Commit Graph

2864 Commits

Author SHA1 Message Date
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 2015-08-31 07:02:30 -05:00
bunnei 70363eec82 Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv ad61138359 GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.

Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei 546ffa0046 Merge pull request #1085 from Subv/fs_stat
Services/FS: Correctly tell the guest app whether a file was correctly opened or not
2015-08-30 11:44:39 -04:00
bunnei d4266dd0ae Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Subv 3334ae7b74 Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner 759da65286 Merge pull request #1080 from yuriks/linear-heap-base-typo
Kernel: Fix wrong linear heap base on titles using newer kernels
2015-08-27 20:09:43 -07:00
Yuri Kunde Schlesner 6bef26d764 Kernel: Fix wrong linear heap base on titles using newer kernels
Typo which sneaked in through review on #1025
2015-08-27 23:52:40 -03:00
bunnei 3b600b3498 Merge pull request #1075 from yuriks/ControlMem-fixes
Fix heap-management regressions
2015-08-27 19:43:55 -04:00
Yuri Kunde Schlesner 698a15f0e3 Merge pull request #1065 from yuriks/shader-fp
Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei b1627f0434 Merge pull request #1068 from bunnei/gl-hash-textures
gl_rasterizer_cache: Cache textures based on hash in addition to address.
2015-08-27 19:13:33 -04:00
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
bunnei 78189206cf Merge pull request #1079 from aroulin/albw-jit-bug
Shader JIT: Fix float to integer rounding in MOVA
2015-08-27 10:41:19 -04:00
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner 990ff3f241 Kernel: Fix assertion failure when ControlMemory is called with size=0 2015-08-26 21:29:05 -03:00
Yuri Kunde Schlesner b9b540a222 Core: Improve APT Shared Font hack
Should fix invalid read loops in some games
2015-08-26 21:28:58 -03:00
bunnei eff02466f7 Merge pull request #1074 from lioncash/bool
dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
bunnei b98c29e600 Merge pull request #1078 from archshift/arm-build-fix
Shader JIT: ifdef out reference to ifdef'd out shader_map
2015-08-26 18:39:43 -04:00
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Lioncash 3fb10e8f62 dyncom: Simplify some comparisons in CondPassed 2015-08-26 00:10:23 -04:00
Lioncash f8425c3dad dyncom: Change return type of CondPassed to bool 2015-08-25 23:59:01 -04:00
archshift ced062678c Merge pull request #1073 from lioncash/guard
citra-qt: Add a missing header guard to util.h
2015-08-25 20:12:59 -07:00
Lioncash efad1a17bf citra-qt: Add a missing header guard to util.h 2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner afa2b0205a Merge pull request #1048 from yuriks/microprofile
Integrate the MicroProfile profiling library
2015-08-24 18:30:11 -07:00
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner 2436b1c104 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
bunnei 7010a27c7d Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv 4afd01e55e HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner 19e80e9c10 Merge pull request #1064 from lioncash/matr
shader_jit: Replace two MDisp usages with MatR
2015-08-23 22:43:57 -07:00
Yuri Kunde Schlesner 08e13a10f7 fixup! Shaders: Fix multiplications between 0.0 and inf 2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner 9023d7a1d4 Shader JIT: Tiny micro-optimization in DPH 2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner 8b0a7e7afe Shaders: Explicitly conform to PICA semantics in MAX/MIN 2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner c0959ca635 Shader JIT: Add name to second scratch register (XMM4) 2015-08-24 01:46:10 -03:00
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner f02539e59d Shader JIT: Fix CMP NaN behavior to match hardware 2015-08-24 01:29:40 -03:00
bunnei 986b526e83 Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
bunnei ff54784aac Merge pull request #1057 from aroulin/shader-dph-dphi
Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
Subv ebb0e78d80 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 2015-08-23 15:26:17 -05:00
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 2015-08-23 22:03:07 +02:00
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 2015-08-23 22:01:17 +02:00
aroulin 5429dbf738 x64-emitter: add RCPSS SSE instruction 2015-08-23 15:42:58 +02:00
Lioncash 3a56bd4a9e Merge pull request #1058 from lioncash/ptr
emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
Yuri Kunde Schlesner 91fcf7f484 Fix broken boot introduced by last-minute change in #1025 2015-08-22 18:12:23 -03:00
Yuri Kunde Schlesner e3936a67b7 Merge pull request #1025 from yuriks/heap-management
Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Lioncash b150e1d68f emitter: Remove pointer casts
This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
Subv c0ddc0df52 HWRasterizer: Implemented stencil ops 6 and 7. 2015-08-21 11:05:56 -05:00