68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <cstdlib>
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#include <sys/stat.h>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "../maxwell-disas/file_environment.h"
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int SpirvShaderRecompilerImpl(int argc, char *argv[]) {
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if (argc != 2) {
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printf("usage: %s [input file] [-n]\n"
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"RAW SPIRV CODE WILL BE SENT TO STDOUT!\n", argv[0]);
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return EXIT_FAILURE;
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}
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size_t cfg_offset = 0;
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Shader::ObjectPool<Shader::IR::Inst> inst_pool;
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Shader::ObjectPool<Shader::IR::Block> block_pool;
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Shader::ObjectPool<Shader::Maxwell::Flow::Block> cfg_blocks;
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FileEnvironment env;
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FILE *fp = fopen(argv[1], "rb");
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if (fp != NULL) {
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struct stat st;
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fstat(fileno(fp), &st);
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auto const words = (st.st_size / sizeof(u64));
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env.code.resize(words + 1);
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fread(env.code.data(), sizeof(u64), words, fp);
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fclose(fp);
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}
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env.read_highest = env.read_lowest + env.code.size() * sizeof(u64);
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Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset);
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Shader::HostTranslateInfo host_info;
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host_info.support_float64 = true;
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host_info.support_float16 = true;
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host_info.support_int64 = true;
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host_info.needs_demote_reorder = true;
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host_info.support_snorm_render_buffer = true;
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host_info.support_viewport_index_layer = true;
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host_info.support_geometry_shader_passthrough = true;
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host_info.support_conditional_barrier = true;
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host_info.min_ssbo_alignment = 0;
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auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info);
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// IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
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// Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info)
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// std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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// IR::Program& program, Bindings& bindings, bool optimize)
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Shader::Profile profile{};
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Shader::RuntimeInfo runtime_info;
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auto const spirv_pgm = Shader::Backend::SPIRV::EmitSPIRV(profile, program, true);
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fwrite(spirv_pgm.data(), sizeof(u64), spirv_pgm.size(), stdout);
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return EXIT_SUCCESS;
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}
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