Commit Graph

7901 Commits

Author SHA1 Message Date
bunnei dcd05b3e87 maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei a1aacf27d7 Merge pull request #1043 from Subv/timing
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei 586fcf2742 Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei ef0065ee51 Merge pull request #1042 from Subv/races
Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei d9a4224dba Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei da26e7673b Merge pull request #1040 from bunnei/xmad
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
Subv 21fa6cb72c CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.

This lets us bypass certain hangs in some games like Breath of the Wild.

We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv a063b51094 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv 42d6bbcb7c Core/HLE: Make the 'reschedule_pending' flag atomic.
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv c51eb8b679 CPU/HLE: Lock the HLE mutex before performing a reschedule.
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv 5fe52770ea Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv cbf854666d Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
bunnei 79945f14af Merge pull request #1039 from lioncash/type
vfs: Make type hierarchy objects classes instead of structs
2018-08-12 18:43:27 -04:00
bunnei 03ac254de6 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
Subv 8f493f43e7 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash cdeac9103f vfs: Make VfsFilesystem constructor explicit
Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash 80ac82c9c5 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei edeb37b18d Merge pull request #1025 from ogniK5377/bad-cast
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
bunnei 5af06e90cc Merge pull request #1038 from MerryMage/lock-cubeb
cubeb_sink: Protect queue with a mutex
2018-08-12 16:22:11 -04:00
MerryMage c9923e03bb cubeb_sink: Protect queue with a mutex 2018-08-12 20:41:46 +01:00
bunnei cc798cfb15 Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei f6746158e3 Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei 53b9e9ce72 Merge pull request #1034 from lioncash/hid
hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
bunnei c15938965b Merge pull request #1030 from bunnei/sdl2-2.0.8
externals: Update to SDL2-2.0.8.
2018-08-12 13:15:04 -04:00
bunnei a2c107a773 Merge pull request #1006 from degasus/stream_buffer
GL renderer: Pick the streambuffer from citra and use them.
2018-08-12 13:14:42 -04:00
Lioncash 6082427cbd scheduler: Make HaveReadyThreads() a const member function
This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
Lioncash 95ff8e6aac thread_queue_list: Make contains() and get_first() const member functions
These don't directly modify the contained data.
2018-08-12 12:54:14 -04:00
Lioncash 9a76374859 thread_queue_list: Convert typedef to a type alias 2018-08-12 12:47:11 -04:00
Markus Wick d6703d607b gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
Markus Wick 2d2027cd52 gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
Markus Wick a59891f497 gl_rasterizer: Use the stream buffer for constant buffers. 2018-08-12 16:10:26 +02:00
Markus Wick b4f88b06b5 gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick ca4e2c22d4 gl_rasterizer: Use a helper for aligning the buffer. 2018-08-12 15:47:35 +02:00
Markus Wick 73b40c2bd4 Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec b5f7e35139 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash ab4821d4b3 hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash 4ca059c59a hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
bunnei d21901f7f2 Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 -04:00
bunnei d381d4dc7e externals: Update to SDL2-2.0.8. 2018-08-12 02:42:10 -04:00
bunnei 7f1a8483e9 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
bunnei 9a7e916910 Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12 01:18:32 -04:00
David Marcec 7d49bcdb1b Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec bba02ec641 made ResultStatus a u16 2018-08-12 14:56:22 +10:00
David Marcec f3ef58207e Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei e579be5fe2 Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei eef0068035 Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:25:44 -04:00
bunnei 7031b3b762 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 2018-08-12 00:06:48 -04:00
David Marcec fd0319efd5 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec c08adc0db0 Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
bunnei 6a396d2129 Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
2018-08-11 22:42:45 -04:00