tool for ir dumps
This commit is contained in:
parent
efa64fe99b
commit
e8d5775513
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@ -784,6 +784,7 @@ add_subdirectory(src)
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if (ENABLE_DEBUG_TOOLS)
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if (ENABLE_DEBUG_TOOLS)
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add_subdirectory(tools/maxwell-disas)
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add_subdirectory(tools/maxwell-disas)
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add_subdirectory(tools/maxwell-spirv)
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add_subdirectory(tools/maxwell-spirv)
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add_subdirectory(tools/maxwell-ir)
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endif()
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endif()
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# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
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# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
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@ -9,7 +9,8 @@ Tools for Eden and other subprojects.
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## Binaries
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## Binaries
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- `maxwell-spirv`: Converts Maxwell shaders (dumped from `.ash` files) into SPIR-V code (emitted into STDOUT).
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- `maxwell-spirv`: Converts Maxwell shaders (dumped from `.ash` files) into SPIR-V code (emitted into STDOUT).
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- `maxwell-disas`: Dumb maxwell dissasembler.
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- `maxwell-disas`: Dumb raw Maxwell dissasembler.
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- `maxwell-ir`: Dump generated IR of Maxwell shaders.
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## Scripts
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## Scripts
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@ -1,6 +1,8 @@
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_executable(maxwell-disas main.cpp)
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add_executable(maxwell-disas
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main.cpp
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)
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target_link_libraries(maxwell-disas PRIVATE common shader_recompiler Threads::Threads)
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target_link_libraries(maxwell-disas PRIVATE common shader_recompiler Threads::Threads)
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target_include_directories(maxwell-disas PRIVATE ${CMAKE_SOURCE_DIR}/src)
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target_include_directories(maxwell-disas PRIVATE ${CMAKE_SOURCE_DIR}/src)
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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@ -0,0 +1,60 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <cstdlib>
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#include <sys/stat.h>
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#include "shader_recompiler/environment.h"
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class FileEnvironment final : public Shader::Environment {
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public:
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FileEnvironment() = default;
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~FileEnvironment() override = default;
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FileEnvironment& operator=(FileEnvironment&&) noexcept = default;
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FileEnvironment(FileEnvironment&&) noexcept = default;
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FileEnvironment& operator=(const FileEnvironment&) = delete;
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FileEnvironment(const FileEnvironment&) = delete;
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void Deserialize(std::ifstream& file) {}
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[[nodiscard]] u64 ReadInstruction(u32 address) override {
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if (address < read_lowest || address > read_highest) {
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std::printf("cant read %08x\n", address);
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std::abort();
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}
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return code[(address - read_lowest) / sizeof(u64)];
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}
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[[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override { return 0; }
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override {
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auto const it{texture_types.find(handle)};
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return it->second;
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}
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override {
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auto const it{texture_pixel_formats.find(handle)};
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return it->second;
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}
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[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override { return true; }
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[[nodiscard]] u32 ReadViewportTransformState() override { return viewport_transform_state; }
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[[nodiscard]] u32 LocalMemorySize() const override { return local_memory_size; }
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[[nodiscard]] u32 SharedMemorySize() const override { return shared_memory_size; }
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[[nodiscard]] u32 TextureBoundBuffer() const override { return texture_bound; }
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override { return workgroup_size; }
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[[nodiscard]] std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override {
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auto const it = cbuf_replacements.find((u64(bank) << 32) | u64(offset));
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return it != cbuf_replacements.end() ? std::optional{it->second} : std::nullopt;
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}
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[[nodiscard]] bool HasHLEMacroState() const override { return cbuf_replacements.size() != 0; }
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void Dump(u64 pipeline_hash, u64 shader_hash) override {}
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std::vector<u64> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
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std::unordered_map<u64, u32> cbuf_values;
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std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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u32 viewport_transform_state = 1;
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};
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@ -162,7 +162,7 @@ std::string_view SpecialRegGetName(size_t i) {
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}
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}
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#include "generated.cpp"
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#include "generated.cpp"
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int ReferenceImpl(int argc, char *argv[]) {
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int DisasReferenceImpl(int argc, char *argv[]) {
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std::vector<uint64_t> code;
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std::vector<uint64_t> code;
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FILE *fp = fopen(argv[1], "rb");
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FILE *fp = fopen(argv[1], "rb");
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if (fp != NULL) {
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if (fp != NULL) {
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@ -181,7 +181,7 @@ int ReferenceImpl(int argc, char *argv[]) {
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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int ShaderRecompilerDisas(int argc, char *argv[]) {
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int DisasShaderRecompilerImpl(int argc, char *argv[]) {
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std::vector<u64> code;
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std::vector<u64> code;
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FILE *fp = fopen(argv[1], "rb");
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FILE *fp = fopen(argv[1], "rb");
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if (fp != NULL) {
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if (fp != NULL) {
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@ -203,17 +203,19 @@ int ShaderRecompilerDisas(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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if (argc < 2) {
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if (argc < 2) {
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printf(
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printf(
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"usage: %s [input file] [-n]\n"
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"usage: %s [input file] [-n/i]\n"
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"Specify -n to use a disassembler that is NOT tied to the shader recompiler\n"
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"Specify -n to use a disassembler that is NOT tied to the shader recompiler\n"
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"aka. a reference disassembler\n"
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"aka. a reference disassembler\n"
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, argv[0]);
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, argv[0]);
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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//DumpProgram
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if (argc >= 3) {
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if (argc >= 3) {
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if (::strcmp(argv[2], "-n") == 0
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if (::strcmp(argv[2], "-n") == 0 || ::strcmp(argv[2], "--new") == 0) {
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|| ::strcmp(argv[2], "--new") == 0) {
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return DisasReferenceImpl(argc, argv);
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return ReferenceImpl(argc, argv);
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}
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}
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}
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}
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return ShaderRecompilerDisas(argc, argv);
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return DisasShaderRecompilerImpl(argc, argv);
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}
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}
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@ -0,0 +1,9 @@
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_executable(maxwell-ir main.cpp)
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target_link_libraries(maxwell-ir PRIVATE common shader_recompiler Threads::Threads)
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target_include_directories(maxwell-ir PRIVATE ${CMAKE_SOURCE_DIR}/src)
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if(UNIX AND NOT APPLE)
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install(TARGETS maxwell-ir)
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endif()
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create_target_directory_groups(maxwell-ir)
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@ -0,0 +1,59 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "../maxwell-disas/file_environment.h"
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int IrShaderRecompilerImpl(int argc, char *argv[]) {
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size_t cfg_offset = 0;
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Shader::ObjectPool<Shader::IR::Inst> inst_pool;
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Shader::ObjectPool<Shader::IR::Block> block_pool;
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Shader::ObjectPool<Shader::Maxwell::Flow::Block> cfg_blocks;
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FileEnvironment env;
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FILE *fp = fopen(argv[1], "rb");
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if (fp != NULL) {
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struct stat st;
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fstat(fileno(fp), &st);
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auto const words = (st.st_size / sizeof(u64));
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env.code.resize(words + 1);
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fread(env.code.data(), sizeof(u64), words, fp);
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fclose(fp);
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}
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env.read_highest = env.read_lowest + env.code.size() * sizeof(u64);
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Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset);
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Shader::HostTranslateInfo host_info;
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host_info.support_float64 = true;
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host_info.support_float16 = true;
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host_info.support_int64 = true;
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host_info.needs_demote_reorder = true;
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host_info.support_snorm_render_buffer = true;
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host_info.support_viewport_index_layer = true;
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host_info.support_geometry_shader_passthrough = true;
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host_info.support_conditional_barrier = true;
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host_info.min_ssbo_alignment = 0;
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auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info);
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auto const dumped_ir = Shader::IR::DumpProgram(program);
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std::printf("%s\n", dumped_ir.c_str());
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return EXIT_SUCCESS;
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}
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int main(int argc, char *argv[]) {
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if (argc < 2) {
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printf("usage: %s [input file]\n", argv[0]);
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return EXIT_FAILURE;
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}
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return IrShaderRecompilerImpl(argc, argv);
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}
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_executable(maxwell-spirv
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add_executable(maxwell-spirv
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main.cpp
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main.cpp
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recompiler_impl.cpp
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spirv_recompiler_impl.cpp
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reference_impl.cpp
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spirv_reference_impl.cpp
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)
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)
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target_link_libraries(maxwell-spirv PRIVATE common shader_recompiler Threads::Threads)
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target_link_libraries(maxwell-spirv PRIVATE common shader_recompiler Threads::Threads)
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target_include_directories(maxwell-spirv PRIVATE ${CMAKE_SOURCE_DIR}/src)
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target_include_directories(maxwell-spirv PRIVATE ${CMAKE_SOURCE_DIR}/src)
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#include <cstdlib>
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#include <cstdlib>
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#include <cstring>
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#include <cstring>
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int ReferenceImpl(int argc, char *argv[]);
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int SpirvReferenceImpl(int argc, char *argv[]);
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int ShaderRecompilerImpl(int argc, char *argv[]);
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int SpirvShaderRecompilerImpl(int argc, char *argv[]);
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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if (argc < 2) {
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if (argc < 2) {
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if (argc >= 3) {
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if (argc >= 3) {
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if (::strcmp(argv[2], "-n") == 0
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if (::strcmp(argv[2], "-n") == 0
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|| ::strcmp(argv[2], "--new") == 0) {
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|| ::strcmp(argv[2], "--new") == 0) {
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return ReferenceImpl(argc, argv);
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return SpirvReferenceImpl(argc, argv);
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}
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}
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}
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}
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return ShaderRecompilerImpl(argc, argv);
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return SpirvShaderRecompilerImpl(argc, argv);
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}
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}
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@ -1,162 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <cstdlib>
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#include <sys/stat.h>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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class FileEnvironment final : public Shader::Environment {
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public:
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FileEnvironment() = default;
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~FileEnvironment() override = default;
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FileEnvironment& operator=(FileEnvironment&&) noexcept = default;
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FileEnvironment(FileEnvironment&&) noexcept = default;
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FileEnvironment& operator=(const FileEnvironment&) = delete;
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FileEnvironment(const FileEnvironment&) = delete;
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void Deserialize(std::ifstream& file);
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[[nodiscard]] u64 ReadInstruction(u32 address) override;
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[[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
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[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
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[[nodiscard]] u32 ReadViewportTransformState() override;
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[[nodiscard]] u32 LocalMemorySize() const override;
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[[nodiscard]] u32 SharedMemorySize() const override;
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[[nodiscard]] u32 TextureBoundBuffer() const override;
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
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[[nodiscard]] std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override;
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[[nodiscard]] bool HasHLEMacroState() const override {
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return cbuf_replacements.size() != 0;
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}
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void Dump(u64 pipeline_hash, u64 shader_hash) override;
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std::vector<u64> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
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std::unordered_map<u64, u32> cbuf_values;
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std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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u32 viewport_transform_state = 1;
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};
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void FileEnvironment::Deserialize(std::ifstream& file) {}
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void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
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//DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
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}
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u64 FileEnvironment::ReadInstruction(u32 address) {
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if (address < read_lowest || address > read_highest) {
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std::printf("cant read %08x\n", address);
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std::abort();
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}
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return code[(address - read_lowest) / sizeof(u64)];
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}
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u32 FileEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
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return 0;
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}
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Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
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auto const it{texture_types.find(handle)};
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return it->second;
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}
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||||||
Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
|
|
||||||
auto const it{texture_pixel_formats.find(handle)};
|
|
||||||
return it->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FileEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 FileEnvironment::ReadViewportTransformState() {
|
|
||||||
return viewport_transform_state;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 FileEnvironment::LocalMemorySize() const {
|
|
||||||
return local_memory_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 FileEnvironment::SharedMemorySize() const {
|
|
||||||
return shared_memory_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 FileEnvironment::TextureBoundBuffer() const {
|
|
||||||
return texture_bound;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
|
|
||||||
return workgroup_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::optional<Shader::ReplaceConstant> FileEnvironment::GetReplaceConstBuffer(u32 bank, u32 offset) {
|
|
||||||
auto const it = cbuf_replacements.find((u64(bank) << 32) | u64(offset));
|
|
||||||
return it != cbuf_replacements.end() ? std::optional{it->second} : std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
int ShaderRecompilerImpl(int argc, char *argv[]) {
|
|
||||||
if (argc != 2) {
|
|
||||||
printf("usage: %s [input file] [-n]\n"
|
|
||||||
"RAW SPIRV CODE WILL BE SENT TO STDOUT!\n", argv[0]);
|
|
||||||
return EXIT_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t cfg_offset = 0;
|
|
||||||
|
|
||||||
Shader::ObjectPool<Shader::IR::Inst> inst_pool;
|
|
||||||
Shader::ObjectPool<Shader::IR::Block> block_pool;
|
|
||||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> cfg_blocks;
|
|
||||||
FileEnvironment env;
|
|
||||||
|
|
||||||
FILE *fp = fopen(argv[1], "rb");
|
|
||||||
if (fp != NULL) {
|
|
||||||
struct stat st;
|
|
||||||
fstat(fileno(fp), &st);
|
|
||||||
auto const words = (st.st_size / sizeof(u64));
|
|
||||||
env.code.resize(words + 1);
|
|
||||||
fread(env.code.data(), sizeof(u64), words, fp);
|
|
||||||
fclose(fp);
|
|
||||||
}
|
|
||||||
|
|
||||||
env.read_highest = env.read_lowest + env.code.size() * sizeof(u64);
|
|
||||||
|
|
||||||
Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset);
|
|
||||||
|
|
||||||
Shader::HostTranslateInfo host_info;
|
|
||||||
host_info.support_float64 = true;
|
|
||||||
host_info.support_float16 = true;
|
|
||||||
host_info.support_int64 = true;
|
|
||||||
host_info.needs_demote_reorder = true;
|
|
||||||
host_info.support_snorm_render_buffer = true;
|
|
||||||
host_info.support_viewport_index_layer = true;
|
|
||||||
host_info.support_geometry_shader_passthrough = true;
|
|
||||||
host_info.support_conditional_barrier = true;
|
|
||||||
host_info.min_ssbo_alignment = 0;
|
|
||||||
auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info);
|
|
||||||
|
|
||||||
// IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
|
||||||
// Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info)
|
|
||||||
// std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
|
|
||||||
// IR::Program& program, Bindings& bindings, bool optimize)
|
|
||||||
Shader::Profile profile{};
|
|
||||||
Shader::RuntimeInfo runtime_info;
|
|
||||||
auto const spirv_pgm = Shader::Backend::SPIRV::EmitSPIRV(profile, program, true);
|
|
||||||
fwrite(spirv_pgm.data(), sizeof(u64), spirv_pgm.size(), stdout);
|
|
||||||
|
|
||||||
return EXIT_SUCCESS;
|
|
||||||
}
|
|
||||||
|
|
@ -0,0 +1,67 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||||
|
#include "shader_recompiler/environment.h"
|
||||||
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
|
#include "shader_recompiler/frontend/maxwell/translate_program.h"
|
||||||
|
#include "shader_recompiler/host_translate_info.h"
|
||||||
|
#include "shader_recompiler/object_pool.h"
|
||||||
|
#include "shader_recompiler/profile.h"
|
||||||
|
#include "shader_recompiler/runtime_info.h"
|
||||||
|
|
||||||
|
#include "../maxwell-disas/file_environment.h"
|
||||||
|
|
||||||
|
int SpirvShaderRecompilerImpl(int argc, char *argv[]) {
|
||||||
|
if (argc != 2) {
|
||||||
|
printf("usage: %s [input file] [-n]\n"
|
||||||
|
"RAW SPIRV CODE WILL BE SENT TO STDOUT!\n", argv[0]);
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t cfg_offset = 0;
|
||||||
|
|
||||||
|
Shader::ObjectPool<Shader::IR::Inst> inst_pool;
|
||||||
|
Shader::ObjectPool<Shader::IR::Block> block_pool;
|
||||||
|
Shader::ObjectPool<Shader::Maxwell::Flow::Block> cfg_blocks;
|
||||||
|
FileEnvironment env;
|
||||||
|
|
||||||
|
FILE *fp = fopen(argv[1], "rb");
|
||||||
|
if (fp != NULL) {
|
||||||
|
struct stat st;
|
||||||
|
fstat(fileno(fp), &st);
|
||||||
|
auto const words = (st.st_size / sizeof(u64));
|
||||||
|
env.code.resize(words + 1);
|
||||||
|
fread(env.code.data(), sizeof(u64), words, fp);
|
||||||
|
fclose(fp);
|
||||||
|
}
|
||||||
|
|
||||||
|
env.read_highest = env.read_lowest + env.code.size() * sizeof(u64);
|
||||||
|
|
||||||
|
Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset);
|
||||||
|
|
||||||
|
Shader::HostTranslateInfo host_info;
|
||||||
|
host_info.support_float64 = true;
|
||||||
|
host_info.support_float16 = true;
|
||||||
|
host_info.support_int64 = true;
|
||||||
|
host_info.needs_demote_reorder = true;
|
||||||
|
host_info.support_snorm_render_buffer = true;
|
||||||
|
host_info.support_viewport_index_layer = true;
|
||||||
|
host_info.support_geometry_shader_passthrough = true;
|
||||||
|
host_info.support_conditional_barrier = true;
|
||||||
|
host_info.min_ssbo_alignment = 0;
|
||||||
|
auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info);
|
||||||
|
|
||||||
|
// IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||||
|
// Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info)
|
||||||
|
// std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
|
||||||
|
// IR::Program& program, Bindings& bindings, bool optimize)
|
||||||
|
Shader::Profile profile{};
|
||||||
|
Shader::RuntimeInfo runtime_info;
|
||||||
|
auto const spirv_pgm = Shader::Backend::SPIRV::EmitSPIRV(profile, program, true);
|
||||||
|
fwrite(spirv_pgm.data(), sizeof(u64), spirv_pgm.size(), stdout);
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue