[video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@ -70,19 +70,14 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
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switch (tex_type) {
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case TextureType::Texture1D:
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ASSERT(config.BaseLayer() == 0);
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ASSERT(config.Depth() == 1);
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type = ImageType::e1D;
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size.width = config.Width();
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size.depth = 1;
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resources.layers = 1;
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break;
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case TextureType::Texture1DArray:
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ASSERT(config.Depth() > 0);
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ASSERT(config.BaseLayer() < config.Depth());
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type = ImageType::e1D;
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size.width = config.Width();
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size.depth = 1;
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resources.layers = config.Depth() - config.BaseLayer();
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resources.layers = config.BaseLayer() + config.Depth();
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break;
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case TextureType::Texture2D:
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case TextureType::Texture2DNoMipmap:
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@ -91,36 +86,28 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
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rescaleable = !config.IsPitchLinear();
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size.width = config.Width();
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size.height = config.Height();
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size.depth = 1;
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resources.layers = 1;
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resources.layers = config.BaseLayer() + 1;
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break;
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case TextureType::Texture2DArray:
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ASSERT(config.Depth() > 0);
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ASSERT(config.BaseLayer() < config.Depth());
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type = ImageType::e2D;
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rescaleable = true;
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size.width = config.Width();
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size.height = config.Height();
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size.depth = 1;
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resources.layers = config.Depth() - config.BaseLayer();
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resources.layers = config.BaseLayer() + config.Depth();
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break;
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case TextureType::TextureCubemap:
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ASSERT(config.Depth() == 1);
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type = ImageType::e2D;
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size.width = config.Width();
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size.height = config.Height();
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size.depth = 1;
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resources.layers = 6;
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resources.layers = config.BaseLayer() + 6;
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break;
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case TextureType::TextureCubeArray:
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UNIMPLEMENTED_IF(config.load_store_hint != 0);
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ASSERT(config.Depth() > 0);
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ASSERT(config.BaseLayer() < config.Depth());
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type = ImageType::e2D;
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size.width = config.Width();
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size.height = config.Height();
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size.depth = 1;
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resources.layers = (config.Depth() - config.BaseLayer()) * 6;
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resources.layers = config.BaseLayer() + config.Depth() * 6;
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break;
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case TextureType::Texture3D:
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ASSERT(config.BaseLayer() == 0);
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@ -133,7 +120,6 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
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case TextureType::Texture1DBuffer:
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type = ImageType::Buffer;
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size.width = config.Width();
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size.depth = 1;
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resources.layers = 1;
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break;
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default:
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@ -60,27 +60,21 @@ ImageViewInfo::ImageViewInfo(const TICEntry& config, s32 base_layer) noexcept
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case TextureType::Texture1D:
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ASSERT(config.Height() == 1);
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ASSERT(config.Depth() == 1);
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ASSERT(base_layer == 0);
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type = ImageViewType::e1D;
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range.extent.layers = 1;
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break;
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case TextureType::Texture1DArray:
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ASSERT(config.Depth() > 0);
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ASSERT(static_cast<u32>(base_layer) < config.Depth());
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ASSERT(config.Height() == 1);
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type = ImageViewType::e1DArray;
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range.extent.layers = config.Depth() - base_layer;
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range.extent.layers = config.Depth();
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break;
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case TextureType::Texture2D:
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case TextureType::Texture2DNoMipmap:
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ASSERT(config.Depth() == 1);
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type = config.normalized_coords ? ImageViewType::e2D : ImageViewType::Rect;
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range.extent.layers = 1;
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break;
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case TextureType::Texture2DArray:
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ASSERT(config.Depth() > 0);
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ASSERT(static_cast<u32>(base_layer) < config.Depth());
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type = ImageViewType::e2DArray;
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range.extent.layers = config.Depth() - base_layer;
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range.extent.layers = config.Depth();
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break;
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case TextureType::TextureCubemap:
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ASSERT(config.Depth() == 1);
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@ -88,19 +82,14 @@ ImageViewInfo::ImageViewInfo(const TICEntry& config, s32 base_layer) noexcept
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range.extent.layers = 6;
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break;
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case TextureType::TextureCubeArray:
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ASSERT(config.Depth() > 0);
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ASSERT(static_cast<u32>(base_layer) < config.Depth());
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type = ImageViewType::CubeArray;
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range.extent.layers = (config.Depth() - base_layer) * 6;
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range.extent.layers = config.Depth() * 6;
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break;
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case TextureType::Texture3D:
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ASSERT(base_layer == 0);
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type = ImageViewType::e3D;
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range.extent.layers = 1;
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break;
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case TextureType::Texture1DBuffer:
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type = ImageViewType::Buffer;
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range.extent.layers = 1;
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break;
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default:
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ASSERT_MSG(false, "Invalid texture_type={}", static_cast<int>(tex_type));
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