[core] Fix range batching using nil ranges (#3349)
this fixes mario rabbids flickering at start Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -602,7 +602,7 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedBatch(std::span<const std::pa
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return;
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}
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// Make a local copy and sort by address
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std::vector<std::pair<DAddr, size_t>> tmp(ranges.size(), {0, 0});
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std::vector<std::pair<DAddr, size_t>> tmp(ranges.begin(), ranges.end());
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std::sort(tmp.begin(), tmp.end(), [](const auto& a, const auto& b) { return a.first < b.first; });
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// Coalesce adjacent/overlapping ranges
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