Commit Graph

10791 Commits

Author SHA1 Message Date
JPikachu adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
lizzie 09f03f5640
[hle/kernel] mark invalid SVC paths as unreachable (#3023)
Should improve performance of SVC by a very, very tiny margin. Codegen seems to be better from the exclusion of all domains beyond >=0x92

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3023
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:31:30 +01:00
MrPurple666 e3c942b209
[NCE] Fix cache invalidation and signal interrupt race condition (#3063)
Inspired by PR #3047

This should theoretically fix 3 bugs in NCE:

  - **Bug 1**: `ClearInstructionCache()` now properly invalidates L1 instruction cache using IC IALLU instead of only using memory barriers
  - **Bug 2**: `InvalidateCacheRange()` implements proper range-based cache invalidation instead of always flushing entire L1 cache
  - **Bug 3**: `SignalInterrupt()` adds acquire fence to guarantee memory visibility of the `is_running` flag, preventing lost signals

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3063
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-12-04 07:25:21 +01:00
lizzie a33956f738
[hle] remove settings server thread (#3118)
test no perf regressions for games when saving settings

ALSO:
- the old logic made some settings not save
- if stop_token is true
- if the time was less than 1 minute

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3118
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:19:45 +01:00
lizzie 941caf31ce
[port] NetBSD and improper ctor for SpinLock fixes (#3092)
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:05:53 +01:00
crueter 318998cbb5
[cmake] fix macos mbedtls (#3109)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3109
2025-11-27 19:59:08 +01:00
Maufeat f58097e814
[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00
lizzie 1efef85352
Partial revert "[common] remove HeapTracker (#3001)" (#3107)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 15:31:34 +01:00
lizzie ea0e5d630c
[common] remove HeapTracker (#3001)
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 03:06:11 +01:00
lizzie 46239dafa1
[core/hle] bump to 21.0.1 (#3091)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3091
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 23:05:25 +01:00
lizzie f40025fd9b
[qt, settings] allow to set custom unit and battery serial (#2813)
Also removes "use dev keys" option since it's not even present on UI and it's just a file redirection anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2813
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-24 08:15:57 +01:00
lizzie d8f2e22bf8
Revert "[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)" (#3046)
This reverts commit 74d6eaf721.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3046
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-19 23:17:38 +01:00
lizzie 2e1af92852
[hle/kernel] allow primitive tracing of svcs on debug builds (#3005)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3005
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-18 00:17:15 +01:00
lizzie 92274ff280
[dynarmic] remove scopedjit remnants (#3029)
not even used anymore, yay!

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3029
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:39:22 +01:00
lizzie d1ac5b2e50
[qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:37:45 +01:00
PavelBARABANOV 227a007413
[dynarmic] removes ScopedJitExecution / fix-ac3 (#3018)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3018
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-16 22:54:49 +01:00
SDK Chan 74d6eaf721
[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)
This commit should ensure that GPU error handling is handled correctly.
Replace some unimplemented stubs with PostErrorNotification.
I believe this should mitigate some hiccups encountered in unreal engine based games.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2500
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-16 22:53:16 +01:00
lizzie 7d239df065
[hle, kernel] Add support for FW21 and kernel changes (#3004)
- Adapts kernel changes from atmosphere for firmware 21.0.0.
- Fixes launch error of firmware 21.0.0 applets.
- Adds new commands for `prepo` (New `SaveSystemReport` & `SaveSystemReportWithUser`).
- Adds new commands for `IReadOnlyApplicationControlDataInterface` (cmd 19; incomplete!)
- Adds `{12010, nullptr, "SetButtonConfigLeft"},` undocumented IHidServer.
- Adds new commands for `ngc:u` (`Mask2` and `Check2`)
- Adds new commands for system settings server (GetHttpAuthConfig) for webapplet
- Removes incompatible firmware popup warning.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored by: maufeat sahyno1996@gmail.com

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3004
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:15:09 +01:00
SDK Chan 680384f7b8
[gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice (#3017)
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-15 14:49:43 +01:00
lizzie e9d84d098d
[dynarmic] attempt fix totk regression from #358 (#3013)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3013
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-14 15:07:13 +01:00
xbzk 32db6c1877
[renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00
crueter 7ca657d22f
[cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994)
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
   qrhivulkan; we can get around this by conditionally defining
   VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
   it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
   a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
   link targets; this is, well, bad, so we create a find_library hook
   that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad

Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.

(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe

Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.

Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?

Fixes comp for clangarm64 because -msse4.1

Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
MaranBr 7764cdd57e
[am] Improve some error messages (#2996)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2996
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-10 23:32:50 +01:00
PavelBARABANOV 42863027e2
Revert "[core/memory] Remove defered heap allocation on Linux." (#2974)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-09 22:42:09 +01:00
crueter 08f3639c80
[desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-09 18:07:38 +01:00
lizzie 84cf3e8c84
[nce] remove software prefetching instances (#2857)
May be a complete hit or miss on performance with NCE
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2857
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 00:42:10 +01:00
lizzie 45a2008aa6
[common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents (#290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:03:01 +01:00
lizzie 8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie 48843306e2
[compat] Fix other DragonFlyBSD/NixOS issues (#2860)
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:03 +01:00
JPikachu 4b34a5c9fa
[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently (#2902)
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-04 22:36:51 +01:00
lizzie 504df4856d
[core/loader] Implement a bit improper ASLR (#2945)
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-04 22:35:34 +01:00
lizzie c0663ccd6b
[core/arm] more verbose backtrace showing ALL of the thread's context state (#2924)
Should make backtraces infinitely better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:02 +01:00
lizzie 82eb5a03f4
[core/arm] introduce vtable bouncing (#2943)
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](fbb4f5c015); with the key difference of accounting for the scheduler fucking up some random bs.

I don't like this hack but anyways maybe it fixes something?

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:36:38 +01:00
crueter 8ae7974092
[ssl] fix bundled OpenSSL ca cert issue (#2932)
I believe this is the final battle with OpenSSL

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-02 04:01:48 +01:00
JPikachu ead5978b34
[kernel] Implement code address offset for Skyline compatibility (#2858)
- Add debug logging for 32-bit syscall argument tracking.

- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
  types in KProcess::LoadFromMetadata.

- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
  in KPageTableBase::UnmapCodeMemory to discover and verify memory
  state more accurately.

Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-31 19:49:37 +01:00
lizzie bfb112dad1
[core/hle/kernel] fix scoped JIT remnants (#2912)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 19:22:51 +01:00
lizzie dbc98f758e
[core/memory] Remove defered heap allocation on Linux. (#2587)
Authored-by: weakboson <weakboson@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:37:21 +01:00
lizzie 3a54d322ab
[common] Common::Size -> std::size (#2910)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:44 +01:00
lizzie 2dc6d773ee
[common, hle/kernel] Remove LTO_NOINLINE (#2908)
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 15:13:31 +01:00
crueter e93159b047
[qt] clean up some orphaned_profiles bugs; add help (#2894)
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess

Also, fixed some of the logic w.r.t empty checking, plus added a help
page

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-30 11:03:08 +01:00
lizzie 9582dfffee
[core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas (#2880)
Cold clones suck

This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:07 +01:00
lizzie a5996c7511
[dynarmic] Refactoring to reduce latency hit from recompilation (#358)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:42:31 +01:00
lizzie dd9cae4ebc
[logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 20:55:01 +01:00
Caio Oliveira 8fa36a7737
nuke: Goodbye PCH, you will not be missed (#2821)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 20:50:16 +01:00
crueter 903faacaab
[qt] clarify orphaned profiles by showing GOOD uuids (#2850)
Shows what profile UUIDs are actually good so the user knows which one
to copy their saves to.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-27 11:25:42 +01:00
lizzie c713d44c88
[dynarmic, docs] Add support for DragonFly, shared mapping fallback to private, and update docs (#2829)
Add deps instructions for void linux, alpine, nixOS, DragonFlyBSD, update haiku new stuff; add basic coding guidelines

Also fixes ucontext on dragonfly :)

Allows fallback if ftruncate() fails (DragonFly doesnt like shm of big files with hammer2...) This will also indirectly help OpenIndiana and Solaris since they dont like big shared files either.

The downside is that no inspection of the memory can be easily done. But that's just an edge case anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2829
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 05:13:44 +01:00
Caio Oliveira 0be29d2947
[meta] fix building with clang 21.1.4 (#2839)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 00:37:24 +01:00
crueter a0769ad835
[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-26 17:28:14 +01:00
godpow 41e15e95b1
[crypto] Rework AES CTR/XTS streaming and squash heap churn (#2782)
AES Updates:
Replaced heap churn with stack scratch buffers tail handling now stays in-place, no more recursive transcode detours.
CTR/XTS modes read in larger, aligned chunks and still handle odd offsets cleanly.
XTS prefetches a few sectors ahead to reduce extra reads.
AesCtrStorage writer now uses the pooled buffer properly one stack slab, chunk forward, bump counter, repeat.
Result: less malloc noise, fewer watchdog spikes at startup (though mbedtls still sets the pace).
This should make the loading speed slightly better than before. Make sure to test.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2782
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: godpow <thesaviorsrule@yahoo.com>
Co-committed-by: godpow <thesaviorsrule@yahoo.com>
2025-10-26 02:12:27 +01:00
JPikachu b5d54b8df7
[acc, ldn] Implement CreateClientProcessMonitor and stub LoadIdTokenCache changes (#2810)
- IManagerForApplication/SystemService: from 19.0.0+ LoadIdTokenCache (3) is now LoadIdTokenCacheDeprecated (3)
- IManagerForApplication/SystemService: LoadIdTokenCache (4) stubbed
- Implement CreateClientProcessMonitor to ldn:s and ldn:u
- Create new client_process_monitor.cpp/.h files
- Change non-domain (C) functions into domain (D) functions to fix crashes

Thanks to SwitchBrew documentation, fixes 'Pokemon: Legends Z-A' LDN issues.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2810
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-24 12:34:49 +02:00
lizzie 87cacbeed4
[compat] HaikuOS port (#2805)
Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 04:53:40 +02:00
lizzie 992bae4e2a
[common] replace Common::BitCast with libc++ provided one (#2774)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
lizzie 6ff043c4fb
[core/filesystem] "easier" cheats folder structure like Ryujinx (#2795)
Less annoying way to make cheats

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2795
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 00:57:42 +02:00
lizzie 1971fbe5af
[core, qt] remove non-ascii from src code (#2779)
Done with `find src -type f -iname '*.md' -print0 | xargs -0 pcregrep --color='auto' -nr '[^\x00-\x7F]'`
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2779
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 21:58:56 +02:00
lizzie d0206c35fb
[qt] fix aspect ratio enum mismatch for framebuffer (#2792)
the framebuffer:
```c++
enum class AspectRatio {
    Default,
    R4_3,
    R21_9,
    R16_10,
    StretchToWindow,
};
```
the actual enum
```c++
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
```
If someone were to add a new setting it would likely cause catastrophe.

1280/720 = 16/9

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2792
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 21:39:09 +02:00
lizzie f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-18 01:54:43 +02:00
unknown de46b8e817
[fs, qlaunch] add CreateSaveDataFileSystemWithCreationInfo2 and make qlaunch work again (#2760)
Fixes qlaunch regression I introduced previously. Add a few known structs.
Adds CreateSaveDataFileSystemWithCreationInfo2, which is called when games are started via qlaunch and corrupts save files.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2760
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-17 22:23:21 +02:00
lizzie c0fb872d1a
[arm] Add "debugging" cpu accuracy option to replace CPU debug toggle (#2640)
The debug toggle and the CPU accuracy options are mutually exclusive, if debug toggle on => cpu accuracy is ignored, if debug toggle off => cpu accuracy is used. So just add it to cpu accuracy and avoid the extra hassle.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2640
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 22:09:19 +02:00
lizzie 440ee4916d
[nca] Use better tight loop allocation schemes (none at all) for AES decrypt/encrypt and force MbedTLS to use AES x86_64 instructions (#2750)
Uses stack instead of allocating stuff haphazardly (16 bytes and 512 bytes respectively) - removes malloc() pollution and all that nasty stuff from tight loops
Original work by Ribbit but edited by me.
Will NOT bring a massive speedup since the main bottleneck is mbedtls itself, but may bring nice oddities to STARTUP TIMES nonetheless.
AES instructions being forced wont affect CPUs without them since there is always a runtime check for them.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 05:08:51 +02:00
MaranBr 053f4e95d4
[common] Better approach to enabling and disabling the Web Applet (#2729)
This implements a better approach to enabling and disabling the Web Applet, whether compiled or not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2729
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-14 02:38:04 +02:00
JPikachu 8ae7cfe96a
[romfs] Add romfslite mod folder support (Totk Ultracam) (#2730)
Support the romfslite folder type introduced in Atmosphere 1.9.5 for
memory-optimized mod loading. The emulator now detects and loads
romfslite folders the same way as romfs folders.

Utilised by Ultracam 3.0. Credit to Zephyron (Citron)

Co-authored-by: Zephyron <zephyron@citron-emu.org>

Co-authored-by: Zephyron <zephyron@citron-emu.org>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2730
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-14 00:12:12 +02:00
JPikachu e157b3fa96
[am] Add Unknown90 to ILibraryAppletAccessor (#2728)
Fixes crashes in BOTW 1.8.2 and EOW 1.1.0 when not using Auto-Stub
TODO: Rename once documented in SwitchBrew

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2728
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-14 00:10:30 +02:00
unknown a3ef2cc183
[audio_core/hid] Audio REV12+15 support + HID fixes (#2719)
This fixes newer updates / games.

Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games.

Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation.

Co-authored-by: Zephyron <zephyron@citron-emu.org>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-12 17:03:14 +02:00
MaranBr 1e1b8ad33f
[common] Properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined (#2717)
This restores the Offline Web Applet LLE setting as default and properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined preventing crashes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2717
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-11 14:45:14 +02:00
crueter 3656253262
[acc] do not consider system profile as orphaned (#2708)
Profile 00000000000000000000000000000000 is apparently needed for acnh,
etc

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2708
2025-10-10 05:59:31 +02:00
CamilleLaVey 3c6ef765af
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695) (#2706)
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695)

Well, stuff showed up after testing phase, that showed us this change break SMO and some mods after being merged directly into master, we will keep stuying why happens this and add a better handling later.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2706
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-10-09 21:37:27 +02:00
Ribbit 8078990b9b
[vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-08 05:39:08 +02:00
Gamer64 acd7d792a3
[hle] Stubbed QueryLastPlayTime (#389)
Ported from Torzu, made by Jarrod Norwell.

Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/389
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-08 02:08:13 +02:00
crueter badd913bee
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:

- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
  place
- Games would read from incorrect locations for their saves

To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.

Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
  corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
  let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
  instantly recreated anyways.

The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:32:09 +02:00
Bix 191dd892e5
[android] Legacy build flavor (#51)
This adds a "legacy" build flavor, similar to the genshinSpoof flavor. The legacy flavor uses a white icon bg, alongside building with `YUZU_LEGACY=ON`, which applies the previously-made SD865 patches iff that value is truthy.

Co-authored-by: Bixthefin <114880614+Bixthefin@users.noreply.github.com>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/51
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-10-05 05:41:20 +02:00
crueter 9f385bf627
[tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666)
Uses tags for a bunch of deps that can use them

Also adds a bunmch of scripts to tools/cpm, notably for checking hashes
and checking for updates.

TODO for the future:
- CI target to check hashes
- Weekly CI to check for updates

Need to get that other CI runner up

additional stuff

- Ports gentoo fixes
- makes solaris work (TODO: sdl2)
- way better docs
- properly separates CPMUtil as a standalone project

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2666
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-05 03:04:53 +02:00
Calchan f4f3425d86
[sockets] block more domains (#2632)
* Bring in the domain-blocking code from the legacy branch
* Make blockedDomains a `static constexpr const std::array<std::string,6>`

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2632
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-committed-by: Calchan <denis.dupeyron@gmail.com>
2025-10-03 04:46:27 +02:00
MaranBr 2d8cb2d457
[file_sys] Properly fix the installation of new updates (#2651)
This removes the workaround and properly fix the installation of new updates.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2651
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-02 22:48:52 +02:00
MaranBr 326865cba2
[host1x] Improve FFmpeg error handling (#2643)
This improves the FFmpeg error handling.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2643
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-02 00:15:14 +02:00
lizzie 76b5d6778e
[common/logging] faster logging by avoiding constructing unused strings/results (and filtering first) (#2603)
basically std::string would be invoked even when the logging was filtered, then destroyed instantly, invoking malloc/free and polluting mem arenas for no good reason

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2603
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 23:18:37 +02:00
unknown d19a7c3782
[service] unstub process winding (#2590)
It's used on FW19+ and FW20+ but since all 20+ applets stuck on HID, you still can't boot into applets.
Should fix: Bioshock Infinite on FW19

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2590
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-09-28 18:43:01 +02:00
crueter c77ad128b9
[cmake] whole-program LTO, prefer lld on clang (#2581)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2581
2025-09-27 22:40:08 +02:00
lizzie ba20e5c2f5
[common] fix extraneous error wrt. priority queues (#2598)
This fixes an error that is reproducible (seemingly everywhere?) but on Linux. BitSet<> PR did not yield errors at the time of testing and this issue only cropped up after merge.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2598
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 14:51:37 +02:00
lizzie 020ad29a8c
[common] replace Common::BitSet with std::bitset (#2576)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2576
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 01:21:14 +02:00
Marcin Serwin f088f028f3
[cmake] Fix building on aarch64-linux (#2591)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2591
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-09-26 21:46:56 +02:00
crueter 2482846cf6
[core] fix msvc comp (#2567)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2567
2025-09-24 21:50:18 +02:00
PavelBARABANOV 45263ee7aa
LoadIdTokenCache stub (#2531)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2531
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-09-24 19:30:00 +02:00
lizzie f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
Maufeat d4427d90ea
[core] Remove key hashes and hash checks (#2552)
I've removed all hardcoded key hashes as they are not required and to avoid possible legal issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2552
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-23 05:06:31 +02:00
Maufeat 48f7387e3a
[texture_cache, nifm] fix crashes for linear image type and set nifm logs to debug (#2549)
Example game was Mario+Rabbits Kingdom Battle. It crashes when reaches that part of copy image. Also put NIFM requests to log in DEBUG due to request spam and not being useful in debugging at all.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2549
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-22 17:56:20 +02:00
lizzie 191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
Maufeat 34302300d9
add missing service for acc:u0 for fc26 (#2548)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2548
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-21 20:50:10 +02:00
Shinmegumi d623e04606
Fix src/core/cmakelists.txt (#2537)
Removed entry that was added back trying to fix a conflict in a PR.

Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-20 18:19:44 +02:00
Gamer64 4b558e5303
[hw_composer]: Add some enhancements to improve its performance and logic (#225)
These changes should mostly improve the performance for most of games and reduce reallocations from framebuffer releases.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-20 17:54:14 +02:00
lizzie 87d42cf542
[fs] remove usage of subpar PooledBuffer (#342)
PoolBuffer is a subpar "reimplementation" of an equivalent std::vector<char>

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/342
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 17:43:59 +02:00
Caio Oliveira a487cea683
[core] Fix buiding with fmt 10 (#2524)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2524
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-19 17:02:53 +02:00
SDK-Chan cf634d4d6f
[gpu/nvdrv] Rewrite ZBC functions (#2501)
This rewrite attempts to implement a fully correct ZBC (Zero Bandwith Clear) mechanism.
The zbc_mutex attempts to mitigate contention by assuring that only threads which hold the mutex can modify the table.
Notify drivers about the index size, I believe some drivers even need the notification.
Only add new entries if a entry was not previously available.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2501
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-18 14:46:53 +02:00
MaranBr 8ac495acee
[fs] Remove remaining files from NCA bypass and fix some asserts (#2502)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2502
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-17 17:45:52 +02:00
SDK-Chan 3ca0bde0e9
[core/nvnflinger] Rewrite GetBufferHistory (#528)
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-16 19:41:52 +02:00
MaranBr 19036c59b5
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 18:42:48 +02:00
crueter f4386423e8
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-15 17:21:18 +02:00
crueter d207df959a
[cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better (#485)
update mbedtls functors to support mbedtls3 signatures

moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now

needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/485
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-15 04:22:15 +02:00
MaranBr 3fbfd64722
[fs] Fix integrity check validation for new updates (#395)
This fixes the integrity check validation for new updates.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/395
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-12 16:02:12 +02:00
Marcin Serwin 13ecc1e481
[cmake] fix issues when using CPMUTIL_FORCE_SYSTEM (#399)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/399
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-09-10 18:36:42 +02:00
Caio Oliveira 2502352180
[core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 (#396)
* well, i couldn't build the executable, but in anyway those build
  errors can come back later to bite our backs
* include missing include
* safeguard _MSC_VER only headers

* saw some of those changes on another PR but I cant find it at moment

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/396
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-10 02:22:07 +02:00