yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate. We also shouldn't be dumping this sort of thing in the constructor directly.
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parent
7242141139
commit
1757dd2e9d
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@ -12,6 +12,33 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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this->setConfiguration();
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}
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ConfigureGameList::~ConfigureGameList() = default;
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void ConfigureGameList::applyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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Settings::Apply();
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}
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
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ui->row_2_text_combobox->setCurrentIndex(
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
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std::make_pair(0, "None"), std::make_pair(32, "Small"),
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std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
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@ -24,7 +51,9 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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std::to_string(size.first) + ")"),
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size.first);
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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static const std::vector<std::string> row_text_names{
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"Filename",
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"Filetype",
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@ -38,26 +67,4 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
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QVariant::fromValue(i));
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}
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this->setConfiguration();
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}
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ConfigureGameList::~ConfigureGameList() {}
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
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ui->row_2_text_combobox->setCurrentIndex(
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::applyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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Settings::Apply();
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}
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@ -23,6 +23,8 @@ public:
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private:
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void setConfiguration();
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private:
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void InitializeIconSizeComboBox();
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void InitializeRowComboBoxes();
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std::unique_ptr<Ui::ConfigureGameList> ui;
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};
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