[dynarmic] avoid IsInmediate() comical call recursion (#3145)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -100,9 +100,14 @@ bool Value::IsEmpty() const noexcept {
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}
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bool Value::IsImmediate() const noexcept {
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if (IsIdentity())
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return inner.inst->GetArg(0).IsImmediate();
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return type != Type::Opaque;
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IR::Type current_type = type;
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IR::Inst const* current_inst = inner.inst;
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while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) {
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Value const& arg = current_inst->GetArg(0);
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current_type = arg.type;
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current_inst = arg.inner.inst;
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}
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return current_type != Type::Opaque;
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}
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Type Value::GetType() const noexcept {
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