Commit Graph

12884 Commits

Author SHA1 Message Date
bunnei 4597cd841f Merge pull request #3824 from ogniK5377/GetDisplayVersion
am: Properly implement GetDisplayVersion
2020-05-02 23:35:38 -04:00
bunnei 6173ba77f8 Update src/core/hle/service/am/am.cpp
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02 23:35:31 -04:00
FearlessTobi 358d645018 input_common: fix build when SDL2 is disabled 2020-05-02 21:47:17 +02:00
Lioncash 918b439e26 readable_event: Remove unnecessary semicolon in Signal()
Resolves a -Wextra-semi warning.

While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
2020-05-02 14:07:31 -04:00
bunnei 21316625ba Merge pull request #3811 from ogniK5377/audin-init
audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
2020-05-02 13:11:52 -04:00
bunnei 22e6bc0ea0 Merge pull request #3819 from ogniK5377/err-log2
kernel: Don't fail silently
2020-05-02 02:51:50 -04:00
bunnei 18a1e885a1 Merge pull request #3732 from lioncash/header
vulkan: Remove unnecessary includes
2020-05-02 01:36:57 -04:00
bunnei 716a999346 Merge pull request #3809 from ReinUsesLisp/empty-index
vk_rasterizer: Skip index buffer setup when vertices are zero
2020-05-02 01:21:57 -04:00
ReinUsesLisp 02e6cc9247 vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
We can simply enable rasterizer discard matching the current pipeline
key.
2020-05-02 01:47:25 -03:00
bunnei 33a218bea2 Merge pull request #3693 from ReinUsesLisp/clean-samplers
shader/texture: Support multiple unknown sampler properties
2020-05-02 00:45:41 -04:00
Mat M e2164f8aa7 Merge pull request #3859 from jbeich/clang
Unbreak build with Clang < 10
2020-05-01 23:39:12 -04:00
bunnei 3b6efbe7ef Merge pull request #3833 from qwell/caps_su-32-stub
Add stub for caps:su SetShimLibraryVersion
2020-05-01 23:34:05 -04:00
bunnei 75b8a3e356 Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fix
acc: Fix InitializeApplicationInfo
2020-05-01 22:06:05 -04:00
bunnei afb0785293 Merge pull request #3812 from ogniK5377/lisst-qualified-users
account: ListQualifiedUsers
2020-05-01 22:05:37 -04:00
Jan Beich 1d30ce7b5b fixed_pipeline_state: explicitly use template keyword after be8742e286
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25:
In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26:
In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11:
src/./video_core/fence_manager.h:91:32: error: use 'template' keyword
      to treat 'Write' as a dependent template name
                memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
                               ^
                               template
src/./video_core/fence_manager.h:137:32: error: use 'template'
      keyword to treat 'Write' as a dependent template name
                memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
                               ^
                               template
2020-05-01 23:38:23 +00:00
David Marcec 1d2ebbf8fe nvdrv: Fix GetGpuTime stack corruption
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-02 00:14:37 +10:00
David Marcec e433e24ed4 am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
QLaunch 1.0.0
2020-05-01 11:20:43 +10:00
Dan 712c96db1a maxwell_to_vk: implement missing signed int formats 2020-04-30 23:39:16 +02:00
Jason Parker 9cdcfd80fc caps:su Stub out SetShimLibraryVersion
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30 15:16:53 -04:00
Mat M 1acf3384c1 Merge pull request #3823 from ogniK5377/setvrmode
am: IsVrModeEnabled & SetVrModeEnabled fixes
2020-04-30 13:39:16 -04:00
Mat M 83fd54762b Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEvent
am: GetFriendInvitationStorageChannelEvent
2020-04-30 13:38:35 -04:00
Mat M 354fd09052 Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSize
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
2020-04-30 13:37:43 -04:00
Mat M fc4b536a7e Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterface
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
2020-04-30 13:36:04 -04:00
Mat M 74595956c2 Merge pull request #3831 from ogniK5377/caps-su-names
caps: Add missing service names to caps:su
2020-04-30 13:32:53 -04:00
Morph 6665cd04f1 texture: Implement R8G8UI
- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
bunnei 656fc982e0 Merge pull request #3825 from ogniK5377/psm-no-warn
psm: Mark as debug instead of warning
2020-04-30 13:11:11 -04:00
bunnei 6a57e5fc49 Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei e043a955f1 Merge pull request #3799 from ReinUsesLisp/iadd-cc
shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei 2765bb73a2 Merge pull request #3805 from ReinUsesLisp/preserve-contents
texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
bunnei e20f3161a3 Merge pull request #3788 from FernandoS27/revert
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-30 12:55:39 -04:00
David Marcec 053fabf414 fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
Closes #3533

Turns out the functions were already implemented but just never added
2020-04-30 23:59:57 +10:00
David Marcec 9acd88ff71 nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
Closes #3026
2020-04-30 23:10:20 +10:00
David Marcec 66f74349f0 caps: Add missing service names to caps:su
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30 22:51:06 +10:00
David Marcec 5da10e6ec0 am: GetFriendInvitationStorageChannelEvent
Closes #3829
2020-04-30 22:37:26 +10:00
David Marcec b1d4271c5d psm: Mark as debug instead of warning
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29 22:39:49 +10:00
David Marcec 22298a3b2d am: Properly implement GetDisplayVersion
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29 22:13:56 +10:00
David Marcec 70e12c713e am: IsVrModeEnabled & SetVrModeEnabled fixes
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29 21:48:58 +10:00
David Marcec 3d475a655b acc: Return a unique value per account for GetAccountId 2020-04-29 21:09:53 +10:00
David Marcec 485cb3ac34 acc: Fix InitializeApplicationInfo
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29 20:49:35 +10:00
David Marcec 4f69eb7061 kernel: Don't fail silently 2020-04-29 14:53:53 +10:00
Lioncash a35345d217 vulkan: Remove unnecessary includes
Reduces some header churn and reduces rebuilds when some header
internals change.

While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
bunnei 153e6fccb2 Merge pull request #3771 from benru/dump-romfs-with-updates
Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
Mat M 83a5463c10 Merge pull request #3818 from ogniK5377/err-log
Don't fail silently for vi, sm, set and ns services
2020-04-28 21:41:13 -04:00
Mat M 661193a566 Merge pull request #3783 from lioncash/pointer
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
2020-04-28 21:38:02 -04:00
David Marcec 63b73587b7 Don't fail silently for vi, sm, set and ns services 2020-04-29 11:15:21 +10:00
ReinUsesLisp 8d28a56a6c shader/arithmetic_integer: Fix tracking issue in temporary
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented.
It caused issues when tracking global buffers.
2020-04-28 17:14:53 -03:00
Fernando Sahmkow 9f9e662f1f Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
Fernando Sahmkow 4d2b23d3c5 MaxwellDMA: Optimize micro copies. 2020-04-28 13:44:14 -04:00
bunnei 510842d827 Merge pull request #3784 from ReinUsesLisp/shader-memory-util
shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00
David Marcec 45ece975bf kernel: Bad GetInfo ids should not be marked as stubs
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-29 01:17:59 +10:00
David Marcec fecc4a4a01 Updated comment to reflect ListQualifiedUsers better 2020-04-29 01:13:03 +10:00
David Marcec 0af061e175 style: Change AMs & Glues error codes to be dec instead of hex
Consistency for the rest of the error codes in the codebase
2020-04-29 00:49:49 +10:00
David Marcec b680569dd3 marked stubs 2020-04-29 00:43:05 +10:00
David Marcec 36302b6e20 account: ListQualifiedUsers
Closes #2844
2020-04-29 00:37:47 +10:00
David Marcec f3209e7baa Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
Closes #2874
2020-04-29 00:19:07 +10:00
ReinUsesLisp 6e79375f46 vk_rasterizer: Skip index buffer setup when vertices are zero
Xenoblade 2 invokes a draw call with zero vertices.
This is likely due to indirect drawing (glDrawArraysIndirect).

This causes a crash in the staging buffer pool when trying to create a
buffer with a size of zero. To workaround this, skip index buffer setup
entirely when the number of indices is zero.
2020-04-28 02:24:33 -03:00
ReinUsesLisp 8835d40024 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.

To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.

Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00
Fernando Sahmkow 4c11487d1e VideoCore/GPU: Delegate subchannel engines to the dma pusher. 2020-04-27 22:07:21 -04:00
Fernando Sahmkow b916b58702 VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
ReinUsesLisp b82e61dff0 maxwell_3d: Fix depth clamping register
Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)

We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:

state->depthClampEnable ? 0x101A : 0x181D

The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):

(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c

There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.

- Fixes depth issues on Super Mario Odyssey's intro.
2020-04-27 20:50:14 -03:00
bunnei 27dc83efa6 Merge pull request #3785 from ogniK5377/set-buffer-count-unit
vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow fe8ea9e0c9 Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow 2043198e50 Merge pull request #3756 from ReinUsesLisp/integrated-devices
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M ba644d9560 Merge pull request #3797 from slashiee/hid-stub
services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei d952b2e1da Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
ReinUsesLisp 8e3af5d3ca texture_cache: Reintroduce preserve_contents accurately
This reverts commit 1f1e80c67d.

preserve_contents proved to be a meaningful optimization. This commit
reintroduces it but properly implemented on OpenGL.

We have to make sure the clear removes all the previous contents of the
image.

It's not currently implemented on Vulkan because we can do smart things
there that's preferred to be introduced in a separate commit.
2020-04-26 19:53:02 -03:00
bunnei f5bd43b7f0 Merge pull request #3795 from vitor-k/fix-folder
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
2020-04-26 13:55:26 -04:00
bunnei c9b8476b99 Merge pull request #3744 from lioncash/table2
service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti 0f7a89c2ef Merge pull request #3753 from ReinUsesLisp/ac-vulkan
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
ReinUsesLisp 9b433b2467 shader/memory_util: Deduplicate code
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.

While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 -03:00
bunnei ed2f950518 Merge pull request #3791 from Kewlan/hotkey-config-plus
configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei cc25a04993 Merge pull request #3761 from Kewlan/stick-modifier-slider
configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
ReinUsesLisp 7442f21c5b shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
IADD.X Rd.CC requires some extra logic that is not currently
implemented. Abort when this is hit.
2020-04-25 22:58:33 -03:00
ReinUsesLisp 45cb8fc72a shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
Signed integer addition overflow might be undefined behavior. It's free
to change operations to UAdd and use unsigned integers to avoid
potential bugs.
2020-04-25 22:57:54 -03:00
ReinUsesLisp 6404cd824b shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
ReinUsesLisp 7e8f51273c shader/arithmetic_integer: Implement CC for IADD 2020-04-25 22:55:26 -03:00
ReinUsesLisp 26dc95c7bc decode/register_set_predicate: Implement CC
P2R CC takes the state of condition codes and puts them into a register.
We already have this implemented for PR (predicates). This commit
implements CC over that.
2020-04-25 22:54:42 -03:00
ReinUsesLisp 491e2cbfd7 decode/register_set_predicate: Use move for shared pointers
Avoid atomic counters used by shared pointers.
2020-04-25 22:54:14 -03:00
M&M 381eed14f6 services: hid: Stub StopSevenSixAxisSensor.
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi de072fd257 Fix the mistake in the port and update the comment for clarity 2020-04-25 15:01:20 -03:00
bunnei 6cd0fc2a95 Merge pull request #3721 from ReinUsesLisp/sort-devices
vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei 05a54192f8 Merge pull request #3734 from ReinUsesLisp/half-float-mods
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei 01c26ad131 Merge pull request #3780 from lioncash/process
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp 88a6c10687 vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.

With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.

To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.

- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan 37b1427ea9 Add Restore Defaults and Clear options to hotkeys 2020-04-24 23:50:26 +02:00
bunnei d1294ad83b Merge pull request #3749 from ReinUsesLisp/lea-imm
shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Fernando Sahmkow b19e1d2c09 Revert: shader_decode: Fix LD, LDG when track constant buffer. 2020-04-24 11:00:54 -04:00
Markus Wick 1acd6b34e9 Fix -Wdeprecated-copy warning. 2020-04-24 09:33:04 +02:00
Markus Wick ac24f0506c Fix -Werror=conversion error. 2020-04-24 09:33:04 +02:00
David Marcec efe3e5c7c6 vi: Don't let uninitialized data pass as a response for SetBufferCount
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00
bunnei 957454cfa5 Merge pull request #3760 from Morph1984/trailing-filedir-separator
frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Lioncash dca9c90af3 physical_core: Make use of std::make_unique instead of std::make_shared in ctor
We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.

Allows this code to compile successfully of non x86-64 architectures.
2020-04-24 00:20:58 -04:00
Rodrigo Locatti 25bd2ba359 Merge pull request #3777 from lioncash/warn
page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti eef3218a82 Merge pull request #3778 from lioncash/unused-var
svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Lioncash 9a5a6ebe0a shared_memory: Amend doxygen reference
Amends the parameter to match the documentation reference.

Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash 224d3c6b9d svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash 2fc4351547 svc: Remove unused variable
Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash a881161d3c page_table: Remove unused captures
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp 3e808936a8 decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.

This is implemented against nxas:
8dbc389957/table.h (L68)

That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp 0034e6310d shader/texture: Support multiple unknown sampler properties
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.

Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00