Commit Graph

10464 Commits

Author SHA1 Message Date
Lioncash ff29db57b1 service/psc: Update function tables
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
2019-01-29 21:16:24 -05:00
Lioncash ce50c06bfc hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
Lioncash 7a8e2f3538 hle/ipc_helpers: Allow pushing signed values
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei 8036154738 Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
bunnei 37561c5517 Merge pull request #2065 from lioncash/pm
service/pm: Implement SetMaintenanceBoot
2019-01-28 19:32:32 -05:00
Lioncash 28f6a8efd8 service/pm: Implement SetMaintenanceBoot()
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).

With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash 89bf15b818 service/pm: Tidy up functionality related to SystemBootMode
Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
bunnei ec3d66bfe5 Merge pull request #2064 from lioncash/vi-stub
service/vi: Remove stubbed notifier from SetLayerVisibility
2019-01-28 11:05:07 -05:00
Lioncash 545c88724c service/vi: Remove stubbed notifier from SetLayerVisibility
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.

Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash 4addab6160 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash a7de39a6ba shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash 980ea9cfb1 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei 248ee22d2d Merge pull request #2060 from lioncash/exception
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei 1e186a8dd5 Merge pull request #2058 from ReinUsesLisp/trunc-warning
video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
bunnei d207849545 Merge pull request #2059 from FearlessTobi/port-4601
Port citra-emu/citra#4601: "dsp_interface: fix sound being played while volume is 0"
2019-01-26 21:21:04 -05:00
Lioncash 1ea7578fba kernel/svc: Log out uncaught C++ exceptions from svcBreak
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.

This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi ed00930999 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
ReinUsesLisp 93c7b4aa86 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei b1a4671770 Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei 5a398e299c Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei c0d710d655 Merge pull request #2049 from FearlessTobi/port-3928
Port citra-emu/citra#3928: "citra_qt: Log settings on launch"
2019-01-23 20:46:37 -05:00
bunnei 674ebdda6a frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei c63f74ed1d citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
bunnei 28eaa6c598 Merge pull request #2047 from FearlessTobi/patch-3
ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
2019-01-22 16:00:17 -05:00
Tobias 70c66b6171 ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues 2019-01-22 21:52:59 +01:00
bunnei 6b20af72c0 Merge pull request #2043 from ReinUsesLisp/rt-separate
maxwell_3d: Set rt_separate_frag_data to 1 by default
2019-01-22 09:23:35 -05:00
ReinUsesLisp fdb76f6147 maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei 1ee7b6cfed Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
bunnei 3479b85af9 Merge pull request #2038 from jroweboy/loading-progress-bar
Loading progress bar upgrades
2019-01-21 14:12:47 -05:00
James Rowe d6c9eb7510 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe 67076bc07b Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe cf6cbd8c26 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe b3bba1e52c Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe 681b9f8407 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe d152eea254 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe 059ece9d03 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe c7516a14eb Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe 4084b0caec Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe b2e68f104e Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe a923e54655 QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei 04a65c6ad0 Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei eea45eb2ab Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei 42e3e0cfee Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei 0170f40682 Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei 531f203a9b Merge pull request #2025 from DarkLordZach/loader-banner-logo
loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe cdf5da57aa Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe bd16d2c0cc QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei 40063a35d2 Merge pull request #2031 from lioncash/priv
yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei afeae9b7bb Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
bunnei bdd69f01c0 Merge pull request #2036 from lioncash/unused-class
file_sys/directory: Remove unused DirectoryBackend class
2019-01-19 12:56:16 -05:00