Commit Graph

12225 Commits

Author SHA1 Message Date
Fernando Sahmkow f478fa3a7f Common: Correct alignment allocator to work on C++14 or higher. 2019-07-19 11:11:42 -04:00
Fernando Sahmkow 5bce8f62ac VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
bunnei a0571bcccd Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei e49fae981f Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
David 7d38c526fe Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow 27caf7f25f Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow a1abc0fd31 Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti d877208914 Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash 41e2ad0f26 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash 4d02d971de shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash 40a74b1546 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow 52f9840512 Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash 778d8fedfa shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
2019-07-16 12:20:45 -04:00
Fernando Sahmkow e221290cb7 Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei 9009501845 Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp a54be6ef96 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei 8298de49b0 Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow 03e55c48d6 Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
Fernando Sahmkow 3cf8851567 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
Fernando Sahmkow 5e7b10ec49 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
Fernando Sahmkow 09d818732f GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow ec05f185a3 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow 9109a3f925 Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow c9c7b13f76 Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow 474c698422 Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow 43662e376e Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Flame Sage 78689886ae Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
Zach Hilman 6ddb4a1c1f Finalize Azure Pipelines Definitions
d
2019-07-13 21:34:40 -04:00
Lioncash 102801e196 core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
Zach Hilman 33f3632da6 Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
David Marcec 88565f46b6 Clang format 2019-07-13 01:49:32 +10:00
David Marcec a5e5b9e9c7 Addressed issues 2019-07-13 01:35:40 +10:00
David Marcec 00c7dc08de "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire 5ff046b9c6 Remove unicorn mappings/unmappings 2019-07-11 15:12:33 -07:00
bunnei 41d14bcdc5 Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp 9f111492cb gl_shader_decompiler: Fix gl_PointSize redeclaration 2019-07-11 16:10:59 -03:00
bunnei 4679f23b21 Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei 60108f87a3 Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
bunnei b6230259d7 Merge pull request #2724 from lioncash/sleep
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
Lioncash 96e1a55219 service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash 89e1a5848a service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.

In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash 66cfba50ed yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash 6b4fd5ccad core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.

Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire 902cad78ee Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.

(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)

This PR addresses that, and restores memory to RW-
as it should.

This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp faa74c08fb gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array 2019-07-11 04:27:00 -03:00
Flame Sage fbc5e0d199 Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
Add Repository Sync Pipeline
2019-07-10 22:22:04 -04:00
Zach Hilman 3c377f9b82 Add Repository Sync Pipeline 2019-07-10 22:18:32 -04:00
bunnei 17a30da7a1 Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei 809e04bfac Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei 552d647663 Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00