61 lines
2.8 KiB
C++
61 lines
2.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <cstdlib>
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#include <sys/stat.h>
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#include "shader_recompiler/environment.h"
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class FileEnvironment final : public Shader::Environment {
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public:
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FileEnvironment() = default;
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~FileEnvironment() override = default;
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FileEnvironment& operator=(FileEnvironment&&) noexcept = default;
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FileEnvironment(FileEnvironment&&) noexcept = default;
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FileEnvironment& operator=(const FileEnvironment&) = delete;
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FileEnvironment(const FileEnvironment&) = delete;
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void Deserialize(std::ifstream& file) {}
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[[nodiscard]] u64 ReadInstruction(u32 address) override {
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if (address < read_lowest || address > read_highest) {
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std::printf("cant read %08x\n", address);
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std::abort();
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}
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return code[(address - read_lowest) / sizeof(u64)];
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}
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[[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override { return 0; }
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override {
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auto const it{texture_types.find(handle)};
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return it->second;
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}
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override {
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auto const it{texture_pixel_formats.find(handle)};
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return it->second;
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}
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[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override { return true; }
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[[nodiscard]] u32 ReadViewportTransformState() override { return viewport_transform_state; }
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[[nodiscard]] u32 LocalMemorySize() const override { return local_memory_size; }
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[[nodiscard]] u32 SharedMemorySize() const override { return shared_memory_size; }
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[[nodiscard]] u32 TextureBoundBuffer() const override { return texture_bound; }
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override { return workgroup_size; }
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[[nodiscard]] std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override {
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auto const it = cbuf_replacements.find((u64(bank) << 32) | u64(offset));
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return it != cbuf_replacements.end() ? std::optional{it->second} : std::nullopt;
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}
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[[nodiscard]] bool HasHLEMacroState() const override { return cbuf_replacements.size() != 0; }
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void Dump(u64 pipeline_hash, u64 shader_hash) override {}
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std::vector<u64> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
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std::unordered_map<u64, u32> cbuf_values;
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std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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u32 viewport_transform_state = 1;
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};
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