
lizzie 00193de0da
[ogl, vk] shader invalidation -> 13,16 (#3397)
Should fix 90% of issues found on 0.1.0

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3397
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-27 21:38:53 +01:00
PavelBARABANOV 0d996e1df9
[common] Return the ability to toggle "Fast GPU Time" during the game (#3393)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3393
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-27 19:30:50 +01:00
Maufeat 998460b78b
[nce] use correct process memory in fault handlers (#3391)
Lets you correctly play games in qlaunch on NCE

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3391
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-27 04:27:49 +01:00
Maufeat 52f6984347
[am] Fix overlay starting double and add relaunching application (#3392)
This was tested on Smash Bros when you change the language in the game settings. The app now restarts and with correct params. Also, this made me realize that overlay was starting double and thus crashes the emulator.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3392
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-27 04:27:27 +01:00
lizzie 2f1f9be7a4
[common] remove assert extra newline (#3362)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3362
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-26 17:21:57 +01:00
Maufeat c59d12b0cd
[olsc] Rename Unknown27 to GetDataInfoV2 and fix crash on FW19 (#3387)
Thanks to FW19, I know that 27 is GetDataInfoV2. Fixes crash on FW19.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3387
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-26 16:04:09 +01:00
PavelBARABANOV 4a5bec1cfc
[android, feat] add "Fix Bloom Effects" toggle (#3359)
- Toggle partially removes blur in Link's Awakening (LA) and Echoes of Wisdom (EOW) for turnip and stock drivers from A7XX and below.
- Burnout screen blur fix is now controlled by this toggle

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3359
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-26 06:59:59 +01:00
MaranBr 4f6195881c
[video_core] Fix 1x graphics bugs without performance loss (#3385)
This fixes weird lines at 1x resolution without impacting performance in some titles.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3385
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-26 03:36:30 +01:00
Maufeat 7396149ab1
[bsd, ssl] force ssl verify option to be 0 and other fixes (#3386)
JackBox games broke again, this makes it work again. Forces Verify Option to be 0

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3386
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-26 01:30:53 +01:00
Maufeat eb7f74ce97
[fs] Add known FileSystemAttribute struct fields (from libhac) (#3275)
Tries to fix cyrillic path issue in Absolum when filesystem tries to commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3275
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-25 17:03:52 +01:00
xbzk 64ff59e82f
[android] build id and driver version overlays added + vulkan driver version fix (#3381)
About overlays: just as the title suggest. added to avoid misleading user feedbacks, as now captures can bring proof of build and driver in use.

About driver version: Android always showed stock driver version (major.minor.patch) as 0.x.x and that because getSystemDriverInfo() from GpuDriverHelper driver version getter has no proper treatment for qualcomm driver version values. BUT getVulkanDriverVersion from NativeLibrary does! So i just migrated to Native's getter.

A low prio todo would be to merge all VersionString getters into a single centered one inside vk device class. Suit yourselves.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3381
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-25 16:18:13 +01:00
PavelBARABANOV 6504c7cc4c
[android, frontend_common] Remove network/logging sections and fix airplane mode in per-game (#3384)
Fixed an issue with airplane settings

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3384
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-25 16:09:27 +01:00
Maufeat ddbb6f2219
[hle/ui] Add cmds and fix invalid handle return, remove Starter applet from UI (#3376)
This fixes qlaunch "+ Options" :)

More:
- Remove Starter-Applet from menu (Starter is started by qlaunch)
- Stub OLSC cmds and add IStopperObject
- Fail-safe invalid handle return for system applets
- Stub IHomeMenuFunctions::IsSleepEnabled (closes qlaunch now when hitting sleep)
- Lower BuiltInNews timeout from 10s to 2s
- Use proper Event instead of KEvent in npns

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-24 14:15:08 +01:00
Nekle 29fad5a89e
[android] Add quick settings menu to emulation fragment (#3342)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3342
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-01-23 16:05:19 +01:00
Maufeat f74c590a8e
[hle/ns/am] Hijacks PlayerSelect Data to enable player selection and fix structs and returns on ns/am (#3374)
Makes games like Alien Hominid let you skip with only 1 user enabled :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3374
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-23 15:19:14 +01:00
MaranBr de449d2caa
[video_core] Fix missing draws caused by implicit render pass state (#3355)
Some blit paths could be recorded while a render pass was still active, which is undefined behavior in Vulkan.

Depending on driver behavior and timing, this could result in intermittent visual artifacts, incomplete frames being presented, or issues with capture paths.

Explicitly request an outside render pass operation context before issuing blit commands, ensuring all rendering has fully completed before presentation or readback.

This does not change intended rendering output, but fixes a class of synchronization and command buffer state issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3355
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-23 00:23:02 +01:00
lizzie 1d13f7a666
[qt] let uuid be specified on new user creation dialogue (#3351)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3351
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 19:12:50 +01:00
lizzie ea932fbf40
[vk] properly handle multithreading with global constants without using TLS (#3368)
TL;DR basically multiple threads writing to the same memory, now they dont, everyone happy

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3368
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 11:34:08 +01:00
lizzie 6afe209b60
[android] fix blue tint on DBZ by using proper swizzle per format (#3367)
just another missing swizzle after translation... heh

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3367
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 03:14:03 +01:00
wildcard 338ea4e9d5
[texture_pass] Re-Add caching optimization for Texture_Pass (#3356)
Caching optimization for Texture_Pass
 (#481)

Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3356
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2026-01-21 13:38:35 +01:00
lizzie 368a8f9e3d
[android] fix resolution info.active causing 1/4th of screen rendering when using 0.5x instead of downscaled 0.5x (#3361)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3361
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 03:55:34 +01:00
lizzie a3fa666510
[android] fix discrepancy of MAXTEXTURE v. TEXTURE in setting string set (#3360)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3360
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 01:17:10 +01:00
lizzie cb40b310f5
[opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357)
this can be seen immediately on startup of switch sports where the passthru geometry shader will spectacularly fail to compile because the driver complains about re-declaration

this is just a simple and quickie fix for that

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3357
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:16:30 +01:00
lizzie 9dbb8c33e2
[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:12:18 +01:00
lizzie 16c7c03b33
[dynarmic] fix 64-bit indexing in pagetable being cutoff on ARM64 (#3314)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3314
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 19:20:52 +01:00
MaranBr 9aa8e9b0a1
[video_core] Disable resolution rescaling pass on Android to avoid visual artifacts (#3353)
The rescaling optimization causes visual artifacts on Android (GLES). Disable the pass entirely on Android to preserve correct rendering.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3353
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-20 18:54:02 +01:00
Maufeat 4510e9ff7f
[core] Use a eden profile picture instead of the default grey one. (#3350)
The gray one is not displaying correct on qlaunch, so why not use a eden one :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-20 18:32:08 +01:00
crueter f61f0a28c6
[cmake] Fix MinGW/arm64 build/runtime errors (#3352)
Mostly just jpeg being weird. Also, due to the way I've built it, we
don't need all those system libs anymore because they are bundled into
the Qt build.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3352
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-20 18:31:28 +01:00
lizzie cb26ea154c
[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#3250)
Only merge once we find out wth is causing the crashes [we know it's fsr]

This reverts commit 82f9d489e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3250
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 02:36:24 +01:00
lizzie 8663913510
[video_core/vic] Partial revert to fix Link Awakening's blue tint (#3348)
fixes link awakening intro screen on non-SSE 4.1

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3348
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 23:58:14 +01:00
crueter 872e03c9a6
[android] exclude cpm cache from index, set default to mainline (#3340)
Your radioactive computers get beat by an intel i5-2540M on a 5400RPM
hard drive that exploded in my sleep btw

Also sets mainline to default and gets rid of the horrific naming logic
I had before.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3340
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 23:12:46 +01:00
lizzie 651585963a
[core] Fix range batching using nil ranges (#3349)
this fixes mario rabbids flickering at start

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 22:19:34 +01:00
MaranBr 30e073b02b
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs.
Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 20:57:48 +01:00
lizzie b9da45cb1f
[tests] fix compile+linking issues with PlayTime (#3345)
fixes linking + comp issues but not the test themselves, who have now became invalid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3345
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 16:27:18 +01:00
crueter 8663d7fa41
[android] DriverFetcher: add Whitebelyash's Turnip repo (#3343)
* Reverting back recommended A8XX drivers to Gamehub Adeno 8XX (T23 is on experimental phase)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 13:19:28 +01:00
Maufeat 30cbec7ad5
[core/hle] Adds sorting game titles and prevents hard crashes in qlaunch (#3330)
Adds correct sorting in qlaunch (tested with FW 19 and FW20-21)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3330
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-19 04:18:55 +01:00
CamilleLaVey 1fbace438c
[vulkan, qcom] Another set of fixes for QCOM stock driver (#3334)
This pr is another set of fixes for the system driver (stock) on Qualcomm devices, mostly taking into consideration drivers from series 512.800.0 and on, reduces unwanted loads in the GPU by allocating properly features that were forced available, when they weren't, generating wrong commands between shader recompiler and Adreno's compiler; also this pr has a bunch of small fixes on games that some textures were displayed wrongly due to double swizzling during the creation of shaders, which allows serveral games to be fixed:

- Zelda: Link's Awakening (no blur, hearts properly displayed, flickering highly reduced on NCE)
- Zelda: Echoes Of Wisdom (no blur, hearts properly displayed, reduced highly flickering, rift properly rendered)
- Mario Kart 8 Deluxe (no longer wrong blue texture on icons of the cups or countdown marker, no longer freezes when compilling shaders on game versions below NCE update to bring more compatibility with CTGP MOD)
- Naruto's Ninja Storm series (no longer blue texturing on Naruto or main character on the screeen)
- Pokemon Scarlet/ Violet (no longer missing characters or npc)
- And many more games that are missing from our scope of testing.

But not only that, but also improved GPU - CPU synchornization for better performance (by 15% compared to previous builds) more stable shader compilations and removed unneeded emulation paths; making games as Breath Of The Wild less stuttery than it was used to; along some cleaning from dead code, allowing mobile devices to go brrrr, always long live to the Snapdragon Master Race, it's needed to explain that devices from A7XX need to use the driver 819.2, meanwhile A8XX can use 842.9 to obtain all the benefits from VK 1.4 allowed in Eden.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3334
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-19 04:10:54 +01:00
crueter 1ae084e87b
[ci] update license header year to 2026 (#3341)
happy new year or something

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3341
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 03:41:25 +01:00
lizzie 323e946d06
[android] exclude some strings that shouldn't need to be translated (#3311)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3311
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:39:59 +01:00
lizzie cb4239829f
[qt] remove duplicate applet launch code (#3135)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3135
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:26:21 +01:00
MaranBr 023a4bceca
[video_core] Avoid false feedback loop barriers for render targets (#3338)
Ignore views that are render targets when checking feedback loops. Fixes flickering caused by false barriers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3338
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 03:05:14 +01:00
lizzie 4025925539
[common/log] reoder file:func:line to file:line:func for nicer IDE integration with logs (#3321)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3321
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 23:41:08 +01:00
lizzie f45491e128
[cmake, core/hle] fix no-OpenSSL builds with BCAT news using unguarded httplib (#3326)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3326
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 22:07:36 +01:00
Maufeat 84e11a52ba
[audio] Fix release buffer for audio input (#3336)
fixes microphone release buffer and data. Tested with Let's Sing 2025

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3336
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 16:20:32 +01:00
xbzk d72553f519
fixes joypad overlay autohide during holding actions (#3337)
fixes joypad overlay autohide during holding actions

suppose holding right to move character. that wouldn't clear autohide countdown, and it also would deny other touches to do so.
i guess this was buried coz those who truly use joypad overlay don't use autohide.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3337
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 16:11:31 +01:00
lizzie 291b5febec
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
Caio Oliveira ed0276582e
[fixup] Revert "[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)" (#3333)
This make slowdown on:
- Mario 3D World (path from World 6 to World 7)
- Okami HD (On Docked)

Should check the cause for such regression

(Maran's Note: looks like VRAM allocation is not being freed?)

This reverts commit ea29f169e6.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3333
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-18 05:42:05 +01:00
DraVee 5406a153e1
[cmake] Promote Qt FreeBSD (fix building with Qt 6.10.1) (#3335)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3335
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-18 05:25:37 +01:00
xbzk 4ea8311113
revert old mocking for bindless textures (#3331)
this revert is intended to bring back the original behavior (throw exception) for untracked bindless textures.
reason: this was a mock intended to extend ender magnolia's mean time to crash.
by reverting it we will be able to identify more games which rely on bindless textures, and avoid to obfuscate visual issues investigation on them.

this is super safe to merge. if any game that was benefitting of it gets visual regression, we will know immediately via the throw message in logs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3331
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 04:31:24 +01:00
CamilleLaVey 1a9b4b37e1
[buffer_cache] Add batching support for memory tracker updates (#3288)
I added a batching/ coalescing of ranges in WordManager to reduce calls per pages in UpdatePagesCachedCount, also a test to verify if FlushCachedWrites coalesced (reduces callings to UpdatePagesCachedCount) callings and register each of them to inspect them.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3288
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:48:09 +01:00
CamilleLaVey 51cc1bc6be
[scheduler, dma, maxwell] Reduce CPU stalls in the GPU command processing pipeline through multiple targeted optimizations (#3296)
- Scheduler: Reduced lock scope to allow parallel command preparation across channels
- DmaPusher: Added command prefetching (16-command lookahead) to improve cache hit rate
- Maxwell3D: Pre-allocated macro parameter vectors to eliminate dynamic allocations and unrolls dirty register tracking loop for better cache locality
- MacroEngine: Added last-executed macro cache to skip hash table lookups on hot path

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3296
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:45:18 +01:00
Lizzie 6ec6ca7c37
[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
- [backported] opengl: fix PGO build error
(pulled from 34332ab81326c3f2dfae2fd11ff5b18619fedb1e@pflyly/eden-nightly)

- [clang] chore: fix std::min on windows

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: DraVee <dravee@dravee.dev>
Co-authored-by: Escary <81011361+pflyly@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3332
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-18 02:35:57 +01:00
Maufeat 833a38b443
[hle] adds SetProtocol to user local communication (#3329)
Stubs SetProtocol needed for Animal Crossing 3.0 LDN

SwitchBrew documentation: https://switchbrew.org/wiki/LDN_services#SetProtocol

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3329
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 02:21:59 +01:00
xbzk 8df41f06c7
[android, ui] joypad overlay show/hide overhaul + touchpad fix (#3315)
As stated by @PavelBARABANOV when joypad overlay was being hidden via quick toggle or autohides (time/input), touchpad was being disabled along (hiding via original show/hide checkbox was working ok).

This PR fixes this by centering all joypad overlay toggling paths, and using correct method to not disable touchpad.
Additionally, mirror state variable was removed for better sync, and also touching screen will only unhide if hiding was triggered via autohides.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3315
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-17 23:42:34 +01:00
CamilleLaVey 4a7772f104
[renderer_vulkan, buffer_cache] Fixing turnip shenanigans (#3325)
This is a trivial change to remove turnip from some of my clamps for qcom hardware, fixes crashes of turnip drivers in recent nightlies.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3325
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-17 10:17:10 +01:00
lizzie 170f113453
[qt] remove VTable bouncing from unsafe options in CPU settings (#3320)
it's a workaround, not a speed optimisation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3320
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-17 03:40:09 +01:00
Maufeat ae501e256e
[bcat/news/web/am] Implement news applet, proper TLV return, external web browser URL and qlaunch app sorting (#3308)
This pulls eden releases changelog & text from our github releases.
We don't store the msgpack file but rather generate them in-memory for the News Applet.
Uses cache folder. Files generated are:
- cache/news/github_releases.json
- cache/news/eden_logo.jpg
- cache/news/news_read

Additional changes:
- Proper TLV returning for online web applet, to open external URL
- Add applet type `LHub` to properly close, as it also uses TLV return
- qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-17 01:48:15 +01:00
Bix b7417f68ce
[android] Update Driver recommendation to T23 (#3323)
Signed-off-by: Bix <bix@bixed.xyz>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3323
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-17 00:06:09 +01:00
lizzie 83a28dc251
[common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00
lizzie 5768600c8b
[input_common] fix xinput raw not working on sdl2 (#3305)
this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 22:18:19 +01:00
crueter 6f9fb83a1d
[cmake] Fix Qt component finding (#3319)
Oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3319
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-16 03:34:04 +01:00
Caio Oliveira a82cf247fd
[chore, dist] icons: newyear2025 -> base (#3298)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3298
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-15 21:47:41 +01:00
lizzie 8d9607ec60
[dynarmic] fix qlaunch on android (#3310)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3310
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-14 23:08:57 +01:00
crueter 89f72d286a
[cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289)
Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is
implemented too, works on both Windows and Linux, though we don't
actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing.

Some options have changed, notably w.r.t LTO and faster
linker, which are now handled directly in the modules.

CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
2026-01-14 19:29:13 +01:00
Forrest Keller ecd01e13fd
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Forrest Keller <forrestmarkx@outlook.com>
Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
2026-01-13 19:18:08 +01:00
lizzie f544004b5d
[core/hle] update firmware constants to 21.2.0 (#3304)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3304
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 15:02:42 +01:00
xbzk 9c5203d922
[debug] added functions to enable access to debug knobs from kotlin side + docs (#3265)
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3265
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-13 04:22:46 +01:00
lizzie b1daffad19
[common] move spinlock to pure header def (#3287)
inline justified because it's like 4-5 assembly instructions max

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3287
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 04:17:27 +01:00
lizzie 3bae47cd94
[dynarmic] backport WAITPKG based spinlocks (#2614)
Alder Lake/Tremont or superior feature only, based on archived UMWAIT by @Wunkolo. With some fixes due to register corruption/clobber (regalloc was blind to this)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2614
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 03:37:56 +01:00
lizzie 2f0dc4e0ba
[externals] fix mbedtls patch for WoA (#3303)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3303
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:25:32 +01:00
lizzie 1da0a380da
[host_memory] remove unused fastmem fallback path (#3133)
basically nobody ever used that path, we instead soft-crash upon not being able to allocate **backing** storage, we do still attempt to allocate a virtual base through, but if backing storage fails for any reason whatsoever, we pretty much cant run the emulator anyways

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3133
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:06:35 +01:00
lizzie 91596c6d1b
[dynarmic] fix ender magnolia crash on pre-AVX2 cpus (#3297)
supercedes #3295

Intel Atom N450 6 billion fps
also for the note, host calls are expensive as fuck

please test i didn't break other games kthx

Test with both a pre-AVX2 CPU (like i5-3th gen) AND a AVX2 cpu (like a i7-4th gen)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3297
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 01:53:50 +01:00
lizzie dceeccd04b
[dynarmic, common] pagetable clustering (#3215)
Raises the size of each page entry to 32 bytes, however, it merges them into a single structure
THEORETICALLY this is better since the access pattern observed corresponds to the program wanting backing_addr/pointers/blocks immediately after one another.
This may improve performance at the cost of some extra memory.
Another implementation would be to structure only backing_addr/blocks within the same virtual buffer.
Alas spamming virtual buffers is evil since each of them is a cache trasher (imagine jumping from wildly different block to wildly different block immediately).

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3215
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 00:27:31 +01:00
lizzie 1cb8bcf531
[dynarmic] disable extra verbose debugging on release builds (#3293)
user doesn't need it and just wastes resources
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3293
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-11 05:32:24 +01:00
CamilleLaVey a27d35362d
[vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
This PR adjust resources usage of Eden based on driver specification, improving stability and smarter resources usage, extends the amount of TotalPipelineWorkers on Android.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3280
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-11 05:31:23 +01:00
festivity a2236c1a43
[discord] show current game in main status instead of "Eden" (#2828)
"Eden" is still shown when user is idle

![image](/attachments/1386f581-db71-42db-b75a-01dba5ee95d7)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2828
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: festivity <festivity@eden-emu.dev>
Co-committed-by: festivity <festivity@eden-emu.dev>
2026-01-10 23:42:49 +01:00
lizzie fafded39ef
[externals] mbedtls chromeos fix arm_neon.h (#3290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3290
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 23:38:44 +01:00
DraVee 6b36c6deb6
Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics" (#3292)
(Hopefully last regression from #3074)

Fixes Super Mario RPG and rain on Pokemon Arceus

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3292
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-10 19:33:12 +01:00
lizzie c21f92340b
[core/hle/kernel] coalesce TLS from KernelCore to reduce query times (#3283)
- each time you reference TLS data the compiler generates calls to register _atexit() for them
- it also uses `mov %fs:%rax` or whatever, segmented moves are EXPENSIVE since they break pipeline
- occupies less TLS slots for windows :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3283
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:36:19 +01:00
lizzie ea29f169e6
[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)
16 for SwizzleImpl
another 16 for SwizzleSubrectImpl
another 2 for Swizzle

while yes, inlining can be good, I think this kind of templatery fuckery is a bit excessive

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3263
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:27:57 +01:00
lizzie 4d7b51d798
[host1x/vic] fix bad vectorization codegen in (windows) (#3285)
clang and gcc appropriatedly generate paths... but you msvc? you generate NOTHING

* This PR fixed regression introduced on #2856 and fixed stuttering/low fps on Megaman Battle Network Legacy Collection v2 and also Sonic Racing Crossworld.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3285
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 09:58:28 +01:00
lizzie cad77dfac6
[meta] remove UTF8-hyphen on readme, rewrite to be more neutral (#3273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3273
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-09 23:24:57 +01:00
MrPurple666 87d4c67386
[turnip/android] Add environment variables settings for turnip drivers (#3205)
This PR brings a feature that has been needed for some time in the Android Switch emulation community: environment variables for Turnip/Freedreno drivers. These are available in PC emulators and can help fix some problems, especially the TU_DEBUG function, which can be set to gmem (thus allowing Adreno 710/720 users to run Turnip correctly), and noubwc, which fixes some problems for OneUI users.
This could also help us debug Turnip in a "better way" in the future.

Attached is a screenshot of a user, Ivan albio, using the gmem function on Adreno 710.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3205
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-01-09 23:22:59 +01:00
Caio Oliveira 1370f23675
[vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281)
* the issue fixed by this PR (EDS Disabled) is the same as the one on 3096 (All EDS)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3281
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-08 00:51:26 +01:00
Caio Oliveira 8440c2074d
[vk] Remove UniformRing and vkCmdResetQueryPool (#3270)
Fixes perfomance regression on Xenoblade Chronicles DE and Pokemon Scarlet (among other games)
It should be investigated the reason why such perfomance loss (more than ~10% in some case)

At core it partially reverted the following commits:

Reverts "[vk] Introduce Ring Buffers for Uniform Buffer (#2698)"
  This reverts commit 776958c79d.

Revert "[vk] Bring Vulkan closer to Spec (#180)"
  This reverts commit c8d6f23129.

Revert "[VK] PR 180 extension (#257)"
  This reverts commit 444b9f361e.

Revert "[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)"
  This reverts commit be218cc020.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3270
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-07 06:52:17 +01:00
CamilleLaVey 5edcdea78f
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
This PR rewrites the DynamicState, ExtendedDynamicState and VertexInputDynamicState logic:

- Adds proper handling on how features should be loaded based on driver available features for ExtendedDynamicState/ VertexInputDynamicState.
- Fixes some old regressions with emulated formats for Android.
- Adds better formatting for tiling format features.
- Adds better formatting for format features.
- Adds NonWritable buffers handling for Spir-v.
- Updates Maintenance features calling.
- Adds new features: Multidraw, Robustness2, Image Robustness.
- Removes dead code/ duplicated on Vulkan device related to ExtendedDynamicState handling.
- Adjusts and conditions with better handling for some features callings: SwapchainMaintenance1, ConditionalRendering, ShaderExtencilExport, CustomBorderColor, TransformFeedback, VertexInputDynamicState.
- Removes some older feature ban logic.
- Adds hardware resolve path for MSAA Image Blits on Nvidia cards.
- Adds flat decorations for input interfaces on Spir-v.
- Reduces flushwork within drawcalls.
- Clamps render limits on out-of-area for rasterizer.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3074
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-07 06:49:32 +01:00
lizzie 4cacf56cec
[core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)
stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-06 22:44:57 +01:00
Marcin Serwin c28b5ffc7d
[cmake, dynarmic] Restore project languages specification (#3256)
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2026-01-03 21:49:09 +01:00
Bix f52ff56e70
[Docs] Change examples to make more sense. (#3255)
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3255
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-03 01:38:45 +01:00
lizzie 82f9d489e7
Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-01 07:02:44 +01:00
732 changed files with 55102 additions and 37423 deletions

View File

@ -1,6 +1,6 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
@ -29,6 +29,7 @@ Options:
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
-n, --nightly Create a nightly build.
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
@ -61,6 +62,7 @@ while true; do
-r|--release) DEVEL=false ;;
-t|--target) target "$2"; shift ;;
-b|--build-type) type "$2"; shift ;;
-n|--nightly) NIGHTLY=true ;;
-h|--help) usage ;;
*) break ;;
esac
@ -101,7 +103,20 @@ cd src/android
chmod +x ./gradlew
set -- "$@" -DUSE_CCACHE="${CCACHE}"
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
nightly() {
[ "$NIGHTLY" = "true" ]
}
if nightly || [ "$DEVEL" != "true" ]; then
set -- "$@" -DENABLE_UPDATE_CHECKER=ON
fi
if nightly; then
NIGHTLY=true
else
NIGHTLY=false
fi
echo "-- building..."
@ -110,6 +125,7 @@ echo "-- building..."
-Dorg.gradle.parallel="${CCACHE}" \
-Dorg.gradle.workers.max="${NUM_JOBS}" \
-PYUZU_ANDROID_ARGS="$*" \
-Pnightly="$NIGHTLY" \
--info
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then

View File

@ -1,13 +1,13 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
# license header constants, please change when needed :))))
YEAR=2025
YEAR=2026
HOLDER="Eden Emulator Project"
LICENSE="GPL-3.0-or-later"
@ -41,9 +41,8 @@ EOF
while true; do
case "$1" in
(-uc) UPDATE=true; COMMIT=true ;;
(-u|--update) UPDATE=true ;;
(-c|--commit) COMMIT=true ;;
(-c|--commit) UPDATE=true; COMMIT=true ;;
("$0") break ;;
("") break ;;
(*) usage ;;
@ -113,7 +112,7 @@ for file in $FILES; do
[ "$excluded" = "true" ] && continue
case "$file" in
*.cmake|*.sh|CMakeLists.txt)
*.cmake|*.sh|*CMakeLists.txt)
begin="#"
;;
*.kt*|*.cpp|*.h)
@ -186,7 +185,7 @@ if [ "$UPDATE" = "true" ]; then
for file in $SRC_FILES $OTHER_FILES; do
case $(basename -- "$file") in
*.cmake|CMakeLists.txt)
*.cmake|*CMakeLists.txt)
begin="#"
shell="false"
;;

View File

@ -1,6 +1,6 @@
#!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
case "$1" in
@ -104,8 +104,7 @@ cmake .. -G Ninja \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \
-DYUZU_ENABLE_LTO=ON \
-DDYNARMIC_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC}

5
.ci/windows/build.sh Normal file → Executable file
View File

@ -1,6 +1,6 @@
#!/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
if [ "$COMPILER" == "clang" ]
@ -32,9 +32,8 @@ cmake .. -G Ninja \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DYUZU_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \

View File

@ -1,11 +0,0 @@
--- a/libs/context/CMakeLists.txt 2025-09-08 00:42:31.303651800 -0400
+++ b/libs/context/CMakeLists.txt 2025-09-08 00:42:40.592184300 -0400
@@ -146,7 +146,7 @@
set(ASM_LANGUAGE ASM)
endif()
elseif(BOOST_CONTEXT_ASSEMBLER STREQUAL armasm)
- set(ASM_LANGUAGE ASM_ARMASM)
+ set(ASM_LANGUAGE ASM_MARMASM)
else()
set(ASM_LANGUAGE ASM_MASM)
endif()

View File

@ -1,14 +0,0 @@
diff --git a/libs/context/CMakeLists.txt b/libs/context/CMakeLists.txt
index 8210f65..0e59dd7 100644
--- a/libs/context/CMakeLists.txt
+++ b/libs/context/CMakeLists.txt
@@ -186,7 +186,8 @@ if(BOOST_CONTEXT_IMPLEMENTATION STREQUAL "fcontext")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "/safeseh")
endif()
- else() # masm
+ # armasm doesn't support most of these options
+ elseif(NOT BOOST_CONTEXT_ASSEMBLER STREQUAL armasm) # masm
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "-x" "assembler-with-cpp")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")

View File

@ -0,0 +1,25 @@
From ce992811fe8eb5ea7ad37e5b255bfecb0c313928 Mon Sep 17 00:00:00 2001
From: crueter <crueter@crueter.xyz>
Date: Sun, 7 Sep 2025 23:43:57 -0400
Subject: [PATCH] [algorithm] fix missing declaration error
Projects with restrictive error options won't compile without this
Signed-off-by: crueter <crueter@crueter.xyz>
---
include/jwt/algorithm.hpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/include/jwt/algorithm.hpp b/include/jwt/algorithm.hpp
index 0e3b843..35347fe 100644
--- a/include/jwt/algorithm.hpp
+++ b/include/jwt/algorithm.hpp
@@ -63,6 +63,8 @@ using sign_func_t = sign_result_t (*) (const jwt::string_view key,
using verify_func_t = verify_result_t (*) (const jwt::string_view key,
const jwt::string_view head,
const jwt::string_view jwt_sign);
+
+verify_result_t is_secret_a_public_key(const jwt::string_view secret);
namespace algo {

View File

@ -1,52 +1,62 @@
From e1a946ffb79022d38351a0623f819a5419965c3e Mon Sep 17 00:00:00 2001
From 436fc1978c78edd085d99b33275b24be0ac96aa0 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Fri, 24 Oct 2025 23:41:09 -0700
Subject: [PATCH] [build] Fix MinGW missing GetAddrInfoExCancel definition
Date: Sun, 1 Feb 2026 16:21:10 -0500
Subject: [PATCH] Fix build on MinGW
MinGW does not define GetAddrInfoExCancel in its wstcpi whatever header,
so to get around this we can just load it with GetProcAddress et al.
MinGW doesn't define GetAddrInfoExCancel.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
httplib.h | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
httplib.h | 18 ++++++++++++++++--
1 file changed, 16 insertions(+), 2 deletions(-)
diff --git a/httplib.h b/httplib.h
index e15ba44..90a76dc 100644
index ec8d2a2..5f9a510 100644
--- a/httplib.h
+++ b/httplib.h
@@ -203,11 +203,13 @@
@@ -203,14 +203,17 @@
#error Sorry, Visual Studio versions prior to 2015 are not supported
#endif
-#pragma comment(lib, "ws2_32.lib")
-
#ifndef _SSIZE_T_DEFINED
using ssize_t = __int64;
#define _SSIZE_T_DEFINED
#endif
#endif // _MSC_VER
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#pragma comment(lib, "ws2_32.lib")
+#endif
+
+
#ifndef S_ISREG
#define S_ISREG(m) (((m) & S_IFREG) == S_IFREG)
#endif // S_ISREG
@@ -3557,7 +3559,15 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
@@ -4528,7 +4531,17 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
auto wait_result =
::WaitForSingleObject(event, static_cast<DWORD>(timeout_sec * 1000));
if (wait_result == WAIT_TIMEOUT) {
+#ifdef __MINGW32__
+ typedef INT (WSAAPI *PFN_GETADDRINFOEXCANCEL)(HANDLE *CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t*) "ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel = (PFN_GETADDRINFOEXCANCEL) GetProcAddress(wsdll, "GetAddrInfoExCancel");
+ typedef INT(WSAAPI * PFN_GETADDRINFOEXCANCEL)(HANDLE * CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t *)"ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel =
+ (PFN_GETADDRINFOEXCANCEL)GetProcAddress(wsdll, "GetAddrInfoExCancel");
+
+ if (cancel_handle) { GetAddrInfoExCancel(&cancel_handle); }
+#else
if (cancel_handle) { ::GetAddrInfoExCancel(&cancel_handle); }
+#endif
+
::CloseHandle(event);
return EAI_AGAIN;
}
--
2.51.0
@@ -13952,3 +13965,4 @@ inline SSL_CTX *Client::ssl_context() const {
} // namespace httplib
#endif // CPPHTTPLIB_HTTPLIB_H
+
--
2.51.2

View File

@ -9,11 +9,11 @@ index 50f2a29..c60d9dc 100644
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h.h>
+#include <arm64_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif defined(__ANDROID__) || defined(__ARM_NEON)
+#elif (defined(__ANDROID__) && defined(__ARM_FP)) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif

View File

@ -0,0 +1,28 @@
From cc15da16e533b2a801934eab2dfeaf3c3949a1dc Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 8 Sep 2025 12:28:55 -0400
Subject: [PATCH] [cmake] disable NEON runtime check on clang-cl
When enabling runtime NEON checking for clang-cl, the linker would error out with `undefined symbol: __emit`, since clang doesn't actually implement this instruction. Therefore it makes sense to disable the runtime check by default on this platform, until either this is fixed or a clang-cl compatible intrinsic check is added (I don't have enough knowledge of MSVC to do this)
---
cmake/OpusConfig.cmake | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/cmake/OpusConfig.cmake b/cmake/OpusConfig.cmake
index e9319fbad..d0f459e88 100644
--- a/cmake/OpusConfig.cmake
+++ b/cmake/OpusConfig.cmake
@@ -71,7 +71,12 @@ elseif(OPUS_CPU_ARM AND NOT OPUS_DISABLE_INTRINSICS)
opus_detect_neon(COMPILER_SUPPORT_NEON)
if(COMPILER_SUPPORT_NEON)
option(OPUS_USE_NEON "Option to enable NEON" ON)
- option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ON)
+ if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
+ set(NEON_RUNTIME_CHECK_DEFAULT OFF)
+ else()
+ set(NEON_RUNTIME_CHECK_DEFAULT ON)
+ endif()
+ option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ${NEON_RUNTIME_CHECK_DEFAULT})
option(OPUS_PRESUME_NEON "Assume target CPU has NEON support" OFF)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
set(OPUS_PRESUME_NEON ON)

View File

@ -0,0 +1,153 @@
From bf455b67b4eaa446ffae5d25410b141b7b1b1082 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 8 Sep 2025 12:08:20 -0400
Subject: [PATCH] [cmake] `OPUS_INSTALL` option; only default install if root
project
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 112 ++++++++++++++++++++++++++++---------------------
1 file changed, 64 insertions(+), 48 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fcf034b19..08b5e16f8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -4,6 +4,13 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(OpusPackageVersion)
get_package_version(PACKAGE_VERSION PROJECT_VERSION)
+# root project detection
+if(DEFINED PROJECT_NAME)
+ set(root_project OFF)
+else()
+ set(root_project ON)
+endif()
+
project(Opus LANGUAGES C VERSION ${PROJECT_VERSION})
include(OpusFunctions)
@@ -83,12 +90,16 @@ set(OPUS_DNN_FLOAT_DEBUG_HELP_STR "Run DNN computations as float for debugging p
option(OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR} OFF)
add_feature_info(OPUS_DNN_FLOAT_DEBUG OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR})
+set(OPUS_INSTALL_HELP_STR "Install Opus targets")
+option(OPUS_INSTALL ${OPUS_INSTALL_HELP_STR} ${root_project})
+add_feature_info(OPUS_INSTALL OPUS_INSTALL ${OPUS_INSTALL_HELP_STR})
+
set(OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR "install pkg-config module.")
-option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ON)
+option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
add_feature_info(OPUS_INSTALL_PKG_CONFIG_MODULE OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR})
set(OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR "install CMake package config module.")
-option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ON)
+option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
add_feature_info(OPUS_INSTALL_CMAKE_CONFIG_MODULE OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR})
set(OPUS_DRED_HELP_STR "enable DRED.")
@@ -613,53 +624,58 @@ if(OPUS_BUILD_FRAMEWORK)
OUTPUT_NAME Opus)
endif()
-install(TARGETS opus
- EXPORT OpusTargets
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
- PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
-
-if(OPUS_INSTALL_PKG_CONFIG_MODULE)
- set(prefix ${CMAKE_INSTALL_PREFIX})
- set(exec_prefix ${CMAKE_INSTALL_PREFIX})
- set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
- set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
- set(VERSION ${PACKAGE_VERSION})
- if(HAVE_LIBM)
- set(LIBM "-lm")
+if (OPUS_INSTALL)
+ install(TARGETS opus
+ EXPORT OpusTargets
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
+
+ if(OPUS_INSTALL_PKG_CONFIG_MODULE)
+ set(prefix ${CMAKE_INSTALL_PREFIX})
+ set(exec_prefix ${CMAKE_INSTALL_PREFIX})
+ set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
+ set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
+ set(VERSION ${PACKAGE_VERSION})
+ if(HAVE_LIBM)
+ set(LIBM "-lm")
+ endif()
+ configure_file(opus.pc.in opus.pc)
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
+ DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
+ endif()
+
+ if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
+ set(CPACK_GENERATOR TGZ)
+ include(CPack)
+ set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
+ install(EXPORT OpusTargets
+ NAMESPACE Opus::
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
+
+ include(CMakePackageConfigHelpers)
+
+ set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
+ configure_package_config_file(
+ ${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
+ OpusConfig.cmake
+ INSTALL_DESTINATION
+ ${CMAKE_INSTALL_PACKAGEDIR}
+ PATH_VARS
+ INCLUDE_INSTALL_DIR
+ INSTALL_PREFIX
+ ${CMAKE_INSTALL_PREFIX})
+
+ write_basic_package_version_file(OpusConfigVersion.cmake
+ VERSION ${PROJECT_VERSION}
+ COMPATIBILITY SameMajorVersion)
+
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
+ ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
endif()
- configure_file(opus.pc.in opus.pc)
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
- DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
-endif()
-
-if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
- set(CPACK_GENERATOR TGZ)
- include(CPack)
- set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
- install(EXPORT OpusTargets
- NAMESPACE Opus::
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
-
- include(CMakePackageConfigHelpers)
-
- set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
- configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
- OpusConfig.cmake
- INSTALL_DESTINATION
- ${CMAKE_INSTALL_PACKAGEDIR}
- PATH_VARS
- INCLUDE_INSTALL_DIR
- INSTALL_PREFIX
- ${CMAKE_INSTALL_PREFIX})
- write_basic_package_version_file(OpusConfigVersion.cmake
- VERSION ${PROJECT_VERSION}
- COMPATIBILITY SameMajorVersion)
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
endif()
if(OPUS_BUILD_PROGRAMS)

View File

@ -0,0 +1,287 @@
From 67bf3d1381b1faf59e87001d6156ba4e21cada14 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 29 Dec 2025 21:22:36 -0500
Subject: [PATCH] [cmake] refactor: shared/static handling
This significantly redoes the way shared and static libraries are
handled. Now, it's controlled by two options: `SPIRV_TOOLS_BUILD_STATIC`
and `SPIRV_TOOLS_BUILD_SHARED`.
The default configuration (no `BUILD_SHARED_LIBS` set, options left at
default) is to build shared ONLY if this is the master project, or
static ONLY if this is a subproject (e.g. FetchContent, CPM.cmake). Also
I should note that static-only (i.e. no shared) is now a supported
target, this is done because projects including it as a submodule e.g.
on Android or Windows may prefer this.
Now the shared/static handling:
- static ON, shared OFF: Only generates `.a` libraries.
- static ON, shared ON: Generates `.a` libraries, but also
`libSPIRV-Tools.so`
- static OFF, shared ON: Only generates `.so` libraries.
Notable TODOs:
- SPIRV-Tools-shared.pc seems redundant--how should we handle which one
to use in the case of distributions that distribute both types (MSYS2
for instance)?
* *Note: pkgconfig sucks at this and usually just leaves it up to the
user, so the optimal solution may indeed be doing absolutely
nothing.* CMake is unaffected :)
- use namespaces in the CMake config files pleaaaaase
This is going to change things a good bit for package maintainers, but
cest la vie. It's for the greater good, I promise.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 108 +++++++++++++++++++++++++-----------------
source/CMakeLists.txt | 62 ++++++++++++------------
2 files changed, 94 insertions(+), 76 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4d843b4d2f..07201f690f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,6 +14,15 @@
cmake_minimum_required(VERSION 3.22.1)
+# master project detection--useful for FetchContent/submodule inclusion
+set(master_project OFF)
+set(subproject ON)
+
+if (NOT DEFINED PROJECT_NAME)
+ set(master_project ON)
+ set(subproject OFF)
+endif()
+
project(spirv-tools)
# Avoid a bug in CMake 3.22.1. By default it will set -std=c++11 for
@@ -135,46 +144,49 @@ if (DEFINED SPIRV_TOOLS_EXTRA_DEFINITIONS)
add_definitions(${SPIRV_TOOLS_EXTRA_DEFINITIONS})
endif()
-# Library build setting definitions:
-#
-# * SPIRV_TOOLS_BUILD_STATIC - ON or OFF - Defaults to ON.
-# If enabled the following targets will be created:
-# ${SPIRV_TOOLS}-static - STATIC library.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-# ${SPIRV_TOOLS} - will alias to one of above, based on BUILD_SHARED_LIBS.
-# If disabled the following targets will be created:
-# ${SPIRV_TOOLS} - either STATIC or SHARED based on SPIRV_TOOLS_LIBRARY_TYPE.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-#
-# * SPIRV_TOOLS_LIBRARY_TYPE - SHARED or STATIC.
-# Specifies the library type used for building SPIRV-Tools libraries.
-# Defaults to SHARED when BUILD_SHARED_LIBS=1, otherwise STATIC.
-#
-# * SPIRV_TOOLS_FULL_VISIBILITY - "${SPIRV_TOOLS}-static" or "${SPIRV_TOOLS}"
-# Evaluates to the SPIRV_TOOLS target library name that has no hidden symbols.
-# This is used by internal targets for accessing symbols that are non-public.
-# Note this target provides no API stability guarantees.
-#
-# Ideally, all of these will go away - see https://github.com/KhronosGroup/SPIRV-Tools/issues/3909.
-option(ENABLE_EXCEPTIONS_ON_MSVC "Build SPIRV-TOOLS with c++ exceptions enabled in MSVC" ON)
-option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS}-static target. ${SPIRV_TOOLS} will alias to ${SPIRV_TOOLS}-static or ${SPIRV_TOOLS}-shared based on BUILD_SHARED_LIBS" ON)
-if(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+# If BUILD_SHARED_LIBS is undefined, set it based on whether we are
+# the master project or a subproject
+if (NOT DEFINED BUILD_SHARED_LIBS)
+ set(BUILD_SHARED_LIBS ${master_project})
+endif()
+
+if (BUILD_SHARED_LIBS)
+ set(static_default OFF)
+else()
+ set(static_default ON)
+endif()
+
+option(SPIRV_TOOLS_BUILD_SHARED "Build ${SPIRV_TOOLS} as a shared library"
+ ${BUILD_SHARED_LIBS})
+option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS} as a static library"
+ ${static_default})
+
+# Avoid conflict between the dll import library and
+# the static library (thanks microsoft)
+if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND
+ CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}-static")
+else()
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}")
+endif()
+
+if (SPIRV_TOOLS_BUILD_STATIC)
+ # If building a static library at all, always build other libraries as static,
+ # and link to the static SPIRV-Tools library.
set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
-else(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS})
- if (NOT DEFINED SPIRV_TOOLS_LIBRARY_TYPE)
- if(BUILD_SHARED_LIBS)
- set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
- else()
- set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
- endif()
- endif()
-endif(SPIRV_TOOLS_BUILD_STATIC)
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+elseif (SPIRV_TOOLS_BUILD_SHARED)
+ # If only building a shared library, link other libraries to the
+ # shared library. Also, other libraries should be shared
+ set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-shared)
+else()
+ message(FATAL_ERROR "You must set one of "
+ "SPIRV_TOOLS_BUILD_STATIC or SPIRV_TOOLS_BUILD_SHARED!")
+endif()
+
+option(ENABLE_EXCEPTIONS_ON_MSVC
+ "Build SPIRV-TOOLS with C++ exceptions enabled in MSVC" ON)
function(spvtools_default_compile_options TARGET)
target_compile_options(${TARGET} PRIVATE ${SPIRV_WARNINGS})
@@ -372,7 +384,7 @@ if (NOT "${SPIRV_SKIP_TESTS}")
endif()
set(SPIRV_LIBRARIES "-lSPIRV-Tools-opt -lSPIRV-Tools -lSPIRV-Tools-link")
-set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools-shared")
+set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools")
# Build pkg-config file
# Use a first-class target so it's regenerated when relevant files are updated.
@@ -388,7 +400,12 @@ add_custom_command(
-DSPIRV_LIBRARIES=${SPIRV_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_command(
+
+set(pc_files ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+
+# TODO(crueter): remove?
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc
COMMAND ${CMAKE_COMMAND}
-DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES
@@ -400,9 +417,12 @@ add_custom_command(
-DSPIRV_SHARED_LIBRARIES=${SPIRV_SHARED_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools-shared.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_target(spirv-tools-pkg-config
- ALL
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+ set(pc_files ${pc_files} ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc)
+endif()
+
+add_custom_target(spirv-tools-pkg-config
+ ALL
+ DEPENDS ${pc_files})
# Install pkg-config file
if (ENABLE_SPIRV_TOOLS_INSTALL)
diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt
index bfa1e661bc..fd3712c70c 100644
--- a/source/CMakeLists.txt
+++ b/source/CMakeLists.txt
@@ -337,49 +337,44 @@ function(spirv_tools_default_target_options target)
)
set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries")
spvtools_check_symbol_exports(${target})
- add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables)
+ add_dependencies(${target}
+ spirv-tools-build-version core_tables extinst_tables)
endfunction()
-# Always build ${SPIRV_TOOLS}-shared. This is expected distro packages, and
-# unlike the other SPIRV_TOOLS target, defaults to hidden symbol visibility.
-add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
-if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
+ if (SPIRV_TOOLS_USE_MIMALLOC)
+ target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+ endif()
+
+ set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS}")
+ spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
+
+ target_compile_definitions(${SPIRV_TOOLS}-shared
+ PRIVATE SPIRV_TOOLS_IMPLEMENTATION
+ PUBLIC SPIRV_TOOLS_SHAREDLIB)
+
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-shared)
endif()
-spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
-set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES CXX_VISIBILITY_PRESET hidden)
-target_compile_definitions(${SPIRV_TOOLS}-shared
- PRIVATE SPIRV_TOOLS_IMPLEMENTATION
- PUBLIC SPIRV_TOOLS_SHAREDLIB
-)
if(SPIRV_TOOLS_BUILD_STATIC)
add_library(${SPIRV_TOOLS}-static STATIC ${SPIRV_SOURCES})
if (SPIRV_TOOLS_USE_MIMALLOC AND SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)
target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
endif()
+
spirv_tools_default_target_options(${SPIRV_TOOLS}-static)
- # The static target does not have the '-static' suffix.
- set_target_properties(${SPIRV_TOOLS}-static PROPERTIES OUTPUT_NAME "${SPIRV_TOOLS}")
-
- # Create the "${SPIRV_TOOLS}" target as an alias to either "${SPIRV_TOOLS}-static"
- # or "${SPIRV_TOOLS}-shared" depending on the value of BUILD_SHARED_LIBS.
- if(BUILD_SHARED_LIBS)
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-shared)
- else()
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-static)
- endif()
+ set_target_properties(${SPIRV_TOOLS}-static PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS_STATIC_LIBNAME}")
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static ${SPIRV_TOOLS}-shared)
-else()
- add_library(${SPIRV_TOOLS} ${SPIRV_TOOLS_LIBRARY_TYPE} ${SPIRV_SOURCES})
- if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS} PRIVATE mimalloc-static)
- endif()
- spirv_tools_default_target_options(${SPIRV_TOOLS})
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS} ${SPIRV_TOOLS}-shared)
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static)
endif()
+# Create the "SPIRV-Tools" target as an alias to either "SPIRV-Tools-static"
+# or "SPIRV-Tools-shared" depending on the value of SPIRV_TOOLS_BUILD_SHARED.
+add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS_FULL_VISIBILITY})
+
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
find_library(LIBRT rt)
if(LIBRT)
@@ -390,14 +385,17 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
endif()
if(ENABLE_SPIRV_TOOLS_INSTALL)
- if (SPIRV_TOOLS_USE_MIMALLOC AND (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
+ if (SPIRV_TOOLS_USE_MIMALLOC AND
+ (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
list(APPEND SPIRV_TOOLS_TARGETS mimalloc-static)
endif()
install(TARGETS ${SPIRV_TOOLS_TARGETS} EXPORT ${SPIRV_TOOLS}Targets)
export(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake)
spvtools_config_package_dir(${SPIRV_TOOLS} PACKAGE_DIR)
- install(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake DESTINATION ${PACKAGE_DIR})
+ install(EXPORT ${SPIRV_TOOLS}Targets
+ FILE ${SPIRV_TOOLS}Target.cmake
+ DESTINATION ${PACKAGE_DIR})
# Special config file for root library compared to other libs.
file(WRITE ${CMAKE_BINARY_DIR}/${SPIRV_TOOLS}Config.cmake

View File

@ -0,0 +1,26 @@
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
From: Dario Petrillo <dario.pk1@gmail.com>
Date: Thu, 27 Nov 2025 23:12:38 +0100
Subject: [PATCH] avoid extra memset when clearing an empty table
---
include/ankerl/unordered_dense.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
index 0835342..4938212 100644
--- a/include/ankerl/unordered_dense.h
+++ b/include/ankerl/unordered_dense.h
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
// modifiers //////////////////////////////////////////////////////////////
void clear() {
- m_values.clear();
- clear_buckets();
+ if (!empty()) {
+ m_values.clear();
+ clear_buckets();
+ }
}
auto insert(value_type const& value) -> std::pair<iterator, bool> {

View File

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
cmake_minimum_required(VERSION 3.22)
@ -9,17 +9,18 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(DetectPlatform)
include(DetectArchitecture)
include(DefaultConfig)
include(DownloadExternals)
include(UseLTO)
include(FasterLinker)
include(UseCcache)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
DetectArchitecture()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
@ -31,8 +32,8 @@ if (PLATFORM_OPENBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
@ -41,13 +42,57 @@ if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "PLATFORM_LINUX" OFF)
if (YUZU_STATIC_ROOM)
set(YUZU_ROOM ON)
set(YUZU_ROOM_STANDALONE ON)
# disable e v e r y t h i n g
set(ENABLE_QT OFF)
set(ENABLE_SDL2 OFF)
set(YUZU_CMD OFF)
set(ENABLE_CUBEB OFF)
set(ENABLE_UPDATE_CHECKER OFF)
set(USE_DISCORD_PRESENCE OFF)
set(BUILD_TESTING OFF)
set(ENABLE_OPENSSL OFF)
set(ENABLE_WEB_SERVICE OFF)
set(ENABLE_LIBUSB OFF)
# allow static libs for boost and mbedtls though
set(Boost_USE_STATIC_LIBS ON)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
set(MBEDTLS_LIB_SUFFIX "_static")
set(YUZU_USE_CPM ON)
set(zstd_FORCE_BUNDLED ON)
set(fmt_FORCE_BUNDLED ON)
endif()
# common network mbedtls
# common: xbyak? booost fmt lz4 zstd
# network: enet boost
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
# non-linux bundled qt are static
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
set(YUZU_STATIC_BUILD ON)
endif()
# TODO: does mingw need any of this anymore
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
# TODO: StaticBuild.cmake
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
# lol
set(Boost_USE_STATIC_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
@ -121,21 +166,21 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
endif()
endif()
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
# This was dripping into spirv, being overriden, and causing cl flag override warning
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif()
# Set bundled sdl2/qt as dependent options.
@ -146,21 +191,13 @@ cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" O
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
# ffmpeg
@ -169,9 +206,10 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external sour
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
if (MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb") OR ANDROID)
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
@ -187,39 +225,12 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(UseLTO)
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
find_program(CCACHE_BINARY ${CCACHE_PATH})
if(CCACHE_BINARY)
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
endif()
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
@ -230,18 +241,17 @@ cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support"
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "PLATFORM_LINUX" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN OR PLATFORM_OPENBSD)
# - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java.
# - Solaris and OpenBSD have too old backends
# But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
@ -252,15 +262,14 @@ if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
# TODO(crueter): CPM this
cmake_dependent_option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL} "ENABLE_OPENSSL" OFF)
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
AddJsonPackage(vulkan-validation-layers)
@ -324,44 +333,51 @@ if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32
endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (CXX_GCC OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
# TODO: if a value is unknown, pass that as march and mtune
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64 -mtune=generic")
set(march x86-64)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "v3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64-v3 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64-v3 -mtune=generic")
set(march x86-64-v3)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver2 -mtune=znver2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver2 -mtune=znver2")
set(march znver2)
set(mtune znver2)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen4")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver4 -mtune=znver4")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver4 -mtune=znver4")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march znver4)
set(mtune znver4)
endif()
elseif(ARCHITECTURE_arm64)
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
set(mtune generic)
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
set(march armv8-a)
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march armv9-a)
endif()
endif()
if ("${YUZU_BUILD_PRESET}" STREQUAL "native")
set(march native)
set(mtune native)
endif()
if (DEFINED march AND DEFINED mtune)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=${march} -mtune=${mtune}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=${march} -mtune=${mtune}")
endif()
endif()
# Other presets, e.g. steamdeck
# TODO(crueter): Just have every Linux/Windows use old sdl2
set(YUZU_SYSTEM_PROFILE "generic" CACHE STRING "CMake and Externals profile to use. One of: generic, steamdeck")
# Configure C++ standard
@ -376,9 +392,14 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# openssl funniness
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
set(BUILD_SHARED_LIBS OFF)
AddJsonPackage(openssl)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
@ -434,16 +455,6 @@ if (YUZU_USE_CPM)
add_library(lz4::lz4 ALIAS lz4_static)
endif()
# nlohmann
AddJsonPackage(nlohmann)
# zlib
AddJsonPackage(zlib)
if (ZLIB_ADDED)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
endif()
# zstd
AddJsonPackage(zstd)
@ -452,19 +463,31 @@ if (YUZU_USE_CPM)
add_library(zstd::libzstd ALIAS libzstd_static)
endif()
# Opus
AddJsonPackage(opus)
if (NOT YUZU_STATIC_ROOM)
# nlohmann
AddJsonPackage(nlohmann)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
)
# zlib
AddJsonPackage(zlib)
if (ZLIB_ADDED)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
endif()
endif()
if (NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS opus)
# Opus
AddJsonPackage(opus)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
)
endif()
endif()
if (NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS opus)
endif()
endif()
else()
# TODO: we can probably just use CPM for this... right?
@ -541,10 +564,6 @@ elseif (WIN32)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
@ -555,52 +574,65 @@ message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
add_subdirectory(externals)
# pass targets from externals
find_package(libusb)
find_package(VulkanMemoryAllocator)
find_package(enet)
find_package(MbedTLS)
find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(unordered_dense REQUIRED)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
# Workaround: httplib will kill itself if you attempt to do a find_package propagation
# find_package(httplib CONFIG)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
find_package(oaknut)
endif()
if (ENABLE_SDL2)
find_package(SDL2)
endif()
if (USE_DISCORD_PRESENCE)
find_package(DiscordRPC)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
endif()
if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
if (NOT YUZU_STATIC_ROOM)
find_package(libusb)
find_package(VulkanMemoryAllocator)
find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
find_package(frozen)
if (ARCHITECTURE_riscv64)
find_package(biscuit)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
find_package(oaknut)
endif()
if (ENABLE_SDL2)
find_package(SDL2)
endif()
if (USE_DISCORD_PRESENCE)
find_package(DiscordRPC)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
endif()
if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
endif()
endif()
# Qt stuff
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
download_qt(6.8.3)
# Qt 6.8+ is broken on macOS (??)
if (APPLE)
AddQt(6.7.3)
else()
AddQt(6.9.3)
endif()
set(YUZU_STATIC_BUILD ON)
else()
message(STATUS "Using system Qt")
if (NOT Qt6_DIR)
@ -609,13 +641,13 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent)
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
# yes Qt, we get it
set(QT_NO_PRIVATE_MODULE_WARNING ON)
find_package(Qt6 REQUIRED COMPONENTS DBus OPTIONAL_COMPONENTS GuiPrivate)
@ -644,35 +676,36 @@ if (ENABLE_QT)
message(STATUS "Using target Qt at ${QT_TARGET_PATH}")
message(STATUS "Using host Qt at ${QT_HOST_PATH}")
endif()
function(set_yuzu_qt_components)
## Components ##
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS2 Core Widgets Concurrent)
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS2 DBus)
list(APPEND YUZU_QT_COMPONENTS DBus)
endif()
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND YUZU_QT_COMPONENTS2 Multimedia)
list(APPEND YUZU_QT_COMPONENTS Multimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND YUZU_QT_COMPONENTS2 WebEngineCore WebEngineWidgets)
list(APPEND YUZU_QT_COMPONENTS WebEngineCore WebEngineWidgets)
endif()
if (ENABLE_QT_TRANSLATION)
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
list(APPEND YUZU_QT_COMPONENTS LinguistTools)
endif()
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
endfunction(set_yuzu_qt_components)
if(ENABLE_QT)
set_yuzu_qt_components()
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
set(QT_MAJOR_VERSION 6)
# Qt6 sets cxx_std_17 and we need to undo that
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
## Qt Externals ##
# QuaZip
AddJsonPackage(quazip)
endif()
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
if (NOT YUZU_STATIC_ROOM AND NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
# Use system installed FFmpeg
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@ -683,21 +716,18 @@ if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
endif()
if (WIN32 AND YUZU_CRASH_DUMPS)
set(BREAKPAD_VER "breakpad-c89f9dd")
download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
message(STATUS "YUZU_CRASH_DUMPS is unimplemented on Windows. Check back later.")
# set(BREAKPAD_VER "breakpad-c89f9dd")
# download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
# set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
# set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
add_library(libbreakpad_client INTERFACE IMPORTED)
target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
# add_library(libbreakpad_client INTERFACE IMPORTED)
# target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
# target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
endif()
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Include source code
# ===================
@ -725,16 +755,11 @@ if (MSVC AND CXX_CLANG)
add_library(llvm-mingw-runtime STATIC IMPORTED)
set_target_properties(llvm-mingw-runtime PROPERTIES
IMPORTED_LOCATION "${LIB_PATH}"
)
IMPORTED_LOCATION "${LIB_PATH}")
link_libraries(llvm-mingw-runtime)
endif()
if (YUZU_USE_FASTER_LD)
include(FasterLinker)
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")

View File

@ -1,8 +1,3 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# This is a slightly modified version of CPM.cmake
# CPM.cmake - CMake's missing package manager
# ===========================================
# See https://github.com/cpm-cmake/CPM.cmake for usage and update instructions.

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: LGPL-3.0-or-later
set(CPM_SOURCE_CACHE "${PROJECT_SOURCE_DIR}/.cache/cpm" CACHE STRING "" FORCE)
@ -23,8 +23,17 @@ set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if(EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
if (NOT TARGET cpmfiles)
add_custom_target(cpmfiles)
endif()
target_sources(cpmfiles PRIVATE ${CPMUTIL_JSON_FILE})
set_property(DIRECTORY APPEND PROPERTY
CMAKE_CONFIGURE_DEPENDS
"${CPMUTIL_JSON_FILE}")
else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
message(DEBUG "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE}"
"does not exist, AddJsonPackage will be a no-op")
endif()
# Utility stuff
@ -32,6 +41,11 @@ function(cpm_utils_message level name message)
message(${level} "[CPMUtil] ${name}: ${message}")
endfunction()
# propagate a variable to parent scope
macro(Propagate var)
set(${var} ${${var}} PARENT_SCOPE)
endmacro()
function(array_to_list array length out)
math(EXPR range "${length} - 1")
@ -63,15 +77,173 @@ function(get_json_element object out member default)
set("${out}" "${outvar}" PARENT_SCOPE)
endfunction()
# Determine whether or not a package has a viable system candidate.
function(SystemPackageViable JSON_NAME)
string(JSON object GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
parse_object(${object})
string(REPLACE " " ";" find_args "${find_args}")
if (${package}_FORCE_BUNDLED)
set(${package}_FOUND OFF)
else()
find_package(${package} ${version} ${find_args} QUIET NO_POLICY_SCOPE)
endif()
set(${pkg}_VIABLE ${${package}_FOUND} PARENT_SCOPE)
set(${pkg}_PACKAGE ${package} PARENT_SCOPE)
endfunction()
# Add several packages such that if one is bundled,
# all the rest must also be bundled.
function(AddDependentPackages)
set(_some_system OFF)
set(_some_bundled OFF)
foreach(pkg ${ARGN})
SystemPackageViable(${pkg})
if (${pkg}_VIABLE)
set(_some_system ON)
list(APPEND _system_pkgs ${${pkg}_PACKAGE})
else()
set(_some_bundled ON)
list(APPEND _bundled_pkgs ${${pkg}_PACKAGE})
endif()
endforeach()
if (_some_system AND _some_bundled)
foreach(pkg ${ARGN})
list(APPEND package_names ${${pkg}_PACKAGE})
endforeach()
string(REPLACE ";" ", " package_names "${package_names}")
string(REPLACE ";" ", " bundled_names "${_bundled_pkgs}")
foreach(sys ${_system_pkgs})
list(APPEND system_names ${sys}_FORCE_BUNDLED)
endforeach()
string(REPLACE ";" ", " system_names "${system_names}")
message(FATAL_ERROR "Partial dependency installation detected "
"for the following packages:\n${package_names}\n"
"You can solve this in one of two ways:\n"
"1. Install the following packages to your system if available:"
"\n\t${bundled_names}\n"
"2. Set the following variables to ON:"
"\n\t${system_names}\n"
"This may also be caused by a version mismatch, "
"such as one package being newer than the other.")
endif()
foreach(pkg ${ARGN})
AddJsonPackage(${pkg})
endforeach()
endfunction()
# json util
macro(parse_object object)
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}"
${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
else()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable,
# with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced
# accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}"
artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch
"${PROJECT_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME}
"specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
endif()
endmacro()
# The preferred usage
function(AddJsonPackage)
set(oneValueArgs
NAME
# these are overrides that can be generated at runtime, so can be defined separately from the json
# these are overrides that can be generated at runtime,
# so can be defined separately from the json
DOWNLOAD_ONLY
BUNDLED_PACKAGE
)
FORCE_BUNDLED_PACKAGE)
set(multiValueArgs OPTIONS)
@ -86,7 +258,8 @@ function(AddJsonPackage)
endif()
if(NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name} "No cpmfile, AddJsonPackage is a no-op")
cpm_utils_message(WARNING ${name}
"No cpmfile, AddJsonPackage is a no-op")
return()
endif()
@ -94,29 +267,16 @@ function(AddJsonPackage)
cpm_utils_message(FATAL_ERROR "json package" "No name specified")
endif()
string(JSON object ERROR_VARIABLE err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
string(JSON object ERROR_VARIABLE
err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
if(err)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
parse_object(${object})
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}" ${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
AddCIPackage(
VERSION ${version}
NAME ${name}
@ -124,116 +284,40 @@ function(AddJsonPackage)
PACKAGE ${package}
EXTENSION ${extension}
MIN_VERSION ${min_version}
DISABLED_PLATFORMS ${disabled_platforms}
)
DISABLED_PLATFORMS ${disabled_platforms})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
return()
endif()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
if (NOT DEFINED JSON_FORCE_BUNDLED_PACKAGE)
set(JSON_FORCE_BUNDLED_PACKAGE OFF)
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
FORCE_BUNDLED_PACKAGE "${JSON_FORCE_BUNDLED_PACKAGE}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch "${CMAKE_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag}
)
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
Propagate(${package}_ADDED)
Propagate(${package}_SOURCE_DIR)
Propagate(${package}_BINARY_DIR)
endfunction()
function(AddPackage)
@ -280,8 +364,7 @@ function(AddPackage)
KEY
BUNDLED_PACKAGE
FORCE_BUNDLED_PACKAGE
FIND_PACKAGE_ARGUMENTS
)
FIND_PACKAGE_ARGUMENTS)
set(multiValueArgs OPTIONS PATCHES)
@ -292,8 +375,17 @@ function(AddPackage)
cpm_utils_message(FATAL_ERROR "package" "No package name defined")
endif()
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
set(${PKG_ARGS_NAME}_CUSTOM_DIR "" CACHE STRING
"Path to a separately-downloaded copy of ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_SYSTEM
"Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED
"Force the bundled package for ${PKG_ARGS_NAME}")
if (DEFINED ${PKG_ARGS_NAME}_CUSTOM_DIR AND
NOT ${PKG_ARGS_NAME}_CUSTOM_DIR STREQUAL "")
set(CPM_${PKG_ARGS_NAME}_SOURCE ${${PKG_ARGS_NAME}_CUSTOM_DIR})
endif()
if(NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
@ -321,7 +413,7 @@ function(AddPackage)
if(DEFINED PKG_ARGS_ARTIFACT)
set(pkg_url
${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT})
"${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT}")
else()
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
@ -333,17 +425,19 @@ function(AddPackage)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
"REPO defined but no TAG, SHA, BRANCH, or URL"
"specified, defaulting to master")
set(PKG_BRANCH master)
endif()
set(pkg_url ${pkg_git_url}/archive/refs/heads/${PKG_BRANCH}.tar.gz)
endif()
else()
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME} "No URL or repository defined")
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME}
"No URL or repository defined")
endif()
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
cpm_utils_message(DEBUG ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if(NOT DEFINED PKG_ARGS_KEY)
if(DEFINED PKG_ARGS_SHA)
@ -402,7 +496,8 @@ function(AddPackage)
# because "technically" the hash is invalidated each week
# but it works for now kjsdnfkjdnfjksdn
string(TOLOWER ${PKG_ARGS_NAME} lowername)
if(NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
if(NOT EXISTS ${outfile} AND NOT EXISTS
${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
file(DOWNLOAD ${hash_url} ${outfile})
endif()
@ -428,7 +523,7 @@ function(AddPackage)
- CPMUTIL_FORCE_BUNDLED
- BUNDLED_PACKAGE
- default to allow local
]] #
]]
if(PKG_ARGS_FORCE_BUNDLED_PACKAGE)
set_precedence(OFF OFF)
elseif(${PKG_ARGS_NAME}_FORCE_SYSTEM)
@ -439,7 +534,8 @@ function(AddPackage)
set_precedence(ON ON)
elseif(CPMUTIL_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND
NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if(PKG_ARGS_BUNDLED_PACKAGE)
set(local OFF)
else()
@ -453,8 +549,7 @@ function(AddPackage)
if(DEFINED PKG_ARGS_VERSION)
list(APPEND EXTRA_ARGS
VERSION ${PKG_ARGS_VERSION}
)
VERSION ${PKG_ARGS_VERSION})
endif()
CPMAddPackage(
@ -471,8 +566,7 @@ function(AddPackage)
${EXTRA_ARGS}
${PKG_ARGS_UNPARSED_ARGUMENTS}
)
${PKG_ARGS_UNPARSED_ARGUMENTS})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${PKG_ARGS_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${pkg_git_url})
@ -516,24 +610,6 @@ function(AddPackage)
endfunction()
function(add_ci_package key)
set(ARTIFACT ${ARTIFACT_NAME}-${key}-${ARTIFACT_VERSION}.${ARTIFACT_EXT})
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG v${ARTIFACT_VERSION}
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
KEY ${key}-${ARTIFACT_VERSION}
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
)
set(ARTIFACT_DIR ${${ARTIFACT_PACKAGE}_SOURCE_DIR} PARENT_SCOPE)
endfunction()
# TODO(crueter): we could do an AddMultiArchPackage, multiplatformpackage?
# name is the artifact name, package is for find_package override
function(AddCIPackage)
@ -543,12 +619,17 @@ function(AddCIPackage)
REPO
PACKAGE
EXTENSION
MIN_VERSION
)
MIN_VERSION)
set(multiValueArgs DISABLED_PLATFORMS)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(optionArgs MODULE)
cmake_parse_arguments(PKG_ARGS
"${optionArgs}"
"${oneValueArgs}"
"${multiValueArgs}"
${ARGN})
if(NOT DEFINED PKG_ARGS_VERSION)
message(FATAL_ERROR "[CPMUtil] VERSION is required")
@ -589,55 +670,75 @@ function(AddCIPackage)
set(ARTIFACT_REPO ${PKG_ARGS_REPO})
set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
if((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-amd64)
if(MSVC AND ARCHITECTURE_x86_64)
set(pkgname windows-amd64)
elseif(MSVC AND ARCHITECTURE_arm64)
set(pkgname windows-arm64)
elseif(MINGW AND ARCHITECTURE_x86_64)
set(pkgname mingw-amd64)
elseif(MINGW AND ARCHITECTURE_arm64)
set(pkgname mingw-arm64)
elseif(ANDROID AND ARCHITECTURE_x86_64)
set(pkgname android-x86_64)
elseif(ANDROID AND ARCHITECTURE_arm64)
set(pkgname android-aarch64)
elseif(PLATFORM_SUN)
set(pkgname solaris-amd64)
elseif(PLATFORM_FREEBSD)
set(pkgname freebsd-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_x86_64)
set(pkgname linux-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_arm64)
set(pkgname linux-aarch64)
elseif(APPLE)
set(pkgname macos-universal)
endif()
if((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-arm64)
endif()
if (DEFINED pkgname AND NOT "${pkgname}" IN_LIST DISABLED_PLATFORMS)
set(ARTIFACT
"${ARTIFACT_NAME}-${pkgname}-${ARTIFACT_VERSION}.${ARTIFACT_EXT}")
if((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG "v${ARTIFACT_VERSION}"
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
if((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
KEY "${pkgname}-${ARTIFACT_VERSION}"
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
DOWNLOAD_ONLY ${PKG_ARGS_MODULE})
if((ANDROID AND ARCHITECTURE_x86_64) AND NOT "android-x86_64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-x86_64)
endif()
if((ANDROID AND ARCHITECTURE_arm64) AND NOT "android-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-aarch64)
endif()
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(solaris-amd64)
endif()
if(PLATFORM_FREEBSD AND NOT "freebsd-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(freebsd-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_x86_64) AND NOT "linux-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_arm64) AND NOT "linux-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-aarch64)
endif()
# TODO(crueter): macOS amd64/aarch64 split mayhaps
if(APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
add_ci_package(macos-universal)
endif()
if(DEFINED ARTIFACT_DIR)
set(${ARTIFACT_PACKAGE}_ADDED TRUE PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR "${ARTIFACT_DIR}" PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR
"${${ARTIFACT_PACKAGE}_SOURCE_DIR}" PARENT_SCOPE)
if (PKG_ARGS_MODULE)
list(APPEND CMAKE_PREFIX_PATH "${${ARTIFACT_PACKAGE}_SOURCE_DIR}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endif()
else()
find_package(${ARTIFACT_PACKAGE} ${ARTIFACT_MIN_VERSION} REQUIRED)
endif()
endfunction()
# Utility function for Qt
function(AddQt version)
if (NOT DEFINED version)
message(FATAL_ERROR "[CPMUtil] AddQt: version is required")
endif()
AddCIPackage(
NAME Qt
PACKAGE Qt6
VERSION ${version}
MIN_VERSION 6
REPO crueter-ci/Qt
DISABLED_PLATFORMS
android-x86_64 android-aarch64
freebsd-amd64 solaris-amd64 openbsd-amd64
MODULE)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()

View File

@ -1,66 +0,0 @@
# SPDX-FileCopyrightText: 2024 kleidis
function(copy_yuzu_Qt6_deps target_dir)
include(WindowsCopyFiles)
if (MSVC)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../bin")
else()
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../lib/")
endif()
set(Qt6_PLATFORMS_DIR "${Qt6_DIR}/../../../plugins/platforms/")
set(Qt6_STYLES_DIR "${Qt6_DIR}/../../../plugins/styles/")
set(Qt6_IMAGEFORMATS_DIR "${Qt6_DIR}/../../../plugins/imageformats/")
set(Qt6_RESOURCES_DIR "${Qt6_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}plugins/platforms/)
set(STYLES ${DLL_DEST}plugins/styles/)
set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
set(RESOURCES ${DLL_DEST}resources/)
if (MSVC)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Core$<$<CONFIG:Debug>:d>.*
Qt6Gui$<$<CONFIG:Debug>:d>.*
Qt6Widgets$<$<CONFIG:Debug>:d>.*
Qt6Network$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_MULTIMEDIA)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Multimedia$<$<CONFIG:Debug>:d>.*
)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6OpenGL$<$<CONFIG:Debug>:d>.*
Qt6Positioning$<$<CONFIG:Debug>:d>.*
Qt6PrintSupport$<$<CONFIG:Debug>:d>.*
Qt6Qml$<$<CONFIG:Debug>:d>.*
Qt6QmlMeta$<$<CONFIG:Debug>:d>.*
Qt6QmlModels$<$<CONFIG:Debug>:d>.*
Qt6QmlWorkerScript$<$<CONFIG:Debug>:d>.*
Qt6Quick$<$<CONFIG:Debug>:d>.*
Qt6QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt6WebChannel$<$<CONFIG:Debug>:d>.*
Qt6WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt6WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt6_RESOURCES_DIR} ${RESOURCES}
icudtl.dat
qtwebengine_devtools_resources.pak
qtwebengine_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
v8_context_snapshot.bin
)
endif()
windows_copy_files(yuzu ${Qt6_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_STYLES_DIR} ${STYLES} qmodernwindowsstyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
else()
# Update for non-MSVC platforms if needed
endif()
endfunction(copy_yuzu_Qt6_deps)

View File

@ -1,271 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This function downloads a binary library package from our external repo.
# Params:
# remote_path: path to the file to download, relative to the remote repository root
# prefix_var: name of a variable which will be set with the path to the extracted contents
set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR})
function(download_bundled_external remote_path lib_name cpm_key prefix_var version)
set(package_base_url "https://github.com/eden-emulator/")
set(package_repo "no_platform")
set(package_extension "no_platform")
set(CACHE_KEY "")
# TODO(crueter): Need to convert ffmpeg to a CI.
if (WIN32 OR FORCE_WIN_ARCHIVES)
if (ARCHITECTURE_arm64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-arm64-bin/raw/master/")
set(package_extension ".zip")
elseif(ARCHITECTURE_x86_64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-bin/raw/master/")
set(package_extension ".7z")
endif()
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CACHE_KEY "linux")
set(package_repo "ext-linux-bin/raw/master/")
set(package_extension ".tar.xz")
elseif (ANDROID)
set(CACHE_KEY "android")
set(package_repo "ext-android-bin/raw/master/")
set(package_extension ".tar.xz")
else()
message(FATAL_ERROR "No package available for this platform")
endif()
string(CONCAT package_url "${package_base_url}" "${package_repo}")
string(CONCAT full_url "${package_url}" "${remote_path}" "${lib_name}" "${package_extension}")
message(STATUS "Resolved bundled URL: ${full_url}")
# TODO(crueter): DELETE THIS ENTIRELY, GLORY BE TO THE CI!
AddPackage(
NAME ${cpm_key}
VERSION ${version}
URL ${full_url}
DOWNLOAD_ONLY YES
KEY ${CACHE_KEY}
BUNDLED_PACKAGE ON
# TODO(crueter): hash
)
if (DEFINED ${cpm_key}_SOURCE_DIR)
set(${prefix_var} "${${cpm_key}_SOURCE_DIR}" PARENT_SCOPE)
message(STATUS "Using bundled binaries at ${${cpm_key}_SOURCE_DIR}")
else()
message(FATAL_ERROR "AddPackage did not set ${cpm_key}_SOURCE_DIR")
endif()
endfunction()
# Determine installation parameters for OS, architecture, and compiler
function(determine_qt_parameters target host_out type_out arch_out arch_path_out host_type_out host_arch_out host_arch_path_out)
if (WIN32)
set(host "windows")
set(type "desktop")
if (NOT tool)
if (MINGW)
set(arch "win64_mingw")
set(arch_path "mingw_64")
elseif (MSVC)
if ("arm64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_arm64")
elseif ("x86_64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_64")
else()
message(FATAL_ERROR "Unsupported bundled Qt architecture. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
set(arch "win64_${arch_path}")
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64")
set(host_arch_path "msvc2022_64")
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ARM64")
set(host_arch_path "msvc2022_arm64")
endif()
set(host_arch "win64_${host_arch_path}")
else()
message(FATAL_ERROR "Unsupported bundled Qt toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
endif()
elseif (APPLE)
set(host "mac")
set(type "desktop")
set(arch "clang_64")
set(arch_path "macos")
else()
set(host "linux")
set(type "desktop")
set(arch "linux_gcc_64")
set(arch_path "gcc_64")
endif()
set(${host_out} "${host}" PARENT_SCOPE)
set(${type_out} "${type}" PARENT_SCOPE)
set(${arch_out} "${arch}" PARENT_SCOPE)
set(${arch_path_out} "${arch_path}" PARENT_SCOPE)
if (DEFINED host_type)
set(${host_type_out} "${host_type}" PARENT_SCOPE)
else()
set(${host_type_out} "${type}" PARENT_SCOPE)
endif()
if (DEFINED host_arch)
set(${host_arch_out} "${host_arch}" PARENT_SCOPE)
else()
set(${host_arch_out} "${arch}" PARENT_SCOPE)
endif()
if (DEFINED host_arch_path)
set(${host_arch_path_out} "${host_arch_path}" PARENT_SCOPE)
else()
set(${host_arch_path_out} "${arch_path}" PARENT_SCOPE)
endif()
endfunction()
# Download Qt binaries for a specific configuration.
function(download_qt_configuration prefix_out target host type arch arch_path base_path)
if (target MATCHES "tools_.*")
set(tool ON)
else()
set(tool OFF)
endif()
set(install_args -c "${CURRENT_MODULE_DIR}/aqt_config.ini")
if (tool)
set(prefix "${base_path}/Tools")
list(APPEND install_args install-tool --outputdir "${base_path}" "${host}" desktop "${target}")
else()
set(prefix "${base_path}/${target}/${arch_path}")
list(APPEND install_args install-qt --outputdir "${base_path}" "${host}" "${type}" "${target}" "${arch}" -m qt_base)
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND install_args qtmultimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND install_args qtpositioning qtwebchannel qtwebengine)
endif()
if (NOT "${YUZU_QT_MIRROR}" STREQUAL "")
message(STATUS "Using Qt mirror ${YUZU_QT_MIRROR}")
list(APPEND install_args -b "${YUZU_QT_MIRROR}")
endif()
endif()
message(STATUS "Install Args: ${install_args}")
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt.exe" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
OUTPUT_VARIABLE aqt_out
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt.exe failed: ${aqt_err}")
endif()
elseif (APPLE)
set(aqt_path "${base_path}/aqt-macos")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt-macos" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND chmod +x "${aqt_path}")
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt-macos failed: ${aqt_err}")
endif()
else()
find_program(PYTHON3_EXECUTABLE python3)
if (NOT PYTHON3_EXECUTABLE)
message(FATAL_ERROR "python3 is required to install Qt using aqt (pip mode).")
endif()
set(aqt_install_path "${base_path}/aqt")
file(MAKE_DIRECTORY "${aqt_install_path}")
execute_process(COMMAND "${PYTHON3_EXECUTABLE}" -m pip install --target="${aqt_install_path}" aqtinstall
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE pip_res
ERROR_VARIABLE pip_err)
if (NOT pip_res EQUAL 0)
message(FATAL_ERROR "pip install aqtinstall failed: ${pip_err}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E env PYTHONPATH="${aqt_install_path}" "${PYTHON3_EXECUTABLE}" -m aqt ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt (python) failed: ${aqt_err}")
endif()
endif()
message(STATUS "Downloaded Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path} to ${prefix}")
endif()
set(${prefix_out} "${prefix}" PARENT_SCOPE)
endfunction()
# This function downloads Qt using aqt.
# The path of the downloaded content will be added to the CMAKE_PREFIX_PATH.
# QT_TARGET_PATH is set to the Qt for the compile target platform.
# QT_HOST_PATH is set to a host-compatible Qt, for running tools.
# Params:
# target: Qt dependency to install. Specify a version number to download Qt, or "tools_(name)" for a specific build tool.
function(download_qt target)
determine_qt_parameters("${target}" host type arch arch_path host_type host_arch host_arch_path)
set(base_path "${CMAKE_BINARY_DIR}/externals/qt")
file(MAKE_DIRECTORY "${base_path}")
download_qt_configuration(prefix "${target}" "${host}" "${type}" "${arch}" "${arch_path}" "${base_path}")
if (DEFINED host_arch_path AND NOT "${host_arch_path}" STREQUAL "${arch_path}")
download_qt_configuration(host_prefix "${target}" "${host}" "${host_type}" "${host_arch}" "${host_arch_path}" "${base_path}")
else()
set(host_prefix "${prefix}")
endif()
set(QT_TARGET_PATH "${prefix}" CACHE STRING "")
set(QT_HOST_PATH "${host_prefix}" CACHE STRING "")
list(APPEND CMAKE_PREFIX_PATH "${prefix}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
function(download_moltenvk version platform)
if(NOT version)
message(FATAL_ERROR "download_moltenvk: version argument is required")
endif()
if(NOT platform)
message(FATAL_ERROR "download_moltenvk: platform argument is required")
endif()
set(MOLTENVK_DIR "${CMAKE_BINARY_DIR}/externals/MoltenVK")
set(MOLTENVK_TAR "${CMAKE_BINARY_DIR}/externals/MoltenVK.tar")
if(NOT EXISTS "${MOLTENVK_DIR}")
if(NOT EXISTS "${MOLTENVK_TAR}")
file(DOWNLOAD "https://github.com/KhronosGroup/MoltenVK/releases/download/${version}/MoltenVK-${platform}.tar"
"${MOLTENVK_TAR}" SHOW_PROGRESS)
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xf "${MOLTENVK_TAR}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals"
RESULT_VARIABLE tar_res
ERROR_VARIABLE tar_err
)
if(NOT tar_res EQUAL 0)
message(FATAL_ERROR "Extracting MoltenVK failed: ${tar_err}")
endif()
endif()
list(APPEND CMAKE_PREFIX_PATH "${MOLTENVK_DIR}/MoltenVK/dylib/${platform}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()

View File

@ -14,8 +14,7 @@ else()
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
VERSION_VAR ZSTD_VERSION)
endif()
if (zstd_FOUND AND NOT TARGET zstd::zstd)
@ -36,4 +35,7 @@ if (NOT TARGET zstd::libzstd)
else()
add_library(zstd::libzstd ALIAS zstd::zstd)
endif()
elseif(YUZU_STATIC_BUILD AND TARGET zstd::libzstd_static)
# zstd::libzstd links to shared zstd by default
set_target_properties(zstd::libzstd PROPERTIES INTERFACE_LINK_LIBRARIES zstd::libzstd_static)
endif()

View File

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
@ -15,27 +15,43 @@ endfunction()
get_timestamp(BUILD_DATE)
if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
endif()
if (NIGHTLY_BUILD)
set(IS_NIGHTLY_BUILD true)
else()
set(IS_NIGHTLY_BUILD false)
endif()
set(GIT_DESC ${BUILD_VERSION})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "Eden")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
set(BUILD_ID ${GIT_REFSPEC})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
set(CXX_COMPILER "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)

View File

@ -1,31 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
## When linking to a static Qt build on MinGW, certain additional libraries
## must be statically linked to as well.
function(static_qt_link target)
macro(extra_libs)
foreach(lib ${ARGN})
find_library(${lib}_LIBRARY ${lib} REQUIRED)
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
endforeach()
endmacro()
# I am constantly impressed at how ridiculously stupid the linker is
# NB: yes, we have to put them here twice. I have no idea why
# libtiff.a
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
# libfreetype.a
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
# libharfbuzz.a
extra_libs(harfbuzz graphite2)
# sijfjkfnjkdfjsbjsbsdfhvbdf
if (ENABLE_OPENSSL)
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
endfunction()

View File

@ -15,8 +15,8 @@
<br>
</h1>
<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
</h4>
<p align="center">

View File

@ -4,7 +4,7 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0-965d6279e8",
"version": "3.6.0-1cb0d36b39",
"min_version": "1.1.1"
},
"boost": {
@ -12,14 +12,12 @@
"repo": "boostorg/boost",
"tag": "boost-%VERSION%",
"artifact": "%TAG%-cmake.tar.xz",
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
"git_version": "1.89.0",
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
"git_version": "1.90.0",
"version": "1.57",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
"0003-armasm-options.patch"
"0001-clang-cl.patch"
]
},
"fmt": {
@ -48,9 +46,9 @@
"package": "ZLIB",
"repo": "madler/zlib",
"tag": "v%VERSION%",
"hash": "8c9642495bafd6fad4ab9fb67f09b268c69ff9af0f4f20cf15dfc18852ff1f312bd8ca41de761b3f8d8e90e77d79f2ccacd3d4c5b19e475ecf09d021fdfe9088",
"hash": "06eaa3a1eaaeb31f461a2283b03a91ed8eb2406e62cd97ea1c69836324909edeecd93edd03ff0bf593d9dde223e3376149134c5b1fe2e8688c258cadf8cd60ff",
"version": "1.2",
"git_version": "1.3.1",
"git_version": "1.3.1.2",
"options": [
"ZLIB_BUILD_SHARED OFF",
"ZLIB_INSTALL OFF"
@ -69,13 +67,17 @@
},
"opus": {
"package": "Opus",
"repo": "crueter/opus",
"sha": "ab19c44fad",
"hash": "d632e8f83c5d3245db404bcb637113f9860bf16331498ba2c8e77979d1febee6b52d8b1da448e7d54eeac373e912cd55e3e300fc6c242244923323280dc43fbe",
"repo": "xiph/opus",
"sha": "a3f0ec02b3",
"hash": "9506147b0de35befda8633ff272981cc2575c860874791bd455b752f797fd7dbd1079f0ba42ccdd7bb1fe6773fa5e84b3d75667c2883dd1fb2d0e4a5fa4f8387",
"version": "1.3",
"find_args": "MODULE",
"options": [
"OPUS_PRESUME_NEON ON"
],
"patches": [
"0001-disable-clang-runtime-neon.patch",
"0002-no-install.patch"
]
},
"boost_headers": {
@ -99,5 +101,18 @@
"git_version": "1.4.335.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
},
"quazip": {
"package": "QuaZip-Qt6",
"repo": "stachenov/quazip",
"sha": "2e95c9001b",
"hash": "609c240c7f029ac26a37d8fbab51bc16284e05e128b78b9b9c0e95d083538c36047a67d682759ac990e4adb0eeb90f04f1ea7fe2253bbda7e7e3bcce32e53dd8",
"version": "1.3",
"git_version": "1.5",
"options": [
"QUAZIP_QT_MAJOR_VERSION 6",
"QUAZIP_INSTALL OFF",
"QUAZIP_ENABLE_QTEXTCODEC OFF"
]
}
}

View File

@ -9,7 +9,7 @@ Version=1.0
Type=Application
Name=Eden
GenericName=Switch Emulator
Comment=Nintendo Switch video game console emulator
Comment=Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi
Icon=dev.eden_emu.eden
TryExec=eden
Exec=eden %f

View File

@ -16,7 +16,7 @@ SPDX-License-Identifier: CC0-1.0
<name>eden</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>Nintendo Switch video game console emulator</p>
<p>Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi</p>
</description>
<categories>
<category>Game</category>

View File

@ -6,141 +6,197 @@
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="newyear2025.svg"
inkscape:version="1.4.2 (f4327f4, 2025-05-13)"
xml:space="preserve"
sodipodi:docname="base.svg.2026_01_12_14_43_47.0.svg"
inkscape:version="1.4.2 (ebf0e94, 2025-05-08)"
inkscape:export-filename="base.svg.2026_01_12_14_43_47.0.svg"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<metadata>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#">
<cc:Work rdf:about="">
<dc:title>New Year 2025 Logo</dc:title>
<dc:creator>
<cc:Agent>
<dc:title>Madeline_Dev</dc:title>
<dc:identifier>mailto:madelvidel@gmail.com</dc:identifier>
</cc:Agent>
</dc:creator>
<dc:date>2025</dc:date>
<dc:license rdf:resource="https://www.gnu.org/licenses/gpl-3.0.html"/>
<dc:rights>2025 Eden Emulator Project</dc:rights>
<dc:source>https://git.eden-emu.dev</dc:source>
</cc:Work>
</rdf:RDF>
</metadata>
<defs
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@ -6,9 +6,11 @@
This is a full-fledged guide to build Eden on all supported platforms.
## Dependencies
First, you must [install some dependencies](Deps.md).
## Clone
Next, you will want to clone Eden via the terminal:
```sh
@ -53,30 +55,35 @@ Hit "Configure Project", then wait for CMake to finish configuring (may take a w
> [!WARNING]
>For all systems:
>
>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
>- You *MUST* be in the cloned *Eden* directory
>
>On Windows:
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
>
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
Available `<GENERATOR>`:
- MSYS2: `MSYS Makefiles`
- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
- macOS: `Ninja` (preferred) or `Xcode`
- Others: `Ninja` (preferred) or `UNIX Makefiles`
Available `<BUILD_TYPE>`:
- `Release` (default)
- `RelWithDebInfo` (debug symbols--compiled executable will be large)
- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
Caveat for Debug Builds:
- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
Also see the [Options](Options.md) page for additional CMake options.
Also see the root CMakeLists.txt for more build options. Usually the default will provide the best experience, however.
```sh
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
@ -95,7 +102,7 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
<details>
<summary>Click to Open</summary>
* Clone the Repository:
- Clone the Repository:
<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
@ -105,26 +112,26 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
### Building & Setup
* Once Cloned, You will be taken to a prompt like the image below:
- Once Cloned, You will be taken to a prompt like the image below:
<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
* Set the settings to the image below:
* Change `Build type: Release`
* Change `Name: Release`
* Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide`
* Change `Build directory: build`
- Set the settings to the image below:
- Change `Build type: Release`
- Change `Name: Release`
- Change `Toolchain Visual Studio`
- Change `Generator: Let CMake decide`
- Change `Build directory: build`
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden
- Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
- Once this process has been completed (No loading bar bottom right), you can now build eden
- In the top right, click on the drop-down menu, select all configurations, then select eden
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
- Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
</details>
@ -132,6 +139,7 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
## Troubleshooting
If your initial configure failed:
- *Carefully* re-read the [dependencies guide](Deps.md)
- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
- Evaluate the error and find any related settings
@ -153,20 +161,16 @@ Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "pla
If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
```
```sh
cmake --build build
```
Your compiled executable will be in:
- `build/bin/eden.exe` for Windows,
- `build/bin/eden.app/Contents/MacOS/eden` for macOS,
- and `build/bin/eden` for others.
## Scripts
Some platforms have convenience scripts provided for building.
- **[Linux](scripts/Linux.md)**
- **[Windows](scripts/Windows.md)**
macOS scripts will come soon.
Take a look at our [CI scripts](https://github.com/Eden-CI/Workflow). You can use `.ci/common/configure.sh` on any POSIX-compliant shell, but you are heavily encouraged to instead write your own based. It's not really that hard, provided you can read CMake.

View File

@ -18,7 +18,7 @@
src/web_service @AleksandrPopovich
src/dynarmic @Lizzie
src/core @Lizzie @Maufeat @PavelBARABANOV @MrPurple666 @JPikachu
src/core/hle @Maufeat @PavelBARABANOV @SDK-Chan
src/core/hle @Maufeat @PavelBARABANOV
src/core/arm @Lizzie @MrPurple666
src/*_room @AleksandrPopovich
src/video_core @CamilleLaVey @MaranBr @Wildcard @weakboson

View File

@ -7,13 +7,14 @@
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `mingw-amd64`
* `mingw-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
- `windows-amd64`
- `windows-arm64`
- `mingw-amd64`
- `mingw-arm64`
- `android-x86_64`
- `android-aarch64`
- `solaris-amd64`
- `freebsd-amd64`
- `linux-amd64`
- `linux-aarch64`
- `macos-universal`

View File

@ -0,0 +1,41 @@
# AddDependentPackage
Use `AddDependentPackage` when you have multiple packages that are required to all be from the system, OR bundled. This is useful in cases where e.g. versions must absolutely match.
## Versioning
Versioning must be handled by the package itself.
## Examples
### Vulkan
`cpmfile.json`
```json
{
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"vulkan-utility-libraries": {
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"package": "VulkanUtilityLibraries",
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"tag": "v%VERSION%"
}
}
```
`CMakeLists.txt`:
```cmake
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
```
If Vulkan Headers are installed, but NOT Vulkan Utility Libraries, then CPMUtil will throw an error.

View File

@ -22,11 +22,11 @@ If `ci` is `false`:
- `sha` -> `SHA`
- `key` -> `KEY`
- `tag` -> `TAG`
* If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- `url` -> `URL`
- `artifact` -> `ARTIFACT`
* If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
* If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- `git_version` -> `GIT_VERSION`
- `git_host` -> `GIT_HOST`
- `source_subdir` -> `SOURCE_SUBDIR`

View File

@ -17,7 +17,7 @@
- `URL`: The URL to fetch.
- `REPO`: The repo to use (`owner/repo`).
- `GIT_HOST`: The Git host to use
* Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- `TAG`: The tag to fetch, if applicable.
- `ARTIFACT`: The name of the artifact, if applicable.
- `SHA`: Commit sha to fetch, if applicable.
@ -26,23 +26,23 @@
The following configurations are supported, in descending order of precedence:
- `URL`: Bare URL download, useful for custom artifacts
* If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
* If this is NOT set, `REPO` must be defined.
- If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
- If this is NOT set, `REPO` must be defined.
- `REPO + TAG + ARTIFACT`: GitHub release artifact
* The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
* Useful for prebuilt libraries and prefetched archives
- The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
- Useful for prebuilt libraries and prefetched archives
- `REPO + TAG`: GitHub tag archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
* Useful for pinning to a specific tag, better for build identification
- The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
- Useful for pinning to a specific tag, better for build identification
- `REPO + SHA`: GitHub commit archive
* The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
* Useful for pinning to a specific commit
- The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
- Useful for pinning to a specific commit
- `REPO + BRANCH`: GitHub branch archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
* Generally not recommended unless the branch is frozen
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
- Generally not recommended unless the branch is frozen
- `REPO`: GitHub master archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
* Generally not recommended unless the project is dead
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
- Generally not recommended unless the project is dead
## Hashing
@ -54,20 +54,20 @@ Hashing strategies, descending order of precedence:
- `HASH`: Bare hash verification, useful for static downloads e.g. commit archives
- `HASH_SUFFIX`: Download the hash as `${DOWNLOAD_URL}.${HASH_SUFFIX}`
* The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- `HASH_URL`: Download the hash from a separate URL
## Other Options
- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`)
* Default is based on, in descending order of precedence:
- Default is based on, in descending order of precedence:
- First 4 characters of the sha
- `GIT_VERSION`
- Tag
- `VERSION`
- Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches
- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake
* Useful to turn `OFF` if the project doesn't use CMake
- Useful to turn `OFF` if the project doesn't use CMake
- `SOURCE_SUBDIR`: Subdirectory of the project containing a CMakeLists.txt file
- `FIND_PACKAGE_ARGUMENTS`: Arguments to pass to the `find_package` call
- `BUNDLED_PACKAGE`: Set to `ON` to default to the bundled package
@ -80,12 +80,14 @@ Hashing strategies, descending order of precedence:
For each added package, users may additionally force usage of the system/bundled package.
- `${package}_DIR`: Path to a separately-downloaded copy of the package. Note that versioning is not checked!
- `${package}_FORCE_SYSTEM`: Require the package to be installed on the system
- `${package}_FORCE_BUNDLED`: Force the package to be fetched and use the bundled version
## System/Bundled Packages
Descending order of precedence:
- If `${package}_FORCE_SYSTEM` is true, requires the package to be on the system
- If `${package}_FORCE_BUNDLED` is true, forcefully uses the bundled package
- If `CPMUTIL_FORCE_SYSTEM` is true, requires the package to be on the system
@ -101,8 +103,8 @@ URLs:
- `GIT_URL`
- `REPO` as a Git repository
* You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
* If `GIT_HOST` is unspecified, defaults to `github.com`
- You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
- If `GIT_HOST` is unspecified, defaults to `github.com`
- `URL`
Versions (bundled):
@ -113,4 +115,4 @@ Versions (bundled):
- `TAG`
- "unknown"
If the package is a system package, AddPackage will attempt to determine the package version and append ` (system)` to the identifier. Otherwise, it will be marked as `unknown (system)`
If the package is a system package, AddPackage will attempt to determine the package version and append `(system)` to the identifier. Otherwise, it will be marked as `unknown (system)`

28
docs/CPMUtil/AddQt.md Normal file
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@ -0,0 +1,28 @@
# AddQt
Simply call `AddQt(<Qt Version>)` before any Qt `find_package` calls and everything will be set up for you. On Linux, the bundled Qt library is built as a shared library, and provided you have OpenSSL and X11, everything should just work.
On Windows, MinGW, and MacOS, Qt is bundled as a static library. No further action is needed, as the provided libraries automatically integrate the Windows/Cocoa plugins, alongside the corresponding Multimedia and Network plugins.
## Modules
The following modules are bundled into these Qt builds:
- Base (Gui, Core, Widgets, Network)
- Multimedia
- Declarative (Quick, QML)
- Linux: Wayland client
Each platform has the corresponding QPA built in and set as the default as well. This means you don't need to add `Q_IMPORT_PLUGIN`!
## Example
See an example in the [`tests/qt`](https://git.crueter.xyz/CMake/CPMUtil/src/branch/master/tests/qt/CMakeLists.txt) directory.
## Versions
The following versions have available builds:
- 6.9.3
See [`crueter-ci/Qt`](https://github.com/crueter-ci/Qt) for an updated list at any time.

View File

@ -5,7 +5,7 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
Global Options:
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED!
* You may optionally override this (section)
- You may optionally override this (section)
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
@ -13,6 +13,7 @@ You are highly encouraged to read AddPackage first, even if you plan to only int
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [AddQt](#addqt)
- [Lists](#lists)
- [For Packagers](#for-packagers)
- [Network Sandbox](#network-sandbox)
@ -30,6 +31,14 @@ The core of CPMUtil is the [`AddPackage`](./AddPackage.md) function. [`AddPackag
[`AddJsonPackage`](./AddJsonPackage.md) is the recommended method of usage for CPMUtil.
## AddDependentPackage
[`AddDependentPackage`](./AddDependentPackage.md) allows you to add multiple packages such that all of them must be from the system OR bundled.
## AddQt
[`AddQt`](./AddQt.md) adds a specific version of Qt to your project.
## Lists
CPMUtil will create three lists of dependencies where `AddPackage` or similar was used. Each is in order of addition.
@ -37,8 +46,8 @@ CPMUtil will create three lists of dependencies where `AddPackage` or similar wa
- `CPM_PACKAGE_NAMES`: The names of packages included by CPMUtil
- `CPM_PACKAGE_URLS`: The URLs to project/repo pages of packages
- `CPM_PACKAGE_SHAS`: Short version identifiers for each package
* If the package was included as a system package, ` (system)` is appended thereafter
* Packages whose versions can't be deduced will be left as `unknown`.
- If the package was included as a system package, `(system)` is appended thereafter
- Packages whose versions can't be deduced will be left as `unknown`.
For an example of how this might be implemented in an application, see Eden's implementation:
@ -54,6 +63,8 @@ If you are packaging a project that uses CPMUtil, read this!
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass `-DPackageName_DIR=/path/to/downloaded/dir` (e.g. shaders)
### Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.

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@ -85,6 +85,8 @@ If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMak
## OpenBSD
System boost doesn't have `context` (as of 7.8); so you may need to specify `-DYUZU_USE_CPM=ON -DBoost_FORCE_BUNDLED=ON`.
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.

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@ -277,7 +277,7 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
```sh
pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.27
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29
```
[Caveats](./Caveats.md#openbsd).

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@ -82,15 +82,15 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
# Build speedup
If you have an HDD, use ramdisk (build in RAM):
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
```sh
sudo mkdir /tmp/ramdisk
sudo chmod 777 /tmp/ramdisk
mkdir /tmp/ramdisk
chmod 777 /tmp/ramdisk
# about 8GB needed
sudo mount -t tmpfs -o size=8G myramdisk /tmp/ramdisk
mount -t tmpfs -o size=4G myramdisk /tmp/ramdisk
cmake -B /tmp/ramdisk
cmake --build /tmp/ramdisk -- -j32
sudo umount /tmp/ramdisk
umount /tmp/ramdisk
```
# Assets and large files

114
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@ -0,0 +1,114 @@
# Driver bugs
Non-exhaustive list of known drivers bugs.
See also: [Dolphin emulator](hhttps://github.com/dolphin-emu/dolphin/blob/cdbea8867df3d0a6fc375e78726dae95612fb1fd/Source/Core/VideoCommon/DriverDetails.h#L84) own list of driver bugs (which are also included here).
## Vulkan
| Vendor/GPU | OS | Drivers | Version | Bug |
|---|---|---|---|---|
| AMD | All | Proprietary | ? | `VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT` on GCN4 and lower is broken. |
| AMD | All | Proprietary | ? | GCN4 and earlier have broken `VK_EXT_sampler_filter_minmax`. |
| AMD | All | Proprietary | ? | If offset + stride * count is greater than the size, then the last attribute will have the wrong value for vertex buffers. |
| AMD | All | Proprietary | ? | On GCN, 2D mipmapped texture arrays (with width == height) where there are more than 6 layers causes broken corrupt mipmaps. |
| AMD | All | RADV, MESA | ? | Using LLVM emitter causes corrupt FP16, proprietary drivers unaffected. |
| AMD | All | Proprietary | ? | Incorrect implementation of VK_EXT_depth_clamp_control causes incorrect depth values to be written to the depth buffer. |
| AMD | macOS | Proprietary | ? | `gl_HelperInvocation` is actually `!gl_HelperInvocation`. |
| NVIDIA | All | Proprietary | ? | Drivers for ampere and newer have broken float16 math. |
| NVIDIA | All | Proprietary | >=510.0.0 | Versions >= 510 do not support MSAA->MSAA image blits. |
| NVIDIA | All | Proprietary | ? | Shader stencil export not supported. |
| NVIDIA | All | Proprietary | ? | Doesn't properly support conditional barriers. |
| NVIDIA | All | Proprietary | ? | GPUs pre-turing doesn't properly work with push descriptors. |
| NVIDIA | All | All | ? | Calling `vkCmdClearAttachments` with a partial rect, or specifying a render area in a render pass with the load op set to clear can cause the GPU to lock up, or raise a bounds violation. This only occurs on MSAA framebuffers, and it seems when there are multiple clears in a single command buffer. Worked around by back to the slow path (drawing quads) when MSAA is enabled. |
| Intel | All | Proprietary | <27.20.100.0 | Intel Windows versions before 27.20.100.0 has broken `VK_EXT_vertex_input_dynamic_state`. |
| Intel | All | Proprietary | ? | Intel proprietary drivers do not support MSAA->MSAA image blits. |
| Intel | All | Proprietary | 0.405.0<br>until<br>0.405.286 | Intel proprietary drivers 0.405.0 until 0.405.286 have broken compute. |
| Intel | macOS | Proprietary | ? | Using dynamic sampler indexing locks up the GPU. |
| Intel | macOS | Proprietary | ? | Using subgroupMax in a shader that can discard results in garbage data. |
| Intel | All | Mesa | ? | Broken lines in geometry shaders when writing to `gl_ClipDistance` in the vertex shader. |
| Qualcomm | All | Proprietary | ? | Using too many samplers (on A8XX is `65536`) can cause heap exhaustion, recommended to use 75% of total available samplers. |
| Qualcomm | All | Proprietary | ? | Qualcomm Adreno GPUs doesn't handle scaled vertex attributes `VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME`. |
| Qualcomm | All | Proprietary | ? | 64-bit integer extensions (`VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME`) cause nondescriptive crashes and stability issues. |
| Qualcomm | All | All | ? | Driver requires higher-than-reported binding limits (32). |
| Qualcomm | All | All | ? | On Adreno, enabling rasterizer discard somehow corrupts the viewport state; a workaround is forcing it to be updated on next use. |
| Qualcomm | All | Proprietary | ? | Concurrent fence waits are unsupported. |
| Qualcomm | All | Proprietary | ? | `vkCmdCopyImageToBuffer` allocates a staging image when used to copy from an image with optimal tiling; which results in overall slower performance. |
| Qualcomm | All | Proprietary | ? | 32-bit depth clears are broken in the Adreno Vulkan driver, and have no effect. |
| Qualcomm | All | Proprietary | ? | It should be safe to release the resources before actually resetting the VkCommandPool. However, devices running R drivers there was a few months period where the driver had a bug which it incorrectly was accessing objects on the command buffer while it was being reset. If these objects were already destroyed (which is a valid thing to do) it would crash. |
| Qualcomm | All | Proprietary | ? | On Pixel and Pixel2XL's with Adreno 530 and 540s, setting width and height to 10s reliably triggers what appears to be a driver race condition. |
| Qualcomm | All | Proprietary | ? | Non-descriptive broken OpPhi SPIRV lowering, originally using OpPhi to choose the result is crashing on Adreno 4xx. Switched to storing the result in a temp variable as glslang does. |
| Qualcomm | All | Proprietary | ? | See crbug.com/1241134. The bug appears on Adreno 5xx devices with OS PQ3A. It does not repro on the earlier PPR1 version since the extend blend func extension was not present on the older driver. |
| Mali | Android | Proprietary | ? | Non-descriptive green screen on various locations. |
| Mali | Android | Proprietary | ? | Cached memory is significantly slower for readbacks than coherent memory in the Mali Vulkan driver, causing high CPU usage in the `__pi___inval_cache_range` kernel function. |
| Mali | Android | Proprietary | ? | On some old ARM driver versions, dynamic state for stencil write mask doesn't work correctly in the presence of discard or alpha to coverage, if the static state provided when creating the pipeline has a value of 0 (`alphaToCoverageEnable` and `rasterizerDiscardEnable`). |
| Mali | Android | Proprietary | ? | Failing to submit because of a device loss still needs to wait for the fence to signal before deleting. However, there is an ARM bug (b/359822580) where the driver early outs on the fence wait if in a device lost state and thus we can't wait on it. Instead, we just wait on the queue to finish. |
| Mali | Android | Proprietary | ? | With Galaxy S7 we see lots of rendering issues when we suballocate VkImages. |
| Mali | Android | Proprietary | ? | With Galaxy S7 and S9 we see lots of rendering issues with image filters dropping out when using only primary command buffers. We also see issues on the P30 running Android 28. |
| Mali | Android | Proprietary | ? | `RGBA_F32` mipmaps appear to be broken on some Mali devices. |
| Mali | Android | Proprietary | ? | Matrix IR lowering for matrix swizzle, scalar multiplication and unary `(+m)`/`(-m)` present extraneous unexplained bugs with more than 32 matrix temporals. |
| Apple | All | MoltenVK | ? | Driver breaks when using more than 16 vertex attributes/bindings. |
| Apple | macOS | Proprietary | >4 | Some driver and Apple Silicon GPU combinations have problems with fragment discard when early depth test is enabled. Discarded fragments may appear corrupted. |
| Apple | iOS | MoltenVK | ? | Null descriptors cause non-descriptive issues. |
| Apple | iOS | MoltenVK | ? | Push descriptors cause non-descriptive issues. |
| Imagination | Android | Proprietary | ? | Some vulkan implementations don't like the 'clear' loadop renderpass if you try to use a framebuffer with a different load/store op than that which it was created with, despite the spec saying they should be compatible. |
| Intel<br>Qualcomm<br>AMD<br>Apple | All | All<br>MoltenVK (Apple) | ? | Reversed viewport depth range does not work as intended on some Vulkan drivers. The Vulkan spec allows the `minDepth`/`maxDepth` fields in the viewport to be reversed, however the implementation is broken on some drivers. |
AMD: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_AMD_PROPRIETARY`
- OSS: `VK_DRIVER_ID_AMD_OPEN_SOURCE`
- MESA: `VK_DRIVER_ID_MESA_RADV`
NVIDIA: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_NVIDIA_PROPRIETARY`.
- MESA: `VK_DRIVER_ID_MESA_NVK`.
Intel: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS`.
- MESA: `VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA`.
Qualcomm: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_QUALCOMM_PROPRIETARY`.
- MESA: `VK_DRIVER_ID_MESA_TURNIP`.
Mali: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_ARM_PROPRIETARY`.
- MESA: `VK_DRIVER_ID_MESA_PANVK`.
Samsung: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_SAMSUNG_PROPRIETARY`.
Apple: List of driver IDs:
- MoltenVK/MVK: `VK_DRIVER_ID_MOLTENVK`.
- KosmicKrisp: `VK_DRIVER_ID_MESA_KOSMICKRISP`.
- HoneyKrisp: `VK_DRIVER_ID_MESA_HONEYKRISP`.
PowerVR: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_IMAGINATION_PROPRIETARY`.
- MESA: `VK_DRIVER_ID_IMAGINATION_OPEN_SOURCE_MESA`.
Software Rasterizers: List of driver IDs:
- SwiftShader: `VK_DRIVER_ID_GOOGLE_SWIFTSHADER`.
- LLVMPipe: `VK_DRIVER_ID_MESA_LLVMPIPE`.
Broadcom: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_BROADCOM_PROPRIETARY`.
- MESA: `VK_DRIVER_ID_MESA_V3DV`.
Verisilicon: List of driver IDs:
- Proprietary: `VK_DRIVER_ID_VERISILICON_PROPRIETARY`.
Other: List of driver IDs:
- SC: `VK_DRIVER_ID_VULKAN_SC_EMULATION_ON_VULKAN`.
- GGP (Stadia): `VK_DRIVER_ID_GGP_PROPRIETARY`.
- CoreAVI (Cars): `VK_DRIVER_ID_COREAVI_PROPRIETARY`.
- Juice (Remote GPU): `VK_DRIVER_ID_JUICE_PROPRIETARY`.
- Venus (Virtio GPU): `VK_DRIVER_ID_MESA_VENUS`.
- Dozen (Vulkan on DirectX): `VK_DRIVER_ID_MESA_DOZEN`.
## OpenGL
| Vendor/GPU | OS | Drivers | Version | Bug |
|---|---|---|---|---|
| All | Android | All | ? | In OpenGL, multi-threaded shader pre-compilation sometimes crashes. |
| All | All | Mesa | ? | https://github.com/KhronosGroup/glslang/pull/2646 |

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@ -1,68 +0,0 @@
# CMake Options
To change these options, add `-DOPTION_NAME=NEWVALUE` to the command line.
- On Qt Creator, go to Project -> Current Configuration
Notes:
- Defaults are marked per-platform.
- "Non-UNIX" just means Windows/MSVC and Android (yes, macOS is UNIX
- Android generally doesn't need to change anything; if you do, go to `src/android/app/build.gradle.kts`
- To set a boolean variable to on, use `ON` for the value; to turn it off, use `OFF`
- If a variable is mentioned as being e.g. "ON" for a specific platform(s), that means it is defaulted to OFF on others
- TYPE is always boolean unless otherwise specified
- Format:
* `OPTION_NAME` (TYPE DEFAULT) DESCRIPTION
## Options
- `YUZU_USE_CPM` (ON for non-UNIX) Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched. See the [CPM](CPM.md) and [Deps](Deps.md) docs for more info.
- `ENABLE_WEB_SERVICE` (ON) Enable multiplayer service
- `ENABLE_WIFI_SCAN` (OFF) Enable WiFi scanning (requires iw on Linux) - experimental
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download (Windows, Android) or build (UNIX) bundled FFmpeg
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
- `YUZU_ENABLE_LTO` (OFF) Enable link-time optimization
* Not recommended on Windows
* UNIX may be better off appending `-flto=thin` to compiler args
- `YUZU_DOWNLOAD_TIME_ZONE_DATA` (ON) Always download time zone binaries
* Currently, build fails without this
- `YUZU_USE_FASTER_LD` (ON) Check if a faster linker is available
* Only available on UNIX
- `YUZU_USE_BUNDLED_MOLTENVK` (ON, macOS only) Download bundled MoltenVK lib)
- `YUZU_TZDB_PATH` (string) Path to a pre-downloaded timezone database (useful for nixOS)
- `ENABLE_OPENSSL` (ON for Linux and *BSD) Enable OpenSSL backend for the ssl service
* Always enabled if the web service is enabled
- `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC) Download bundled OpenSSL build
* Always on for Android
* Unavailable on OpenBSD
- `ENABLE_UPDATE_CHECKER` (OFF) Enable update checker for the Qt an Android frontends
The following options are desktop only:
- `ENABLE_SDL2` (ON) Enable the SDL2 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
* Unavailable on Android
- `YUZU_USE_EXTERNAL_SDL2` (ON for non-UNIX) Compiles SDL2 from source
- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
* Unavailable on OpenBSD
* Only enabled if YUZU_USE_CPM and ENABLE_SDL2 are both ON
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
* Unavailable on Windows/ARM64 and Android
- `ENABLE_QT` (ON) Enable the Qt frontend (recommended)
- `ENABLE_QT_TRANSLATION` (OFF) Enable translations for the Qt frontend
- `YUZU_USE_BUNDLED_QT` (ON for MSVC) Download bundled Qt binaries
* Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g:
* `-DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
- `YUZU_QT_MIRROR` (string) What mirror to use for downloading the bundled Qt libraries
- `YUZU_USE_QT_MULTIMEDIA` (OFF) Use QtMultimedia for camera support
- `YUZU_USE_QT_WEB_ENGINE` (OFF) Use QtWebEngine for web applet implementation (requires the huge QtWebEngine dependency; not recommended)
- `USE_DISCORD_PRESENCE` (OFF) Enables Discord Rich Presence (Qt frontend only)
- `YUZU_ROOM` (ON) Enable dedicated room functionality
- `YUZU_ROOM_STANDALONE` (ON) Enable standalone room executable (eden-room)
* Requires `YUZU_ROOM`
- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli) - requires SDL2
- `YUZU_CRASH_DUMPS` Compile crash dump (Minidump) support"
* Currently only available on Windows and Linux
See `src/dynarmic/CMakeLists.txt` for additional options--usually, these don't need changed

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@ -5,13 +5,20 @@ This contains documentation created by developers. This contains build instructi
- **[General Build Instructions](Build.md)**
- **[Cross Compiling](CrossCompile.md)**
- **[Development Guidelines](Development.md)**
- **[Coding guidelines](Coding.md)**
- **[Dependencies](Deps.md)**
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[CPM - CMake Package Manager](./CPMUtil)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
- **[User Handbook](./user)**
- **[Release Policy](./ReleasePolicy.md)**
- **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)**
- **[Driver Bugs](./DriverBugs.md)**
## Policies
Policies and information on development.
- **[AI and LLM Usage](./policies/AI.md)**
- **[Release Policy](./policies/Release.md)**
- **[Coding guidelines](./policies/Coding.md)**

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@ -1,25 +0,0 @@
# Release Policy
While releases are usually made at the discretion of the team, we feel that establishing a clearer guideline on how those come to be will help expectations when it comes to features and fixes per version.
## Release candidates
Every full release is *preceded* by at least, 3 release candidates. The reasoning is that each week of the month, there will be a release candidate, with the "4th one" being the final full release.
The main expectation is that the release candidates bring both fixes and, sometimes, new features. But not guarantee a regression-free experience.
The criteria for choosing a date for a release candidate is at discretion, or "perceived necesity" at any given time.
## Full release
A full release means there are *no major* leftover regressions, importantly this means that a grand portion of regressions found between release candidates are swept out before declaring a full release. This doesn't mean a full release is regression-free; but we do a best-effort approach to reduce them for end-users.
The main expectation is that users can safely upgrade from a stable build to another, with no major regressions.
## Snapshot/rolling release
While we don't publish rolling releases, we are aware users may compile from source and/or provide binaries to master builds of the project.
This is mostly fine since we keep master very stable from major hiccups. However sometimes bugs do slip between tests or reviews - so users are advised to keep that in mind.
We advise that users also read git logs (`git log --oneline`) before recompiling to get a clearer picture of the changes given into the emulator.

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@ -76,12 +76,12 @@ The APK and AAB will be output into "artifacts".
Examples:
* Build legacy release with update checker for ChromeOS:
* `.ci/android/build.sh -c -r -t legacy`
* Build legacy release with update checker:
* `.ci/android/build.sh -r -t legacy`
* Build standard release with debug info without update checker for phones:
* `.ci/android/build.sh -b RelWithDebInfo`
* Build optimized release with update checker:
* `.ci/android/build.sh -r -t optimized`
* Build optimized release with update checker for ChromeOS:
* `.ci/android/build.sh -c -r -t optimized`
### Additional Resources

107
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@ -0,0 +1,107 @@
# AI Policy
Use at your peril.
AI is a *tool*, not a replacement or catch-all solution. It is generally okay at a few *very specific* use cases:
- Automation of tedious changes where you have already made the pattern clear and done the necessary groundwork.
- Conversion of code from one paradigm to another.
For everything else, AI is subpar at best, and actively harmful at worst. In general, you are **heavily** encouraged to not use AI at all.
## Why?
AI is notorious for hallucinating facts out of thin air and sometimes outright lying to users. Additionally, code written by LLMs is often needlessly verbose and horrifically inefficient (not to mention the rather ridiculous level of over-commenting). The end result is often one of three things:
- Completely nonfunctional code
- Code that works, but is extraordinarily verbose or not nearly as efficient as it can be
- Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly.
Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone both familiar with the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar. Keep in mind: all code is held under a standard of excellence. If your code sucks, it will be rejected. AI-generated code just so happens to be a particularly sucky genre of code, and will thus be held to this same standard.
On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy.
**Learn to code**. It's worth it, we promise!
## Acceptable Use
- As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**.
- Anything directly outside of the realm of the code written in your PR or patch is none of our business.
- This primarily covers research.
- However, we *still* strongly discourage this for the reasons mentioned above.
- Assistance with cleanups, and minor nitpicks/optimizations.
- This is still discouraged, but it's okay to occasionally use LLMs to catch any minor mistakes you made in your code.
- Debugging
- In general, LLMs are not good at debugging, but if you solve a bug you're facing with help from an AI, and said fix **works properly**, then that's fine.
## Unacceptable Use
Well, everything else. But here are a few examples:
- Commit messages
- LLMs are absolutely horrible at this. They are needlessly verbose, almost never catch the actual intent of the commit, and will almost always hallucinate false information about said changes.
- See the addendum for an example
- Solving problems
- Slapping a few files and a "please fix bug XYZ" into an LLM is a recipe for disaster that will pretty much never work.
- Fully AI-generated code
- This shouldn't need explaining. Do not do this under any circumstance, especially if you don't actually understand what's going on.
- Writing code based on pseudo-instructions
- If you don't know how to write code, don't. If you've figured out the root cause (preferably without feeding random files into an LLM) and actively know what's going on, provide information to other developers or friends of yours who have knowledge of the language and/or the codebase.
## Addendum: Commit Messages
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into several LLMs to generate a commit message. All of them sucked, and not a single one caught on to what the commit actually did. For example:
```txt
profile_manager: Refactor user deletion to use index instead of UUID
This commit improves the user profile deletion flow in the following ways:
1. **UI layer (ConfigureProfileManager)**:
- Replaces UUID-based deletion with index-based deletion
- Passes the selected row index from the tree view to the confirmation dialog
- Emits deleteUser(int index) signal from ConfigureProfileManagerDeleteDialog
- Removes lambda capture and std::function callback in favor of direct signal/slot connection
2. **Delete dialog**:
- Changes SetInfo() signature to accept index instead of accept callback
- Stores index internally and emits it via deleteUser signal on acceptance
3. **Core ProfileManager**:
- Refactors RemoveUser(UUID) → RemoveProfileAtIndex(index)
- Removes duplicated stable_partition + save logic from RemoveUser()
- Centralizes profile removal and save-file writing in RemoveProfileAtIndex()
4. **Minor follow-up**:
- Adds profile_manager.ResetUserSaveFile() call in PopulateUserList() to ensure consistent state when refreshing the user list
These changes eliminate redundant code, reduce the risk of UUID → index mismatch bugs, and make the deletion path more straightforward and maintainable.
Fixes: potential inconsistency when user order changes between UI and backend
```
This is:
- Needlessly verbose (nobody cares about most of these details)
- Doesn't address the actual purpose of the PR (fixing a double-deletion bug in the profile manager)
- Has unicode arrows
- Uses overly corporate and, well, robotic language
As another example:
```txt
profile(manager/ui): switch to index-based deletion and unify removal logic
- Make ConfigureProfileManagerDeleteDialog emit a deleteUser(int) signal instead of taking a callback. Store the target index in the dialog (m_index) and emit it on acceptance.
- Change ConfigureProfileManager to pass an index to SetInfo and to accept an index in DeleteUser. Wire the dialog signal to the new DeleteUser slot.
- Update headers: add the signal and m_index, add TODO to move dialog to a .ui file, and update slot/signature declarations.
- Add ProfileManager::RemoveProfileAtIndex(std::size_t) and refactor RemoveUser(UUID) to call RemoveProfileAtIndex to avoid duplicated removal logic. Ensure the removal path marks saves as needed and writes the user save file.
- Ensure the profile list updates immediately after deletes by calling profile_manager.ResetUserSaveFile() when populating the user list (qlaunch fix).
- Misc: update SPDX copyright year and fix build breakages caused by the API changes.
This consolidates profile removal behavior, fixes potential race conditions in the profile dialog, and removes duplicated removal code.
```
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
**Don't use AI for commit messages**.

View File

@ -11,6 +11,7 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
@ -27,6 +28,7 @@ Try not using hungarian notation, if you're able.
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
@ -105,6 +107,7 @@ device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str()
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine

10
docs/policies/Release.md Normal file
View File

@ -0,0 +1,10 @@
# Release Policy
Release when lots of new changes and fixes. Hotfix if more bugs. Release candidate if lot of things to test. Simple as.
## Checklist
- [ ] Update Transifex
- [ ] Test for regressions and bugs
- [ ] Write a changelog
- [ ] Ensure all platforms work

View File

@ -1,31 +0,0 @@
# Linux Build Scripts
* Provided script: `.ci/linux/build.sh`
* Must specify arch target, e.g.: `.ci/linux/build.sh amd64`
* Valid targets:
* `native`: Optimize to your native host architecture
* `legacy`: x86\_64 generic, only needed for CPUs older than 2013 or so
* `amd64`: x86\_64-v3, for CPUs newer than 2013 or so
* `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
* `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
* `aarch64`: For armv8-a CPUs, older than mid-2021 or so
* `armv9`: For armv9-a CPUs, newer than mid-2021 or so
* Extra CMake flags go after the arch target.
### Environment Variables
* `NPROC`: Number of compilation threads (default: all cores)
* `TARGET`: Set `appimage` to disable standalone `eden-cli` and `eden-room`
* `BUILD_TYPE`: Build type (default: `Release`)
Boolean flags (set `true` to enable, `false` to disable):
* `DEVEL` (default `FALSE`): Disable Qt update checker
* `USE_WEBENGINE` (default `FALSE`): Enable Qt WebEngine
* `USE_MULTIMEDIA` (default `FALSE`): Enable Qt Multimedia
* AppImage packaging script: `.ci/linux/package.sh`
* Accepts same arch targets as build script
* Use `DEVEL=true` to rename app to `Eden Nightly` and disable the update checker
* This should generally not be used unless in a tailor-made packaging environment (e.g. Actions/CI)

View File

@ -1,29 +0,0 @@
# Windows Build Scripts
* A convenience script for building is provided in `.ci/windows/build.sh`.
* You must run this with Bash, e.g. Git Bash or the MinGW TTY.
* To use this script, you must have `windeployqt` installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location:
* `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
* You can use `aqtinstall`, more info on <https://github.com/miurahr/aqtinstall> and <https://ddalcino.github.io/aqt-list-server/>
* Extra CMake flags should be placed in the arguments of the script.
#### Additional environment variables can be used to control building:
* `BUILD_TYPE` (default `Release`): Sets the build type to use.
* The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
* `DEVEL` (default FALSE): Disable Qt update checker
* `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
* `USE_MULTIMEDIA` (default FALSE): Enable Qt Multimedia
* `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`
* `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
* After building, a zip can be packaged via `.ci/windows/package.sh`. You must have 7-zip installed and in your PATH.
* The resulting zip will be placed into `artifacts` in the source directory.

View File

@ -9,32 +9,28 @@ This guide will walk you through adding a new boolean toggle setting to Eden's c
## Index
1. [Step 1 - src/common/settings](#step-1-src-common-settings)
2. [Qt's (PC) Steps](#qt-pc-steps)
1. [Step 1 - Common Setting](#step-1-common-setting)
2. [Step 2 - Qt Toggle](#step-2-qt-toggle)
3. [Step 3 - Kotlin (Android)](#step-3-kotlin-android)
* [Step 2 - src/qt_common/config/shared_translation.cpp](#step-2-src-qt_common-config-shared_translation-cpp)
3. [ Kotlin's (Android) Steps](#android-steps)
* [Step 3 - BooleanSetting.kt](#step-3-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-model-booleansetting-kt)
* [Step 4 - SettingsItem.kt](#step-4-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-model-view-settingsitem-kt)
* [Step 5 - SettingsFragmentPresenter.kt](#step-5-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-ui-settingsfragmentpresenter-kt)
* [Step 6 - strings.xml](#step-6-src-android-app-src-main-res-values-strings-xml)
4. [Step 7 - Use Your Toggle](#step-7-use-your-toggle)
* [Step 3.1 - BooleanSetting.kt](#step-3-1-booleansetting-kt)
* [Step 3.2 - SettingsItem.kt](#step-3-2-settingsitem-kt)
* [Step 3.3 - SettingsFragmentPresenter.kt](#step-3-3-settingsfragmentpresenter-kt)
* [Step 3.4 - Localization](#step-3-4-localization)
4. [Step 4 - Use Your Toggle](#step-4-use-your-toggle)
5. [Best Practices](#best-practices)
---
## Step 1 - src/common/settings.
## Step 1 - Common Setting
Firstly add your desired toggle inside `setting.h`,
Example:
Firstly add your desired toggle:
```
Example: `src/common/setting.h`
```cpp
SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
```
NOTE - If you wish for your toggle to be on by default then change `false` to `true` after `linkage,`.
### Remember to add your toggle to the appropriate category, for example:
Common Categories:
@ -45,17 +41,17 @@ Common Categories:
* Category::System
* Category::Core
> [!WARNING]
> If you wish for your toggle to be `on by default` then change `false` to `true` after `linkage,`.
---
## Qt (PC) Steps
## Step 2 - Qt Toggle
### Step 2 - src/qt_common/config/shared_translation.cpp
Add the toggle to the Qt UI, where you wish for it to appear and place it there.
Now you can add the toggle to the QT (PC) UI inside `shared_translation.cpp`,
Find where you wish for it to appear and place it there.
Example:
```
Example: `src/qt_common/config/shared_translation.cpp`
```cpp
INSERT(Settings,
your_setting_name,
tr("Your Setting Display Name"),
@ -72,25 +68,29 @@ INSERT(Settings,
---
## Android Steps
## Step 3 - Kotlin (Android)
### Step 3 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
### Step 3.1 - BooleanSetting.kt
Now add it inside `BooleanSetting.kt` where it should be in the settings.
Example:
Add where it should be in the settings.
```
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
```kts
RENDERER_YOUR_SETTING_NAME("your_setting_name"),
```
Remember to make sure the naming of the prefix matches the desired category.
### Make sure to:
### Step 4 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
* Ensure the prefix naming matches the intended category.
Now you may add the toggle to the Kotlin (Android) UI inside `SettingsItem.kt`.
Example:
---
```
### Step 3.2 - SettingsItem.kt
Add the toggle to the Kotlin (Android) UI
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
```kts
put(
SwitchSetting(
BooleanSetting.RENDERER_YOUR_SETTING_NAME,
@ -100,36 +100,41 @@ put(
)
```
### Step 5 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
---
Now add your setting to the correct location inside `SettingsFragmentPresenter.kt` within the right category.
Example:
### Step 3.3 - SettingsFragmentPresenter.kt
```
Add your setting within the right category.
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
```kts
add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
```
Remember, placing matters! Settings appear in the order of where you add them.
> [!WARNING]
> Remember, placing matters! Settings appear in the order of where you add them.
### Step 6 - src/android/app/src/main/res/values/strings.xml
---
Now add your setting and description to `strings.xml` in the appropriate place.
Example:
### Step 3.4 - Localization
```
Add your setting and description in the appropriate place.
Example: `src/android/app/src/main/res/values/strings.xml`
```xml
<string name="your_setting_name">Your Setting Display Name</string>
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
```
---
## Step 7 - Use Your Toggle!
## Step 4 - Use Your Toggle!
Now the UI part is done find a place in the code for the toggle,
And use it to your heart's desire!
Example:
```
Example:
```cpp
const bool your_value = Settings::values.your_setting_name.GetValue();
if (your_value) {

View File

@ -38,6 +38,7 @@ Common advantages recap:
Use the `Settings::getDebugKnobAt(u8 i)` function to check if a specific bit is set:
```cpp
//cpp side
#include "common/settings.h"
// Check if bit 0 is set
@ -47,6 +48,14 @@ bool feature_enabled = Settings::getDebugKnobAt(0);
bool another_feature = Settings::getDebugKnobAt(15);
```
```kts
//kotlin side
import org.yuzu.yuzu_emu.features.settings.model.Settings
// Check if bit x is set
bool feature_enabled = Settings.getDebugKnobAt(x); //x as integer from 0 to 15
```
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
### Setting Debug Knobs (user side)

View File

@ -6,7 +6,4 @@ Debugging on physical hardware can get tedious and time consuming. Users are emp
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
- Battery serial: `YUZU0EMULATOR14022024`
- Board serial: `YUZ10000000001`
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as only the first digits (excluding the last) will be accoutned for. Region settings will affect the generated serial. The serial corresponds to a non-OLED/Lite console.

View File

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2016 Citra Emulator Project
@ -25,18 +25,9 @@ set(BUILD_SHARED_LIBS OFF)
# Skip install rules for all externals
set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL ON)
# Xbyak (also used by Dynarmic, so needs to be added first)
# Xbyak
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
if (PLATFORM_SUN OR PLATFORM_OPENBSD OR PLATFORM_NETBSD OR PLATFORM_DRAGONFLY)
AddJsonPackage(xbyak_sun)
else()
AddJsonPackage(xbyak)
endif()
endif()
# Oaknut (also used by Dynarmic, so needs to be added first)
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
AddJsonPackage(oaknut)
AddJsonPackage(xbyak)
endif()
# enet
@ -53,14 +44,50 @@ endif()
# mbedtls
AddJsonPackage(mbedtls)
# VulkanUtilityHeaders - pulls in headers and utility libs
AddJsonPackage(vulkan-utility-headers)
# stb
add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb)
# small hack
if (NOT VulkanUtilityLibraries_ADDED)
find_package(VulkanHeaders 1.3.274 REQUIRED)
if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
# ItaniumDemangle
if (NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
target_include_directories(demangle PUBLIC ./demangle)
if (NOT MSVC)
target_compile_options(demangle PRIVATE -Wno-deprecated-declarations) # std::is_pod
endif()
add_library(LLVM::Demangle ALIAS demangle)
endif()
# unordered_dense
AddJsonPackage(unordered-dense)
if (YUZU_STATIC_ROOM)
return()
endif()
# Oaknut
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
AddJsonPackage(oaknut)
endif()
# biscuit
if (ARCHITECTURE_riscv64)
AddJsonPackage(biscuit)
endif()
# mcl
AddJsonPackage(mcl)
# Vulkan stuff
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
# frozen
AddJsonPackage(frozen)
# DiscordRPC
if (USE_DISCORD_PRESENCE)
if (ARCHITECTURE_arm64)
@ -207,7 +234,7 @@ if (VulkanMemoryAllocator_ADDED)
endif()
# httplib
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER OR USE_DISCORD_PRESENCE OR ENABLE_OPENSSL)
AddJsonPackage(httplib)
endif()
@ -216,9 +243,6 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
endif()
# unordered_dense
AddJsonPackage(unordered-dense)
# FFMpeg
if (YUZU_USE_EXTERNAL_FFMPEG OR YUZU_USE_BUNDLED_FFMPEG)
add_subdirectory(ffmpeg)
@ -235,22 +259,6 @@ endif()
# TZDB (Time Zone Database)
add_subdirectory(nx_tzdb)
if (NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
target_include_directories(demangle PUBLIC ./demangle)
if (NOT MSVC)
target_compile_options(demangle PRIVATE -Wno-deprecated-declarations) # std::is_pod
endif()
add_library(LLVM::Demangle ALIAS demangle)
endif()
add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb)
if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
add_library(tz tz/tz/tz.cpp)
target_include_directories(tz PUBLIC ./tz)

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## DefaultConfig ##

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## DetectArchitecture ##
#[[
@ -93,133 +93,129 @@ function(detect_architecture_symbols)
endforeach()
endfunction()
function(DetectArchitecture)
# arches here are put in a sane default order of importance
# notably, amd64, arm64, and riscv (in order) are BY FAR the most common
# mips is pretty popular in embedded
# ppc64 is pretty popular in supercomputing
# sparc is uh
# ia64 exists
# the rest exist, but are probably less popular than ia64
# arches here are put in a sane default order of importance
# notably, amd64, arm64, and riscv (in order) are BY FAR the most common
# mips is pretty popular in embedded
# ppc64 is pretty popular in supercomputing
# sparc is uh
# ia64 exists
# the rest exist, but are probably less popular than ia64
detect_architecture_symbols(
ARCH arm64
SYMBOLS
"__ARM64__"
"__aarch64__"
"_M_ARM64")
detect_architecture_symbols(
ARCH arm64
SYMBOLS
"__ARM64__"
"__aarch64__"
"_M_ARM64")
detect_architecture_symbols(
ARCH x86_64
SYMBOLS
"__x86_64"
"__x86_64__"
"__amd64"
"_M_X64"
"_M_AMD64")
detect_architecture_symbols(
ARCH x86_64
SYMBOLS
"__x86_64"
"__x86_64__"
"__amd64"
"_M_X64"
"_M_AMD64")
# riscv is interesting since it generally does not define a riscv64-specific symbol
# We can, however, check for the rv32 zcf extension which is good enough of a heuristic on GCC
detect_architecture_symbols(
ARCH riscv
SYMBOLS
"__riscv_zcf")
# riscv is interesting since it generally does not define a riscv64-specific symbol
# We can, however, check for the rv32 zcf extension which is good enough of a heuristic on GCC
detect_architecture_symbols(
ARCH riscv
SYMBOLS
"__riscv_zcf")
# if zcf doesn't exist we can safely assume it's riscv64
detect_architecture_symbols(
ARCH riscv64
SYMBOLS
"__riscv")
# if zcf doesn't exist we can safely assume it's riscv64
detect_architecture_symbols(
ARCH riscv64
SYMBOLS
"__riscv")
detect_architecture_symbols(
ARCH x86
SYMBOLS
"__i386"
"__i386__"
"_M_IX86")
detect_architecture_symbols(
ARCH x86
SYMBOLS
"__i386"
"__i386__"
"_M_IX86")
detect_architecture_symbols(
ARCH arm
SYMBOLS
"__arm__"
"__TARGET_ARCH_ARM"
"_M_ARM")
detect_architecture_symbols(
ARCH arm
SYMBOLS
"__arm__"
"__TARGET_ARCH_ARM"
"_M_ARM")
detect_architecture_symbols(
ARCH ia64
SYMBOLS
"__ia64"
"__ia64__"
"_M_IA64")
detect_architecture_symbols(
ARCH ia64
SYMBOLS
"__ia64"
"__ia64__"
"_M_IA64")
# mips is probably the least fun to detect due to microMIPS
# Because microMIPS is such cancer I'm considering it out of scope for now
detect_architecture_symbols(
ARCH mips64
SYMBOLS
"__mips64")
# mips is probably the least fun to detect due to microMIPS
# Because microMIPS is such cancer I'm considering it out of scope for now
detect_architecture_symbols(
ARCH mips64
SYMBOLS
"__mips64")
detect_architecture_symbols(
ARCH mips
SYMBOLS
"__mips"
"__mips__"
"_M_MRX000")
detect_architecture_symbols(
ARCH mips
SYMBOLS
"__mips"
"__mips__"
"_M_MRX000")
detect_architecture_symbols(
ARCH ppc64
SYMBOLS
"__ppc64__"
"__powerpc64__"
"_ARCH_PPC64"
"_M_PPC64")
detect_architecture_symbols(
ARCH ppc64
SYMBOLS
"__ppc64__"
"__powerpc64__"
"_ARCH_PPC64"
"_M_PPC64")
detect_architecture_symbols(
ARCH ppc
SYMBOLS
"__ppc__"
"__ppc"
"__powerpc__"
"_ARCH_COM"
"_ARCH_PWR"
"_ARCH_PPC"
"_M_MPPC"
"_M_PPC")
detect_architecture_symbols(
ARCH ppc
SYMBOLS
"__ppc__"
"__ppc"
"__powerpc__"
"_ARCH_COM"
"_ARCH_PWR"
"_ARCH_PPC"
"_M_MPPC"
"_M_PPC")
detect_architecture_symbols(
ARCH sparc64
SYMBOLS
"__sparc_v9__")
detect_architecture_symbols(
ARCH sparc64
SYMBOLS
"__sparc_v9__")
detect_architecture_symbols(
ARCH sparc
SYMBOLS
"__sparc__"
"__sparc")
detect_architecture_symbols(
ARCH sparc
SYMBOLS
"__sparc__"
"__sparc")
# I don't actually know about loongarch32 since crossdev does not support it, only 64
detect_architecture_symbols(
ARCH loongarch64
SYMBOLS
"__loongarch__"
"__loongarch64")
# I don't actually know about loongarch32 since crossdev does not support it, only 64
detect_architecture_symbols(
ARCH loongarch64
SYMBOLS
"__loongarch__"
"__loongarch64")
detect_architecture_symbols(
ARCH wasm
SYMBOLS
"__EMSCRIPTEN__")
detect_architecture_symbols(
ARCH wasm
SYMBOLS
"__EMSCRIPTEN__")
# "generic" target
# If you have reached this point, you're on some as-of-yet unsupported architecture.
# See the docs up above for known unsupported architectures
# If you're not in the list... I think you know what you're doing.
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
# "generic" target
# If you have reached this point, you're on some as-of-yet unsupported architecture.
# See the docs up above for known unsupported architectures
# If you're not in the list... I think you know what you're doing.
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
set(ARCHITECTURE "${ARCHITECTURE}" PARENT_SCOPE)
set(ARCHITECTURE_${ARCHITECTURE} 1 PARENT_SCOPE)
endfunction()
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## DetectPlatform ##
@ -147,5 +147,6 @@ endif()
# awesome
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## FasterLinker ##
@ -12,47 +12,45 @@
- mold (GCC only) - generally does well on GCC
- lld - preferred on clang
- bfd - the final fallback
- If none are found (macOS uses ld.prime, etc) just use the default linker
- If none are found just use the default linker
]]
# This module is based on the work of Yuzu, specifically Liam White,
# and later extended by crueter.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
endif()
option(USE_FASTER_LINKER "Attempt to use a faster linker program" OFF)
find_program(LINKER_BFD bfd)
if (LINKER_BFD)
set(LINKER bfd)
endif()
if (USE_FASTER_LINKER)
macro(find_linker ld)
find_program(LINKER_${ld} ld.${ld})
if (LINKER_${ld})
set(LINKER ${ld})
endif()
endmacro()
find_program(LINKER_LLD lld)
if (LINKER_LLD)
set(LINKER lld)
endif()
find_linker(bfd)
find_linker(lld)
if (CXX_GCC)
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND
CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
endif()
find_linker(gold)
if (LINKER STREQUAL "lld")
message(WARNING
"[FasterLinker] Using lld on GCC may cause issues.\
Install mold, gold, or disable USE_FASTER_LINKER.")
endif()
endif()
find_program(LINKER_GOLD gold)
if (LINKER_GOLD)
set(LINKER gold)
if (LINKER)
message(NOTICE "[FasterLinker] Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "[FasterLinker] No faster linker found--using default")
endif()
endif()
if (LINKER)
message(NOTICE "[FasterLinker] Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "[FasterLinker] No faster linker found--using default")
endif()
if (LINKER STREQUAL "lld" AND CXX_GCC)
message(WARNING
"[FasterLinker] Using lld on GCC may cause issues "
"with certain LTO settings.")
endif()

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## GetSCMRev ##
# Name is self explanatory. Gets revision information from files, OR from git.
@ -13,6 +13,8 @@ find_package(Git QUIET)
# tag: git describe --tags --abbrev=0
# branch: git rev-parse --abbrev-ref=HEAD
# TODO: string overrides
function(run_git_command variable)
if(NOT GIT_FOUND)
set(${variable} "GIT-NOTFOUND" PARENT_SCOPE)

View File

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## UseCcache ##

View File

@ -1,17 +1,21 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-License-Identifier: LGPL-3.0-or-later
## UseLTO ##
# Enable Interprocedural Optimization (IPO).
# Self-explanatory.
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR
"Your compiler does not support interprocedural optimization"
" (IPO).")
option(ENABLE_LTO "Enable Link-Time Optimization (LTO)" OFF)
if (ENABLE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR
"Your compiler does not support interprocedural optimization"
" (IPO). Disable ENABLE_LTO and try again.")
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})

152
externals/cpmfile.json vendored
View File

@ -23,13 +23,13 @@
"package": "sirit",
"name": "sirit",
"repo": "eden-emulator/sirit",
"version": "1.0.3"
"version": "1.0.4"
},
"httplib": {
"repo": "yhirose/cpp-httplib",
"tag": "v%VERSION%",
"hash": "e7a8877d489c97669a8ee536e1498575be921e558ed947253013fe6b67a49d4569eedd01f543caa70183b92d8ac0e8687d662a70d880954412e387317008a239",
"git_version": "0.28.0",
"hash": "a229e24cca4afe78e5c0aa2e482f15108ac34101fd8dbd927365f15e8c37dec4de38c5277d635017d692a5b320e1b929f8bfcc076f52b8e4dcdab8fe53bfdf2e",
"git_version": "0.30.1",
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch"
@ -37,31 +37,23 @@
},
"cpp-jwt": {
"version": "1.4",
"repo": "crueter/cpp-jwt",
"sha": "9eaea6328f",
"hash": "35b0b2bfb143585c7b2bd6dc6ca7df5ae5c6e2681000b2ebca077b0ac4bc1e6b6afbe1ce8e47f6d2edad12fcc6404f677acc2ad205661d819b8821ce6f4823fd",
"repo": "arun11299/cpp-jwt",
"sha": "7f24eb4c32",
"hash": "d11cbd5ddb3197b4c5ca15679bcd76a49963e7b530b7dd132db91e042925efa20dfb2c24ccfbe7ef82a7012af80deff0f72ee25851312ae80381a462df8534b8",
"find_args": "CONFIG",
"options": [
"CPP_JWT_USE_VENDORED_NLOHMANN_JSON OFF"
],
"patches": [
"0001-fix-missing-decl.patch"
]
},
"xbyak_sun": {
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "b40dade90fb0e46a2bd52934f7ce461e37be931b571e58cbe2203bc08ed5b54c7ff1a29026c74c7f9805e4e3f6c9636deca528e6b4a8093ce7eae145218599f1",
"git_version": "7.29",
"bundled": true,
"skip_updates": true
},
"xbyak": {
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "1042090405c426e339506c179d53e91d4d545ce9c9f53d8f797caa092d589f913a9bcb9c8f31c4c60870acb954c556e305fb6732c66bc3c8f1cd924f9172def9",
"git_version": "7.22",
"bundled": true,
"skip_updates": true
"hash": "ac333d7bea1d61865bebebb116201a58db431946aa2f11aa042ef5795c390ff30af4d6c90ed3b3d24443a1d430703b08f14fc13b2fa405c155a241456ed78a47",
"git_version": "7.33.2"
},
"oaknut": {
"repo": "eden-emulator/oaknut",
@ -71,9 +63,9 @@
"hash": "9697e80a7d5d9bcb3ce51051a9a24962fb90ca79d215f1f03ae6b58da8ba13a63b5dda1b4dde3d26ac6445029696b8ef2883f4e5a777b342bba01283ed293856"
},
"libadrenotools": {
"repo": "bylaws/libadrenotools",
"sha": "8fae8ce254",
"hash": "db4a74ce15559c75e01d1868a90701519b655d77f2a343bbee283a42f8332dc9046960fb022dc969f205e457348a3f99cb8be6e1cd91264d2ae1235294b9f9b2",
"repo": "eden-emulator/libadrenotools",
"sha": "8ba23b42d7",
"hash": "f6526620cb752876edc5ed4c0925d57b873a8218ee09ad10859ee476e9333259784f61c1dcc55a2bcba597352d18aff22cd2e4c1925ec2ae94074e09d7da2265",
"patches": [
"0001-linkerns-cpm.patch"
]
@ -88,10 +80,13 @@
"unordered-dense": {
"package": "unordered_dense",
"repo": "martinus/unordered_dense",
"tag": "v%VERSION%",
"hash": "b98b5d4d96f8e0081b184d6c4c1181fae4e41723b54bed4296717d7f417348b48fad0bbcc664cac142b8c8a47e95aa57c1eb1cf6caa855fd782fad3e3ab99e5e",
"sha": "7b55cab841",
"hash": "d2106f6640f6bfb81755e4b8bfb64982e46ec4a507cacdb38f940123212ccf35a20b43c70c6f01d7bfb8c246d1a16f7845d8052971949cea9def1475e3fa02c8",
"find_args": "CONFIG",
"git_version": "4.8.1"
"bundled": true,
"patches": [
"0001-avoid-memset-when-clearing-an-empty-table.patch"
]
},
"mbedtls": {
"package": "MbedTLS",
@ -115,33 +110,25 @@
"git_version": "1.3.18",
"find_args": "MODULE"
},
"vulkan-utility-headers": {
"package": "VulkanUtilityLibraries",
"repo": "scripts/VulkanUtilityHeaders",
"tag": "%VERSION%",
"git_version": "1.4.335",
"artifact": "VulkanUtilityHeaders.tar.zst",
"git_host": "git.crueter.xyz",
"hash": "16dac0e6586702580c4279e4cd37ffe3cf909c93eb31b5069da7af36436d47b270a9cbaac953bb66c22ed12ed67ffa096688599267f307dfb62be1bc09f79833"
},
"spirv-tools": {
"package": "SPIRV-Tools",
"repo": "crueter/SPIRV-Tools",
"sha": "2fa2d44485",
"hash": "3124bbddf7bd44f11445edeca6786b5bba9fb314f27dc087d0bbd9951b0936884ece2b9b40b75cfc8e31ab10ba55854e73aa63df835c40423b1c81dd47b1437d",
"repo": "KhronosGroup/SPIRV-Tools",
"sha": "0a7e28689a",
"hash": "eadfcceb82f4b414528d99962335e4f806101168474028f3cf7691ac40c37f323decf2a42c525e2d5bfa6f14ff132d6c5cf9b87c151490efad01f5e13ade1520",
"git_version": "2025.4",
"options": [
"SPIRV_SKIP_EXECUTABLES ON"
],
"patches": [
"0001-netbsd-fix.patch"
"0001-netbsd-fix.patch",
"0002-allow-static-only.patch"
]
},
"spirv-headers": {
"package": "SPIRV-Headers",
"repo": "KhronosGroup/SPIRV-Headers",
"sha": "01e0577914",
"hash": "e2b90e95b6f492e640cd27c090d7072f0d03c8fc7382be67cbe176fc8f3fdd78b59f5f0b906198e09808fde645427f409cb9ab8fe4843de7f7dc5b510d454a0a",
"sha": "04f10f650d",
"hash": "cae8cd179c9013068876908fecc1d158168310ad6ac250398a41f0f5206ceff6469e2aaeab9c820bce9d1b08950c725c89c46e94b89a692be9805432cf749396",
"options": [
"SPIRV_WERROR OFF"
]
@ -163,16 +150,16 @@
"package": "SDL2",
"name": "SDL2",
"repo": "crueter-ci/SDL2",
"version": "2.32.10-a65111bd2d",
"version": "2.32.10-cf5dabd6ea",
"min_version": "2.26.4"
},
"catch2": {
"package": "Catch2",
"repo": "catchorg/Catch2",
"tag": "v%VERSION%",
"hash": "a95495142f915d6e9c2a23e80fe360343e9097680066a2f9d3037a070ba5f81ee5559a0407cc9e972dc2afae325873f1fc7ea07a64012c0f01aac6e549f03e3f",
"hash": "acb3f463a7404d6a3bce52e474075cdadf9bb241d93feaf147c182d756e5a2f8bd412f4658ca186d15ab8fed36fc587d79ec311f55642d8e4ded16df9e213656",
"version": "3.0.1",
"git_version": "3.11.0",
"git_version": "3.12.0",
"patches": [
"0001-solaris-isnan-fix.patch"
]
@ -180,8 +167,8 @@
"discord-rpc": {
"package": "DiscordRPC",
"repo": "eden-emulator/discord-rpc",
"sha": "1cf7772bb6",
"hash": "9a6c35887dcacceb4ba1bf3141edb73b05b2abc719a8d81dad9cb9dd5b039ce203946787335d9d738af669c10cf2534638b645635a22096fc28dcae2475e0cbe",
"sha": "0d8b2d6a37",
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
"find_args": "MODULE"
},
"simpleini": {
@ -197,7 +184,6 @@
"repo": "libsdl-org/SDL",
"tag": "release-%VERSION%",
"hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383",
"key": "generic",
"bundled": true,
"git_version": "2.32.10",
"skip_updates": true
@ -207,7 +193,6 @@
"repo": "libsdl-org/SDL",
"sha": "cc016b0046",
"hash": "b8d9873446cdb922387471df9968e078714683046674ef0d0edddf8e25da65a539a3bae83d635496b970237f90b07b36a69f8d7855d450de59311d6d6e8c3dbc",
"key": "steamdeck",
"bundled": true,
"skip_updates": "true"
},
@ -225,5 +210,78 @@
"hash": "e87ec14ed3e826d578ebf095c41580069dda603792ba91efa84f45f4571a28f4d91889675055fd6f042d7dc25b0b9443daf70963ae463e38b11bcba95f4c65a9",
"version": "1.7",
"find_args": "MODULE"
},
"biscuit": {
"repo": "lioncash/biscuit",
"tag": "v%VERSION%",
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
"version": "0.9.1",
"git_version": "0.19.0"
},
"mcl": {
"version": "0.1.12",
"repo": "azahar-emu/mcl",
"sha": "7b08d83418",
"hash": "9c6ba624cb22ef622f78046a82abb99bf5026284ba17dfacaf46ac842cbd3b0f515f5ba45a1598c7671318a78a2e648db72ce8d10e7537f34e39800bdcb57694",
"options": [
"MCL_INSTALL OFF"
],
"patches": [
"0001-assert-macro.patch"
]
},
"libusb": {
"repo": "libusb/libusb",
"tag": "v%VERSION%",
"hash": "98c5f7940ff06b25c9aa65aa98e23de4c79a4c1067595f4c73cc145af23a1c286639e1ba11185cd91bab702081f307b973f08a4c9746576dc8d01b3620a3aeb5",
"find_args": "MODULE",
"git_version": "1.0.29",
"patches": [
"0001-netbsd-gettime.patch"
]
},
"ffmpeg": {
"repo": "FFmpeg/FFmpeg",
"sha": "5e56937b74",
"hash": "9ab0457dcd6ce6359b5053c1662f57910d332f68ca0cca9d4134d858464840917027374de3d97e0863c3a7daaea2fe4f4cd17d1c6d8e7f740f4ad91e71c2932b",
"bundled": true
},
"ffmpeg-ci": {
"ci": true,
"package": "FFmpeg",
"name": "ffmpeg",
"repo": "crueter-ci/FFmpeg",
"version": "8.0.1-5e56937b74",
"min_version": "4.1"
},
"tzdb": {
"package": "nx_tzdb",
"repo": "misc/tzdb_to_nx",
"git_host": "git.crueter.xyz",
"artifact": "%VERSION%.tar.gz",
"tag": "%VERSION%",
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
"version": "121125"
},
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"vulkan-utility-libraries": {
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"package": "VulkanUtilityLibraries",
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"frozen": {
"package": "frozen",
"repo": "serge-sans-paille/frozen",
"sha": "61dce5ae18",
"hash": "b8dfe741c82bc178dfc9749d4ab5a130cee718d9ee7b71d9b547cf5f7f23027ed0152ad250012a8546399fcc1e12187efc68d89d6731256c4d2df7d04eef8d5c"
}
}

View File

@ -4,8 +4,6 @@
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
include(CPMUtil)
# TODO(crueter, MaranBr): Externals FFmpeg 8.0
set(FFmpeg_HWACCEL_LIBRARIES)

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