Commit Graph

18966 Commits

Author SHA1 Message Date
ReinUsesLisp ebfbb5e09f buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 142d4f3f6e shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp ae786ee784 vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 6e475617d5 shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLisp f7508aa014 spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp bd96e0a436 glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp 74df00415a shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp f19403bafa shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ameerj 6bb1f54fbb shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
ReinUsesLisp 8ea552e64e shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLisp ca3e927e35 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 7ad72d78dd shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
ReinUsesLisp 1a02dee23a glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp 60e44af24d texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
ReinUsesLisp 672930b6c8 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp 50e491f101 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
ReinUsesLisp e3d10ba821 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp 5339775f96 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 0ca75be20a Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp e607d856c2 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
ReinUsesLisp df14567fcc glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp ec19b0d7eb glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
ReinUsesLisp 459e3b17e6 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp 91a375b557 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp 93b8943fae glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 58b5083052 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
ReinUsesLisp 205bf15e71 video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp ddb24146b6 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3e5b0c116d glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
ReinUsesLisp d284ce48e2 glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8d77a943cc glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
ReinUsesLisp 42a91d4366 glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
ReinUsesLisp 6bf6015548 glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 143db4b112 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp a5ce5f4a65 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
ReinUsesLisp 921b6b48be gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp 548871e127 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp 09ad2b5994 glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 46edc93371 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
lat9nq 90e2710052 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
ReinUsesLisp e9a5390a92 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
ReinUsesLisp 2e2d1986b1 glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp 9a2176f883 glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 26ba81b9bf glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
ReinUsesLisp dd41025472 glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
ReinUsesLisp 5f9dd18113 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ReinUsesLisp b0b43d2a66 glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
ReinUsesLisp 712afb51d4 gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp 94d3b4d7e3 gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8aa7240b7f gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00