Commit Graph

12884 Commits

Author SHA1 Message Date
ReinUsesLisp c9b4c56d69 shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
ReinUsesLisp f78f26b75a vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp ab7eae6fff vk_pipeline_cache: Unify pipeline cache keys into a single operation
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp 7b76c67803 vk_renderpass_cache: Pack renderpass cache key to 12 bytes 2020-04-23 17:34:16 -03:00
Rodrigo Locatti d23435c112 Merge pull request #3768 from H27CK/cmd-title-fmt
Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
bunnei da893629a0 kernel: memory: Improve implementation of device shared memory. (#3707)
* kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow 0cf32d6184 Clang Format. 2020-04-23 08:52:58 -04:00
Fernando Sahmkow c8f4549d43 GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
Fernando Sahmkow 9311983f3d Maxwell3D: Process Macros on MultiMethod. 2020-04-23 08:52:56 -04:00
Fernando Sahmkow ef3a0ae64a DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
Ben Russell 616289e6b5 Update src/yuzu/main.cpp with missing const
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell b14e413c35 Dump RomFS command to include Updates
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.

To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei 7b07b97735 Merge pull request #3730 from lioncash/time
service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei 9c753735c5 Merge pull request #3697 from lioncash/declarations
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan 0e86640777 Edit modifier_scale with the deadzone slider 2020-04-23 06:32:39 +02:00
H27CK dece9ce075 Fix format error in performance statistics
Formatting
2020-04-23 04:31:26 +02:00
bunnei c916ad62e7 Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M dfd7bb2971 Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp 910decd9cb vk_pipeline_cache: Fix unintentional memcpy into optional
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.

Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow e211e30093 GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 -04:00
bunnei a8a37d9d06 Merge pull request #3725 from MerryMage/fpcr
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00
Fernando Sahmkow 19c4890fd0 Merge pull request #3763 from H27CK/vk-cmd
Add missing ;
2020-04-22 17:43:42 -04:00
H27CK bcfc119c3b Add missing ; 2020-04-22 23:36:21 +02:00
bunnei 0882be2275 Merge pull request #3758 from H27CK/vk-cmd
Introduce dummy context for yuzu-cmd VK support
2020-04-22 12:37:01 -04:00
Fernando Sahmkow 9fe7972120 Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow 02e55a28eb Address Feedback. 2020-04-22 11:36:27 -04:00
Fernando Sahmkow 491aea4a91 Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
Fernando Sahmkow 64b69273f5 MaxwellDMA: Correct copying on accuracy level. 2020-04-22 11:36:25 -04:00
Fernando Sahmkow d9f1d5a4fd ShaderCache/PipelineCache: Cache null shaders. 2020-04-22 11:36:25 -04:00
Fernando Sahmkow ea522da8b5 Address Feedback. 2020-04-22 11:36:24 -04:00
Fernando Sahmkow ae2b3f2b64 Fix GCC error. 2020-04-22 11:36:23 -04:00
Fernando Sahmkow 38631f6cc3 Correct Linux Compile Error. 2020-04-22 11:36:22 -04:00
Fernando Sahmkow 7007675b65 Clang format. 2020-04-22 11:36:22 -04:00
Fernando Sahmkow bde001bbf6 QueryCache: Only do async flushes on async gpu. 2020-04-22 11:36:21 -04:00
Fernando Sahmkow 8aeb603988 Async GPU: Only do reactive flushing on Extreme Level. 2020-04-22 11:36:20 -04:00
ReinUsesLisp 0b9454849d vk_fence_manager: Initial implementation 2020-04-22 11:36:19 -04:00
Fernando Sahmkow 3769318042 QueryCache: Implement Async Flushes. 2020-04-22 11:36:18 -04:00
Fernando Sahmkow 1966f1d948 OpenGL: Guarantee writes to Buffers. 2020-04-22 11:36:18 -04:00
Fernando Sahmkow 7986c97ed2 GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
Fernando Sahmkow af9f901764 FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
Fernando Sahmkow 87ddc6a29f BufferCache: Refactor async managing. 2020-04-22 11:36:15 -04:00
Fernando Sahmkow 967f5cec17 FenceManager: Implement async buffer cache flushes on High settings 2020-04-22 11:36:15 -04:00
Fernando Sahmkow 6092308fe4 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 2020-04-22 11:36:14 -04:00
Fernando Sahmkow 2ee68ad8e4 GPU: Fix rebase errors. 2020-04-22 11:36:13 -04:00
Fernando Sahmkow b2787048d1 Rasterizer: Disable fence managing in synchronous gpu. 2020-04-22 11:36:12 -04:00
Fernando Sahmkow e7195b5f87 ThreadManager: Sync async reads on accurate gpu. 2020-04-22 11:36:12 -04:00
Fernando Sahmkow 10dcdb2ed9 FenceManager: Implement should wait. 2020-04-22 11:36:11 -04:00
Fernando Sahmkow be8742e286 GPU: Implement a Fence Manager. 2020-04-22 11:36:10 -04:00
Fernando Sahmkow 802fabe3ab OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
Fernando Sahmkow 3d2b5222df TextureCache: Flush linear textures after finishing rendering. 2020-04-22 11:36:09 -04:00
Fernando Sahmkow fda21f5a93 GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
Fernando Sahmkow de53bc96c0 BufferCache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:07 -04:00
Fernando Sahmkow c689dc6804 GPU: Refactor synchronization on Async GPU 2020-04-22 11:36:06 -04:00
Fernando Sahmkow 0a62525e65 Texture Cache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:05 -04:00
Fernando Sahmkow c213fd218b UI: Replasce accurate GPU option for GPU Accuracy Level 2020-04-22 11:36:04 -04:00
Morph a96e7a02ee Add a trailing separator to the string path
Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK 112337e740 Init SDL info structure and add dummy context 2020-04-22 07:47:21 +02:00
bunnei 4df0d483c4 Merge pull request #3699 from FearlessTobi/port-5185
Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp 88b092e717 vk_memory_manager: Remove unified memory model flag
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.

This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei e1fd985d73 Merge pull request #3714 from lioncash/copies
gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei 0ff5fd28d6 Merge pull request #3745 from bunnei/fix-homebrew-load
Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp 00bef5d0d3 vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.

Use this for disabled vertex and uniform buffers.

While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp b33a0c0d5f gl_rasterizer: Fix buffers without size
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.

Implement buffers without a size by binding a null buffer to OpenGL
without a side.

1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti 89ba13c7d2 Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei 4d282dce35 Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei 9e478ddcec Merge pull request #3724 from bunnei/fix-unicorn
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David c95dd42b72 audio_renderer: Preliminary BehaviorInfo (#3736)
* audio_renderer: Preliminary BehaviorInfo

* clang format

* Fixed IsRevisionSupported

* fixed IsValidRevision

* Fixed logic error & spelling errors & crash

* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei 0c9e8b581e Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp 6da525c8d2 shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:

8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M fe0364e257 Merge pull request #3733 from ambasta/patch-2
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei 405c9b15c9 loader: nro: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
bunnei 8ef209a529 loader: elf: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
bunnei 4dbf21a6cf file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash d73e0ef309 service: Update function tables
Keeps the service function tables up to date.

Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M 70d6c5b246 Merge pull request #3739 from MerryMage/disable_cpu_opt
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
FearlessTobi 45243e63d8 npad: Lower log level for VibrateController to Debug 2020-04-20 18:44:57 +02:00
FearlessTobi f1135379fd audren: Lower log level for RequestUpdateImpl to Debug 2020-04-20 18:44:41 +02:00
Fernando Sahmkow 555a1273c9 Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage 0bbafff3db dynarmic: Add option to disable CPU JIT optimizations 2020-04-20 13:36:26 +01:00
bunnei 2f257f51a9 Merge pull request #3712 from lioncash/remove
service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei 42f889f2a2 Merge pull request #3709 from lioncash/am
am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi 1a242a4ac7 yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
Amit Prakash Ambasta 7915dc7ac9 Initialize quad_indexed_pass before uint8_pass
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti f6d7a8dab7 Merge pull request #3729 from lioncash/globals
dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei a39273cb95 Merge pull request #3694 from ReinUsesLisp/indexed-quads
vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash 8bcb8b177c service/time: Remove reliance on the global system accessor
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
Lioncash 8a37c63b9e dma_pusher: Remove reliance on the global system instance
With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei 67cb130051 Merge pull request #3686 from lioncash/table
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei 2aacd00137 Merge pull request #3696 from lioncash/cast-size
hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
MerryMage 5451c81b74 thread: FPCR.FZ is likely not 1 2020-04-19 08:37:20 +01:00
bunnei 7892effd22 Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei 5122792d3f Merge pull request #3679 from lioncash/track
track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei 5ce3dc16a5 core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page. 2020-04-19 00:53:23 -04:00
Jan Beich cc5e71c5ad renderer_vulkan: assume X11 if not Windows/macOS after 30bbdc653c
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
ReinUsesLisp fcbe714435 vulkan/wrapper: Sort physical devices
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).

This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
2020-04-18 21:31:15 -03:00
ReinUsesLisp 98266da47c fixed_pipeline_state: Hash and compare the whole structure
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.

Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.

With these changes the improvements to the hashable pipeline state are:

Optimized structure
Hash:            89 ns
Comparison:     103 ns
Construction*:  164 ns
Struct size:    384 bytes

Original structure
Hash:           148 ns
Equal:          174 ns
Construction*:  281 ns
Size:          1384 bytes

* Attribute state initialization is not measured

These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp 89c816a3cf fixed_pipeline_state: Pack blending state
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp d74b3a5a50 fixed_pipeline_state: Pack rasterizer state
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp cc6af27ae7 fixed_pipeline_state: Pack depth stencil state
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp fd2f04bbdc fixed_pipeline_state: Pack attribute state
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M 63fb1421a5 Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei 6613cbfc35 video_core: gl_shader_decompiler: Fix implicit fallthrough errors. 2020-04-18 15:15:21 -04:00
bunnei 610f78e1eb Merge pull request #3710 from lioncash/nso
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M fb321bdb18 Merge pull request #3715 from bunnei/fix-impl-fallthrough
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei f220140e8a service: hid: npad: Fix implicit fallthrough errors. 2020-04-18 14:41:08 -04:00
bunnei 32fd01e339 Merge pull request #3713 from lioncash/time
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei 8044966cf4 Merge pull request #3711 from lioncash/cast
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash e302cb8c36 gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.

Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash de87fe690e time/system_clock_core: Remove unnecessary initializer
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash 8c0589239b service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash 30af9f0d5c service/time: Add virtual destructors where applicable
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash 5f25db88b1 service: Remove unused RequestParser instances
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei 9611466c66 Merge pull request #3630 from benru/open-windows-network-files
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash ac3ff8c9ba memory/slab_heap: Make use of static_cast over reinterpret_cast
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash d0569a0865 loader/nso: Resolve moves not occurring in DecompressSegment
Given the std::vector was const, an automatic move out of the function
could not occur.

We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash 972240e94a am: Resolve ineffective moves
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick d8d02fa184 video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp 153845bba3 vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).

This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).

- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow 74ce229ca5 Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow c2bd9f729c Merge pull request #3672 from lioncash/null
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti aed8e57a1b Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" 2020-04-17 17:41:48 -03:00
bunnei 66cb8ee64f Merge pull request #3666 from bunnei/new-vmm
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei d392c4e552 Merge pull request #3682 from lioncash/uam
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei 4cdbd44f51 core: hle: Address various feedback & code cleanup.
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei 2e718b26c8 core: device_memory: Remove incorrect usage of constexpr. 2020-04-17 00:59:36 -04:00
bunnei bdf7501e7b memory: Add copyright notice for Atmosphere where applicable. 2020-04-17 00:59:35 -04:00
bunnei 0cf0195874 kernel: Remove old VMManager class. 2020-04-17 00:59:35 -04:00
bunnei a48860f7ba loader: nso: Fix loader size and arguments. 2020-04-17 00:59:35 -04:00
bunnei 9b2526392a loader: elf/kip/nro: Updates for new VMM. 2020-04-17 00:59:35 -04:00
bunnei 0707404f34 service: ldr: Updates for new VMM.
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei 27b5b6c36f kernel: memory: page_table: Simplify GetPhysicalAddr impl. 2020-04-17 00:59:35 -04:00
bunnei 6b40850b9a kernel: svc: Updates for new VMM.
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei 8a67b3058e core: memory: Fix memory access on page boundaries.
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei 5a461a7482 video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
bunnei 43321c1a69 core: memory: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei 08445bbd37 common: page_table: Update to use VirtualBuffer and simplify. 2020-04-17 00:59:34 -04:00
bunnei b592621ffe core: gdbstub: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei 93828bffc2 core: reporter: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 88324e3513 memory: cheat_engine: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 27ec77ef89 arm_test_common: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 5fd6e219ea kernel: process: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 7e1001c2d3 service: pl_u: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 38b51e2ffe service: time: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 410667d72a service: hid: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 6d110ee83c service: irs: Update for new shared memory layout. 2020-04-17 00:59:32 -04:00
bunnei 15e751e36c kernel: resource_limit: Reserve physical memory. 2020-04-17 00:59:32 -04:00
bunnei 76a040f50d kernel: Initialize memory layout for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 769f8cbf79 core: system: Rename GetDeviceManager -> DeviceManager.
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei d04147e731 kernel: transfer_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 89776f7ef7 core: Construct/Destruct DeviceMemory on Init/Shutdown. 2020-04-17 00:59:32 -04:00
bunnei 9edd67f475 kernel: shared_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 5b2cf55742 core: device_memory: Update to use VirtualBuffer class. 2020-04-17 00:59:31 -04:00
bunnei 273f8b5fc7 common: Add VirtualBuffer class, to abstract memory virtualization. 2020-04-17 00:59:31 -04:00
bunnei 6ef844fab3 kernel: errors: Add ERR_OUT_OF_RESOURCES. 2020-04-17 00:59:31 -04:00
bunnei 1717cdf811 kernel: process_capability: Update to use Memory::PageTable. 2020-04-17 00:59:31 -04:00
bunnei 6fe68ddea2 kernel: memory: Add PageTable class, to manage process address space. 2020-04-17 00:59:31 -04:00
bunnei ea8bc8e759 kernel: memory: Add MemoryLayout class, to build physical memory layout. 2020-04-17 00:59:31 -04:00
bunnei 9b912d155a kernel: memory: Add MemoryManager class, to manage page heaps. 2020-04-17 00:59:30 -04:00
bunnei 227e9ac5d7 kernel: memory: Add MemoryBlockManager class, to manage memory blocks. 2020-04-17 00:59:30 -04:00
bunnei 036f2f9176 kernel: memory: Add PageHeap class, to manage a heap of pages. 2020-04-17 00:59:30 -04:00
bunnei b013b110bc kernel: memory: Add PageLinkedList class, to manage a list of pages. 2020-04-17 00:59:30 -04:00
bunnei b94f043b7b kernel: memory: Add system_control code, which will be used for ASLR support. 2020-04-17 00:59:30 -04:00
bunnei 72d1cda09a physical_memory: Add missing include for <vector>. 2020-04-17 00:59:30 -04:00
bunnei 91a38e3fa8 kernel: memory: Add MemoryBlock class, for managing memory blocks and their state. 2020-04-17 00:59:29 -04:00
bunnei eadd36d143 kernel: memory: Add memory_types.h, for things that are commonly used in memory code. 2020-04-17 00:59:29 -04:00
bunnei 91b899ff00 kernel: memory: Add SlabHeap class, for managing memory heaps.
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei 9fd238a0f8 kernel: memory: Add AddressSpaceInfo class, for managing the memory address space. 2020-04-17 00:59:29 -04:00
bunnei ea806268fa core: device_manager: Add a simple class to manage device RAM. 2020-04-17 00:59:29 -04:00
bunnei a7b2390b73 dynarmic: Enable strict alignment checks.
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei b2b0f85b7d common: scope_exit: Implement mechanism for canceling a scope exit. 2020-04-17 00:59:28 -04:00
bunnei 5b9e69e7fe core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei 94e00fbb3f common: alignment: Add a helper function for generic alignment checking. 2020-04-17 00:59:28 -04:00
bunnei a10f82b62d core: kernel: Add svc_types header to include SVC-specific types. 2020-04-17 00:59:28 -04:00
bunnei ed940661a8 core: kernel: Move SVC to its own namesapce. 2020-04-17 00:59:28 -04:00
bunnei bdd81bdebf kernel: resource_limit: Improvements to implementation. 2020-04-17 00:59:27 -04:00
bunnei 9006c82b27 loader: nso: Fix loading of static objects to be properly sized and aligned. 2020-04-17 00:59:27 -04:00
bunnei f9a8cc03c3 common: common_funcs: Add a macro for defining enum flag operators. 2020-04-17 00:59:27 -04:00
bunnei 365f14cd2c process: SetupMainThread: Zero out argument on process start. 2020-04-17 00:11:50 -04:00
bunnei 1be8e24189 arm_interface: Ensure ThreadContext is zero'd out. 2020-04-17 00:11:50 -04:00
Lioncash b5c04e2bca CMakeLists: Make missing declarations a compile-time error
Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash eaeb4520f7 General: Resolve warnings related to missing declarations 2020-04-16 23:43:34 -04:00
MerryMage b3a0ce058f gdbstub: Fix some gdbstub jankiness
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
   Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei f0b4b5be4c Merge pull request #3671 from lioncash/switch
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash 3c70e27d64 key_manager: Resolve missing field initializer warning 2020-04-16 22:45:44 -04:00
Lioncash 5eae660cba decode/memory: Resolve unused variable warning
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash ade1bb1e95 decode/texture: Resolve unused variable warnings.
Some variables aren't used, so we can remove these.

Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash ef5b809b0d decode/texture: Collapse loop down into std::generate
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash e50ca6a64f decode/texture: Eliminate trivial missing field initializer warnings
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash bcc5066cfe time_zone_manager: Resolve sign conversion warnings
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash 09eb6f9991 CMakeLists: Enable -Wmissing-declarations on Linux builds
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash f8fe53c9f9 hle_ipc: Remove std::size_t casts where applicable
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.

Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei 7a4ed2581d Merge pull request #3673 from lioncash/extra
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp 4ef04832a8 maxwell_3d: Initialize format attributes constant as one
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp 14ab5c4b65 vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.

The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.

- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow 7a9b83b658 Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick 3567e464d2 externals: Move LibreSSL linking to httplib.
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick ea1146eba0 input_common: Use the CMake target instead of the variable. 2020-04-16 16:42:59 +02:00
Rodrigo Locatti 50a1a6e6a9 Merge pull request #3659 from bunnei/time-calc-standard-user
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp c1ad40a3cb buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti 35686128d2 Merge pull request #3689 from lioncash/unused-var
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00