Commit Graph

12884 Commits

Author SHA1 Message Date
Fernando Sahmkow fda21f5a93 GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
Fernando Sahmkow de53bc96c0 BufferCache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:07 -04:00
Fernando Sahmkow c689dc6804 GPU: Refactor synchronization on Async GPU 2020-04-22 11:36:06 -04:00
Fernando Sahmkow 0a62525e65 Texture Cache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:05 -04:00
Fernando Sahmkow c213fd218b UI: Replasce accurate GPU option for GPU Accuracy Level 2020-04-22 11:36:04 -04:00
Morph a96e7a02ee Add a trailing separator to the string path
Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK 112337e740 Init SDL info structure and add dummy context 2020-04-22 07:47:21 +02:00
bunnei 4df0d483c4 Merge pull request #3699 from FearlessTobi/port-5185
Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp 88b092e717 vk_memory_manager: Remove unified memory model flag
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.

This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei e1fd985d73 Merge pull request #3714 from lioncash/copies
gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei 0ff5fd28d6 Merge pull request #3745 from bunnei/fix-homebrew-load
Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp 00bef5d0d3 vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.

Use this for disabled vertex and uniform buffers.

While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp b33a0c0d5f gl_rasterizer: Fix buffers without size
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.

Implement buffers without a size by binding a null buffer to OpenGL
without a side.

1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti 89ba13c7d2 Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei 4d282dce35 Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei 9e478ddcec Merge pull request #3724 from bunnei/fix-unicorn
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David c95dd42b72 audio_renderer: Preliminary BehaviorInfo (#3736)
* audio_renderer: Preliminary BehaviorInfo

* clang format

* Fixed IsRevisionSupported

* fixed IsValidRevision

* Fixed logic error & spelling errors & crash

* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei 0c9e8b581e Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp 6da525c8d2 shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:

8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M fe0364e257 Merge pull request #3733 from ambasta/patch-2
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei 405c9b15c9 loader: nro: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
bunnei 8ef209a529 loader: elf: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
bunnei 4dbf21a6cf file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash d73e0ef309 service: Update function tables
Keeps the service function tables up to date.

Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M 70d6c5b246 Merge pull request #3739 from MerryMage/disable_cpu_opt
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
FearlessTobi 45243e63d8 npad: Lower log level for VibrateController to Debug 2020-04-20 18:44:57 +02:00
FearlessTobi f1135379fd audren: Lower log level for RequestUpdateImpl to Debug 2020-04-20 18:44:41 +02:00
Fernando Sahmkow 555a1273c9 Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage 0bbafff3db dynarmic: Add option to disable CPU JIT optimizations 2020-04-20 13:36:26 +01:00
bunnei 2f257f51a9 Merge pull request #3712 from lioncash/remove
service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei 42f889f2a2 Merge pull request #3709 from lioncash/am
am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi 1a242a4ac7 yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
Amit Prakash Ambasta 7915dc7ac9 Initialize quad_indexed_pass before uint8_pass
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti f6d7a8dab7 Merge pull request #3729 from lioncash/globals
dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei a39273cb95 Merge pull request #3694 from ReinUsesLisp/indexed-quads
vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash 8bcb8b177c service/time: Remove reliance on the global system accessor
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
Lioncash 8a37c63b9e dma_pusher: Remove reliance on the global system instance
With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei 67cb130051 Merge pull request #3686 from lioncash/table
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei 2aacd00137 Merge pull request #3696 from lioncash/cast-size
hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
MerryMage 5451c81b74 thread: FPCR.FZ is likely not 1 2020-04-19 08:37:20 +01:00
bunnei 7892effd22 Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei 5122792d3f Merge pull request #3679 from lioncash/track
track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei 5ce3dc16a5 core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page. 2020-04-19 00:53:23 -04:00
Jan Beich cc5e71c5ad renderer_vulkan: assume X11 if not Windows/macOS after 30bbdc653c
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
ReinUsesLisp fcbe714435 vulkan/wrapper: Sort physical devices
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).

This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
2020-04-18 21:31:15 -03:00
ReinUsesLisp 98266da47c fixed_pipeline_state: Hash and compare the whole structure
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.

Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.

With these changes the improvements to the hashable pipeline state are:

Optimized structure
Hash:            89 ns
Comparison:     103 ns
Construction*:  164 ns
Struct size:    384 bytes

Original structure
Hash:           148 ns
Equal:          174 ns
Construction*:  281 ns
Size:          1384 bytes

* Attribute state initialization is not measured

These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp 89c816a3cf fixed_pipeline_state: Pack blending state
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp d74b3a5a50 fixed_pipeline_state: Pack rasterizer state
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp cc6af27ae7 fixed_pipeline_state: Pack depth stencil state
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp fd2f04bbdc fixed_pipeline_state: Pack attribute state
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M 63fb1421a5 Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei 6613cbfc35 video_core: gl_shader_decompiler: Fix implicit fallthrough errors. 2020-04-18 15:15:21 -04:00
bunnei 610f78e1eb Merge pull request #3710 from lioncash/nso
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M fb321bdb18 Merge pull request #3715 from bunnei/fix-impl-fallthrough
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei f220140e8a service: hid: npad: Fix implicit fallthrough errors. 2020-04-18 14:41:08 -04:00
bunnei 32fd01e339 Merge pull request #3713 from lioncash/time
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei 8044966cf4 Merge pull request #3711 from lioncash/cast
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash e302cb8c36 gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.

Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash de87fe690e time/system_clock_core: Remove unnecessary initializer
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash 8c0589239b service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash 30af9f0d5c service/time: Add virtual destructors where applicable
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash 5f25db88b1 service: Remove unused RequestParser instances
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei 9611466c66 Merge pull request #3630 from benru/open-windows-network-files
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash ac3ff8c9ba memory/slab_heap: Make use of static_cast over reinterpret_cast
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash d0569a0865 loader/nso: Resolve moves not occurring in DecompressSegment
Given the std::vector was const, an automatic move out of the function
could not occur.

We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash 972240e94a am: Resolve ineffective moves
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick d8d02fa184 video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp 153845bba3 vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).

This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).

- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow 74ce229ca5 Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow c2bd9f729c Merge pull request #3672 from lioncash/null
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti aed8e57a1b Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" 2020-04-17 17:41:48 -03:00
bunnei 66cb8ee64f Merge pull request #3666 from bunnei/new-vmm
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei d392c4e552 Merge pull request #3682 from lioncash/uam
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei 4cdbd44f51 core: hle: Address various feedback & code cleanup.
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei 2e718b26c8 core: device_memory: Remove incorrect usage of constexpr. 2020-04-17 00:59:36 -04:00
bunnei bdf7501e7b memory: Add copyright notice for Atmosphere where applicable. 2020-04-17 00:59:35 -04:00
bunnei 0cf0195874 kernel: Remove old VMManager class. 2020-04-17 00:59:35 -04:00
bunnei a48860f7ba loader: nso: Fix loader size and arguments. 2020-04-17 00:59:35 -04:00
bunnei 9b2526392a loader: elf/kip/nro: Updates for new VMM. 2020-04-17 00:59:35 -04:00
bunnei 0707404f34 service: ldr: Updates for new VMM.
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei 27b5b6c36f kernel: memory: page_table: Simplify GetPhysicalAddr impl. 2020-04-17 00:59:35 -04:00
bunnei 6b40850b9a kernel: svc: Updates for new VMM.
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei 8a67b3058e core: memory: Fix memory access on page boundaries.
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei 5a461a7482 video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
bunnei 43321c1a69 core: memory: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei 08445bbd37 common: page_table: Update to use VirtualBuffer and simplify. 2020-04-17 00:59:34 -04:00
bunnei b592621ffe core: gdbstub: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei 93828bffc2 core: reporter: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 88324e3513 memory: cheat_engine: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 27ec77ef89 arm_test_common: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 5fd6e219ea kernel: process: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei 7e1001c2d3 service: pl_u: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 38b51e2ffe service: time: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 410667d72a service: hid: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei 6d110ee83c service: irs: Update for new shared memory layout. 2020-04-17 00:59:32 -04:00
bunnei 15e751e36c kernel: resource_limit: Reserve physical memory. 2020-04-17 00:59:32 -04:00
bunnei 76a040f50d kernel: Initialize memory layout for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 769f8cbf79 core: system: Rename GetDeviceManager -> DeviceManager.
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei d04147e731 kernel: transfer_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 89776f7ef7 core: Construct/Destruct DeviceMemory on Init/Shutdown. 2020-04-17 00:59:32 -04:00
bunnei 9edd67f475 kernel: shared_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei 5b2cf55742 core: device_memory: Update to use VirtualBuffer class. 2020-04-17 00:59:31 -04:00
bunnei 273f8b5fc7 common: Add VirtualBuffer class, to abstract memory virtualization. 2020-04-17 00:59:31 -04:00
bunnei 6ef844fab3 kernel: errors: Add ERR_OUT_OF_RESOURCES. 2020-04-17 00:59:31 -04:00
bunnei 1717cdf811 kernel: process_capability: Update to use Memory::PageTable. 2020-04-17 00:59:31 -04:00
bunnei 6fe68ddea2 kernel: memory: Add PageTable class, to manage process address space. 2020-04-17 00:59:31 -04:00
bunnei ea8bc8e759 kernel: memory: Add MemoryLayout class, to build physical memory layout. 2020-04-17 00:59:31 -04:00
bunnei 9b912d155a kernel: memory: Add MemoryManager class, to manage page heaps. 2020-04-17 00:59:30 -04:00
bunnei 227e9ac5d7 kernel: memory: Add MemoryBlockManager class, to manage memory blocks. 2020-04-17 00:59:30 -04:00
bunnei 036f2f9176 kernel: memory: Add PageHeap class, to manage a heap of pages. 2020-04-17 00:59:30 -04:00
bunnei b013b110bc kernel: memory: Add PageLinkedList class, to manage a list of pages. 2020-04-17 00:59:30 -04:00
bunnei b94f043b7b kernel: memory: Add system_control code, which will be used for ASLR support. 2020-04-17 00:59:30 -04:00
bunnei 72d1cda09a physical_memory: Add missing include for <vector>. 2020-04-17 00:59:30 -04:00
bunnei 91a38e3fa8 kernel: memory: Add MemoryBlock class, for managing memory blocks and their state. 2020-04-17 00:59:29 -04:00
bunnei eadd36d143 kernel: memory: Add memory_types.h, for things that are commonly used in memory code. 2020-04-17 00:59:29 -04:00
bunnei 91b899ff00 kernel: memory: Add SlabHeap class, for managing memory heaps.
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei 9fd238a0f8 kernel: memory: Add AddressSpaceInfo class, for managing the memory address space. 2020-04-17 00:59:29 -04:00
bunnei ea806268fa core: device_manager: Add a simple class to manage device RAM. 2020-04-17 00:59:29 -04:00
bunnei a7b2390b73 dynarmic: Enable strict alignment checks.
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei b2b0f85b7d common: scope_exit: Implement mechanism for canceling a scope exit. 2020-04-17 00:59:28 -04:00
bunnei 5b9e69e7fe core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei 94e00fbb3f common: alignment: Add a helper function for generic alignment checking. 2020-04-17 00:59:28 -04:00
bunnei a10f82b62d core: kernel: Add svc_types header to include SVC-specific types. 2020-04-17 00:59:28 -04:00
bunnei ed940661a8 core: kernel: Move SVC to its own namesapce. 2020-04-17 00:59:28 -04:00
bunnei bdd81bdebf kernel: resource_limit: Improvements to implementation. 2020-04-17 00:59:27 -04:00
bunnei 9006c82b27 loader: nso: Fix loading of static objects to be properly sized and aligned. 2020-04-17 00:59:27 -04:00
bunnei f9a8cc03c3 common: common_funcs: Add a macro for defining enum flag operators. 2020-04-17 00:59:27 -04:00
bunnei 365f14cd2c process: SetupMainThread: Zero out argument on process start. 2020-04-17 00:11:50 -04:00
bunnei 1be8e24189 arm_interface: Ensure ThreadContext is zero'd out. 2020-04-17 00:11:50 -04:00
Lioncash b5c04e2bca CMakeLists: Make missing declarations a compile-time error
Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash eaeb4520f7 General: Resolve warnings related to missing declarations 2020-04-16 23:43:34 -04:00
MerryMage b3a0ce058f gdbstub: Fix some gdbstub jankiness
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
   Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei f0b4b5be4c Merge pull request #3671 from lioncash/switch
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash 3c70e27d64 key_manager: Resolve missing field initializer warning 2020-04-16 22:45:44 -04:00
Lioncash 5eae660cba decode/memory: Resolve unused variable warning
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash ade1bb1e95 decode/texture: Resolve unused variable warnings.
Some variables aren't used, so we can remove these.

Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash ef5b809b0d decode/texture: Collapse loop down into std::generate
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash e50ca6a64f decode/texture: Eliminate trivial missing field initializer warnings
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash bcc5066cfe time_zone_manager: Resolve sign conversion warnings
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash 09eb6f9991 CMakeLists: Enable -Wmissing-declarations on Linux builds
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash f8fe53c9f9 hle_ipc: Remove std::size_t casts where applicable
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.

Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei 7a4ed2581d Merge pull request #3673 from lioncash/extra
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp 4ef04832a8 maxwell_3d: Initialize format attributes constant as one
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp 14ab5c4b65 vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.

The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.

- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow 7a9b83b658 Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick 3567e464d2 externals: Move LibreSSL linking to httplib.
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick ea1146eba0 input_common: Use the CMake target instead of the variable. 2020-04-16 16:42:59 +02:00
Rodrigo Locatti 50a1a6e6a9 Merge pull request #3659 from bunnei/time-calc-standard-user
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp c1ad40a3cb buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti 35686128d2 Merge pull request #3689 from lioncash/unused-var
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti 8f0f9da12b Merge pull request #3688 from lioncash/nequal
surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti 151a4e5a7d Merge pull request #3680 from lioncash/static
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti e63ea9ed26 Merge pull request #3687 from lioncash/constness
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti f43b6f7ebe Merge pull request #3685 from lioncash/copies
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash 3e1772a6af decode/shift: Remove unused variable within Shift()
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash adae1cbaeb surface_view: Add missing operator!= to ViewParams
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash 4ce2aaa9d2 surface_base: Make IsInside() a const member function
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei 8b21c8e59a Merge pull request #3683 from lioncash/docs
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash 61329ad0be texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash 38b955a3ff control_flow: Make use of std::move in TryInspectAddress()
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash 3c3928a5f7 video_core: Amend doxygen comment references
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash 5e32ba4080 gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash 4efb85bb2e gl_device: Mark stage_swizzle as constexpr
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash 7ff67fc798 track: Eliminate redundant copies
Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash 02e095313a CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti 45b5676187 Merge pull request #3649 from FernandoS27/3d-fix
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow d06795c08a Merge pull request #3612 from ReinUsesLisp/red
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash 77b0e8a37d file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Lioncash 6ea751d910 CMakeLists: Make -Wreorder a compile-time error
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash 0f32ae2140 kernel/thread: Resolve -Wswitch warnings 2020-04-15 13:48:14 -04:00
Mat M ee439fb0fc Merge pull request #3662 from ReinUsesLisp/constant-attrs
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow 09ba659a78 Texture Cache: Read current data when flushing a 3D segment.
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M 077ffb29fd Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M 49ce503b37 Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M 650a97d635 Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M daa5388d9d Merge pull request #3663 from ReinUsesLisp/fcmp-rc
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M c9a10a9698 Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
ReinUsesLisp 9db905ec1d maxwell_to_vk: Add uint16 vertex formats 2020-04-15 04:06:30 -03:00
ReinUsesLisp f643910f7b maxwell_to_vk: Add missing breaks
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp ffc83d1a57 vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:

  pViewports is a pointer to an array of VkViewport structures, defining
  the viewport transforms. If the viewport state is dynamic, this member
  is ignored.

That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti 3fad4fea35 Merge pull request #3657 from ReinUsesLisp/viewport-zero
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow 52144a9a23 Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei ba413f9277 service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp f5a23c9bb3 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
This reverts commit ff90ce2ed6.

Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp ffceca76c9 shader/arithmetic: Add FCMP_CR variant
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman 136e9aebfd Merge pull request #3660 from bunnei/friend-blocked-users
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
ReinUsesLisp 501c92a17f gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei 72c1dd467d file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
bunnei 7ecacdfa3b service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp a1ea6948e2 vk_rasterizer: Default to 1 viewports with a size of 0
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp ab33a2bebc gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.

The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp c4dc51f168 renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.

Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.

The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.

To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.

It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
FearlessTobi 51f128f2d5 yuzu/main: Add better popup texts and remove duplicated actions
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp 855faaf4a0 gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
ReinUsesLisp d351b10ad3 renderer_vulkan: Remove Nvidia checkpoints 2020-04-13 17:33:59 -03:00
ReinUsesLisp 8809b9fe3c renderer_vulkan: Catch device losses in more places 2020-04-13 17:33:59 -03:00
Rodrigo Locatti f2f2262c5e Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M 9427ae1c54 Merge pull request #3651 from ReinUsesLisp/line-widths
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M 127f1c2606 Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M e638d5dc3a Merge pull request #3631 from ReinUsesLisp/more-astc
texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M 22b39e5855 Merge pull request #3619 from ReinUsesLisp/i2i
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M da605928d3 Merge pull request #3627 from ReinUsesLisp/layered-view
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M b39aedd84a Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M 7c46c4325d Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp cbbaeeb630 gl_rasterizer: Implement line widths and smooth lines
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp ff90ce2ed6 gl_shader_decompiler: Implement merges with bitfieldInsert
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei bd114e97fc Merge pull request #3606 from ReinUsesLisp/nvflinger
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow 1b20368a0a Merge pull request #3578 from ReinUsesLisp/vmnmx
shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M 2b2dd95065 Merge pull request #3644 from ReinUsesLisp/msaa
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp aa15f5854c gl_shader_decompiler: Improve generated code in HMergeH*
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp 44e1a2c490 shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.

VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.

This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp 17b14be027 video_core: Add MSAA registers in 3D engine and TIC
This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti 912162d42d Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei 8e7f6dafb5 Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956: "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp 1f1e80c67d texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.

This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp 40ef0d3b28 renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
bunnei aeac4d2d60 Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow 7d65c9c9ea Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei 54b4a4a82e Merge pull request #3607 from FearlessTobi/input-kms
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp f35703f7cd service/vi: Partially implement BufferQueue disconnect 2020-04-10 01:00:50 -03:00
ReinUsesLisp 57a3007e29 shader/texture: Remove type mismatches management from shader decoder
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.

Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow 9ec9f7a92c Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow 59991f3513 Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp cc5d2bc965 astc: Hard code bit depth changes to 8 and use fast replicate 2020-04-09 18:37:12 -03:00
Rodrigo Locatti dcd672b1a6 Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Ben Russell 7d2d0ee1a3 common/file_util: Allow access to files on network shares
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.

Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
ReinUsesLisp ac81541a37 astc: Use boost's static_vector to avoid heap allocations 2020-04-09 05:27:57 -03:00
ReinUsesLisp a648629d8a astc: Implement a fast precompiled alternative for Replicate 2020-04-09 03:58:25 -03:00
ReinUsesLisp 10d59444d9 astc: Move Replicate to a constexpr LUT when possible 2020-04-09 03:35:07 -03:00
ReinUsesLisp 14ea2ced5b astc: Make InputBitStream constexpr 2020-04-09 02:54:05 -03:00
ReinUsesLisp 2f105bd298 astc: OutputBitStream style changes and make it constexpr 2020-04-09 02:37:51 -03:00
bunnei 85d89e0758 Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp 5ee9b93d2a gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow cacbe85d13 VkRasterizer: Eliminate Legacy code. 2020-04-08 18:59:09 -04:00
Fernando Sahmkow 99e0ffe21b Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
Kewlan 6de648726f Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
bunnei 23aec6a93b Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp 087aadbfae qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.

According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp 8591cb316a video_core/textures: Move GetMaxAnisotropy to cpp file 2020-04-07 20:47:31 -03:00
ReinUsesLisp 8a031dc233 video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62

that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)

Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.

This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.

While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman 4bc0b7c50c Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx 2830688673 Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
bunnei 738e281da2 Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx 860dd241cf Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
ReinUsesLisp 30bbdc653c yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti 43f13f7fa1 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
Nguyen Dac Nam ca3161ee7e address nit. 2020-04-07 18:29:30 +07:00
ReinUsesLisp 3140098db9 renderer_vulkan: Query device names from the backend 2020-04-07 02:23:23 -03:00