[fixup] Revert "[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)" (#3333)
This make slowdown on:
- Mario 3D World (path from World 6 to World 7)
- Okami HD (On Docked)
Should check the cause for such regression
(Maran's Note: looks like VRAM allocation is not being freed?)
This reverts commit ea29f169e6.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3333
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
This commit is contained in:
parent
5406a153e1
commit
ed0276582e
|
|
@ -18,7 +18,8 @@
|
|||
|
||||
namespace Tegra::Texture {
|
||||
namespace {
|
||||
constexpr u32 pdep(u32 mask, u32 value) {
|
||||
template <u32 mask>
|
||||
constexpr u32 pdep(u32 value) {
|
||||
u32 result = 0;
|
||||
u32 m = mask;
|
||||
for (u32 bit = 1; m; bit += bit) {
|
||||
|
|
@ -29,12 +30,15 @@ constexpr u32 pdep(u32 mask, u32 value) {
|
|||
return result;
|
||||
}
|
||||
|
||||
void incrpdep(u32 mask, u32 incr_amount, u32& value) {
|
||||
u32 swizzled_incr = pdep(mask, incr_amount);
|
||||
template <u32 mask, u32 incr_amount>
|
||||
void incrpdep(u32& value) {
|
||||
static constexpr u32 swizzled_incr = pdep<mask>(incr_amount);
|
||||
value = ((value | ~mask) + swizzled_incr) & mask;
|
||||
}
|
||||
|
||||
void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride) {
|
||||
template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
|
||||
void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth, u32 stride) {
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_x = 0;
|
||||
|
|
@ -42,12 +46,13 @@ void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std:
|
|||
static constexpr u32 origin_z = 0;
|
||||
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bytes_per_pixel' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
|
||||
const u32 pitch = width * BYTES_PER_PIXEL;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
|
||||
const u32 slice_size = Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
|
||||
const u32 slice_size =
|
||||
Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
|
||||
|
||||
const u32 block_height_mask = (1U << block_height) - 1;
|
||||
const u32 block_depth_mask = (1U << block_depth) - 1;
|
||||
|
|
@ -59,42 +64,50 @@ void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std:
|
|||
((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
|
||||
for (u32 line = 0; line < height; ++line) {
|
||||
const u32 y = line + origin_y;
|
||||
const u32 swizzled_y = pdep(SWIZZLE_Y_BITS, y);
|
||||
const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
|
||||
|
||||
const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
|
||||
const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
const u32 offset_y = (block_y >> block_height) * block_size +
|
||||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
u32 swizzled_x = pdep(SWIZZLE_X_BITS, origin_x * bytes_per_pixel);
|
||||
for (u32 column = 0; column < width; ++column, incrpdep(SWIZZLE_X_BITS, bytes_per_pixel, swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * bytes_per_pixel;
|
||||
u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
|
||||
for (u32 column = 0; column < width;
|
||||
++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
|
||||
|
||||
const u32 unswizzled_offset = slice * pitch * height + line * pitch + column * bytes_per_pixel;
|
||||
u8* const dst = &output[to_linear ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[to_linear ? unswizzled_offset : swizzled_offset];
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
std::memcpy(dst, src, bytes_per_pixel);
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines, u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
|
||||
void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height,
|
||||
u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines,
|
||||
u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_z = 0;
|
||||
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bytes_per_pixel' will be the expected pitch.
|
||||
// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
|
||||
const u32 pitch = pitch_linear;
|
||||
const u32 stride = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
|
||||
const u32 stride = Common::AlignUpLog2(width * BYTES_PER_PIXEL, GOB_SIZE_X_SHIFT);
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
|
||||
const u32 slice_size = Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
|
||||
const u32 slice_size =
|
||||
Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
|
||||
|
||||
const u32 block_height_mask = (1U << block_height) - 1;
|
||||
const u32 block_depth_mask = (1U << block_depth) - 1;
|
||||
|
|
@ -110,25 +123,28 @@ void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> outpu
|
|||
const u32 lines_in_y = (std::min)(unprocessed_lines, extent_y);
|
||||
for (u32 line = 0; line < lines_in_y; ++line) {
|
||||
const u32 y = line + origin_y;
|
||||
const u32 swizzled_y = pdep(SWIZZLE_Y_BITS, y);
|
||||
const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
|
||||
|
||||
const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
|
||||
const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
const u32 offset_y = (block_y >> block_height) * block_size +
|
||||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
u32 swizzled_x = pdep(SWIZZLE_X_BITS, origin_x * bytes_per_pixel);
|
||||
for (u32 column = 0; column < extent_x; ++column, incrpdep(SWIZZLE_X_BITS, bytes_per_pixel, swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * bytes_per_pixel;
|
||||
u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
|
||||
for (u32 column = 0; column < extent_x;
|
||||
++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
|
||||
|
||||
const u32 unswizzled_offset = slice * pitch * height + line * pitch + column * bytes_per_pixel;
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
u8* const dst = &output[to_linear ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[to_linear ? unswizzled_offset : swizzled_offset];
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
|
||||
std::memcpy(dst, src, bytes_per_pixel);
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
}
|
||||
unprocessed_lines -= lines_in_y;
|
||||
|
|
@ -138,17 +154,23 @@ void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> outpu
|
|||
}
|
||||
}
|
||||
|
||||
void Swizzle(bool to_linear, std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
switch (bytes_per_pixel) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 12:
|
||||
case 16:
|
||||
return SwizzleImpl(to_linear, bytes_per_pixel, output, input, width, height, depth, block_height, block_depth, stride_alignment);
|
||||
#define BPP_CASE(x) \
|
||||
case x: \
|
||||
return SwizzleImpl<TO_LINEAR, x>(output, input, width, height, depth, block_height, \
|
||||
block_depth, stride_alignment);
|
||||
BPP_CASE(1)
|
||||
BPP_CASE(2)
|
||||
BPP_CASE(3)
|
||||
BPP_CASE(4)
|
||||
BPP_CASE(6)
|
||||
BPP_CASE(8)
|
||||
BPP_CASE(12)
|
||||
BPP_CASE(16)
|
||||
#undef BPP_CASE
|
||||
default:
|
||||
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
|
||||
break;
|
||||
|
|
@ -157,57 +179,78 @@ void Swizzle(bool to_linear, std::span<u8> output, std::span<const u8> input, u3
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
|
||||
u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
|
||||
u32 stride_alignment) {
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
|
||||
const u32 new_bpp = (std::min)(4U, u32(std::countr_zero(width * bytes_per_pixel)));
|
||||
const u32 new_bpp = (std::min)(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel)));
|
||||
width = (width * bytes_per_pixel) >> new_bpp;
|
||||
bytes_per_pixel = 1U << new_bpp;
|
||||
Swizzle(false, output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, stride);
|
||||
Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
|
||||
stride);
|
||||
}
|
||||
|
||||
void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth,
|
||||
u32 stride_alignment) {
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
|
||||
const u32 new_bpp = (std::min)(4U, u32(std::countr_zero(width * bytes_per_pixel)));
|
||||
const u32 new_bpp = (std::min)(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel)));
|
||||
width = (width * bytes_per_pixel) >> new_bpp;
|
||||
bytes_per_pixel = 1U << new_bpp;
|
||||
Swizzle(true, output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, stride);
|
||||
Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
|
||||
stride);
|
||||
}
|
||||
|
||||
void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y,
|
||||
u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
switch (bytes_per_pixel) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 12:
|
||||
case 16:
|
||||
return SwizzleSubrectImpl(true, bytes_per_pixel, output, input, width, height, depth, origin_x, origin_y, extent_x, extent_y, block_height, block_depth, pitch_linear);
|
||||
#define BPP_CASE(x) \
|
||||
case x: \
|
||||
return SwizzleSubrectImpl<true, x>(output, input, width, height, depth, origin_x, \
|
||||
origin_y, extent_x, extent_y, block_height, \
|
||||
block_depth, pitch_linear);
|
||||
BPP_CASE(1)
|
||||
BPP_CASE(2)
|
||||
BPP_CASE(3)
|
||||
BPP_CASE(4)
|
||||
BPP_CASE(6)
|
||||
BPP_CASE(8)
|
||||
BPP_CASE(12)
|
||||
BPP_CASE(16)
|
||||
#undef BPP_CASE
|
||||
default:
|
||||
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
|
||||
u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x,
|
||||
u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
|
||||
switch (bytes_per_pixel) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 12:
|
||||
case 16:
|
||||
return SwizzleSubrectImpl(false, bytes_per_pixel, output, input, width, height, depth, origin_x, origin_y, extent_x, extent_y, block_height, block_depth, pitch_linear);
|
||||
#define BPP_CASE(x) \
|
||||
case x: \
|
||||
return SwizzleSubrectImpl<false, x>(output, input, width, height, depth, origin_x, \
|
||||
origin_y, extent_x, extent_y, block_height, \
|
||||
block_depth, pitch_linear);
|
||||
BPP_CASE(1)
|
||||
BPP_CASE(2)
|
||||
BPP_CASE(3)
|
||||
BPP_CASE(4)
|
||||
BPP_CASE(6)
|
||||
BPP_CASE(8)
|
||||
BPP_CASE(12)
|
||||
BPP_CASE(16)
|
||||
#undef BPP_CASE
|
||||
default:
|
||||
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth) {
|
||||
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth) {
|
||||
if (tiled) {
|
||||
const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
|
||||
const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height);
|
||||
|
|
@ -218,7 +261,8 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
|
|||
}
|
||||
}
|
||||
|
||||
u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, u32 bytes_per_pixel) {
|
||||
u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
|
||||
u32 bytes_per_pixel) {
|
||||
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
|
||||
const u32 gobs_in_block = 1 << block_height;
|
||||
const u32 y_blocks = GOB_SIZE_Y << block_height;
|
||||
|
|
|
|||
Loading…
Reference in New Issue