[core] Fix range batching using nil ranges (#3349)

this fixes mario rabbids flickering at start

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
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lizzie 2026-01-19 22:19:34 +01:00 committed by crueter
parent 30e073b02b
commit 651585963a
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1 changed files with 1 additions and 1 deletions

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@ -602,7 +602,7 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedBatch(std::span<const std::pa
return;
}
// Make a local copy and sort by address
std::vector<std::pair<DAddr, size_t>> tmp(ranges.size(), {0, 0});
std::vector<std::pair<DAddr, size_t>> tmp(ranges.begin(), ranges.end());
std::sort(tmp.begin(), tmp.end(), [](const auto& a, const auto& b) { return a.first < b.first; });
// Coalesce adjacent/overlapping ranges