Commit Graph

24883 Commits

Author SHA1 Message Date
Eden CI b78390551c
[dist, android] Update translations from Transifex for Dec 20 (#3187)
Automatic translation update for Dec 20

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3187
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-12-21 00:51:09 +01:00
PavelBARABANOV 62ea689949
[android] fix splash screen text overflow (#3185)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3185
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-20 21:41:02 +01:00
Caio Oliveira 8c6a612062
[dist] centralize the base icon (thanks again Madeline) (#3186)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3186
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 18:13:02 +01:00
Caio Oliveira df3b9400a6
[dist] New Year Logo! (all credits goes to madeline_dev@Discord thanks a lot!) (#3182)
* also update script to generate Legacy Android Icon
* now default background on Android is black (inspiration come from white background on nightlies from pflyly@GitHub)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3182
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 07:36:20 +01:00
John c5bd7dc047
[sdl]Mouse Panning Regression Fix (#3181)
Fix the mouse panning issues

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-19 23:32:42 +01:00
lizzie 557876b222
[core] use memcpy instead of hand rolling aligned cases (#2639)
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2639
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 03:58:20 +01:00
lizzie 22dfc560e0
[sdl] fix mouse panning delay (#3174)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 00:30:18 +01:00
Maufeat 1d869e8495
[hle] stubbed extra services from (parental controls and stuff) fw21 (#3175)
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-18 21:46:00 +01:00
lizzie 959f72297d
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-18 11:29:38 +01:00
Caio Oliveira 057d566ff4
[FIXUP] Partially revert "[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)" (#3176)
This partially reverts commit 50f8d4130d.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3176
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-18 00:09:42 +01:00
Lizzie be592f0ab3
[dist, docs] Revolt renames itself to Stoat, change rvlt.gg to stt.gg (#2656)
No badges.io yet, no new SVG logo from them

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-17 14:36:35 +01:00
Maufeat bf68eede05
[bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy (#3172)
as seen in repeated epic games api connection in sonic

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:32:22 +01:00
Maufeat 1eed7efd09
[core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:26:02 +01:00
lizzie 50f8d4130d
[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)
Saving the %rbp pointer allows us to backref previous stackframes easily

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 05:41:11 +01:00
Producdevity e4dccd5a5c
[android] setting to auto hide overlay on controller input (#3127)
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*

**Behavior:**
  - First controller input  -> hides overlay
  - Controller disconnect → shows overlay again
  - Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
  - Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
  - Sidebar "Show/Hide controller" button → still works as master toggle

**State reset: The "first input" detection resets when:**
  1. Controller disconnects
  2. Overlay is shown via sidebar button
  3. Controller reconnects

**Interaction with other settings:**
  - Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
  - Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
  - When both are enabled, touch-to-show is disabled (controller-hide takes precedence)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-17 03:59:46 +01:00
Kleidis b9530ae80f
[core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-17 03:59:27 +01:00
lizzie 5130185d12
[vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 03:58:30 +01:00
Maufeat db1dfc9755
[hle] fix struct order to fix flags and launching via qlaunch (#3173)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3173
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-15 01:06:03 +01:00
crueter 363d861011
[ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156)
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-13 20:32:37 +01:00
Maufeat 30d75d4e52
[hle] add GetApplicationControlData2 and GetApplicationControlData3 to make on FW20.0.0 - FW21.1.0 icons work on qlaunch (#3153)
This change makes firmware 20+ show icons in qlaunch and adds a way for ApplicationViewWithPromotion to handle below 20 and upwards struct

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3153
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 20:08:44 +01:00
Maufeat 06b83a58a6
[audio] correct biquad filter v2 parameters (#3142)
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 19:44:41 +01:00
JPikachu adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
PavelBARABANOV 4edb70c8f0
[vk] Use point filter for D32->R32 blits to fix burnout blur (#3088)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-09 21:11:08 +01:00
MaranBr 9da38715fe
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
MaranBr 7157d5167e
[video_core] Fix inconsistency between EDS and VIDS settings (#3148)
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 17:57:03 +01:00
lizzie 77d83b008a
[dynarmic] avoid IsInmediate() comical call recursion (#3145)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 05:28:01 +01:00
lizzie 69a84ee0a6
[dynarmic] remove reg_alloc from all arguments on x86 emitter (#3150)
From my tests this decreases JIT latency twofold, may be placebo.
saving reg_alloc while having it readily available is certainly a very interesting choice... afterall saving it onto %rdi is way more cheap isn't it? :)
Please test any performance rgressions, I got +20 FPS on Rain World (unlocked) off this change alone

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3150
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 03:53:58 +01:00
lizzie 83332316aa
[gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 07:13:43 +01:00
lizzie 3141019fcd
[qt, util] Change default units from units of 1024 (MiB, KiB) to 1000 (MB, KB) (#2882)
Better for readability of these units? Perhaps
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2882
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 00:29:37 +01:00
Kleidis 4cc9aa691d
[android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-07 00:28:58 +01:00
crueter c03f7cf284
[android] remove unused strings (#3157)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3157
2025-12-06 21:04:38 +01:00
PavelBARABANOV 750fecda18
[android] Volume keys interception in dispatchKeyEvent (#3155)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3155
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-06 20:55:45 +01:00
kleidis f882ff72eb
android: Rework setup fragment to use multiple buttons per-page (#2854)
Adapted from f771952e62 (diff-e59f69380a076aef2745f7ab65072ca25fc26c598e2ed177475a15fe44121b4d)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2854
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-04 07:33:04 +01:00
lizzie 09f03f5640
[hle/kernel] mark invalid SVC paths as unreachable (#3023)
Should improve performance of SVC by a very, very tiny margin. Codegen seems to be better from the exclusion of all domains beyond >=0x92

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3023
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:31:30 +01:00
lizzie 7a98ee4ead
[vk] attempt to continue even if unsuitable driver (#3087)
rationale:
- some drivers will not outright crash (and keeping a list of those who don't crash is tedious)
- if it does crash we can get a log line saying "hey, this driver? unsuitable"
- makes lfie with lavapipe a tad bit easier
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3087
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:30:59 +01:00
lizzie dfd042c809
[qt] remove unused config migrator (#3130)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3130
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:29:41 +01:00
lizzie 16ca7851c5
[qt, cmd] Document & fix some inconsistencies with command line arguments (#3104)
- documents command line arguments
- allows you to specify files starting with `-`
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3104
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:56 +01:00
lizzie 0eed5100f9
[input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec (#2982)
No need to have those nano-sleeps for these threads...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:20 +01:00
lizzie 8d3b33c3aa
[android] remove (enhanced) text and just shorten to (e)nhanced FPS (#3048)
less visual clutter
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3048
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:25:39 +01:00
MrPurple666 e3c942b209
[NCE] Fix cache invalidation and signal interrupt race condition (#3063)
Inspired by PR #3047

This should theoretically fix 3 bugs in NCE:

  - **Bug 1**: `ClearInstructionCache()` now properly invalidates L1 instruction cache using IC IALLU instead of only using memory barriers
  - **Bug 2**: `InvalidateCacheRange()` implements proper range-based cache invalidation instead of always flushing entire L1 cache
  - **Bug 3**: `SignalInterrupt()` adds acquire fence to guarantee memory visibility of the `is_running` flag, preventing lost signals

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3063
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-12-04 07:25:21 +01:00
lizzie 1b1e186a58
[fs] fix paths not being created due to instance not existing yet (#3134)
basically a check runs that depends on the instance being created, but instance isnt created yet so check fails
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3134
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:18:36 +01:00
crueter 18135424df
[cmake] more modules, general "cleanup" (#3126)
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.

Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:

- builds on all platforms
- VulkanValidationLayers

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-12-04 06:00:58 +01:00
crueter fe8017734b
[cmake, externals] android x86_64 support (#3086)
Updates all of our bundled CI deps to support android x86_64, adds a
build flavor thereof (`chromeOS`), and also adds sirit mingw support.

The new FFmpeg package is built in a much better way that actually makes
it identically built to the other CI packages, meaning we now have real
8.0.0 support, no need for libvpx/cpu_features/all that other crap.
PLUS, we can now statically link it! Hooray! It's also built with
MediaCodec support so in the future we can work on that.

Rewrote the android build script too, plus added a copyFlavorTypeOutput
target that assembles and copies the APK. The code behind it sucks
because I'm not great with Gradle but hey, it works.

Testers: please test everything related to video decoding. VP9 and h264, games that normally suck with their prerendered stuff, make sure I didn't nuke it to oblivion, etc.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3086
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-03 06:40:11 +01:00
Caio Oliveira 33ee9de85a
[fixup] settings: Set Overlay Applet to false (#3112)
* it's unlocking fps, should be investigate further

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3112
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-03 03:32:11 +01:00
lizzie e22756160c
[qt] configure network per game (#3113)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3113
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:44:47 +01:00
lizzie a33956f738
[hle] remove settings server thread (#3118)
test no perf regressions for games when saving settings

ALSO:
- the old logic made some settings not save
- if stop_token is true
- if the time was less than 1 minute

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3118
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:19:45 +01:00
lizzie 4642e82ca7
[logging] disable windows-only debugger backend on non-windows platforms (#3032)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3032
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:42:02 +01:00
lizzie 97054357d2
[common] asserts now display expression of assert (#2997)
Easiest change in the world, will help to pinpoint asserts quicker, it's just a relatively small thing so doesn't even need testing.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2997
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:06:57 +01:00
lizzie 941caf31ce
[port] NetBSD and improper ctor for SpinLock fixes (#3092)
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:05:53 +01:00
lizzie c72144abad
[port] windows 7 support (#3105)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3105
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:04:36 +01:00
lizzie d656e347c8
[vk] bump cache to v14 (#3114)
invalidates all vulkan caches now, sorry not sorry, but will fix your broken games :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3114
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-29 02:59:24 +01:00
lizzie 8859809ebd
[maxwell] ATOM() has cases where it acts like a NOP (#2907)
ATOM should be NOP in these cases
May break games? May not break games! - But it **should** be correct to do this

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2907
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-28 15:11:16 +01:00
crueter 318998cbb5
[cmake] fix macos mbedtls (#3109)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3109
2025-11-27 19:59:08 +01:00
Maufeat f58097e814
[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00
lizzie 1efef85352
Partial revert "[common] remove HeapTracker (#3001)" (#3107)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 15:31:34 +01:00
lizzie ea0e5d630c
[common] remove HeapTracker (#3001)
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 03:06:11 +01:00
Caio Oliveira 9e610ea098
Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)" (#3099)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3099
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-26 22:57:00 +01:00
lizzie 41af6ea645
[dynarmic] force devirtualisation of terminal handlers (#3033)
Should result in very marginally small performance gains. Basically removes the deref of vtable for EmitX64 on lto builds, so in THEORY it should be better than having to defer w.r.t all terminal handlers.

aka. we just like, inline them in one big function and keep CPU away from deference hell.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3033
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 22:28:19 +01:00
lizzie 91b0432591
[video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 02:16:37 +01:00
lizzie 46239dafa1
[core/hle] bump to 21.0.1 (#3091)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3091
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 23:05:25 +01:00
lizzie bf23921f07
[macos] add liquid glass icon (#3095)
Co-authored-by: Maufeat
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3095
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 22:37:04 +01:00
xbzk e63f71c787
[android, qt] 16 bit debug knob set for quick development toggles (#3076)
**Aims to dismiss the needing of developers to wait for someone to provide new toggles only to test temporary stuff**

This is a classic debug knob set for development use.
Developers will be able to call Settings::getDebugKnobAt(0 to 15) to pick one of the 16 bits of that setting, allowing users to easily enable or disable multiple features in testing builds, by entering values instructed by the developers.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3076
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-25 00:41:45 +01:00
crueter 027085e5ba
[desktop] fix audio output engine not saving (#3083)
This issue has like 15 different causes, and I'm surprised it took this
long to pop up.

1. LoadString had a hack *specific* to the AudioEngine enum. Why?
   Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
   the canonicalization infrastructure that was explicitly put in to
   make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
   Technically it might work now, but it's better to just use the
   canonicalization infrastructure that was made specifically for this
   purpose.

Also did a few tiny optimizations in config/settings cuz wynaut.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-25 00:20:16 +01:00
lizzie f40025fd9b
[qt, settings] allow to set custom unit and battery serial (#2813)
Also removes "use dev keys" option since it's not even present on UI and it's just a file redirection anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2813
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-24 08:15:57 +01:00
lizzie ed39ec4738
Revert "[vk] Fix 20xx flipped screen (#3058)" (#3075)
NOTES:
regs.window_origin.flip_y MUST flip the y coordinate of any given FragCoord, we don't emulate this, this is the root cause of the error, but I'll just revert for now since it's easier

DON'T MERGE unless it's near 0.0.4 and I (or someone else) hasn't tackled this yet properly

This reverts commit 17fe74ef11.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3075
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-23 21:16:43 +01:00
lizzie fe13539d72
[meta] remove stale/dead links in help/about (#3064)
removes old links to dead wiki

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3064
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 21:08:55 +01:00
John be218cc020
[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)
Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.

PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180.
This PR fixes PR #180 and may be the better solution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-22 21:06:30 +01:00
PavelBARABANOV c3cbe2d4d0
[android] fixing virtual keyboard in dark souls (#3061)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3061
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 21:06:24 +01:00
kleidis 79b162a37c
[android] Automatic update fetcher and APK installer (#2987)
This might need a test run before merging. Just to make sure.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2987
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-22 21:01:19 +01:00
PavelBARABANOV f3fbb3812f
[android] Localize play time units (#3045)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3045
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 20:54:40 +01:00
MaranBr d8caa74233
[video_core] Fix regressions introduced in #3015 (#3068)
This change is intended to fix two regressions:

1. Fixes the issue where `EDS3` + `Vertex Input Dynamic State` being enabled prevented some games from launching correctly.

2. Fixes the issue with broken water in `Super Mario Party Jamboree`.

This complements #3042.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3068
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-22 04:10:06 +01:00
lizzie 17fe74ef11
[vk] Fix 20xx flipped screen (#3058)
flip_y means "flip the Y coordinate of the triangles"; however, right now we just update the front face... this "emulates" the raster flip in the viewport itself, not the best solution but it's one solution :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3058
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 02:23:05 +01:00
lizzie 73713737c6
[frontend] use hh:mm:ss for playtime so we don't have to translate h,m or s suffixes (#3065)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3065
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-21 19:28:26 +01:00
Caio Oliveira 61f3ce643c
[android] Fix build id (#3066)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3066
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-21 04:07:27 +01:00
MaranBr f7f6a4cde4
[video_core] Improve EDS logic and fix a lot of inconsistencies (#3042)
Improves EDS logic and fix some inconsistencies.

Removes a lot of unneeded code.

Adds an option to control the `Vertex Input Dynamic State` extension.

Fixes issues in Pokémon Legends: Z-A on any EDS level.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3042
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-21 02:00:24 +01:00
xbzk 65fa1a37e2
READY TO MERGE [android] fix for carousel late bottominset and one single game bugs (#3028)
kleidis found a rare condition that pops when using gesture navigation, in which by the lack of bottom inset availability in time, carousel sizes get oversized. then i've put some non zero value backup to cover.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3028
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-20 19:19:14 +01:00
lizzie 41192e6e3d
[dist] New adaptive icons (#3034)
- Icons that adapt nicely to dark and bright backgrounds (thank you qt)
- Went for a "Vaporware but chill" style
- Is actually properly formatted SVG :)
- Doesn't need a small variant

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3034
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-20 01:18:48 +01:00
lizzie d8f2e22bf8
Revert "[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)" (#3046)
This reverts commit 74d6eaf721.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3046
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-19 23:17:38 +01:00
Eden CI 51506ef836
[dist, android] Update translations from Transifex for Nov 19 (#3050)
Automatic translation update for Nov 19

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3050
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-19 21:09:12 +01:00
crueter 0d3cef65ad
fix clang-cl comp (#3044)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3044
2025-11-18 19:02:08 +01:00
kleidis c2794985b2
[android] Wipe shader cache on GPU Driver change (#2984)
A permanently dismissible warning dialog is shown to let the suer know of this change

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2984
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 18:41:47 +01:00
lizzie 2e1af92852
[hle/kernel] allow primitive tracing of svcs on debug builds (#3005)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3005
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-18 00:17:15 +01:00
kleidis b9655669b3
[android] Add detailed system information dialog (#2995)
Thanks to https://github.com/RPCSX/rpcsx  for their  CPU information detecting code which was used as reference here.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2995
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 00:06:05 +01:00
lizzie 6b01977005
[dynarmic] force-disable perfmap on non-platforms (#3031)
removes some annoying generated stubs with just a `retq`...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3031
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:50:05 +01:00
crueter 91d41d1c34
[logging] USER null fallback (#3021)
If `USER` was unset, logging would crash immediately. `USER` is *not* a guaranteed variable, so to get around this we add a null fallback and also prefer `LOGNAME`, which is "standard" on POSIX systems (yet half the time isn't set because fuck me I guess)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3021
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-17 22:42:51 +01:00
Eden CI 2e4ee8d9a4
[dist, android] Update translations from Transifex for Nov 17 (#3040)
Automatic translation update for Nov 17

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3040
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-17 22:40:07 +01:00
lizzie 92274ff280
[dynarmic] remove scopedjit remnants (#3029)
not even used anymore, yay!

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3029
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:39:22 +01:00
lizzie d1ac5b2e50
[qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:37:45 +01:00
crueter c160d6b752
[desktop] remove stale compat report function (#3038)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3038
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-17 22:36:35 +01:00
lizzie 4f389338bd
[android] fix adrenotools on non-aarch64 (#2988)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 04:38:40 +01:00
PavelBARABANOV 227a007413
[dynarmic] removes ScopedJitExecution / fix-ac3 (#3018)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3018
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-16 22:54:49 +01:00
SDK Chan 74d6eaf721
[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)
This commit should ensure that GPU error handling is handled correctly.
Replace some unimplemented stubs with PostErrorNotification.
I believe this should mitigate some hiccups encountered in unreal engine based games.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2500
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-16 22:53:16 +01:00
lizzie 9807fa02ed
[video_core] reduce SPSC/MPSC queue contention for commands (#289)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/289
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:39:46 +01:00
lizzie 7d239df065
[hle, kernel] Add support for FW21 and kernel changes (#3004)
- Adapts kernel changes from atmosphere for firmware 21.0.0.
- Fixes launch error of firmware 21.0.0 applets.
- Adds new commands for `prepo` (New `SaveSystemReport` & `SaveSystemReportWithUser`).
- Adds new commands for `IReadOnlyApplicationControlDataInterface` (cmd 19; incomplete!)
- Adds `{12010, nullptr, "SetButtonConfigLeft"},` undocumented IHidServer.
- Adds new commands for `ngc:u` (`Mask2` and `Check2`)
- Adds new commands for system settings server (GetHttpAuthConfig) for webapplet
- Removes incompatible firmware popup warning.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored by: maufeat sahyno1996@gmail.com

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3004
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:15:09 +01:00
crueter b690813196
[externals] FFmpeg -> v8.0-be99d2c0b2, OpenSSL -> v3.6.0-e3608d80df, SDL2 -> 2.32.10-38e0094637 (#3003)
FFmpeg:
- builds for FreeBSD, OpenBSD, Solaris
- minsizerel
- Proper system lib linking on MinGW
- removed shared stuff entirely outside of android because their build system SUCKS

OpenSSL:
- macOS universal
- Proper system lib linking on MinGW

SDL2:
- macOS universal

Both are now based on branches/commits rather than tags (since their respective release branches have a ton of new stuff lol)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3003
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-16 04:59:30 +01:00
MaranBr b9f54f4979
[vk] Fix EDS on AMD GPUs (#3026)
This fixes a regression on AMD GPUs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3026
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-15 18:24:47 +01:00
SDK Chan 680384f7b8
[gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice (#3017)
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-15 14:49:43 +01:00
lizzie a27914f0f4
[vk] quick fix for EDS1,2 with VIDS (#3022)
Here: src/video_core/renderer_vulkan/vk_pipeline_cache.cpp --> .has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0

And

Here: src/video_core/renderer_vulkan/vk_rasterizer.cpp --> if (device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0) {

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3022
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-15 08:15:12 +01:00
Shinmegumi 3f226678dd
[vk] Fix fallback viewport/scissor origin handling (#294)
When viewport_scale_offset_enabled is disabled, the fallback path
previously assumed a top-left origin for both viewport and scissor.
This caused incorrect positioning or inverted geometry when the GPU
state expected a lower-left origin.

This change:
- Adjusts viewport setup: if window_origin is lower-left, shift Y and
  flip height negative to emulate lower-left in Vulkan’s top-left space.
- Updates scissor setup: recalculates Y for lower-left origin and
  ensures width/height fall back to 1 if zero, avoiding invalid extents.

This aligns Vulkan’s viewport/scissor behavior with Maxwell state,
fixing rendering issues in paths without scale/offset enabled.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/294
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-11-14 15:13:29 +01:00
lizzie e9d84d098d
[dynarmic] attempt fix totk regression from #358 (#3013)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3013
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-14 15:07:13 +01:00
xbzk 32db6c1877
[renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00
lizzie 8eaa7c28ce
[common] provide fallback for lack of atomic u128 support (#2999)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2999
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:27:32 +01:00
lizzie 66db2613b5
[common] fix formatting of swapped u32_le/u64_le for BE targets (#2998)
Fixes a bunch of errors :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2998
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:23:46 +01:00
lizzie 9a046190c7
[shader_recompiler] macro-ify flow_test and attribute (#2900)
Of course - macros my beloved :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2900
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:22:02 +01:00
kleidis cfbef5c487
[android] Setting to manually set app language (#2951)
It is on the app settings section

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2951
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:58 +01:00
kleidis f51d61e4a4
[android] Use spinbox setting type for CPU_TICKS (#2952)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2952
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:41 +01:00
lizzie ba9e03a612
[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)
SURED does NOT have a binding register and stuff, it is strictly just a binding-offset * 4

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2983
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 03:40:29 +01:00
Caio Oliveira 028765867f
externals: Fix Debug builds and remove PCH leftover (#3000)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3000
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-13 03:20:38 +01:00
MaranBr d89df63a28
[video_core] Clean up the code and fix some inconsistences (#3015)
This cleans up the code and fixes some inconsistencies in the EDS settings.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3015
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-13 03:04:00 +01:00
crueter f32f356c40
[desktop] always include common/detached_tasks.h (#3002)
Co-authored-by: Pabel Sobolev <contact@paveloom.dev>
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3002
2025-11-11 07:44:14 +01:00
crueter 7ca657d22f
[cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994)
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
   qrhivulkan; we can get around this by conditionally defining
   VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
   it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
   a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
   link targets; this is, well, bad, so we create a find_library hook
   that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad

Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.

(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe

Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.

Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?

Fixes comp for clangarm64 because -msse4.1

Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
MaranBr 7764cdd57e
[am] Improve some error messages (#2996)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2996
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-10 23:32:50 +01:00
PavelBARABANOV 42863027e2
Revert "[core/memory] Remove defered heap allocation on Linux." (#2974)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-09 22:42:09 +01:00
crueter 08f3639c80
[desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-09 18:07:38 +01:00
Bix e13c7ef3f8
[dist] Switch back to default Eden logo (#2990)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2990
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-11-08 23:16:50 +01:00
unknown 89dd133a2f
[frontend] Remove QDockWidget Wait Tree (#2949)
No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-11-08 22:16:30 +01:00
John 86e9c32800
[desktop] Save option location in the Data Manager tool fix (#2986)
The first attempt missed a few files and did not move it properly.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2986
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 19:41:35 +01:00
lizzie f1cf30bc2a
[dynarmic] fix build error for dynarmic_tests_generator on aarch64 (#2978)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2978
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 18:47:55 +01:00
John 5af5214451
[desktop] Move save option location in the Data Manager tool. (#2985)
Move the save option further away from the shader option to help alleviate users accidents when deleting data.

(I slipped and I accidentally deleted all my saves instead of shaders when testing so many builds)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2985
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 18:46:30 +01:00
lizzie 312c1cc0f6
[shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h (#2972)
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 04:55:03 +01:00
MaranBr 576c4e5f77
[audio_core] Fix audio reverb effect acording to specs (#2976)
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-08 03:50:51 +01:00
lizzie 84cf3e8c84
[nce] remove software prefetching instances (#2857)
May be a complete hit or miss on performance with NCE
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2857
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 00:42:10 +01:00
lizzie 45a2008aa6
[common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents (#290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:03:01 +01:00
lizzie 8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie ca0bc65531
[cmake] fix compilation for Intel Atom N455 (#2872)
Patience is key when building from source on an Intel Atom N455.

Of course, no SSE4.1 is in an atom... which is so unfortunate :(
We only get SSSE3 - but CI handles for building better codegen doesn't it?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2872
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:58:41 +01:00
lizzie a1930d1063
[dynarmic] remove MCL_ARCHITECTURE macros; fix unreachable macro builtin (#2889)
Eventually we shall use std::unreachable() ONCE all platforms support it :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2889
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:14 +01:00
lizzie 48843306e2
[compat] Fix other DragonFlyBSD/NixOS issues (#2860)
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:03 +01:00
Caio Oliveira 159482a7a9
Revert "[vk] Clean up Extended Dynamic State code" (#2970)
* this PR need more work (as it break Eden on Windows+AMD)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

---

Revert "[vk] Add back VIDS but disable on EDS0 (#2957)"

This reverts commit 1c4dae066b.

Revert "[vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)"

This reverts commit 9406438d51.

Revert "[vk] Clean up Extended Dynamic State code (#2947)"

This reverts commit 612da00d1b.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2970
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-07 14:01:28 +01:00
MaranBr 0510f0bdbc
[audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)
This helps weaker CPUs maintain consistent audio playback while keeping latency low.

Complement to #2944.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:57 +01:00
MaranBr 569dbfe8c0
[video_core] Increase MAX_MIP_LEVELS to 16 according to specs (#2965)
This increases MAX_MIP_LEVELS from 14 to 16, according to specs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2965
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:52 +01:00
lizzie 8412e64bb0
[dynarmic] fix qlaunch (#2967)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2967
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-06 22:37:52 +01:00
JPikachu 1c4dae066b
[vk] Add back VIDS but disable on EDS0 (#2957)
Should fix regressions from removing it while also fixing black screen with it enabled

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 21:25:23 +01:00
crueter 9406438d51
[vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)
DO NOT REMOVE THIS! EVER! EVEN IF MESA CLAIMS TO FIX IT!

A few months ago, Aleksandr and I did extensive testing on a 6600 and
6950XT and were able to confirm that VK_EXT_vertex_input_dynamic_state
is indeed broken beyond repair on RADV. MESA has claimed multiple times
to fix this, yet it's never budged once (average GitLab users)

Most games literally do not work without this. DO. NOT. REMOVE.
EVER!

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2954
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-05 05:46:23 +01:00
JPikachu 612da00d1b
[vk] Clean up Extended Dynamic State code (#2947)
- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
   capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
   "Bypasses all driver workarounds and safety checks.
     May cause crashes, graphical glitches, or instability.
     Only enable for testing purposes."

Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 02:20:09 +01:00
JPikachu 4b34a5c9fa
[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently (#2902)
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-04 22:36:51 +01:00
lizzie 504df4856d
[core/loader] Implement a bit improper ASLR (#2945)
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-04 22:35:34 +01:00
xbzk 6abaee94a6
fix for the rotate -> unpause bug (#2938)
Some lore:
On Android, whenever you pause emulation, next you will a lot likely move your phone, and then proly cause a rotation.
Unpause upon rotation makes me unpause my games accidentally very often.
I acknowledge that as a bug, and believe most will agree.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2938
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-04 16:59:06 +01:00
crueter 4bf2e0a7aa
[dynarmic] Add a formatter for `Dynarmic::IR::Opcode` (#2948)
fa6dcae702/games-emulation/eden/files/eden-0.0.4_rc1-add-a-formatter-for-Dynarmic-IR-Opcode.patch

Co-authored-by: Pavel Sobolev <contact@paveloom.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2948
2025-11-04 08:42:35 +01:00
crueter 82a476d458
[cmake] ffmpeg: use static on MSVC (#2946)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
2025-11-04 07:05:52 +01:00
MaranBr ac2287f261
[audio_core] Slightly increase audio latency (#2944)
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-04 00:23:03 +01:00
lizzie dd24ef244d
[dynarmic] fix assert for referencing a non-initialized part of the boost::stable_vector container (#2940)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2940
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:09:14 +01:00
lizzie 5cc218084b
[cmake] account for sysroot when cross compiling for SunOS/FBSD/etc; dynarmic now uses ARCHITECTURE_* from global defs (#2928)
fixes when cross compiling for fbsd/openbsd

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2928
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:48 +01:00
lizzie c0663ccd6b
[core/arm] more verbose backtrace showing ALL of the thread's context state (#2924)
Should make backtraces infinitely better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:02 +01:00
lizzie 8a7fe32a2c
[common] Do not expose platform specific Crash() macro that is only used ever once (#2909)
thing is only ever used once and its also platform specific... uh

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2909
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:07:30 +01:00
lizzie 4b0bcfb0f7
[compat] Windows 8.1 support (#2772)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2772
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:06:51 +01:00
lizzie 82eb5a03f4
[core/arm] introduce vtable bouncing (#2943)
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](fbb4f5c015); with the key difference of accounting for the scheduler fucking up some random bs.

I don't like this hack but anyways maybe it fixes something?

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:36:38 +01:00
lizzie 0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:20:19 +01:00
Caio Oliveira 903106c9b2
[audio_core] Decrease wait_for a little bit (#2937)
This fixes an audio problem on Steam Deck.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 22:44:17 +01:00
crueter c70abc8e43
[cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode (#2921)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-02 08:15:48 +01:00
crueter 8ae7974092
[ssl] fix bundled OpenSSL ca cert issue (#2932)
I believe this is the final battle with OpenSSL

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-02 04:01:48 +01:00
crueter def4349e7a
[dist, android] update translations from Transifex (#2917)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2917
2025-11-01 07:25:28 +01:00
lizzie fe6b6fbde5
[shader_recompiler] simplify decoder table logic and let compiler do tables for us (#2915)
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.

Probably mostly benefitted on PGO builds.

Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)

Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-01 03:57:28 +01:00
JPikachu aa93e0cbb1
[video_core] Bypass mip level assertion to ASSERT_MSG (#2914)
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.

Co-authored-by: MaranBr <maranbr@outlook.com>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 01:36:03 +01:00
JPikachu ead5978b34
[kernel] Implement code address offset for Skyline compatibility (#2858)
- Add debug logging for 32-bit syscall argument tracking.

- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
  types in KProcess::LoadFromMetadata.

- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
  in KPageTableBase::UnmapCodeMemory to discover and verify memory
  state more accurately.

Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-31 19:49:37 +01:00
lizzie bfb112dad1
[core/hle/kernel] fix scoped JIT remnants (#2912)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 19:22:51 +01:00
MaranBr 2d3ba3e5dd
[audio_core] Remove unused files and make audio rendering more safe (#2903)
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-31 18:00:35 +01:00
lizzie 36b736482a
[network] Fix potential infinite hang when generating fake IPs (#2898)
ALWAYS bound your loops :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:38:04 +01:00
lizzie dbc98f758e
[core/memory] Remove defered heap allocation on Linux. (#2587)
Authored-by: weakboson <weakboson@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:37:21 +01:00
kleidis 84db3351ab
[android] Various UX fixups / Improvements (#2870)
- Swap import / export icons on InstallablesFragment and GamePropertiesFragment
- Redesign AddonFragment
- Fix up colors for multiplayer bottom sheets
- Fix up padding in multiplayer lobby browser

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2870
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-10-31 17:23:15 +01:00
lizzie 3a54d322ab
[common] Common::Size -> std::size (#2910)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:44 +01:00
lizzie f9773fa908
[dynarmic] simplify assert macro usage (Only ASSERT/DEBUG_ASSERT are needed) (#2890)
- replace instances of ASSERT() with those where UNREACHABLE() should be used instead
- debuggers exist for a reason, you can't just debug an issue in dynarmic with just printing fancy text... you need to inspect values and alldat - while yes the asserts are "useful"; there is this beautiful thing called backtraces
- this will indirectly speedup the main decoder loop because of the added UNREACHABLE()
- this also removes a bunch of macros that were redundant
- the weird trick of [&](){}() is really funky, just do what everyone has done for the past 30 years and use a `do { <thing> } while(0)` :)

I may or may not have missed one assert or messed up my regex substitutions...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2890
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:06 +01:00
lizzie 2dc6d773ee
[common, hle/kernel] Remove LTO_NOINLINE (#2908)
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 15:13:31 +01:00
lizzie 402d8e833d
[dynarmic/tests] fix dynarmic_test_generator link error (#2906)
Missed the A32 interface impl of Disasemble() in x86_64
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2906
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 13:22:38 +01:00
lizzie d498db1106
[dynarmic] nuke zydis/zycore out of orbit forever (#2893)
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 15:00:14 +01:00
crueter e93159b047
[qt] clean up some orphaned_profiles bugs; add help (#2894)
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess

Also, fixed some of the logic w.r.t empty checking, plus added a help
page

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-30 11:03:08 +01:00
lizzie c96defb80d
Reapply PRs #2778 and #2812 (#2867) (#2868)
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 03:47:56 +01:00
MaranBr 06275885f1
[video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-30 03:45:43 +01:00
lizzie cdf4ce07bc
[dist] Halloween icons (#2886)
Graphic design is my passion?
eden_named.ico wasn't used by anything
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2886
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:17:50 +01:00
Caio Oliveira 2f591d33d3
[meta] Add option to FORCE X11 as Graphics Backend (#2820)
* save the option on a external file because settings
  are loaded AFTER Qt window is created and then
  the graphics backend is already applied

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-29 13:16:57 +01:00
lizzie e4b0c03a22
[dynarmic] use (v)pshufb (SSSE3+) for VREV32/64 emits (#2851)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2851
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:39 +01:00
lizzie 9582dfffee
[core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas (#2880)
Cold clones suck

This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:07 +01:00
lizzie ae46778cc3
[qt, discord-rpc] Don't use named variant for icon (#2888)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2888
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:25 +01:00
lizzie b50f8c620b
[dynarmic] replace mcl::bit_cast with std one (#2866)
Don't merge till it works on steamdeck :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2866
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 04:10:02 +01:00
lizzie fa718acfbe
[tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells (#2879)
I had this pending but oh well, the double sed is fine for sh I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2879
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:26:09 +01:00
lizzie ce0a299bdb
[qt] do not fatally error out immediately if OpenGL is missing some extensions (#2876)
It may be possible to run without the extensions, with decreased stability of course (or partial implementation thereof)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2876
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:25:22 +01:00
lizzie effe8109a7
[frontend] fix Simpleini warnings SI_NO_CONVERSION macro being redefined when provided by cmdline (freebsd, linux, etc) (#2877)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2877
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:46 +01:00
lizzie 2924297790
[qt] move Discord/revolt/X links to the about section (#2883)
highly subjective change
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2883
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:25 +01:00
lizzie 5c6aaa7eb1
[video_core/vic] remove handrolled vector implementation that also uses software prefetching(!!!!); don't try to outsmart compiler - also remove template spam (#2856)
Also removes sse2neon :)
Software prefetching SUCKS and it's evil don't do it
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2856
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:13:24 +01:00
MaranBr 83c162d80d
[video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-29 00:07:13 +01:00
lizzie 2e092d5f5d
[cmake] remove unused YUZU_UNIX define (#2875)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2875
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:38 +01:00
lizzie a5996c7511
[dynarmic] Refactoring to reduce latency hit from recompilation (#358)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:42:31 +01:00
crueter d34b44ce39
[desktop] move "Link to Ryujinx" (#2869)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2869
2025-10-28 22:05:23 +01:00
MaranBr ecf7af0cde
Revert PRs #2778 and #2812 (#2867)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 18:56:03 +01:00
unknown 6b01c13975
Revert "[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)" (#2863)
This reverts commit 61ab1be0e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2863
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-28 14:14:42 +01:00
Ribbit 15becaa5a3
[Audio] Tighten sink queue back pressure (#2840)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:58 +01:00
Ribbit 3d4bb08cfc
Revert "[Shader Recompiler] Caching optimization for Texture_Pass (#481)" (#2859)
This commit has some bugs that causes FPS drops, and crashes after playing for more than 1hr+.

Needs to be reworked and further tested.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2859
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:45 +01:00
MaranBr b2ac18173f
[video_core] Fix more edge cases in image_view and image_view_info (#2853)
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.

Complement to PR 2830.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 04:25:23 +01:00
crueter 39f226a853
[qt] Ryujinx save data link (#2815)
This adds an action to the Game List context menu that lets users link
save data from Eden to Ryujinx, or vice versa.

Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX.

Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters:
- The `IMKV` magic header (4 bytes)
- 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us
- Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header.
  * 4-byte `IMEN` magic header at 0x0
  * 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do
  * TitleID (u64) at `0xC`, for example `00a0 df10  501f 0001` for Legends: Arceus (the byte order is swapped)
  * 0x38 bytes of filler starting at offset 0x14
  * SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save
  * 0x38 bytes of filler starting at offset 0x54

Full example for Legends: Arceus:
```
000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10  IMEN@...@.......
000001c0: 501f 0001 0100 0000 0000 0000 0000 0000  P...............
000001d0: 0000 0000 0000 0000 0000 0000 0100 0000  ................
000001e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000  ................
00000200: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000210: 0000 0000 0100 0000 0000 0000 0000 0000  ................
00000220: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000230: 0000 0000 0000 0000 0000 0000 494d 454e  ............IMEN
```
Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though:
- There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though.
- Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that.

Once everything is parsed, the rest of the implementation is extremely trivial:
- When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb`
- If it doesn't exist, just error out (save data is probably nonexistent)
- If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data.

Old save data is deleted depending on which one you chose.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-28 03:46:47 +01:00
lizzie 61ab1be0e7
[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)
- std::bit_cast already on libc++ (see also #2774)
- type trait is a 5-liner for u8/u16/u32/u64
- UNREACHABLE(); can just be converted into __builtin_unreachable() (TODO: eventually phase out to std::unreachable() once all platforms support it)\
The templatery parametrization is creating many copies of the same function, polluting i-cache and just bloating code size for minimal savings (and in fact could be negative net savings because of the bloated code size) - this is mostly in preparation to a partial removal of template<size_t XXX> in functions to remove instancing (think of the function being copied x4 times... because the compiler is forced to inline it...)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2775
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:46:24 +01:00
lizzie dd9cae4ebc
[logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 20:55:01 +01:00
Caio Oliveira 8fa36a7737
nuke: Goodbye PCH, you will not be missed (#2821)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 20:50:16 +01:00
crueter 903faacaab
[qt] clarify orphaned profiles by showing GOOD uuids (#2850)
Shows what profile UUIDs are actually good so the user knows which one
to copy their saves to.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-27 11:25:42 +01:00
lizzie c713d44c88
[dynarmic, docs] Add support for DragonFly, shared mapping fallback to private, and update docs (#2829)
Add deps instructions for void linux, alpine, nixOS, DragonFlyBSD, update haiku new stuff; add basic coding guidelines

Also fixes ucontext on dragonfly :)

Allows fallback if ftruncate() fails (DragonFly doesnt like shm of big files with hammer2...) This will also indirectly help OpenIndiana and Solaris since they dont like big shared files either.

The downside is that no inspection of the memory can be easily done. But that's just an edge case anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2829
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 05:13:44 +01:00
lizzie 2a3e815dcd
[cmake, dynarmic/tests] do not enable avx2, remove unused cmake opts (#2844)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2844
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 04:52:27 +01:00
Ribbit dc907616a9
[Android] Fix Amiibo bug (#2847)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2847
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-27 04:52:08 +01:00
Caio Oliveira 0be29d2947
[meta] fix building with clang 21.1.4 (#2839)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 00:37:24 +01:00
Ribbit 683c2834aa
[Android] Finally add Amiibo load support to Android (#2845)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2845
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-26 22:33:18 +01:00
xbzk c788dbb3ef
single commit to fix glCcolorMagic logic (#2842)
just pushing this fix for some silly bug before i forget it for the second time.

just too obvious that don't even need to test.

may fix some blued stuff where it should be green, and vice versa.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2842
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-26 20:51:21 +01:00
crueter a0769ad835
[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-26 17:28:14 +01:00
godpow 41e15e95b1
[crypto] Rework AES CTR/XTS streaming and squash heap churn (#2782)
AES Updates:
Replaced heap churn with stack scratch buffers tail handling now stays in-place, no more recursive transcode detours.
CTR/XTS modes read in larger, aligned chunks and still handle odd offsets cleanly.
XTS prefetches a few sectors ahead to reduce extra reads.
AesCtrStorage writer now uses the pooled buffer properly one stack slab, chunk forward, bump counter, repeat.
Result: less malloc noise, fewer watchdog spikes at startup (though mbedtls still sets the pace).
This should make the loading speed slightly better than before. Make sure to test.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2782
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: godpow <thesaviorsrule@yahoo.com>
Co-committed-by: godpow <thesaviorsrule@yahoo.com>
2025-10-26 02:12:27 +01:00