Commit Graph

8263 Commits

Author SHA1 Message Date
bunnei fd6d22b311 Merge pull request #1187 from lioncash/shadow
registered_cache: Get rid of variable shadowing in ProcessFiles()
2018-08-27 18:15:49 -04:00
Lioncash 02030bad92 registered_cache: Get rid of variable shadowing in ProcessFiles()
Prevents compiler warnings.
2018-08-27 15:55:56 -04:00
bunnei 03cc44a178 Merge pull request #1128 from DarkLordZach/malformed-hex-crash
hex_util: Replace logic_errors with LOG_CRITICAL
2018-08-27 15:45:22 -04:00
bunnei 8f8fe329ca Merge pull request #1176 from lioncash/info
svc: Return process title ID if queried in GetInfo()
2018-08-27 15:44:52 -04:00
bunnei 3d857a52e9 Merge pull request #1174 from lioncash/debug
debug_utils: Minor individual interface changes
2018-08-27 15:44:29 -04:00
bunnei 7c523f39c5 Merge pull request #1162 from ogniK5377/ttf-plu
PL:U Added SharedFonts loading via TTF
2018-08-27 15:43:10 -04:00
bunnei 3494bcd921 Merge pull request #1168 from lioncash/header
hid: Move core include to cpp file
2018-08-27 15:42:52 -04:00
bunnei 1cf204712c Merge pull request #1171 from lioncash/true
core: Remove always true conditionals in Load()
2018-08-27 15:41:58 -04:00
bunnei ebd17d98b6 Merge pull request #1180 from tech4me/languagecode_fix
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
2018-08-27 15:41:38 -04:00
tech4me 7ae21a7cdd set: Fixed GetAvailableLanguageCodes() to follow the max_entries
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))

0x88 = 17(languages) * 8
0x78 = 15(languages) * 8

GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
2018-08-26 00:11:13 -07:00
bunnei 5972e46f57 Merge pull request #1173 from lioncash/batch
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
2018-08-25 10:59:54 -04:00
bunnei 360028e94d Merge pull request #1167 from lioncash/assert
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
2018-08-25 10:50:59 -04:00
Sebastian Valle b151ff8867 Merge pull request #1166 from lioncash/typo
filesystem: Fix typo in log message
2018-08-25 07:19:46 -05:00
Lioncash d99d679e9e svc: Return process title ID if queried in GetInfo()
We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
2018-08-25 05:02:28 -04:00
Mat M 80937ec31a Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Zach Hilman 89422004c3 file_sys/crypto: Fix missing/unnecessary includes 2018-08-24 22:15:32 -04:00
Lioncash e5eb0a7737 debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Lioncash 3c5f75d2f4 debug_utils: Make BreakpointObserver class' constructor explicit
Avoids implicit conversions.
2018-08-24 20:49:14 -04:00
Lioncash 3de47b6991 debug_utils: Initialize active_breakpoint member of DebugContext
Ensures that all class members are initialized.
2018-08-24 20:15:50 -04:00
Lioncash 28cec12008 maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately
2018-08-24 19:58:05 -04:00
Zach Hilman 47b414e86c Merge pull request #1065 from DarkLordZach/window-title
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Lioncash 9fce9e9f12 core: Remove always true conditionals in Load()
These conditions are always true, since the outer conditional already
checks for these conditions.
2018-08-24 02:48:30 -04:00
Lioncash db36a14882 hid: Move core include to cpp file
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash e0675e91ef gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei 9d1e7af520 Merge pull request #1164 from tech4me/decode_iadd3
Shaders: Added decodings for IADD3 instructions
2018-08-23 22:59:34 -04:00
Lioncash 7ef364366f filesystem: Fix typo in log message 2018-08-23 22:12:31 -04:00
Tobias 515e023396 Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"

* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman 7e04e10f4d xci: Ignore NCA files with updates in secure 2018-08-23 18:53:37 -04:00
Zach Hilman 87927a3be7 content_archive: Add update title detection
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
David f4b1df57e4 Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
tech4me 1204fbbc16 Shaders: Added decodings for IADD3 instructions 2018-08-23 15:46:59 -04:00
Zach Hilman 26b536c967 hex_util: Replace logic_errors with LOG_CRITICAL
Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
Zach Hilman 6c83024693 qt: Add filename and title id to window title while running 2018-08-23 14:12:56 -04:00
David Marcec a1a90166df Addressed plu TTF changes 2018-08-24 02:18:04 +10:00
bunnei 2f8521eae0 Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei 53610888a6 Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
Zach Hilman 8f6ef9d395 key_manager: Eliminate indexed for loop 2018-08-23 11:53:30 -04:00
Zach Hilman 8b989b2e11 key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman d867928e90 file_sys: Cut down on includes and copies 2018-08-23 11:53:30 -04:00
Zach Hilman d3225fdae9 crypto: Eliminate magic constants 2018-08-23 11:53:30 -04:00
Zach Hilman 5b8fdc94e2 key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman abfa173778 key_manager: Add support for KEK and SD seed derivation 2018-08-23 11:53:30 -04:00
Zach Hilman 25e7fc1b47 key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman b56f075c4e game_list: Add SD registration loading to game list 2018-08-23 11:53:30 -04:00
Zach Hilman 32b5f6d88d file_sys: Implement NAX containers 2018-08-23 11:53:30 -04:00
Zach Hilman d407472129 registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman 8bc95b876e sdmc_factory: Add SDMC RegisteredCache getter 2018-08-23 11:53:30 -04:00
Zach Hilman f7b0f9fde4 qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman 1f77f3409a vfs: Add GetOrCreateDirectoryRelative method 2018-08-23 11:52:44 -04:00
Zach Hilman b8f5034fe1 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00