Commit Graph

18656 Commits

Author SHA1 Message Date
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp 157952f809 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp 7f75818298 shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp 3e6cb6362d shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
ReinUsesLisp d349f8ff61 shader: Fix F2I 2021-07-22 21:51:26 -04:00
ReinUsesLisp d07e15fcf6 shader: Fix TextureGrad 2021-07-22 21:51:26 -04:00
ReinUsesLisp 96da029a74 shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27 0ef887fa6f shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 e9cffe874f shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27 1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27 a7f5231caf shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27 c63d79cf65 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp 459057f8d4 vk_pipeline_cache: Fix num of pipeline workers on weird platforms 2021-07-22 21:51:26 -04:00
ReinUsesLisp a9ba4fea0c shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
FernandoS27 3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp 64372edffb shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp e2d1e21532 shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp b580c1e208 shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp e9d7f63788 shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp 4c15b3b91a vk_compute_pass: Fix compute passes 2021-07-22 21:51:26 -04:00
ReinUsesLisp ee52ec7e04 shader: Remove atomic flags and use mutex + cond variable for pipelines 2021-07-22 21:51:26 -04:00
ReinUsesLisp a2536f0b42 shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9008061b99 vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking 2021-07-22 21:51:26 -04:00
ReinUsesLisp 24084a77ca shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00
ReinUsesLisp b1335585bf shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp d1b84c7828 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27 fe14898573 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27 ffb90d59c6 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 df48b3b32a shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27 98c08894d9 vk_pipeline_cache: Small fixes to the pipeline cache 2021-07-22 21:51:26 -04:00
FernandoS27 741b21715a shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 5a6eb31578 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27 e98900a16b shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27 a9f79b6553 shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27 5c94fba511 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27 06469da581 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27 68bad0e922 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27 c7ed439bbc shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27 1534a99e35 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
FernandoS27 82698ecb41 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27 5b74fe36ec shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp b64bf653a4 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp 2b6f357e36 vulkan: Serialize pipelines on a separate thread 2021-07-22 21:51:25 -04:00
ReinUsesLisp 8678cb10d4 vulkan: Create pipeline layouts in separate threads 2021-07-22 21:51:25 -04:00
ReinUsesLisp 9e46643465 vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp 2116d7e0b3 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp 6df3c1a64e shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp ce39989ea9 shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00