// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include #include #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/translate_program.h" #include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/object_pool.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" #include "../maxwell-disas/file_environment.h" int SpirvShaderRecompilerImpl(int argc, char *argv[]) { if (argc != 2) { printf("usage: %s [input file] [-n]\n" "RAW SPIRV CODE WILL BE SENT TO STDOUT!\n", argv[0]); return EXIT_FAILURE; } size_t cfg_offset = 0; Shader::ObjectPool inst_pool; Shader::ObjectPool block_pool; Shader::ObjectPool cfg_blocks; FileEnvironment env; FILE *fp = fopen(argv[1], "rb"); if (fp != NULL) { struct stat st; fstat(fileno(fp), &st); auto const words = (st.st_size / sizeof(u64)); env.code.resize(words + 1); fread(env.code.data(), sizeof(u64), words, fp); fclose(fp); } env.read_highest = env.read_lowest + env.code.size() * sizeof(u64); Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset); Shader::HostTranslateInfo host_info; host_info.support_float64 = true; host_info.support_float16 = true; host_info.support_int64 = true; host_info.needs_demote_reorder = true; host_info.support_snorm_render_buffer = true; host_info.support_viewport_index_layer = true; host_info.support_geometry_shader_passthrough = true; host_info.support_conditional_barrier = true; host_info.min_ssbo_alignment = 0; auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info); // IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, // Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) // std::vector EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, // IR::Program& program, Bindings& bindings, bool optimize) Shader::Profile profile{}; Shader::RuntimeInfo runtime_info; auto const spirv_pgm = Shader::Backend::SPIRV::EmitSPIRV(profile, program, true); fwrite(spirv_pgm.data(), sizeof(u64), spirv_pgm.size(), stdout); return EXIT_SUCCESS; }