bunnei
764026967a
Merge pull request #1382 from lioncash/inc
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gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
bunnei
51c786e20b
Merge pull request #1376 from Subv/timestretch_trace
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Logging: Change the TimeStretch::Process log from debug to trace level.
2018-09-22 01:30:28 -04:00
bunnei
b0aa7c7a59
Merge pull request #1381 from valentinvanelslande/patch-1
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yuzu_cmd: fix sd card directory set to nand directory
2018-09-22 01:29:28 -04:00
Zach Hilman
a074041485
game_list: Add Qt SmoothTransformation to picture scaling
2018-09-21 21:34:46 -04:00
Zach Hilman
600867c594
qt: Add UI elements for LayeredFS and related tools
2018-09-21 19:53:33 -04:00
Zach Hilman
a3a1b7d144
romfs: Implement CreateRomFS
2018-09-21 19:53:33 -04:00
Zach Hilman
38f80a495b
file_sys: Port Atmosphere-NX fs_mitm implementation
2018-09-21 19:53:33 -04:00
Zach Hilman
80c76da1e1
filesystem: Add LayeredFS VFS directory getter
2018-09-21 19:53:33 -04:00
Zach Hilman
0a42fdaf1d
bis_factory: Add mod directory VFS getter
2018-09-21 19:53:33 -04:00
Zach Hilman
9d428044ad
patch_manager: Add LayeredFS mods support
2018-09-21 19:53:33 -04:00
Zach Hilman
b6535b4376
vfs_concat: Rewrite and fix ConcatenatedVfsFile
2018-09-21 19:53:33 -04:00
Zach Hilman
3d1fdb3f79
vfs_layered: Add LayeredVfsDirectory
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Reads multiple dirs through as if a waterfall.
2018-09-21 19:53:05 -04:00
Zach Hilman
af9d8e20d6
vfs_vector: Add VectorVfsFile
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Maps a vector into the VFS interface.
2018-09-21 19:53:05 -04:00
Zach Hilman
1da3b1f3b4
vfs_static: Add StaticVfsFile
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Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-21 19:53:05 -04:00
Zach Hilman
c151394e47
vfs: Add and rewite VfsRawCopy functions
2018-09-21 19:53:05 -04:00
Zach Hilman
df19124e6d
vfs: Add GetEntries method
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Maps name string to directory or file.
2018-09-21 19:53:05 -04:00
Zach Hilman
2f2bd3b952
common_paths: Add Load and Dump dirs
2018-09-21 19:53:05 -04:00
Lioncash
c22d6203a9
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Valentin Vanelslande
48363ade1b
Update config.cpp
2018-09-21 16:16:51 -05:00
Lioncash
02106208f8
shader_bytecode: Lay out the Ipa-related enums better
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This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
d8cbbfb8ea
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
305ecc4930
Merge pull request #1379 from lioncash/bitwise
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
zhupengfei
4dc46e8bae
game_list: move SearchField to game_list_p.h and fix untranslated text
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I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21 18:47:41 +02:00
FernandoS27
9acd217fed
Reverse stride align restriction on FastSwizzle due to lost performance
2018-09-21 12:09:59 -04:00
FernandoS27
ec51077131
Join both Swizzle methods within one interface function
2018-09-21 11:42:34 -04:00
FernandoS27
dc98e08d51
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
2018-09-21 11:34:54 -04:00
FernandoS27
55543db875
Remove same output bpp restriction on FastSwizzle
2018-09-21 11:10:44 -04:00
FernandoS27
0bd735d574
Improved Legacy Swizzler to be better documented and work better
2018-09-21 10:57:12 -04:00
Lioncash
770efb87b8
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Lioncash
6ac6054b7a
svc: Move most process termination code to its own function within Process
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Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
2018-09-21 06:07:41 -04:00
Lioncash
ded89694f7
thread/process: Move TLS slot marking/freeing to the process class
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Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
2018-09-21 03:50:12 -04:00
David
fb0cc94d02
Added support for uncompressed NSOs ( #1374 )
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* Added support for uncompressed NSOs
* Moved compressed section check to NsoHeader
2018-09-21 00:39:30 -04:00
bunnei
7dd19d2d88
Merge pull request #1337 from DarkLordZach/create-fs-cmd
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yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
bunnei
19ff245ffe
Merge pull request #1372 from lioncash/thread
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kernel/thread: Use owner_process when setting the page table in SetupMainThread()
2018-09-20 23:35:29 -04:00
bunnei
81c759df14
Merge pull request #1371 from lioncash/fwd-arm
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arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
bunnei
cf0d45dda6
Merge pull request #1375 from Subv/gl_clear
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RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
2018-09-20 23:34:39 -04:00
Subv
747e579d97
Logging: Change the TimeStretch::Process log from debug to trace level.
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This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-20 22:33:54 -05:00
Subv
c865df9ca7
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bunnei
9fba7634a5
Merge pull request #1364 from lioncash/content
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file-sys: Default heavy-weight class destructors in the cpp file
2018-09-20 23:31:31 -04:00
bunnei
cde600282d
Merge pull request #1367 from lioncash/plural
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game_list: Handle plurals within setFilterResult() better
2018-09-20 23:30:32 -04:00
bunnei
960006bf20
Merge pull request #1368 from ogniK5377/nifm-fix
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Added IRequest::Submit
2018-09-20 23:30:11 -04:00
bunnei
38e0f4629e
Merge pull request #1352 from lioncash/sharing
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ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
2018-09-20 23:29:10 -04:00
FernandoS27
cd00f35cc8
Improved fast swizzle and removed restrictions to it
2018-09-20 23:06:53 -04:00
David Marcec
ebb569bd3c
Revert GetRequestState
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Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
Lioncash
018c7cbbe0
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
2018-09-20 21:10:00 -04:00
Lioncash
b051082129
arm_interface: Replace kernel vm_manager include with a forward declaration
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Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Mat M
751ddd71c0
Merge pull request #1370 from Hedges/GDBClean
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Correct endianness of BRK
2018-09-20 17:25:56 -04:00
Mat M
971b728059
Merge pull request #1362 from MerryMage/dynarmic
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externals: Update dynarmic to 171d116
2018-09-20 17:22:42 -04:00
Jarek Syrylak
81ee22e420
Correct endianness of BKPT
2018-09-20 22:03:57 +01:00
MerryMage
ade71037bf
arm_dynarmic: Halt when BRK encountered
2018-09-20 19:12:42 +01:00
David Marcec
99bc06c6df
Fixed submit
2018-09-21 00:51:13 +10:00
David Marcec
60b1a8a00b
Added IRequest::Submit
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This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
bunnei
3565aa3f8b
Merge pull request #1358 from DarkLordZach/temp-storage
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savedata_factory: Add TemporaryStorage SaveDataType
2018-09-20 10:13:38 -04:00
bunnei
b6faee0dce
Merge pull request #1363 from lioncash/control
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control_metadata: Move language name array definition to the cpp file
2018-09-20 10:13:23 -04:00
bunnei
9a3b442c4a
Merge pull request #1361 from lioncash/nax
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xts_archive/nax: Minor interface changes
2018-09-20 10:13:10 -04:00
Lioncash
6d8d7a1f11
game_list: Handle plurals within setFilterResult() better
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Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.
For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"
---
For example:
English: "0 results"
French: "0 résultat" (uses the singular form)
In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.
---
For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:
English: "Zero results"
Irish: "Toradh ar bith"
English: "One result"
Irish: "Toradh amháin"
English: "Two results"
Irish: "Dhá thorthaí" <- Dual case
Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.
It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.
In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):
- "of"
- "result"
- "results"
There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
David Marcec
f929879ac4
Removed unneeded event clear
2018-09-20 15:16:08 +10:00
David Marcec
045a597e82
Implemented NTC & IEnsureNetworkClockAvailabilityService
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Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash
315f6ef402
file-sys: Default heavy-weight class destructors in the cpp file
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Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.
Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash
fdfb47dbb4
control_metadata: Remove unnecessary else within GetLanguageEntry()
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There's no need to indent the code here, given the if case contains a
return statement at the end of it.
2018-09-19 19:02:06 -04:00
Lioncash
204d0da99a
control_metadata: Move language name array definition to the cpp file
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This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
2018-09-19 18:57:26 -04:00
MerryMage
7b5436d4ef
arm_dynarmic: Support BKPT instruction
2018-09-19 21:00:38 +01:00
Lioncash
a3a51a7b98
xts_archive: Remove unused variables from CalculateHMAC256()
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These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
2018-09-19 14:23:13 -04:00
Lioncash
d2736c4ddc
xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr
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std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
2018-09-19 14:22:37 -04:00
Lioncash
2eeb830edb
nax: Avoid re-parsing NAX data with GetFileType()
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An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.
This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19 14:22:37 -04:00
Lioncash
20ebe33071
nax: Avoid unnecessary calls to AsNCA() in IdentifyType()
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AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.
We can just amend the order of the conditionals to make it easier to
just call it once.
2018-09-19 14:22:37 -04:00
Lioncash
a832a42fe0
xts_archive: Ensure NAX's type member is always initialized
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Ensures that the member always has a deterministic value.
2018-09-19 14:22:37 -04:00
Lioncash
42f1695022
xts_archive: Amend initializer order of NAX's constructor
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Orders the initializer list in the same order the members would be
initialized. Avoids compiler warnings.
2018-09-19 14:22:30 -04:00
David
bd66646f8b
Reworked incorrect nifm stubs ( #1355 )
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* Reworked incorrect nifm stubs
Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.
Any 0 client id is considered an invalid client id.
GetRequestState 0 is considered invalid.
* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei
28a5d9c8d0
Merge pull request #1356 from degasus/hotfix
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gl_rasterizer: Fix StartAddress handling with indexed draw calls.
2018-09-19 11:58:22 -04:00
bunnei
f82a2107b1
Merge pull request #1359 from ogniK5377/nes
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Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
David Marcec
d24d803e6a
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
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With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
Zach Hilman
d3c023d82f
yuzu-cmd: Add call to CreateFactories
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Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Zach Hilman
5b05f7761d
savedata_factory: Add TemporaryStorage SaveDataType
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Seems to be used by NSO NES Emulator
2018-09-19 09:06:22 -04:00
raven02
95c7741d46
Merge branch 'master' into tlds
2018-09-19 19:53:11 +08:00
Markus Wick
da98f8c157
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
David Marcec
b73af7d847
Corrected SSL::SetInterfaceVersion
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Should be a single u32
2018-09-19 16:46:11 +10:00
David Marcec
a3b424c3c7
Removed MakeBuilder as it's not needed anymore
2018-09-19 15:13:56 +10:00
David Marcec
cfbfad9ffe
Removed the use of rp.MakeBuilder
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Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
Lioncash
939161b4dc
ring_buffer: Use std::atomic_size_t in a static assert
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Avoids the need to repeat "std::" twice
2018-09-18 23:36:04 -04:00
Lioncash
b834638dc0
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
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MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html )
which defines two new constants within the <new> header, std::hardware_destructive_interference_size
and std::hardware_constructive_interference_size.
std::hardware_destructive_interference_size defines the minimum
recommended offset between two concurrently-accessed objects to avoid
performance degradation due to contention introduced by the
implementation (with the lower-bound being at least alignof(max_align_t)).
In other words, the minimum offset between objects necessary to avoid
false-sharing.
std::hardware_constructive_interference_size on the other hand defines
the maximum recommended size of contiguous memory occupied by two
objects accessed wth temporal locality by concurrent threads (also
defined to be at least alignof(max_align_t)). In other words the maximum
size to promote true-sharing.
So we can simply use this facility to determine the ideal alignment
size. Unfortunately, only MSVC supports this right now, so we need to
enclose it within an ifdef for the time being.
2018-09-18 23:35:57 -04:00
bunnei
b6a4e19e06
Merge pull request #1348 from ogniK5377/GetImageSize
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Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
bunnei
b0934fa567
Merge pull request #1319 from lioncash/audio
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audio_core: Replace includes with forward declarations where applicable.
2018-09-18 22:14:26 -04:00
bunnei
5caa07ccd7
Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolution
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Implemented GetDefaultDisplayResolution
2018-09-18 22:13:28 -04:00
bunnei
1614b2fda9
Merge pull request #1341 from lioncash/dependency
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core/core_cpu: Replace exclusive monitor include with forward declaration
2018-09-18 22:13:05 -04:00
bunnei
c8525745f1
Merge pull request #1346 from lioncash/svc
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svc_wrap: Convert the PARAM macro into a function
2018-09-18 22:12:47 -04:00
bunnei
09e1bc44b3
Merge pull request #1350 from ogniK5377/Six-Axis-Stub
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Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18 22:12:12 -04:00
bunnei
f3dcd4d498
Merge pull request #1342 from lioncash/trunc
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
7c49810549
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
417a03a271
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
Philippe Babin
3fd046c51e
Invalid default value of username in yuzu_cmd ( #1334 )
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* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username
* Fix format
* Apply code review changes
* Remove nullptr check
2018-09-18 19:58:28 -04:00
bunnei
09da76805e
Merge pull request #1343 from lioncash/mutex
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kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
2018-09-18 14:25:00 -04:00
bunnei
ce52e6a7b1
Merge pull request #1344 from lioncash/arm
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arm_interface: Remove ARM11-isms from the CPU interface
2018-09-18 14:24:20 -04:00
bunnei
05ebc95965
Merge pull request #1345 from lioncash/write
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arm_dynarmic: Correct ExclusiveWrite128()'s operation
2018-09-18 14:23:57 -04:00
David Marcec
6c9864da31
Added ActivateGesture
2018-09-19 01:13:58 +10:00
David Marcec
114ebea96f
Implemented GetDefaultDisplayResolution
2018-09-19 01:10:16 +10:00
David Marcec
9498fea57d
Added StopSixAxisSensor
2018-09-19 00:56:02 +10:00
David Marcec
53ca7a11cb
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-19 00:52:20 +10:00
David Marcec
41f45be454
Implemented GetImageSize
2018-09-19 00:16:52 +10:00
Lioncash
14c9188067
svc_wrap: Convert the PARAM macro into a function
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This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
2018-09-18 04:27:38 -04:00
Lioncash
107f921996
arm_dynarmic: Correct ExclusiveWrite128()'s operation
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Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
2018-09-18 03:56:32 -04:00
Lioncash
aa531b9abe
arm_interface: Remove ARM11-isms from the CPU interface
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This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
2018-09-18 03:20:04 -04:00
Lioncash
29751de47d
kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant
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We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
2018-09-17 23:27:53 -04:00
Lioncash
cba469cd4b
kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()
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The kernel does the equivalent of the following check before proceeding:
if (address + 0x8000000000 < 0x7FFFE00000) {
return ERR_INVALID_MEMORY_STATE;
}
which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.
The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
2018-09-17 23:27:53 -04:00
FernandoS27
b7be8be9ee
Implemented Internal Flags
2018-09-17 20:50:54 -04:00
Lioncash
8a6bc44751
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
90bc68e7b6
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
Lioncash
0de8f10b34
core/core_cpu: Replace exclusive monitor include with forward declaration
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We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
2018-09-17 18:16:55 -04:00
FernandoS27
5a00f0ec41
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
FernandoS27
81fd967a27
Implemented CSETP
2018-09-17 17:42:44 -04:00
FernandoS27
9cdcf964b5
Implemented Control Codes
2018-09-17 17:42:43 -04:00
Lioncash
e27a1af5f7
time_stretch: Remove unused <array> include
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This isn't used within this header and isn't necessary.
2018-09-17 15:08:34 -04:00
Lioncash
184f8e72b0
stream: Replace includes with forward declarations where applicable
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Avoids propagating includes in headers where it's not necessary to do
so.
2018-09-17 15:08:34 -04:00
Lioncash
01a14e4bdf
audio_renderer: Replace includes with forward declarations where applicable
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Avoids including unnecessary headers within the audio_renderer.h header,
lessening the likelihood of needing to rebuild source files including
this header if they ever change.
Given std::vector allows forward declaring contained types, we can move
VoiceState to the cpp file and hide the implementation entirely.
2018-09-17 15:08:30 -04:00
FernandoS27
90ffde0a90
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 -04:00
FernandoS27
dc2a597dc8
Added texture misc modes to texture instructions
2018-09-17 12:51:05 -04:00
bunnei
b70a93a10a
Merge pull request #1311 from FernandoS27/fast-swizzle
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Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
bunnei
0a80873882
Merge pull request #1312 from lioncash/fwd
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service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 -04:00
bunnei
ac108e6259
Merge pull request #1313 from lioncash/error
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kernel/errors: Amend error code for ERR_NOT_FOUND
2018-09-17 12:28:40 -04:00
bunnei
d6c188f19d
Merge pull request #1314 from lioncash/cast
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audio_core/time_stretch: Silence truncation warnings in Process()
2018-09-17 12:28:19 -04:00
bunnei
542d2aad6d
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
bunnei
4d26ccb487
Merge pull request #1318 from lioncash/errors-sm
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services/sm: Amend error code constants
2018-09-17 12:27:01 -04:00
bunnei
5647c5bb75
Merge pull request #1321 from lioncash/audio-shadow
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cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
2018-09-17 12:26:29 -04:00
raven02
da0fb4d371
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +08:00
bunnei
8028e15a02
Merge pull request #1315 from lioncash/size
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kernel/svc: Handle a few error cases within memory-related functions
2018-09-17 10:11:26 -04:00
bunnei
9b4cc24f0f
Merge pull request #1320 from lioncash/name
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cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17 10:10:33 -04:00
bunnei
deb8c774c6
Merge pull request #1328 from FearlessTobi/port-4192
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Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17 09:56:48 -04:00
bunnei
604236bb23
Merge pull request #1327 from FearlessTobi/port-4171
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Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17 09:54:31 -04:00
bunnei
5c341eca32
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
b05fff500f
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
bunnei
bafc45def5
Merge pull request #1335 from lioncash/copy
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game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei
44a6e6b966
Merge pull request #1336 from lioncash/antialias
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yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash
f2cd251780
yuzu/util: Antialias game list compatibility pixmaps
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash
d9fbd78bc1
game_list_p: Amend typo in GameListItemCompat's constructor parameter
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Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
776f523c80
game_list_p: Take map iterator contents by const reference
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
raven02
13c243fcb6
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
bunnei
1fefdc8ea5
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
1f9ca84b5c
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02
8cf6772150
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
2018-09-16 00:21:42 +08:00
Subv
415fd53a49
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
Valentin Vanelslande
d1e28cc0e3
Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-15 15:28:35 +02:00
Yuri Kunde Schlesner
089af97d09
Tests: Remove glad test OS X work-around
2018-09-15 15:24:11 +02:00
fearlessTobi
1190ea6ddb
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
FernandoS27
37224010a1
Optimized Texture Swizzling
2018-09-14 12:45:49 -04:00
Lioncash
7c7c12f664
cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
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The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash
514f8f036c
cubeb_sink: Correct context name in ListCubebSinkDevices()
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This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash
b1aad83113
services/sm: Amend error code constants
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Courtesy of @ogniK5377.
This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
Lioncash
e05a27a999
kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
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The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.
It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
2018-09-13 23:07:27 -04:00
Lioncash
f85b28f993
kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
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Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
2018-09-13 23:07:23 -04:00
Lioncash
35c05e8bf2
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
Lioncash
d241be6c78
kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
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The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
2018-09-13 21:34:54 -04:00
Lioncash
3e8e34221e
kernel/svc: Sanitize heap sizes within svcSetHeapSize()
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The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
2018-09-13 21:34:48 -04:00
bunnei
ef9d72bfac
Merge pull request #1310 from lioncash/kernel-ns
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kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei
b943872832
Merge pull request #1309 from lioncash/nested
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service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash
a51b67f163
audio_core/time_stretch: Silence truncation warnings in Process()
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The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei
22285a91dd
Merge pull request #1307 from lioncash/pl
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services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash
52fcbcf500
kernel/errors: Amend error code for ERR_NOT_FOUND
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This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
2018-09-13 17:12:01 -04:00
Lioncash
0bc2298dcc
service/vi: Replace includes with forward declarations where applicable
2018-09-13 16:55:47 -04:00
Lioncash
2300f0b951
kernel/thread: Include thread-related enums within the kernel namespace
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Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash
a69848a429
service: Use nested namespace specifiers where applicable
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There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Valentin Vanelslande
d00a39ec2d
ipc: minor fix
2018-09-13 11:59:23 -05:00
ReinUsesLisp
a5584cd896
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
Lioncash
0df76b27b9
services/pl_u: Add missing Korean font to the fallback case for shared fonts
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Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei
e228fcd133
Merge pull request #1298 from lioncash/view
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audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
97dcd54e0a
Merge pull request #1302 from lioncash/config
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yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
f5b02a99e7
Merge pull request #1163 from FearlessTobi/add-audio-stretching
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audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
98d5dc07f0
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
34f0521f30
Merge pull request #1297 from lioncash/pl
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pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
6f138dd425
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
46b33657b6
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage
9ffbfeee26
audio_core: Flush stream when not playing anything
2018-09-12 18:09:14 +01:00
FernandoS27
aa5c2354eb
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
bunnei
a57419b925
Merge pull request #1303 from lioncash/error
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
Lioncash
8bdae1d7ff
svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
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This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
d5ec89c1fb
kernel/errors: Correct error codes for invalid thread priority and invalid processor ID
2018-09-12 05:19:57 -04:00
Lioncash
4b9e65a70c
svc: Do nothing if svcOutputDebugString() is given a length of zero
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
00b69a9527
svc: Correct parameter type for OutputDebugString()
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This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
baafcb6c76
yuzu/configure_gamelist: Make combo box strings translatable
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Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
3b44db275e
yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
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We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
1757dd2e9d
yuzu/configure_gamelist: Move combo box initializtion to their own functions
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Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
ad6c31e1c5
Merge pull request #1296 from lioncash/prepo
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service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
409aad84a9
Merge pull request #1301 from lioncash/qt
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game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
7242141139
Merge pull request #1300 from lioncash/audio
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service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
0a9aaabbba
Merge pull request #1278 from tech4me/bg-color-fix
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Port Citra #4047 & #4052 : add change background color support
2018-09-11 23:13:11 -04:00
bunnei
b91937ce88
Merge pull request #1295 from bunnei/accurate-copies
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gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
d75c171e97
Merge pull request #1294 from degasus/optimizations
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gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
673650e636
gl_rasterizer_cache: Always blit on recreate, regardless of format.
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- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
7b527cc06f
game_list: Resolve variable shadowing within LoadCompatibilityList()
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"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
2e84bcfe06
game_list: Use QJsonValueRef() within LoadCompatibilityList()
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This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash
51a53a5caf
service/audio: Replace includes with forward declarations where applicable
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A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
93e3030d0c
audio_core/sink_details: Change std::string parameter into std::string_view
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The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
Lioncash
9e1f5aa9b3
pl_u: Eliminate mutable file-scope state
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Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
Lioncash
061dd78882
service/prepo: Move class into the cpp file
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This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
2731b478af
gl_shader_cache: Remove cache_width/cache_height.
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- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick
bdcf568acf
gl_rasterizer: Use ARB_texture_storage.
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It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27
324c65fc60
Implemented LEA and PSET
2018-09-11 12:50:52 -04:00
FernandoS27
a6294ad653
Implemented encodings for LEA and PSET
2018-09-11 12:50:25 -04:00
FernandoS27
4877b9a03d
Replace old FragmentHeader for the new Header
2018-09-11 12:48:19 -04:00
FernandoS27
120a7f2706
Implemented (Partialy) Shader Header
2018-09-11 12:34:27 -04:00
bunnei
48fc06336c
Merge pull request #1291 from lioncash/default
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hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
bunnei
e03291d1b8
Merge pull request #1292 from ogniK5377/renderdoc-fix
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Fixed renderdoc input/output textures not working due to multiple render targets
2018-09-11 11:38:13 -04:00
Lioncash
642d916bdb
externals: Place font data within cpp files
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This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.
Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash
8a9b062587
hle/service: Default constructors and destructors in the cpp file where applicable
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When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David Marcec
4258678ebe
Fixed renderdoc input/output textures not working due to render targets
2018-09-11 13:31:20 +10:00
Tobias
9dd19c9a99
Use open-source shared fonts if no dumped file is available ( #1269 )
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* Add open-source shared fonts
* Address review comments
2018-09-10 21:31:01 -04:00
Tobias
ab39d25ff0
Port #4141 from citra: Joystick hotplug support ( #1275 )
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* Joystick hotplug support (#4141 )
* use SDL_PollEvent instead of SDL_JoystickUpdate
Register hot plugged controller by GUID if they were configured in a previous session
* Move SDL_PollEvent into its own thread
* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
* Fix that joystick_list gets cleared after SDL_Quit
* Add VirtualJoystick for InputDevices thats never nullptr
* fixup! Add VirtualJoystick for InputDevices thats never nullptr
* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
* Remove SDL_GameController, make SDL_Joystick* unique_ptr
* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
* Adressed feedback; fixed handling of same guid reconnects
* fixup! Adressed feedback; fixed handling of same guid reconnects
* merge the two joystick_lists into one
* make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! fixup! make SDLJoystick a member of VirtualJoystick
* SDLJoystick: Addressed review comments
* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei
38f4e792cd
Merge pull request #1286 from bunnei/multi-clear
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gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
bunnei
b34838b16d
Merge pull request #1285 from bunnei/depth-fix
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gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
bunnei
0b25569215
Merge pull request #1284 from bunnei/bgra8_srgb
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gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
James Rowe
e87a0d78b3
Merge pull request #1288 from MysticExile/remove-multicore
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Remove the multi-core option from the UI
2018-09-10 16:30:45 -06:00
Markus Wick
118c1c36c1
video_core: Refactor command_processor.
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Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +02:00
Markus Wick
a5613f87ef
video_core: Move command buffer loop.
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This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
MysticExile
f3fd17585c
Remove multicore configure_general.ui
2018-09-10 22:04:21 +02:00
MysticExile
318ff9fd6b
remove multicore in configure_general.cpp
2018-09-10 22:03:23 +02:00
Markus Wick
f84b102dfb
rasterizer: Drop unused handler.
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This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
101abc3586
gl_rasterizer_cache: Only use depth for applicable texture formats.
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- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10 00:50:38 -04:00
bunnei
1a13349404
gl_rasterizer: Implement clear for non-zero render targets.
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- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei
33a936e055
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
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- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00
bunnei
05d93558f4
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 -04:00
bunnei
82feeab2f9
Merge pull request #1258 from tgsm/fix-sdl-logging
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yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 -04:00
bunnei
5388e7efb5
Merge pull request #1282 from lioncash/compat
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yuzu: Move compatibility list specifics to their own source files
2018-09-09 22:32:53 -04:00
bunnei
752016ee2a
Merge pull request #1276 from FearlessTobi/fix-stupid-stub
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hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
bunnei
e58d737c77
Merge pull request #1283 from lioncash/unused
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service: Remove unused g_kernel_named_ports variable
2018-09-09 22:30:39 -04:00
Lioncash
34743f03d6
service: Remove unused g_kernel_named_ports variable
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With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
bunnei
bf4f6ee392
Merge pull request #1268 from FernandoS27/tmml
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shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
e54854dfb7
Implemented TMML
2018-09-09 20:46:31 -04:00
bunnei
eabc3db237
Merge pull request #1272 from Subv/dma_2d
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GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
bunnei
c903f2e2e7
Merge pull request #1280 from zero334/improvements
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video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 -04:00
Lioncash
a5f1ec43b7
game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
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The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash
9516eccd69
yuzu: Move compatibility list specifics to their own source files
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Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
FernandoS27
6dd5b33570
Implemented TXQ dimension query type, used by SMO.
2018-09-09 11:59:01 -04:00
Patrick Elsässer
6f5e0de50e
video_core: fixed arithmetic overflow warnings & improved code style
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- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
MerryMage
84b7a67ef1
cubeb_sink: Downsample arbitrary number of channels
2018-09-09 09:51:46 +01:00
tech4me
2855533e5a
Port Citra #4047 & #4052 : add change background color support
2018-09-08 17:00:21 -07:00
fearlessTobi
f9ee07b1ef
hid: Implement ReloadInputDevices
2018-09-09 00:57:41 +02:00
FernandoS27
0611ac673f
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 -04:00
Subv
6e6071b6f9
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei
30dadd27a2
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
022148aa32
Merge pull request #1265 from zhaowenlan1779/patch-1
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yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
MerryMage
d7d7fec6c7
cubeb_sink: Perform audio stretching
2018-09-08 18:56:38 +01:00
MerryMage
4e439efbf6
audio_core: Add audio stretcher
2018-09-08 18:56:38 +01:00
MerryMage
722441ef0b
cubeb_sink: Hold last available value instead of writing zeros
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This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage
d99dceeb7a
cubeb_sink: Use RingBuffer
2018-09-08 18:56:38 +01:00
MerryMage
62e2e0a8fb
common: Implement a ring buffer
2018-09-08 18:56:38 +01:00
fearlessTobi
7377afca3a
Add audio stretching support
2018-09-08 18:26:23 +01:00
MerryMage
ed0dc20280
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:50:12 +01:00
Pengfei Zhu
e20a0fe6a6
yuzu: fix title bar display
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Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
3ce6d128d1
Merge pull request #1246 from degasus/instanced_rendering
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gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
ae45df072f
Merge pull request #1259 from lioncash/relocate
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yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei
c6cd8bb43d
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm
401976ad10
yuzu-cmd: fix SDL logging
2018-09-08 03:12:47 -04:00
Patrick Elsässer
e3fef57563
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
7b0f5982ab
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 -04:00
bunnei
58c9460557
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 -04:00
bunnei
a41cf2aa71
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 -04:00
bunnei
cc86fd93ed
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 -04:00
bunnei
c444e52f0c
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
d30f69d1af
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
bunnei
bae5d830aa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
98ac4a2b73
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
3719060146
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 -04:00
bunnei
6683faf819
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
15298a0e55
Merge pull request #1257 from lioncash/process
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core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
Lioncash
bdd7f4b362
yuzu: Move GameListWorker to its own source files
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This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
CaptV0rt3x
94a1e87593
For SDL Frontend
2018-09-07 11:57:05 +05:30
CaptV0rt3x
b636ffa70c
Better Title Bar Display
2018-09-07 11:54:51 +05:30
Lioncash
420597d70d
core: Migrate current_process pointer to the kernel
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Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.
This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
4f2ad8be06
Merge pull request #1250 from lioncash/file-sys
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file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei
0d14a02fad
Merge pull request #1249 from FearlessTobi/disable-vsync
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frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
9be2925283
Merge pull request #1251 from lioncash/core-inc
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core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
dca7b837db
Merge pull request #1252 from lioncash/header
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video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
cc5b2647a8
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
580b2d99b3
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
a377771f88
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
bunnei
c1089c49b0
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 17:40:03 -04:00
Lioncash
d10014e47f
gl_buffer_cache: Default initialize member variables
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Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
ef88902b2c
gl_buffer_cache: Make GetHandle() a const member function
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
e0b2bdf8b2
gl_buffer_cache: Remove unnecessary includes
2018-09-06 15:05:52 -04:00
Lioncash
96cd6e9ee2
gl_buffer_cache: Make constructor explicit
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Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
53ffb06003
video_core/CMakeLists: Add missing gl_buffer_cache.h
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Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash
30638f9c95
core/core: Remove unnecessary sm/controller include
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The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash
3168210492
file_sys/nca_patch: Amend constructor initializer list order
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Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash
d15352b38b
file_sys/nca_patch: Remove unnecessary includes
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romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash
1c61b93026
file_sys/patch_manager: Add missing includes
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These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
fearlessTobi
7f0120aae4
frontend: Set swap interval to 0
2018-09-06 18:57:51 +02:00
Markus Wick
9e600046df
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
bc9db095ff
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
8e0113abed
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
758dd86de9
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
bunnei
e89f75a2b6
Merge pull request #1242 from lioncash/file-sys
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file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei
5eacb2bab4
Merge pull request #1179 from DarkLordZach/bktr
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file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
Markus Wick
06395d3659
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash
c0f0078eb1
file_sys/submission_package: Correct constructor initialization list order
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Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick
7902bc2853
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash
a4907882ad
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 12:08:04 -04:00
Markus Wick
3706ea6c39
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei
a7ed71dc61
Merge pull request #1240 from degasus/optimizations
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gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman
46eb9ec6ba
bktr: Fix bucket overlap error
2018-09-04 17:01:54 -04:00
Zach Hilman
14bfdbe0e7
drd: Parse title ID from program metadata
2018-09-04 16:25:30 -04:00
Zach Hilman
14a18fd7ae
patch_manager: Centralize Control-type NCA parsing
2018-09-04 16:25:10 -04:00
Zach Hilman
4148e4fbba
nsp: Fix error masking issue with XCI files
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Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
ac7d3882b4
game_list: Fix version display on non-NAND titles
2018-09-04 16:24:02 -04:00
Zach Hilman
b555718bb9
bktr: Add logging on successful patch
2018-09-04 16:24:02 -04:00
Zach Hilman
e4d55fc9b0
game_list: Use friendly game versions
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Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman
b8f8b0fa47
bktr: Implement IVFC offset shifting
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Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman
e88835cd40
bktr: Fix missing includes and optimize style
2018-09-04 16:24:02 -04:00
Zach Hilman
f467901160
main: Make game updates installable
2018-09-04 16:24:02 -04:00
Zach Hilman
56280fd666
game_list: Display patch names and versions on list
2018-09-04 16:24:02 -04:00
Zach Hilman
8a01446903
loader: Add BKTR-specific error messages and codes
2018-09-04 16:23:44 -04:00
Zach Hilman
e9e74efb6c
loader: Ignore patches on NRO and DRD
2018-09-04 16:23:15 -04:00
Zach Hilman
77282b170f
patch_manager: Add usages of patches to ExeFS
2018-09-04 16:23:15 -04:00
Zach Hilman
1b8f19f417
file_sys: Add class to manage game patches
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Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman
d4d0d3d933
file_sys: Add BKTR patching mechanism
2018-09-04 16:22:25 -04:00
Zach Hilman
de4a0027c1
content_archive: Add BKTR header parsing to NCA
2018-09-04 16:22:25 -04:00
Zach Hilman
6e6f8cf474
registration: Add RegisteredCacheUnion
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Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman
bf86700873
game_list: Use RegisteredCacheUnion for installed
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Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
7b95f295b6
aes_util: Fix error involving reads of less than 0x10
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Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
Markus Wick
40784ec48b
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman
44448809d5
main: Only show DRD deprecation warning once
2018-09-04 14:44:48 -04:00
Zach Hilman
79f66a7e8d
control_metadata: Use alternate language names if AmericanEnglish isn't available
2018-09-04 14:30:03 -04:00
Zach Hilman
a67309aa0e
card_image: Add program title ID getter
2018-09-04 14:29:19 -04:00
Zach Hilman
d3aaa8f52d
qt: Add deprecation warnings for DRD format
2018-09-04 14:29:19 -04:00
Zach Hilman
599b7eac32
registration: Fix NSP installation errors
2018-09-04 14:29:19 -04:00
Zach Hilman
887ffb2512
nsp: Comply with style and performance guidelines
2018-09-04 14:29:19 -04:00
Zach Hilman
d0467f930a
qt: Add UI support for NSP files
2018-09-04 14:28:41 -04:00
Zach Hilman
87a91f6b09
registration: Add support for installing NSP files
2018-09-04 14:28:41 -04:00
Zach Hilman
6d8efb4e2e
loader: Add AppLoader for NSP files
2018-09-04 14:27:33 -04:00
Zach Hilman
57769f8d0d
card_image: Parse XCI secure partition with NSP
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Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman
a9397ca8c0
file_sys: Add Nintendo Submission Package (NSP)
2018-09-04 14:25:54 -04:00
Zach Hilman
d4794948f2
drd: Load title ID from program metadata
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Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman
1572b45583
loader: Add NSP file type and NSP-specific errors
2018-09-04 14:25:54 -04:00
Zach Hilman
8e787e5ec2
key_manager: Avoid autogeneration if key exists
2018-09-04 14:25:54 -04:00
bunnei
75f54cc668
Merge pull request #1238 from lioncash/explicit
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common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei
5265567259
Merge pull request #1237 from degasus/optimizations
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Optimizations
2018-09-04 12:16:06 -04:00
bunnei
3d2d2620d7
Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
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file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei
3ac9f76933
Merge pull request #1232 from lioncash/copy
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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
bunnei
fe356c4469
Merge pull request #1235 from lioncash/forward-decl
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file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei
f65804f4aa
Merge pull request #1236 from degasus/microprofile
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Update microprofile scopes.
2018-09-04 11:50:58 -04:00
bunnei
79a8ae1356
Merge pull request #1230 from lioncash/ssl
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ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash
067e34798b
common/logging: Amend documentation comments
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Multi-line doc comments still need the '<' after the ///, otherwise it's
treated as a regular comment and makes the original doc comment broken
in viewers, IDEs, etc. While we're at it, also fix some typos in the
comments.
2018-09-04 10:49:08 -04:00
Lioncash
4209a71953
common/logging/filter: Replace C-style case with C++ static_cast
2018-09-04 10:44:36 -04:00
Lioncash
ed8b4ac2b4
common/logging/filter: Make constructor explicit
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Implicit conversions aren't desirable here.
2018-09-04 10:43:31 -04:00
Markus Wick
5093e008c9
core: Use a raw pointer in GetGPUDebugContext.
...
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Markus Wick
ca64dbd6fe
command_processor: Use std::array for bound_engines.
...
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick
71250d28d6
Update microprofile scopes.
...
Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash
a9f4e31cc0
file_sys: Replace includes with forward declarations where applicable
...
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
bunnei
ccb50e7b50
Merge pull request #1231 from lioncash/global
...
service: Migrate global named port map to the KernelCore class
2018-09-03 21:21:12 -04:00
Zach Hilman
673220056c
qt: Add message about not moving contents on dir change
2018-09-03 19:23:33 -04:00
Zach Hilman
38c021d0ed
qt: Add UI options to change NAND/SD dirs
2018-09-03 19:23:33 -04:00
Zach Hilman
d55a54e117
settings: Save and load NAND/SD dirs from config
2018-09-03 19:23:33 -04:00
Lioncash
69da38acec
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
...
Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
2018-09-02 13:10:11 -04:00
Lioncash
df444a4a8e
vfs_real: Forward declare IOFile
...
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
Lioncash
cd22f4d32e
service: Migrate global named port map to the KernelCore class
...
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
2018-09-02 12:35:30 -04:00
Lioncash
772f0805ab
ssl: Move SSL class to cpp file
...
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
2018-09-02 11:45:26 -04:00
bunnei
56a781f311
Merge pull request #1213 from DarkLordZach/octopath-fs
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filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei
2be1a6fe38
Merge pull request #1215 from ogniK5377/texs-nodep-assert
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Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei
b346745997
Merge pull request #1220 from FearlessTobi/extensions-qol
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yuzu: Display the unsupported GL extensions in the popup
2018-09-02 10:47:25 -04:00
bunnei
106579cde4
Merge pull request #1214 from ogniK5377/ipa-assert
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Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei
cb3726426f
Merge pull request #1216 from ogniK5377/ffma-assert
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Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
bunnei
ab46657dd6
Merge pull request #1218 from ogniK5377/fmul-assert
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Added FMUL asserts
2018-09-02 10:43:48 -04:00
Lioncash
92e7a2f7ff
filesystem: Move dir retrieval after path checking in DeleteFile()
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We don't need to do the lookup if the path is considered empty
currently.
2018-09-02 09:20:17 -04:00
fearlessTobi
f8a47f3985
citra_qt: Display the unsupported GL extensions in the popup
2018-09-01 19:01:53 +02:00
David Marcec
a8c27cb703
Removed saturate assert
...
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec
70692108c0
Removed saturate assert
...
Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec
8c1594cb42
Changed tab5980_0 default from 0 -> 1
2018-09-01 19:15:03 +10:00
David Marcec
9a841e0f5c
Added FMUL asserts
2018-09-01 19:05:10 +10:00
David Marcec
d7f1baf47e
Added FFMA asserts
2018-09-01 18:45:14 +10:00
David Marcec
e01efcd8ef
Added assert for TEXS nodep
2018-09-01 17:00:01 +10:00
David Marcec
3483657ed7
Added better asserts to IPA, Renamed IPA modes to match mesa
...
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Zach Hilman
c5c7c8eb47
maxwell_3d: Use CoreTiming for query timestamp
2018-08-31 23:25:18 -04:00
Zach Hilman
74f147216c
filesystem: Implement OpenReadOnlySaveDataFilesystem
2018-08-31 23:19:49 -04:00
Zach Hilman
ea404911e7
filesystem: Add OpenFileSystemWithPatch
2018-08-31 23:19:23 -04:00
Lioncash
84f855a61d
core/core: Replace includes with forward declarations where applicable
...
The follow-up to 88597535d6 , which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei
0846904448
gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
2018-08-31 13:07:28 -04:00
bunnei
d70c207cf1
gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
2018-08-31 13:07:28 -04:00
bunnei
8fea1eb1f8
rasterizer_cache: Use boost::interval_map for a more accurate cache.
2018-08-31 13:07:28 -04:00
bunnei
d190b46a38
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
2018-08-31 13:07:27 -04:00
bunnei
3a96e40e8a
gl_rasterizer: Fix issues with the rasterizer cache.
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- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer
4146a4499c
Implement BC6H_UF16 & BC6H_SF16 ( #1092 )
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
72d9c217a5
Merge pull request #1204 from lioncash/pimpl
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core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei
609011810c
Merge pull request #1207 from degasus/hotfix
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Report correct shader size.
2018-08-31 11:21:15 -04:00
Lioncash
88597535d6
core: Make the main System class use the PImpl idiom
...
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick
63b73acd24
Report correct shader size.
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Seems like this was an oversee in regards to adb089c816
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12
7afccb51a2
Added predicate comparison GreaterEqualWithNan
2018-08-31 10:40:18 +03:00
bunnei
66849e5e6e
Merge pull request #1195 from FearlessTobi/port-gamelist-compat
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yuzu: Show game compatibility in the game list (PR ported from Citra)
2018-08-30 21:34:43 -04:00
Laku
a7f046e97f
gl_shader_decompiler: Implement POPC ( #1203 )
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* Implement POPC
* implement invert
2018-08-30 21:32:58 -04:00
bunnei
746e4e9014
Merge pull request #1200 from bunnei/improve-ipa
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gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
bunnei
bb49036b76
Merge pull request #1198 from lioncash/kernel
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kernel: Eliminate kernel global state
2018-08-30 10:02:50 -04:00
tech4me
6df9c631c2
Shaders: Implemented IADD3
2018-08-29 13:44:41 -04:00
fearlessTobi
f30bf4d48d
Show game compatibility within yuzu
2018-08-29 15:42:53 +02:00
bunnei
cda7c87ade
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-29 00:37:29 -04:00
Lioncash
4913549d6b
kernel: Eliminate kernel global state
...
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.
This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.
This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.
The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
bunnei
124c5b77ad
Merge pull request #1193 from lioncash/priv
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gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
bunnei
6fd07fa8d3
Merge pull request #1192 from lioncash/unused
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gl_rasterizer: Remove unused variables
2018-08-28 12:28:13 -04:00
bunnei
fbbcb38b3d
Merge pull request #1191 from lioncash/noexcept
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hle/result: Make ResultVal's move constructor as noexcept
2018-08-28 12:27:48 -04:00
bunnei
e7add3c300
Merge pull request #1194 from lioncash/alloc
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gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
2018-08-28 11:27:44 -04:00
Lioncash
33943e0928
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
...
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
Lioncash
b4a81f9bca
gpu: Make memory_manager private
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Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash
a08b7d9e11
gl_rasterizer: Remove unused variables
2018-08-28 10:46:29 -04:00
Lioncash
be902fe06e
hle/result: Make ResultVal's move constructor as noexcept
...
Many containers within the standard library provide different behaviors
based on whether or not a move constructor/assignment operator can be
guaranteed not to throw or not.
Notably, implementations will generally use std::move_if_noexcept (or an
internal implementation of it) to provide strong exception guarantees.
If a move constructor potentially throws (in other words, is not
noexcept), then certain behaviors will create copies, rather than moving
the values.
For example, consider std::vector. When a std::vector calls resize(),
there are two ways the elements can be relocated to the new block of
memory (if a reallocation happens), by copy, or by moving the existing
elements into the new block of memory. If a type does not have a
guarantee that it will not throw in the move constructor, a copy will
happen. However, if it can be guaranteed that the move constructor won't
throw, then the elements will be moved.
This just allows ResultVal to be moved instead of copied all the time if
ever used in conjunction with containers for whatever reason.
2018-08-28 09:39:50 -04:00
fearlessTobi
5eba42402e
Fix two stupid errors made in #1141
2018-08-28 15:16:03 +02:00
bunnei
f727e5f0de
Merge pull request #1165 from bunnei/shader-cache
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renderer_opengl: Implement a new shader cache.
2018-08-27 20:35:58 -04:00
fearlessTobi
a872444869
yuzu: Fix stick UI direction order
2018-08-28 00:59:21 +02:00
bunnei
1f06fb1ff2
Merge pull request #1177 from lioncash/err
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kernel/error: Amend several error codes
2018-08-27 18:37:48 -04:00
bunnei
22a22cec64
renderer_opengl: Implement a new shader cache.
2018-08-27 18:26:46 -04:00
bunnei
4dd06095a7
gl_rasterizer_cache: Update to use RasterizerCache base class.
2018-08-27 18:26:46 -04:00
bunnei
3e58cfc5e6
video_core: Add RasterizerCache class for common cache management code.
2018-08-27 18:26:45 -04:00
bunnei
59003a3ea2
Merge pull request #1169 from Lakumakkara/sel
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shader_bytecode: fix SEL_IMM bitstring
2018-08-27 18:24:57 -04:00
bunnei
64a421947a
Merge pull request #1188 from lioncash/unused
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vfs_real: Remove unused variable in CreateDirectoryRelative()
2018-08-27 18:24:23 -04:00
bunnei
e222e19f33
Merge pull request #1170 from lioncash/ret
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file_util: Correct return value in early exit of ReadFileToString()
2018-08-27 18:18:31 -04:00
bunnei
6434cdbfc0
Merge pull request #1175 from lioncash/ns
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core: Namespace all code in the arm subdirectory under the Core namespace
2018-08-27 18:17:12 -04:00
bunnei
fd6d22b311
Merge pull request #1187 from lioncash/shadow
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registered_cache: Get rid of variable shadowing in ProcessFiles()
2018-08-27 18:15:49 -04:00
Lioncash
402118fae3
vfs_real: Remove unused variable in CreateDirectoryRelative()
2018-08-27 15:58:23 -04:00
Lioncash
02030bad92
registered_cache: Get rid of variable shadowing in ProcessFiles()
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Prevents compiler warnings.
2018-08-27 15:55:56 -04:00
bunnei
03cc44a178
Merge pull request #1128 from DarkLordZach/malformed-hex-crash
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hex_util: Replace logic_errors with LOG_CRITICAL
2018-08-27 15:45:22 -04:00
bunnei
8f8fe329ca
Merge pull request #1176 from lioncash/info
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svc: Return process title ID if queried in GetInfo()
2018-08-27 15:44:52 -04:00
bunnei
3d857a52e9
Merge pull request #1174 from lioncash/debug
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debug_utils: Minor individual interface changes
2018-08-27 15:44:29 -04:00
bunnei
7c523f39c5
Merge pull request #1162 from ogniK5377/ttf-plu
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PL:U Added SharedFonts loading via TTF
2018-08-27 15:43:10 -04:00
bunnei
3494bcd921
Merge pull request #1168 from lioncash/header
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hid: Move core include to cpp file
2018-08-27 15:42:52 -04:00
bunnei
1cf204712c
Merge pull request #1171 from lioncash/true
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core: Remove always true conditionals in Load()
2018-08-27 15:41:58 -04:00
tech4me
7ae21a7cdd
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
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Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))
0x88 = 17(languages) * 8
0x78 = 15(languages) * 8
GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
2018-08-26 00:11:13 -07:00
bunnei
5972e46f57
Merge pull request #1173 from lioncash/batch
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maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
2018-08-25 10:59:54 -04:00
bunnei
360028e94d
Merge pull request #1167 from lioncash/assert
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gl_rasterizer: Correct assertion condition in SyncLogicOpState()
2018-08-25 10:50:59 -04:00
Lioncash
8eb062bba4
kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHED
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We can make this error code an alias of the resource limit exceeded
error code, allowing us to get rid of the lingering 3DS error code of
the same type.
2018-08-25 09:40:42 -04:00
Lioncash
4c6743a155
kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONG
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We can treat this as an alias of TooLarge for documentation purposes.
This also lets us get rid of another lingering 3DS-related error code.
2018-08-25 09:40:29 -04:00
Lioncash
ce900c1cb8
kernel/error: Add error code for the handle table being full
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This replaces the lingering 3DS constant with the proper one, and
utilizes it within HandleTable's Create() member function.
2018-08-25 09:40:21 -04:00
Lioncash
d97ec0683f
kernel/error: Add error code for invalid memory permissions
2018-08-25 09:40:12 -04:00
Lioncash
eec7892cad
kernel/error: Correct kernel error code for invalid combination
2018-08-25 09:40:00 -04:00
Sebastian Valle
b151ff8867
Merge pull request #1166 from lioncash/typo
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filesystem: Fix typo in log message
2018-08-25 07:19:46 -05:00
Lioncash
d99d679e9e
svc: Return process title ID if queried in GetInfo()
...
We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
2018-08-25 05:02:28 -04:00
Mat M
80937ec31a
Merge pull request #1094 from DarkLordZach/nax0
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file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Zach Hilman
89422004c3
file_sys/crypto: Fix missing/unnecessary includes
2018-08-24 22:15:32 -04:00
Lioncash
e46ac56321
core: Namespace all code in the arm subdirectory under the Core namespace
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Gets all of these types and interfaces out of the global namespace.
2018-08-24 21:50:39 -04:00
Lioncash
e5eb0a7737
debug_utils: Remove unused includes
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Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Lioncash
3c5f75d2f4
debug_utils: Make BreakpointObserver class' constructor explicit
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Avoids implicit conversions.
2018-08-24 20:49:14 -04:00
Lioncash
3de47b6991
debug_utils: Initialize active_breakpoint member of DebugContext
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Ensures that all class members are initialized.
2018-08-24 20:15:50 -04:00
Lioncash
28cec12008
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
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The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately
2018-08-24 19:58:05 -04:00
Zach Hilman
47b414e86c
Merge pull request #1065 from DarkLordZach/window-title
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qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Lioncash
9fce9e9f12
core: Remove always true conditionals in Load()
...
These conditions are always true, since the outer conditional already
checks for these conditions.
2018-08-24 02:48:30 -04:00
Lioncash
0cb5150070
file_util: Correct return value in early exit of ReadFileToString()
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While still essentially being zero, we should be returning a numeric
value here, not a boolean typed value.
2018-08-24 02:20:02 -04:00
Laku
afc673ec9d
fix SEL_IMM bitstring
2018-08-24 07:18:12 +03:00
Lioncash
db36a14882
hid: Move core include to cpp file
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This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash
e0675e91ef
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei
9d1e7af520
Merge pull request #1164 from tech4me/decode_iadd3
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Shaders: Added decodings for IADD3 instructions
2018-08-23 22:59:34 -04:00
Lioncash
7ef364366f
filesystem: Fix typo in log message
2018-08-23 22:12:31 -04:00
Tobias
515e023396
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
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* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman
7e04e10f4d
xci: Ignore NCA files with updates in secure
2018-08-23 18:53:37 -04:00
Zach Hilman
87927a3be7
content_archive: Add update title detection
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This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
David
f4b1df57e4
Added GetBootMode ( #1107 )
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* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
tech4me
1204fbbc16
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
Zach Hilman
26b536c967
hex_util: Replace logic_errors with LOG_CRITICAL
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Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
Zach Hilman
6c83024693
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
David Marcec
a1a90166df
Addressed plu TTF changes
2018-08-24 02:18:04 +10:00
bunnei
2f8521eae0
Merge pull request #1160 from bunnei/surface-reserve
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gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
Zach Hilman
8f6ef9d395
key_manager: Eliminate indexed for loop
2018-08-23 11:53:30 -04:00
Zach Hilman
8b989b2e11
key_manager: Create keys dir if it dosen't exist
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On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
d867928e90
file_sys: Cut down on includes and copies
2018-08-23 11:53:30 -04:00
Zach Hilman
d3225fdae9
crypto: Eliminate magic constants
2018-08-23 11:53:30 -04:00
Zach Hilman
5b8fdc94e2
key_manager: Add support for autogenerated keys
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Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
abfa173778
key_manager: Add support for KEK and SD seed derivation
2018-08-23 11:53:30 -04:00
Zach Hilman
25e7fc1b47
key_manager: Switch to boost flat_map for keys
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Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
b56f075c4e
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
Zach Hilman
32b5f6d88d
file_sys: Implement NAX containers
2018-08-23 11:53:30 -04:00
Zach Hilman
d407472129
registration: Add GetEntryUnparsed methods
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Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
8bc95b876e
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 -04:00
Zach Hilman
f7b0f9fde4
qt: Make default row data title name and title id
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Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
1f77f3409a
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 -04:00
Zach Hilman
b8f5034fe1
filesystem: Add CreateFactories methods to fs
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Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
af6c9bb950
filesystem: Add logging to registration getters
2018-08-23 11:52:44 -04:00
Zach Hilman
50704abef4
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 -04:00
Zach Hilman
8302ba7711
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 -04:00
Zach Hilman
1369a56ec3
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 -04:00
Zach Hilman
ec14bb18c9
aes_util: Make XTSTranscode stricter about sizes
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
abb0f6cac9
ctr_encryption_layer: Fix bug when transcoding small data
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
1c1491a1cf
xci: Fix error masking issue
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
e7cc3bcae7
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
bunnei
c9000e6328
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
bunnei
5199da26b7
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
bunnei
746d6392a1
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
bunnei
462f484da7
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
f6cebf81e7
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
69146a7aa8
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
bunnei
61768b717a
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
bunnei
fc8c6f71ee
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
74daf9e1ee
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
David Marcec
c63960163f
Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
literalmente-game
9dcb7bded1
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 -06:00
bunnei
02f9f16614
Merge pull request #1137 from lioncash/namespace
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renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
Lioncash
98e5080859
gl_shader_gen: Make ShaderSetup's constructor explicit
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Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
adb089c816
gl_shader_gen: Use a std::vector to represent program code instead of std::array
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
f4b60039ef
more fixes
2018-08-23 00:01:40 +03:00
Laku
a3046a0dc8
fixes
2018-08-22 21:33:32 +03:00
Lioncash
3f4bfaa5b6
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
f7ad34ce7f
remove debug logging
2018-08-22 11:45:28 +03:00
Laku
5a8c2eff39
implement lop3
2018-08-22 10:09:44 +03:00
tech4me
c6442d421a
config: Fixed icon size get set to 0
2018-08-21 22:36:29 -07:00
bunnei
5c6e09f325
Merge pull request #1136 from tech4me/master
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qt/main: Port part of citra(#3411 ), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
17abf95e78
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
cd6e3b910d
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
a50429187e
Merge pull request #1141 from FearlessTobi/port-3902
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Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei
253f664f7f
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
0125283439
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
4128c3c898
Merge pull request #1147 from lioncash/warn
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei
e1b3fa36ef
Merge pull request #1151 from bunnei/revert-4a2ee191
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
David Marcec
391c780ae2
Added missing include for pl:u
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Should fix any compile errors
2018-08-22 12:39:52 +10:00
David
146a8ce987
PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei
07dea7f17f
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
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- This reverts commit 18b91924b1 .
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
0f66a11667
Merge pull request #1145 from lioncash/fwd-decl
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vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
bunnei
6697d3c8e9
Merge pull request #1146 from lioncash/am
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am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 -04:00
bunnei
6f857405d9
Merge pull request #1148 from lioncash/audio-warn
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audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 -04:00
Lioncash
309df18cdb
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
Lioncash
e1124b6510
vfs: Replace mode.h include with forward declarations where applicable
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Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash
a6c2e1e95c
audio_core/filter: Add explicit cast to assignment in Process()
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Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 -04:00
Lioncash
2c16d2ccdd
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
Lioncash
8e063b0b2c
am: Utilize std::array within PopLaunchParameter()
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
bunnei
b809f96a90
Merge pull request #1143 from lioncash/inc
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sdmc_factory: Remove unnecessary core include
2018-08-21 10:22:29 -04:00
bunnei
9e9b607888
Merge pull request #1139 from lioncash/bitfield
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bit_field: Convert ToBool() into explicit operator bool
2018-08-21 10:21:19 -04:00
bunnei
3c8b5821d4
Merge pull request #1140 from FearlessTobi/port-4056
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Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 10:20:56 -04:00
MerryMage
2336c6bb5f
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +01:00
Lioncash
1c234d2e03
sdmc_factory: Remove unnecessary core include
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This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 -04:00
fearlessTobi
230bf50dda
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21 13:24:55 +02:00
fearlessTobi
51fbaae33b
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +02:00
Lioncash
d6812d9e92
bit_field: Convert ToBool() into explicit operator bool
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Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
tech4me
5e70a75986
qt/main: Port part of citra( #3411 ), open savedata works
2018-08-21 02:04:33 -07:00
bunnei
cd3cf87aaa
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
38a103aca4
Merge pull request #1129 from lioncash/header
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romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
dda8fe0b56
Merge pull request #1132 from Subv/gl_FragDepth
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Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
c0e983b953
Merge pull request #1134 from lioncash/log
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
98ba049746
Merge pull request #1121 from Subv/tex_reinterpret
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Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
7ed85cccca
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
b3546e839d
Merge pull request #1133 from lioncash/guard
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gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
1d77a31e1d
service/filesystem: Use forward declarations where applicable
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Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
80ce7b69d5
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
ca79c467bb
Shaders: Implement depth writing in fragment shaders.
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We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
0383fbfc00
Merge pull request #1126 from lioncash/telem
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telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
8e3dc543a2
Merge pull request #1131 from bunnei/impl-tex3d-texcube
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gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
03668508cb
Merge pull request #1106 from Subv/multiple_rendertargets
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Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
f0e1387103
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
bunnei
e8eee95c8e
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 -04:00
bunnei
1ac135d85b
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 -04:00
bunnei
56f817cdd1
Merge pull request #1130 from Subv/tex_2d
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Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
7b21918d83
Shaders: Fixed the coords in TEX with Texture2D.
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The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
c65f043274
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 -05:00
bunnei
6a3f07784a
Merge pull request #1122 from lioncash/acc
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acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
Lioncash
935346a9b2
romfs_factory: Remove unnecessary includes and use forward declarations where applicable
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Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
821b9d1901
Merge pull request #1095 from DarkLordZach/sysarchives
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filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
Lioncash
35e0f49b3f
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
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Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
Lioncash
2b5eb5254d
acc: Replace profile_manager include with a forward declaration
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This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
d643659275
acc: Simplify WriteBuffer call within LoadImage()
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We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
477a9f8a66
acc: Correct IProfile's constructor initializer list order
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Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
f645b3ef5a
acc: Remove unused DEFAULT_USER_ID
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This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
b3c07b97df
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
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Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
f035a384b1
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
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Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
280b278b33
profile_manager: Use type aliases for username data, profile data, and user arrays
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Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
4fbaf3e0af
profile_manager: Take ProfileInfo by const reference where applicable
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ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
3b6af2a6f7
profile_manager: Make array parameter to CreateNewUser a const reference
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This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
4b39dd7d47
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
30c2015a2e
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
29ee3bc8d6
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Subv
9e19247ca3
GPU: Implemented the logic op functionality of the GPU.
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This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
bunnei
6813959578
Merge pull request #1064 from lioncash/telemetry
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common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Subv
181efe72a6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 -05:00
Lioncash
03cb9b116d
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Subv
b55ca15b4b
GPU: Added registers for the logicop functionality.
2018-08-20 18:42:36 -05:00
Lioncash
d18dda762c
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
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Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
fearlessTobi
fc6901c205
Port #3353 from Citra
2018-08-21 01:14:06 +02:00
Subv
1318ecc2f1
Shaders: Write all the enabled color outputs when a fragment shader exits.
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We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Zach Hilman
132d82db7d
registration: Add Data_Unknown5 NCAContentType
2018-08-20 17:34:18 -04:00
Lioncash
92ca1346ea
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
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Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
Subv
cab352e38c
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
2018-08-20 15:20:35 -05:00
Subv
f2c2f8c196
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
2018-08-20 15:20:35 -05:00
bunnei
f0b3a58e70
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
d05b7cbe9c
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
0e2d8a6fc3
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
929cac9d1a
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
e2227e88d4
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
c0a920a6ef
Merge pull request #1120 from ogniK5377/rgba8-uint
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Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
David Marcec
4d26be905a
Implemented RGBA8_UINT
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Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
9981f15c87
game_list: Avoid uninitialized variables when retrieving program ID
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Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
43a8240c64
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
076cedb836
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
67de67fdcf
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
2a0d141f54
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
6ebc5532d9
Merge pull request #1113 from Subv/texs_mask
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
67da7c7ab8
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
540ac8b322
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
565eb378c3
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
1f92a7cb88
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
18b91924b1
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
8b1711cdd5
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
Subv
906f9fb7bf
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
bunnei
91fc6e1c91
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
4bd14d6da8
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
d580b54809
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
Subv
67e993fdd3
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
David Marcec
2ee02649df
Added check to see if ARB_texture_mirror_clamp_to_edge is supported
2018-08-19 12:00:33 +10:00
Zach Hilman
350941e45e
filesystem: Add support for loading of system archives
2018-08-18 21:28:23 -04:00
Subv
cdd03fbb45
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-18 14:48:05 -05:00
Subv
175096eff7
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
70e99baabe
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
fe3ea08968
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
c42b8cbdd0
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
a175f7ba29
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
ab3b9d7aa5
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
80714d89d6
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
b4e380e0d7
Merge pull request #1097 from bunnei/gl-critical
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renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 10:39:13 -04:00
greggameplayer
c19eaa2787
Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )
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* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
bunnei
4e76dbd751
Merge pull request #1090 from lioncash/ctor-assign
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core: Delete System copy/move constructors and assignment operators
2018-08-17 00:19:55 -04:00
bunnei
a5c2b155de
Merge pull request #1091 from lioncash/warning
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qt/main: Get rid of compilation warnings
2018-08-17 00:19:05 -04:00
bunnei
da0d5239c1
Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
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Implement GetDefaultDisplayResolutionChangeEvent
2018-08-17 00:18:35 -04:00
bunnei
9705148ea2
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 00:10:08 -04:00
bunnei
aeea1e9108
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 00:09:27 -04:00
bunnei
5912824519
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
79fc21a85e
Merge pull request #1087 from MerryMage/dynarmic
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dynarmic: Update to 550d662
2018-08-16 18:07:11 -04:00
bunnei
33a9e673d2
Merge pull request #1084 from bunnei/depth
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gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-16 18:06:51 -04:00
greggameplayer
edccdedd16
correct coding style
2018-08-16 23:46:06 +02:00
greggameplayer
4c94d500df
Implement GetDefaultDisplayResolutionChangeEvent
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Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
9d4958752e
Merge pull request #1085 from lioncash/namespace
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common: Namespace hex_util.h/.cpp
2018-08-16 11:54:42 -04:00
Lioncash
5b87516373
qt/main: Unindent code in OnMenuInstallToNAND()
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We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash
c28ea940a1
qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
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This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash
4423e138ea
qt/main: Get rid of compilation warnings
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Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
Lioncash
3afcede204
core: Delete System copy/move constructors and assignment operators
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Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.
This will prevent the accidental case of:
auto instance = System::Instance();
being compiled without warning when it's supposed to be:
auto& instance = System::Instance();
2018-08-16 10:21:14 -04:00
MerryMage
84cc4aaa4f
dynarmic: Update to 550d662
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550d662 load_store_exclusive: Define s == t state to be Constraint_NONE
0b69381 A64/translate: Allow for unpredictable behaviour to be defined
6d236d4 system: Implement MRS CNTFRQ_EL0
6cbb6fb A32/testenv: Add missing headers
6729328 externals: Update xbyak to v5.67
1812bd2 Squashed 'externals/xbyak/' changes from 2794cde7..671fc805
9a95802 externals: Document subtrees
714a840 A64: Implement SQ{ADD, SUB}, and UQ{ADD, SUB}'s vector variants
8cab459 A64: Implement UQADD/UQSUB's scalar variants
18a8151 ir: Add opcodes for unsigned saturating add and subtract
a5660ee x64/reg_alloc: Use type alias for array returned by GetArgumentInfo()
29489b5 ir/value: Use type alias CoprocessorInfo for std::array<u8, 8>
e23ba26 status_register_access: Add support for bits 0 and 1 of mask to MSR
55190bd fuzz_with_unicorn: Split utility functions into fuzz_util
23b049d A32/translate/load_store: Correct detection of writeback
7ec9f15 A32/translate: Add TranslateSingleInstruction
efeecb4 A32/ir_emitter: Bug fix: IREmitter::ExceptionRaised using incorrect opcode
08d1d19 A32/decoders: Split instruction list into include file
2d929cc tests: Refactor unicorn_emu to allow for A32 unicorn
f672368 microinstruction: Improve assert messages
7ebff50 emit_x64_vector: EmitVectorNarrow16: AVX512 implementation
edce230 emit_x64_vector: EmitVectorNarrow32: prefer pblendw to loading constant
2018-08-16 10:12:20 +01:00
bunnei
8964eebeb1
Merge pull request #1075 from lioncash/include
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loader/{nca, xci}: Remove unnecessary includes and unused member variables
2018-08-16 00:04:25 -04:00
Lioncash
890507ecf1
common: Namespace hex_util.h/.cpp
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It's in the common code, so it should be under the Common namespace like
everything else.
2018-08-15 23:24:00 -04:00
bunnei
960f4ecce2
Merge pull request #1005 from DarkLordZach/registered-fmt
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file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei
9b74ac4e98
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-15 21:24:04 -04:00
bunnei
d08f54b77d
Merge pull request #1078 from lioncash/message
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lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei
73e0f3f1ce
Merge pull request #1079 from lioncash/fmt
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loader: Make ResultStatus directly compatible with fmt
2018-08-15 18:25:57 -04:00
bunnei
0bd47dfb22
Merge pull request #1051 from B3n30/UnscheduleEventThreadsafe
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Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-15 18:25:30 -04:00
bunnei
b4cc42e615
Merge pull request #1080 from lioncash/ret
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sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
bunnei
33b0b4dda9
Merge pull request #1083 from Subv/conv_neg
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Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions.
2018-08-15 18:24:47 -04:00
bunnei
1462cfecae
Merge pull request #1081 from lioncash/convert
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kernel/server_session: Add IsSession() member function
2018-08-15 13:02:25 -04:00
Subv
64cb9fc8b0
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
2018-08-15 09:27:43 -05:00
Subv
237848d417
Shader/I2F: Implemented the negate I2F_C instruction variant.
2018-08-15 09:25:02 -05:00
Subv
61be8e0be3
Shader/F2I: Implemented the negate bit in the I2F instruction
2018-08-15 09:18:55 -05:00
Subv
cb60077c0c
Shader/F2I: Implemented the F2I_C instruction variant.
2018-08-15 09:16:35 -05:00
Subv
e0c412ae9b
Shader/F2I: Implemented the negate bit in the F2I instruction.
2018-08-15 09:15:55 -05:00
bunnei
a617634394
Merge pull request #1077 from bunnei/rgba16u
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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
Lioncash
c5986c7bf7
kernel/server_session: Add IsSession() member function
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Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash
d9f92aa9b0
sm/controller: Correct return value of QueryPointerBufferSize
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This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash
aaed702790
loader: Make ResultStatus directly compatible with fmt
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We can make the enum class type compatible with fmt by providing an
overload of operator<<.
While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Lioncash
4b18920435
loader/nca: Remove unnecessary includes and member variables
2018-08-15 01:41:40 -04:00
Lioncash
f5b5d53cde
loader/xci: Remove unnecessary includes and member variables
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Many of these aren't necessary and will cause this file to be required
to be recompiled whenever any changes to those files are made, which
lengthens compile times for no reason.
This also removes an unused metadata variable from AppLoader_XCI
2018-08-15 01:41:35 -04:00
Lioncash
6784110323
lm: Use LOG_DEBUG for printing out trace logs
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Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash
1da6859863
lm: Handle threads and modules within the logger
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The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.
Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei
5135d2a415
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
2018-08-14 23:31:45 -04:00
Subv
1162a49920
Rasterizer: Implemented instanced rendering.
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We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei
359480e0dc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
bunnei
e8fe32f9d5
Merge pull request #1069 from bunnei/vtx-sz
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maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
bunnei
b5c3d5e9f2
Merge pull request #1070 from bunnei/cbuf-sz
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gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
bunnei
64aa1ad9cd
Merge pull request #1071 from bunnei/fix-ldc
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gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei
d36398658b
Merge pull request #1068 from bunnei/g8r8s
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gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
bunnei
26a456e76f
Merge pull request #1067 from lioncash/init
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emu_window: Ensure WindowConfig members are always initialized
2018-08-14 22:43:32 -04:00
bunnei
369967e5f8
Merge pull request #1073 from lioncash/3ds
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loader: Remove address mapping remnants from citra
2018-08-14 22:43:04 -04:00
bunnei
1b97563c85
Merge pull request #1072 from lioncash/svc
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kernel/svc: Log svcBreak parameters
2018-08-14 22:42:44 -04:00
bunnei
25dec97e4b
Merge pull request #1063 from lioncash/inline
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common/xbyak_abi: Mark defined functions in header as inline
2018-08-14 22:40:23 -04:00
greggameplayer
e4e15aa6c5
Implement Z16_UNORM in PixelFormatFromTextureFormat function
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Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
0606860e3e
Merge pull request #1054 from zhaowenlan1779/misc-fixup
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common/misc: use windows.h
2018-08-14 21:47:28 -04:00
bunnei
3f1ec6b9c9
Merge pull request #1056 from lioncash/mm
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mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
Lioncash
ea9c1deb5e
loader: Remove address mapping remnants from citra
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These mappings are leftovers from citra and don't apply to the Switch.
2018-08-14 21:37:03 -04:00
Lioncash
9f6aa5cda8
kernel/svc: Log svcBreak parameters
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Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
2018-08-14 20:54:05 -04:00
bunnei
8b86f91e1a
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 20:47:50 -04:00
bunnei
e6b29a30db
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 20:44:19 -04:00
bunnei
debc3f9176
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 20:43:02 -04:00
bunnei
f5ec085815
gl_rasterizer_cache: Implement G8R8S format.
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- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
Lioncash
893faf13d7
emu_window: Ensure WindowConfig members are always initialized
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Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
5ad776105c
common/telemetry: Migrate core-independent info gathering to common
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Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.
This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
2018-08-14 18:57:46 -04:00
Lioncash
c0f2f8a840
common/xbyak_abi: Mark defined functions in header as inline
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Avoids potential One Definition Rule violations when these are used in
the future.
2018-08-14 18:29:56 -04:00
Lioncash
9b5b9205a5
common/xbyak: Use nested namespace specifiers where applicable
2018-08-14 18:27:27 -04:00
Lioncash
f3992cd43b
common: Remove unused old breakpoint source files
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These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally).
2018-08-14 18:14:01 -04:00
bunnei
ea8e6b9356
Merge pull request #1055 from lioncash/init
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audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
bunnei
4931d9c7d1
Merge pull request #1058 from greggameplayer/BC7U_Fix
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Fix BC7U
2018-08-14 08:03:07 -04:00
bunnei
f09b3224e8
Merge pull request #1050 from bunnei/rgba16-unorm
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renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-14 08:02:50 -04:00
Lioncash
e6a87798b9
logging/backend: Use const reference to refer to log filter
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The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance.
2018-08-13 21:44:55 -04:00
greggameplayer
dd3e4a2b75
Fix BC7U
2018-08-14 02:36:00 +02:00
Mat M
9791de74fe
Merge pull request #1046 from ogniK5377/missing-channels
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Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
fca92a1d36
mm_u: Forward all old variants of functions to the new ones
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Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
cf247dc630
mm_u: Move implementation class into the cpp file
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Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash
053cab51ce
audout_u: Correct IAudioOut initializer list order
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Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
bunnei
9b9cf62587
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
Zhu PengFei
bba0f809c8
common/misc: use windows.h
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linux-mingw does not really like this.
2018-08-14 04:28:24 +08:00
bunnei
3cdfb2d11f
Merge pull request #1052 from ogniK5377/xeno
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Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
bunnei
4f12aba993
Merge pull request #1033 from MerryMage/interp
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audio_core: Interpolate
2018-08-13 12:19:59 -04:00
bunnei
d25f804019
Merge pull request #1053 from MerryMage/rm-IsExecuting
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arm_dynarmic: Remove IsExecuting check from PrepareReschedule
2018-08-13 12:18:51 -04:00
Mat M
1e6ef49f3b
Merge pull request #1049 from bunnei/vtx-size-8
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maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
2018-08-13 11:51:21 -04:00
MerryMage
092d385d53
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
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No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13 13:59:01 +01:00
David Marcec
5c1a4ab132
Implement RG32UI and R32UI
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Needed for xenoblade
2018-08-13 22:55:16 +10:00
B3n30
8d6b45cd43
Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-13 13:56:41 +02:00
MerryMage
26aa4ae7a8
audio_renderer: samples_remaining counts frames, not samples
2018-08-13 11:26:50 +01:00
MerryMage
0525998743
audio_core: Interpolate
2018-08-13 11:26:50 +01:00
MerryMage
fea4df74c2
audio_core: Implement low-pass filter
2018-08-13 11:26:50 +01:00
bunnei
34cba027e7
Merge pull request #1032 from lioncash/sanitize
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vfs: Use sanitized paths within MoveFile() and MoveDirectory()
2018-08-13 01:43:35 -04:00
bunnei
faf3494968
Merge pull request #1031 from lioncash/verbosity
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card_image: Simplify return statement of GetSubdirectories()
2018-08-13 01:42:07 -04:00
bunnei
d2634506a9
Merge pull request #1048 from lioncash/atomic
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kernel/object: Tighten object against data races
2018-08-13 01:41:23 -04:00
bunnei
71faea40a6
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
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- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
Lioncash
3485963fec
kernel/object: Tighten object against data races
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Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
2018-08-13 00:16:40 -04:00
bunnei
1d2fdc5a0d
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
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- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
f9c5041caa
Merge pull request #1045 from bunnei/rg8-unorm
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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
David Marcec
dc6dcaf416
Registered missing channel devices
2018-08-13 14:03:50 +10:00
David Marcec
10e054e941
Added missing channel devices
2018-08-13 14:00:27 +10:00
bunnei
dcd05b3e87
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
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- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
ad6b0268eb
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
a1aacf27d7
Merge pull request #1043 from Subv/timing
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Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei
586fcf2742
Merge pull request #1036 from lioncash/thread
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scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei
ef0065ee51
Merge pull request #1042 from Subv/races
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Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei
d9a4224dba
Merge pull request #1041 from Subv/duplicated_mutex
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Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei
da26e7673b
Merge pull request #1040 from bunnei/xmad
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gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
Subv
21fa6cb72c
CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
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We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv
a063b51094
Kernel/SVC: Don't reschedule the current core when creating a new thread.
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The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv
42d6bbcb7c
Core/HLE: Make the 'reschedule_pending' flag atomic.
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Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv
c51eb8b679
CPU/HLE: Lock the HLE mutex before performing a reschedule.
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Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
5fe52770ea
Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
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Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
cbf854666d
Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
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WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.
Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
bunnei
03ac254de6
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
Subv
8f493f43e7
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
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Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash
cdeac9103f
vfs: Make VfsFilesystem constructor explicit
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Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash
80ac82c9c5
vfs: Make type hierarchy objects classes instead of structs
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struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei
edeb37b18d
Merge pull request #1025 from ogniK5377/bad-cast
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Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
bunnei
5af06e90cc
Merge pull request #1038 from MerryMage/lock-cubeb
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cubeb_sink: Protect queue with a mutex
2018-08-12 16:22:11 -04:00
Zach Hilman
3781654c6d
registration: Various style and documentation improvements
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Fix logic in RealVfsFilesystem Create methods
Remove magic numbers
Fix regex errors
2018-08-12 15:55:44 -04:00
MerryMage
c9923e03bb
cubeb_sink: Protect queue with a mutex
2018-08-12 20:41:46 +01:00
bunnei
cc798cfb15
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
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GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei
f6746158e3
Merge pull request #1028 from ogniK5377/aoa
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Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei
53b9e9ce72
Merge pull request #1034 from lioncash/hid
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hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
Lioncash
6082427cbd
scheduler: Make HaveReadyThreads() a const member function
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This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
Lioncash
95ff8e6aac
thread_queue_list: Make contains() and get_first() const member functions
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These don't directly modify the contained data.
2018-08-12 12:54:14 -04:00
Lioncash
9a76374859
thread_queue_list: Convert typedef to a type alias
2018-08-12 12:47:11 -04:00
Markus Wick
d6703d607b
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
2d2027cd52
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
a59891f497
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
b4f88b06b5
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
ca4e2c22d4
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
73b40c2bd4
Update the stream_buffer helper from Citra.
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Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec
b5f7e35139
GetAudioDeviceServiceWithRevisionInfo
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As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
ab4821d4b3
hid: disable clang-format around tables
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Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
4ca059c59a
hid: Stub DisconnectNpad()
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This is required by ARMS.
2018-08-12 05:56:28 -04:00
Lioncash
7803b153d8
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
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Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
2018-08-12 04:05:01 -04:00
Lioncash
91c673cac7
card_image: Use type aliases to shorten definitions
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We have the aliases, so we may as well use 'em.
2018-08-12 03:57:16 -04:00
Lioncash
d323d72fd5
card_image: Simplify return statement of GetSubdirectories()
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We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
2018-08-12 03:53:20 -04:00
bunnei
7f1a8483e9
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
David Marcec
7d49bcdb1b
Pushed the requested sample rate instead of our fixed sample rate
2018-08-12 14:58:36 +10:00
David Marcec
bba02ec641
made ResultStatus a u16
2018-08-12 14:56:22 +10:00
David Marcec
f3ef58207e
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei
e579be5fe2
Merge pull request #1026 from ogniK5377/retro-city-rampage
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Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei
7031b3b762
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
David Marcec
fd0319efd5
Stub UpdateUserPresence
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Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec
c08adc0db0
Fixed invalid cast in loader
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GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
Zach Hilman
8c33f20792
registration: Add support for force overwrite of installed
2018-08-11 23:01:42 -04:00
Zach Hilman
9bae8b24ae
game_list: Split game list scans to multiple functions
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Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11 22:50:48 -04:00
Zach Hilman
fdb155ca09
vfs_real: Add CreateFullPath to Create* operations
2018-08-11 22:50:48 -04:00
Zach Hilman
b16c3dc725
control_metadata: Remove unnecessary reference to base file
2018-08-11 22:50:48 -04:00
Zach Hilman
0c55578a65
romfs: Remove cyclic shared_ptr leak in romfs code
2018-08-11 22:50:48 -04:00
Zach Hilman
83db3b452a
registration: Update documentation and style
2018-08-11 22:50:48 -04:00
Zach Hilman
50ff8ec364
nca_metadata: Remove unnecessary reference to base file
2018-08-11 22:50:48 -04:00
Zach Hilman
2a0b80bb67
bis_factory: Create NAND dirs if they don't exist
2018-08-11 22:50:48 -04:00
Zach Hilman
54fd907b2b
qt: Use custom RawCopy with progress bar for installs
2018-08-11 22:50:48 -04:00
Zach Hilman
f92fbf012d
registration: Take RawCopy function as parameter
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Instead of defaulting to VfsRawCopy
2018-08-11 22:50:48 -04:00
Zach Hilman
8f96b88d0b
game_list: Populate control data from installed NAND
2018-08-11 22:50:48 -04:00
Zach Hilman
405d520d1d
registered_cache: Fix missing reading from yuzu_meta
2018-08-11 22:50:48 -04:00
Zach Hilman
b0531d6ea0
file_sys: Comply to style guidelines
2018-08-11 22:50:48 -04:00
Zach Hilman
e9c7294bb9
qt: Add 'Install to NAND' option to menu
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Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman
53ca6f8846
game_list: Modify game list to scan installed titles
2018-08-11 22:50:48 -04:00
Zach Hilman
2d3617c723
file_sys: Add RegisteredCache
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Manages NAND NCA get and install.
2018-08-11 22:50:48 -04:00
Zach Hilman
7fdfa63ce3
file_sys: Add support for parsing NCA metadata (CNMT)
2018-08-11 22:50:48 -04:00
Zach Hilman
f903b556d8
card_image: Add accessor for all NCAs in XCI
2018-08-11 22:50:48 -04:00
Zach Hilman
562e66e5d2
vfs_real: Add CreateFullPath to CreateFile
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Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-11 22:50:48 -04:00
Zach Hilman
e891974118
filesystem: Add Open and Register functions for BISFactory
2018-08-11 22:50:48 -04:00
Zach Hilman
f60bb85805
bis_factory: Add partial implementation of BISFactory
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Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-11 22:50:48 -04:00
Zach Hilman
2d881fd587
loader: Join 0* files in directory if filename is 00
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i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-11 22:50:48 -04:00
Zach Hilman
5810088549
loader: Recognize filename '00' as NCA
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Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-11 22:50:08 -04:00
Zach Hilman
b963629132
vfs: Add ConcatenatedVfsFile
2018-08-11 22:50:08 -04:00
Zach Hilman
f2c489b940
crypto: Remove hex utilities from key_manager
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Move to hex_util.h in common
2018-08-11 22:50:08 -04:00
Zach Hilman
54ef430e85
file_util: Add getter for NAND registration directory
2018-08-11 22:50:08 -04:00
Zach Hilman
7193c994b7
common: Move hex string processing to separate file
2018-08-11 22:50:08 -04:00
bunnei
6a396d2129
Merge pull request #1022 from bunnei/fix-splat
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Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei
db6b59b1a6
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
947d80c8ce
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f807476d29
Merge pull request #1024 from Subv/blend_gl
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
7478448af7
Merge pull request #1023 from Subv/invalid_attribs
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RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei
94a58af2a2
friend: Stub DeclareCloseOnlinePlaySession.
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- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
3c1015b576
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 -04:00
bunnei
3d00bc6ad7
server_session: Provide more useful information and don't crash on bad IPC request.
2018-08-11 21:15:24 -04:00
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
53e86e35eb
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
20f29b2528
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
38a6ba02aa
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
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Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
db008ea9ac
Merge pull request #970 from DarkLordZach/loader-errors
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loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
bunnei
5cd97896bf
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
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SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei
83274a5a47
Merge pull request #1016 from lioncash/video
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video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei
3a13659486
Merge pull request #1003 from lioncash/var
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video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
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* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
David Marcec
4f4b4f94c0
Better UUID randomness
2018-08-12 02:31:43 +10:00
David Marcec
2ecf188584
Removed un-needed count from ListOpenUsers and ListAllUsers
2018-08-12 02:11:04 +10:00
David Marcec
c4263ac188
Added better explanations in the profile manager
2018-08-12 01:51:31 +10:00
David Marcec
92c2ee35ca
Code cleanup for profile manager
2018-08-12 01:34:22 +10:00
David Marcec
20bd30f40c
Removed const from ProfileBase Invalidate
2018-08-12 00:41:17 +10:00
David Marcec
870c42561e
fixed invalid uuid bool operator
2018-08-11 21:29:10 +10:00
David Marcec
1a591d1087
Added GetOpenUserCount
2018-08-11 20:45:06 +10:00
David Marcec
6331edd14c
Removed all for loops from the profile manager
2018-08-11 20:15:59 +10:00
David Marcec
f690fbb921
Added missing ListAllUsers count
2018-08-11 20:06:06 +10:00
David Marcec
c951617732
If statement style change
2018-08-11 18:46:42 +10:00
David Marcec
0af4b65406
Second round of account changes
2018-08-11 18:26:13 +10:00
David Marcec
41aa6154ce
First round of account changes
2018-08-11 16:47:33 +10:00
David Marcec
56aa6b1c14
Refactored profile manager sharing
2018-08-11 13:17:06 +10:00
David Marcec
013b999f86
Merge remote-tracking branch 'origin/master' into better-account
2018-08-11 10:35:47 +10:00
David Marcec
a1d7d82872
Added IsUserRegistrationRequestPermitted
2018-08-11 10:33:11 +10:00
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
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Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
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This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
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Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
Lioncash
bc6245290b
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
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Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash
89aed5c0a2
gt/game_list: Use std::array in GameListItemPath's data() function
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We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash
1eaa022169
qt/game_list: Remove redundant base class constructor from initializer list
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This is called automatically anyways.
2018-08-10 18:17:39 -04:00
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
9502d85a2d
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
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- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
f87b1c73f4
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
ca79bac393
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
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Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
32be28cc04
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Zach Hilman
9946a70305
game_list: Reorder error checks
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clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman
da921ac3f3
loader: Add more descriptive errors
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Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Lioncash
37d4b37ec4
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
Lioncash
b206ee3957
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
bunnei
1a9b133715
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei
d8d75f37c6
Merge pull request #997 from lioncash/const-func
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core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei
78503bab9d
Merge pull request #989 from lioncash/log
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common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
bunnei
922cd52f4b
Merge pull request #990 from lioncash/entry
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fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei
1887739a29
Merge pull request #1001 from lioncash/reserve
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei
ba6e31c624
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
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vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
bunnei
9509b68082
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
bunnei
24d1b4653a
Merge pull request #991 from bunnei/ignore-mac
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maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo
0dc1f660e5
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash
f52fb79b19
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash
0280e22679
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei
c984e79040
Merge pull request #992 from bunnei/declr-pred
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gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei
346767d393
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei
af45d92e4b
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei
64fb5846e7
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo
b534e67f64
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
Lioncash
ff9e0e9727
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
Lioncash
b9ec5ec5b4
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
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This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
bunnei
c1fd5ddba8
Merge pull request #988 from lioncash/color
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common/color: Minor cleanup
2018-08-09 00:37:32 -04:00