Commit Graph

8219 Commits

Author SHA1 Message Date
Lioncash 1d3abb95da telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposure
Users of the web_service library shouldn't need to care about an
external library like json.h. However, given it's exposed in our
interface, this requires that other libraries publicly link in the JSON
library. We can do better.

By using the PImpl idiom, we can hide this dependency in the cpp file
and remove the need to link that library in altogether.
2018-10-10 21:10:36 -04:00
Lioncash 2af958df3a telemetry_json: Add missing override specifier to the destructor of TelemetryJson 2018-10-10 21:00:39 -04:00
Lioncash ef83cc5f94 telemetry_json: Take std::string parameters by value
Taking them by const reference isn't advisable here, because it means
the std::move calls were doing nothing and we were always copying the
std::string instances.
2018-10-10 20:59:28 -04:00
Lioncash 08f596c2eb telemetry_json: Remove unnecessary includes
Removes unused includes. Also rectifies a missing <chrono> include.
2018-10-10 20:57:31 -04:00
Lioncash cfccd28426 core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICE
Avoids introducing the definition to the whole directory space and
localizes it to being added to the library that needs it.
2018-10-10 20:54:02 -04:00
Lioncash 4f85c1d36f svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
This adds the missing address range checking that the service functions
do before attempting to map or unmap memory. Given that both service
functions perform the same set of checks in the same order, we can wrap
these into a function and just call it from both functions, which
deduplicates a little bit of code.
2018-10-10 20:30:49 -04:00
bunnei 2dd774a803 Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei 6825803324 Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
David Marcec 8a04b4850c Added BeginPermitVibrationSession and EndPermitVibrationSession
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec 1b5c6fb61c Added GetLedPattern and HandheldVariant
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
Lioncash d36452327a kernel/thread: Use a regular pointer for the owner/current process
There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.

It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
2018-10-10 02:04:55 -04:00
David Marcec 6da6a42246 Kirby expects handheld controllers to be at position 8 2018-10-10 14:21:56 +11:00
bunnei 571523de38 Merge pull request #1461 from lioncash/warn
ips_layer: Silence truncation and conversion warnings
2018-10-09 22:30:01 -04:00
bunnei ff382d3e36 Merge pull request #1464 from lioncash/unique
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
2018-10-09 22:29:39 -04:00
FernandoS27 df5575aa44 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
David Marcec f3d245e919 Added the ability to "disconnect" individual npads
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec ce16ab270d Removed unneeded forward declarations 2018-10-10 13:15:37 +11:00
David Marcec 1bc068dea2 Addressed changes for better hid 2018-10-10 13:15:37 +11:00
David Marcec ac381f9ed6 "Better Hid" rework part 1 2018-10-10 13:15:35 +11:00
David Marcec 14b75d23f3 Changed all casts in svc_wrap.h to be static_cast instead 2018-10-10 12:49:08 +11:00
David Marcec c1b3e9a3e4 Use a better name than "dont_kill_application"
signal_debugger seems like a more fitting name
2018-10-10 12:27:44 +11:00
David Marcec a14b6e06a5 Fixed incorrect types for svcBreak
svcBreak reason should be a u32, not a u64.
2018-10-10 12:23:50 +11:00
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
bunnei f6771229a0 Merge pull request #1466 from lioncash/unused
gl_shader_decompiler: Remove unused variables in TMML's implementation
2018-10-09 19:03:06 -04:00
bunnei 912f075d48 Merge pull request #1463 from FearlessTobi/port-4310
Port citra-emu/citra#4310: "Handle touch input"
2018-10-09 19:02:41 -04:00
bunnei 6867053f97 Merge pull request #1459 from ogniK5377/break
svcBreak, Signalling to the debugger should not kill execution
2018-10-09 16:57:37 -04:00
bunnei a5e425923b Merge pull request #1465 from lioncash/telemetry
telemetry_session: Minor miscellaneous changes
2018-10-09 16:56:56 -04:00
bunnei 06e1c37515 Merge pull request #1462 from lioncash/move
ips_layer: Minor miscellaneous changes
2018-10-09 16:56:32 -04:00
bunnei 439e086e4f Merge pull request #1455 from ogniK5377/smo-softlockfix
Fixed smo softlock due to incorrect effect state updating
2018-10-09 16:56:11 -04:00
Lioncash 7966958c67 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
Lioncash 1ccb3d2035 telemetry_session: Remove doxygen comment for a non-existent parameter
There's no "func" parameter, so this can just be removed.
2018-10-09 14:52:10 -04:00
Lioncash 8c4c0d9e5f telemetry_session: Add missing includes
Prevents potential compilation issues in the future by including missing
headers for certain functions and types.
2018-10-09 14:51:39 -04:00
Lioncash d53191b7b7 telemetry_session: Remove unimplemented FinalizeAsyncJob prototype
This isn't implemented anywhere, so it can just be removed.
2018-10-09 14:46:31 -04:00
Lioncash f4e27093ae telemetry_session: Use a std::array in GenerateTelemetryId()
We don't need to potentially heap-allocate a std::string instance here,
given the data is known ahead of time. We can just place it within an
array and pass this to the mbedtls functions.
2018-10-09 14:46:26 -04:00
Lioncash 4473ebd41d patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
NeatNit f53f1aec9f implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Lioncash 5c9c637200 ips_layer: Avoid constructing std::vector instances where not necessary
We can just compare the existing std::vector instance with a constexpr
std::array containing the desired match. This is lighter resource-wise,
as we don't need to allocate on the heap.
2018-10-09 14:10:22 -04:00
Lioncash d4ffc70268 ips_layer: Remove unnecessary explicit std::pair constructor in std::array
Makes the layout of the array consistent, by making all elements match,
instead of special-casing the first one.
2018-10-09 14:10:22 -04:00
Lioncash 890093255c ips_layer: Add missing includes
Adds missing includes to prevent potential compilation issues in the
future. Also moves the definition of a struct into the cpp file, so that
some includes don't need to be introduced within the header.
2018-10-09 14:10:13 -04:00
Lioncash f269987f32 ips_layer: std::move data within PatchIPS() and Apply()
We don't need to make a copy of the read data, so we can std::move it
into the make_shared call here.
2018-10-09 14:06:44 -04:00
Lioncash 3454b33238 ips_layer: Silence truncation and conversion warnings
Makes type conversions explicit to avoid compiler warnings.
2018-10-09 13:18:23 -04:00
FernandoS27 118ad3523c Implement Scissor Test 2018-10-08 21:36:23 -04:00
David Marcec 704742a9c5 Added bitfield instead of manually checking if the bit is set 2018-10-09 12:11:14 +11:00
FernandoS27 85a8a0b038 Assert Scissor tests 2018-10-08 20:49:36 -04:00
David Marcec 1b4319c85c EffectOutStatus padding is now in hex 2018-10-09 11:20:54 +11:00
David Marcec 62a9d0a8f5 Actual kill execution when the bit isn't set, not the other way around 2018-10-09 11:14:48 +11:00
David Marcec 0cede92291 svcBreak, Signalling to the debugger should not kill execution
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-09 11:10:30 +11:00
bunnei 7af208ba49 Merge pull request #1423 from DarkLordZach/romfs-file-exts
fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS
2018-10-08 12:31:27 -04:00
bunnei 8b0cf525c2 Merge pull request #1424 from DarkLordZach/ips-witch
ips_layer: Add support for IPSwitch executable patches
2018-10-08 12:30:33 -04:00
bunnei 3cc553b764 Merge pull request #1456 from ogniK5377/aoc-u-fixups
Fixed assertion due to CountAddOnContent & Casting warnings
2018-10-08 01:21:05 -04:00
bunnei abdba06159 Merge pull request #1457 from ogniK5377/unmap-buffer
Unmapping an unmapped buffer should succeed
2018-10-08 01:20:18 -04:00
David Marcec cc2c45efcc Unmapping an unmapped buffer should succeed
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-08 13:26:48 +11:00
ReinUsesLisp 27860f7430 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp f1dff1c269 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
ReinUsesLisp 917f077007 video_core: Allow LabelGLObject to use extra info on any object 2018-10-07 17:27:49 -03:00
Zach Hilman 8a0accfec0 nso/nro: Use default allocation size for arg_data 2018-10-07 14:32:33 -04:00
Zach Hilman 26559da99e cmd: Support passing game arguments from command line
Uses -p (--program) and following string as args.
2018-10-07 14:32:32 -04:00
Zach Hilman 91b8b1cfed qt: Add UI option to configure arguments 2018-10-07 14:32:06 -04:00
Zach Hilman ebb86d1354 settings: Add program_args string setting 2018-10-07 14:32:05 -04:00
Zach Hilman 19203e1dc0 nso/nro: Add NSO arguments structure to data section
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07 14:30:15 -04:00
Zach Hilman cb3ebb0b8f partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman d81e12a794 qt: Add rederive keyset menu option 2018-10-07 13:16:04 -04:00
Zach Hilman f935ed15ab qt: Add key derivation progress bar on initial setup 2018-10-07 13:15:11 -04:00
Zach Hilman c137dca0fd crypto: Add PartitionDataManager
Keeps track of system files for key derivation
2018-10-07 13:15:11 -04:00
Zach Hilman 877dd19cae key_manager: Add support for loading keys from partition data 2018-10-07 13:15:11 -04:00
Zach Hilman facd1d42a6 key_manager: Add ETicket key derivation
Derives titlekeys
2018-10-07 13:15:11 -04:00
Zach Hilman 30b8dd7c50 key_manager: Add base key derivation
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07 13:15:11 -04:00
Zach Hilman 3048dad94a key_manager: Add BIS key getter 2018-10-07 13:15:11 -04:00
Zach Hilman 509b916817 key_manager: Add support for more keys
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07 13:15:11 -04:00
Zach Hilman 306f4c3c7b key_manager: Add keyblob support 2018-10-07 13:15:11 -04:00
Zach Hilman 7a3faf4ced key_manager: Add support for crypto revisions past 04 2018-10-07 13:15:11 -04:00
Zach Hilman 659b8150aa key_manager: Add support for comments in keyfiles 2018-10-07 13:15:11 -04:00
Zach Hilman 3cf8ee66f6 vfs: Move forward declarations to separate file 2018-10-07 13:15:11 -04:00
Zach Hilman 01843d244e key_manager: Add support for console-specific keyfile 2018-10-07 13:15:11 -04:00
Zach Hilman 0b4eb661a9 key_manager: Rename KEK to Kek 2018-10-07 13:15:11 -04:00
David Marcec 1cc8adaa61 Fixed assertion due to CountAddOnContent
Word count should be 3 since we're pushing a result code and a u32.

Also fixed up compiler warnings due to casting
2018-10-08 00:25:46 +11:00
bunnei e5d1e17fc1 Merge pull request #1396 from DarkLordZach/packed-updates
loader: Add support for packed updates
2018-10-06 23:58:24 -04:00
David Marcec 5f33966902 Fixups for softlock 2018-10-07 14:25:39 +11:00
David Marcec a097860593 Fixed missing return
Softlock explanation:
after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07 14:19:55 +11:00
bunnei 8b812ff953 Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei 92f05637a2 Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
David Marcec f572064010 Fixed smo softlock 2018-10-07 14:14:09 +11:00
bunnei 5ad4ca5749 Merge pull request #1453 from FearlessTobi/port-4311
Port citra-emu/citra#4311: "Remove "#" in the version number"
2018-10-06 23:12:58 -04:00
bunnei 2a81a98082 Merge pull request #1451 from FearlessTobi/port-4140
Port citra-emu/citra#4140: "misc input tab improvements"
2018-10-06 23:11:32 -04:00
Carl Kenner c7871341fe logging: Add DebuggerBackend for logging to Visual Studio 2018-10-07 13:24:04 +10:30
bunnei 22290afb1e Merge pull request #1448 from ogniK5377/frontend-access
Ported #4296 from citra
2018-10-06 22:25:29 -04:00
Mat M 7189a7ca13 Merge pull request #1454 from ReinUsesLisp/fixup-draw
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 22:24:08 -04:00
ReinUsesLisp 46214933c9 gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
bunnei 44b42fa9e8 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
fearlessTobi 86349413b5 Remove "#" in the version number
So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
2018-10-06 15:51:37 +02:00
zhupengfei 18b712829f citra_qt/configuration: misc input tab improvements
* Added a context menu on the buttons including Clear & Restore Default

* Allow clearing (unsetting) inputs. Added a Clear All button

* Allow restoring a single input to default (instead of all)
2018-10-06 15:43:49 +02:00
David Marcec b32503dfcc Added forward define for ServerPort 2018-10-06 17:47:33 +10:00
bunnei 26348d6ebb fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
bunnei 6a6aa35a70 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei 93822473f7 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
Lioncash dc276f0e3f qt: Update telemetry links
These were pointing to a non-existent webpage.
2018-10-06 03:16:39 -04:00
David Marcec 188da5880b Ported #4296 from citra
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06 16:49:01 +10:00
bunnei 21986d86ca Merge pull request #1332 from FearlessTobi/port-web-backend
Port web_service from Citra
2018-10-06 02:43:09 -04:00
Lioncash 809edc848f kernel/mutex: Amend behavior of TransferMutexOwnership()
This was the result of a typo accidentally introduced in
b355b43bfa. This restores the previous
correct behavior.

The behavior with the reference was incorrect and would cause some games
to fail to boot.
2018-10-06 01:13:02 -04:00
bunnei 9773271937 Merge pull request #1440 from lioncash/array
ui_settings: Place definition of the theme array within the cpp file
2018-10-05 22:54:01 -04:00
bunnei aba62e8f2e Merge pull request #1438 from ReinUsesLisp/quads
gl_rasterizer: Implement quads topology
2018-10-05 22:53:22 -04:00
balika011 6069aae43b thread: Make the scheduler pointer a regular pointer
Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.

If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.

Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
2018-10-05 14:53:01 -04:00
bunnei b355b43bfa Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
2018-10-05 13:41:54 -04:00
bunnei fba4735f29 Merge pull request #1442 from lioncash/format
text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
2018-10-05 10:48:58 -04:00
Zach Hilman 598ca547b2 romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
Zach Hilman 91de5d554e patch_manager: Add support for NSP packed updates
Reads as Update (NSP) in add-ons
2018-10-05 08:48:44 -04:00
Zach Hilman df89cf3541 game_list: Add XCI update versioning to game list 2018-10-05 08:47:55 -04:00
Zach Hilman 19ed4d8558 patch_manager: Add support for packed updates
Will prefer any installed update over the packed version.
2018-10-05 08:47:24 -04:00
Zach Hilman bbbac65dc4 loader: Add getter for packed update
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
2018-10-05 08:46:31 -04:00
Zach Hilman 9488564c1e loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loaders
Fixes errors with certain updates
2018-10-05 08:46:31 -04:00
Lioncash 025ab5f04f text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.

Reduces the total amount of potential allocations that need to be done
in the logging path.
2018-10-04 23:55:53 -04:00
Zach Hilman 34bbd314d5 patch_manager: Avoid romfs_ext requirement for patching 2018-10-04 14:09:11 -04:00
Zach Hilman cc50704b77 fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dir 2018-10-04 12:29:20 -04:00
Zach Hilman fc0f2197e8 fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS 2018-10-04 12:29:14 -04:00
Zach Hilman 794fdbd680 ips_layer: Fix inaccuracies with comments and flags
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
2018-10-04 12:23:27 -04:00
Zach Hilman c60739016d ips_layer: Deduplicate resource usage 2018-10-04 11:34:36 -04:00
Zach Hilman 8593274f69 ips_layer: Add support for escape sequences and midline comments
More accurately follows IPSwitch specification.
2018-10-04 11:34:30 -04:00
Zach Hilman b571894b46 patch_manager: Add support for IPSwitch format patches 2018-10-04 11:34:06 -04:00
Zach Hilman a2602dddbe ips_layer: Add IPSwitchCompiler to process IPSwitch format 2018-10-04 11:32:10 -04:00
Zach Hilman e0ea8e6ca5 hex_util: Add HexVectorToString and HexStringToVector
Converts between bytes and strings when the size is not known at compile time.
2018-10-04 11:32:04 -04:00
Lioncash 3eb26feb5c ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-04 09:43:51 -04:00
bunnei 8d1f393308 Merge pull request #1415 from DarkLordZach/ips
file_sys: Add support for loading IPS patches
2018-10-04 09:42:37 -04:00
Lioncash e57c8ae2b3 kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.

The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.

Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
2018-10-04 00:14:15 -04:00
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei 9d1c5eb661 Merge pull request #1434 from DarkLordZach/dlc-edge-case
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03 21:39:23 -04:00
bunnei 0b30509b9a Merge pull request #1428 from lioncash/qt
configure_graphics: Make functions internally linked where applicable
2018-10-03 21:38:29 -04:00
bunnei 0d11c7fc53 Merge pull request #1431 from lioncash/audio
configure_audio: Minor cleanup-related changes
2018-10-03 19:14:22 -04:00
bunnei 72a7131c04 Merge pull request #1433 from lioncash/fs
services/fsp_srv: Amend service function table
2018-10-03 19:13:57 -04:00
bunnei 66307969cc Merge pull request #1429 from lioncash/translate
configure_input: Make analog mapping strings translatable
2018-10-03 19:13:20 -04:00
bunnei 3bb12e0e67 Merge pull request #1436 from lioncash/view
submission_package: Cleanup and bug fixes
2018-10-03 19:05:19 -04:00
bunnei e590be654e Merge pull request #1432 from lioncash/lbl
service/lbl: Update service function table
2018-10-03 18:45:15 -04:00
bunnei b7c1a76867 Merge pull request #1426 from FearlessTobi/port-4253
Port citra-emu/citra#4253: "common/string_util cleanup"
2018-10-03 18:44:51 -04:00
bunnei 8f0975be07 Merge pull request #1435 from lioncash/xci
card_image: Ensure program_nca_status is always initialized
2018-10-03 18:44:28 -04:00
FernandoS27 c6978b43b3 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
Lioncash b9b8610d6d submission_package: Avoid dangling std::string_view within SetTicketKeys()
GetName() returns a std::string by value, not by reference, so after the
std::string_view is constructed, it's not well defined to actually
execute any member functions of std::string_view that attempt to access
the data, as the std::string has already been destroyed. Instead, we can
just use a std::string and erase the last four characters.
2018-10-03 02:13:51 -04:00
Lioncash 689010c2fa submission_package: Correct location of null check within SetTicketKeys()
If a ticket file was ever a null pointer, we'd cause a null pointer
dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03 02:06:30 -04:00
Lioncash b77f6a32ff submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()
When searching for a file extension, it's generally preferable to begin
the search at the end of the string rather than the beginning, as the
whole string isn't going to be walked just to check for something at the
end of it.
2018-10-03 01:51:01 -04:00
Lioncash 8f51371d7b submission_package: Ensure the 'extracted' member variable is always initialized
If an error occurs when constructing the PartitionFilesystem instance,
the constructor would be exited early, which wouldn't initialize the
extracted data member, making it possible for other code to perform an
uninitialized read by calling the public IsExtractedType() member
function. This prevents that.
2018-10-03 01:47:34 -04:00
Lioncash e4f994749b submission_package: Move ExeFS and RomFS initialization to its own function
Like the other two bits of factored out code, this can also be put
within its own function. We can also modify the code so that it accepts
a const reference to a std::vector of files, this way, we can
deduplicate the file retrieval.

Now the constructor for NSP isn't a combination of multiple behaviors in
one spot. It's nice and separate.
2018-10-03 01:46:07 -04:00
Lioncash eb438661e6 submission_package: Move NCA reading code to its own function
This too, is completely separate behavior from what is in the
constructor, so we can move this to its own isolated function to keep
everything self-contained.
2018-10-03 01:35:41 -04:00
Lioncash 17fb526fd9 submission_package: Move ticket key setting to its own function
This behavior is entirely independent of the surrounding code, so it can
be put in its own function to keep the behavior separate.
2018-10-03 01:20:57 -04:00
Lioncash 0b2773e2c6 submission_package: Invert conditionals within NSP's constructor to reduce nesting
We can use early continues here to reduce the amount of nesting.
2018-10-03 01:11:16 -04:00
Lioncash d91cd1d638 card_image: Ensure program_nca_status is always initialized
If any of the error paths before the NCA retrieval are taken, it'll
result in program_nca_status being left in an inconsistent state. So we
initialize it by default with a value indicating an error.
2018-10-02 23:16:05 -04:00
Zach Hilman 1995df45b1 aoc_u: Fix edge case with DLC that causes breaks
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02 21:56:32 -04:00
Lioncash 7896075fcb services/fsp_srv: Amend service function table
Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
2018-10-02 21:34:33 -04:00
Lioncash 35c7df89fe service/lbl: Update service function table
Amends the lbl service table to include new names of functions that were
added to Switchbrew.
2018-10-02 21:15:59 -04:00
Lioncash 6ef4721dd0 configure_input: Make analog mapping strings translatable
These strings are user-facing, so they should be specified as
translatable with tr().
2018-10-02 20:28:45 -04:00
Lioncash 82ed6f893b configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-02 20:24:30 -04:00
Lioncash 17f48939bf configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-02 19:50:51 -04:00
Lioncash 2ed06e19c0 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-02 19:45:12 -04:00
Lioncash 208b2b9e56 configure_graphics: Make functions internally linked where applicable
These aren't used outside of this translation unit, so they can be
internally linked.
2018-10-02 19:24:43 -04:00
Zach Hilman fc1574a4de nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Weiyi Wang 365e6fdefd string_util: unify UTF8<->UTF16 conversion to codecvt 2018-10-02 16:10:34 +02:00
Weiyi Wang 82389b903b string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02 16:10:20 +02:00
Weiyi Wang f876f9b85c string_util: remove ShiftJIS/CP1252 conversion function
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02 16:10:01 +02:00
fearlessTobi c32e0c6847 Review comments - part 5 2018-10-02 16:04:10 +02:00
fearlessTobi cd5b9645a4 Review comments -part 4 2018-10-02 15:30:49 +02:00
fearlessTobi 015fa7e556 Review comments - part 3 2018-10-02 15:30:48 +02:00
Weiyi Wang 2b4cefc8f9 web_backend: protect jwt cache with a mutex 2018-10-02 15:30:48 +02:00
fearlessTobi dd6c300d9f Address more review comments 2018-10-02 15:30:48 +02:00
fearlessTobi fb46c8b426 Address a bunch of review comments 2018-10-02 15:30:48 +02:00
fearlessTobi 92e939952c Port web_service from Citra 2018-10-02 15:30:48 +02:00
Zach Hilman 783af4adca deconstructed_rom_directory: Force NSO loader to patch NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman 0b69a38532 nso: Add framework to support patching of uncompressed NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman 4f26c89688 patch_manager: Add PatchNSO function
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01 16:02:50 -04:00
Zach Hilman d913dba14a patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
Zach Hilman 11b272edff file_sys: Implement function to apply IPS patches 2018-10-01 16:01:46 -04:00
Zach Hilman 6d26c40ebb nso: Replace NSOHeader padding bytes with build ID 2018-10-01 16:01:46 -04:00
bunnei a2e3838e4b Merge pull request #1407 from DarkLordZach/dlc
aoc_u: Implement functions and add support for DLC loading
2018-10-01 15:56:39 -04:00
ReinUsesLisp f4a4427ff3 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei bc5dde2765 Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei a3bb4a448a Merge pull request #1322 from bunnei/tex-cubemap
gl_rasterizer_cache: Implement cubemap textures.
2018-09-30 21:19:00 -04:00
bunnei 7f9de80563 Merge pull request #1403 from DarkLordZach/install-sysnand
qt: Install System TitleTypes to System NAND
2018-09-30 21:08:44 -04:00
Zach Hilman 0ad053c374 aoc_u: Extract AccumulateAOCTitleIDs to separate function 2018-09-30 21:07:22 -04:00
Zach Hilman 7e0956b870 aoc_u: Implement GetAddOnContentBaseId
Command #5
2018-09-30 21:01:35 -04:00
Zach Hilman 85c1dc0fbf aoc_u: Implement Count, List and Prepare AddOnContent
Commands #2, #3, and #7
2018-09-30 21:01:35 -04:00
Zach Hilman 3a963f105f romfs_factory: Read from all locations with StorageId None
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-09-30 21:01:35 -04:00
Zach Hilman cfc63b8736 patch_manager: Add DLC recognition to PatchManager 2018-09-30 21:01:35 -04:00
bunnei e0aedfac10 Merge pull request #1338 from raven02/service_vi
Implement ISystemDisplayService::GetDisplayMode
2018-09-30 15:39:54 -04:00
bunnei 0e020d2fee gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei 2d8977768f gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei 977f2bafa7 gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00
bunnei dcc44650fe gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 2018-09-30 14:31:58 -04:00
bunnei 5b1e1c081e gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 2018-09-30 14:31:57 -04:00
bunnei b0fded32c6 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 2018-09-30 14:31:57 -04:00
bunnei 036c50c9a3 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
bunnei 09de119f10 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
bunnei 08d7415a8a gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
raven02 7cb5586653 Fix trailing whitespace 2018-09-30 23:51:10 +08:00
Lioncash 5238113b9c kernel/svc: Implement svcGetThreadContext()
Now that we have all of the rearranging and proper structure sizes in
place, it's fairly trivial to implement svcGetThreadContext(). In the
64-bit case we can more or less just write out the context as is, minus
some minor value sanitizing. In the 32-bit case we'll need to clear out
the registers that wouldn't normally be accessible from a 32-bit
AArch32 exectuable (or process).
2018-09-30 05:29:40 -04:00
Lioncash 7942c5ca0d kernel/process: Add a data member to determine if a process is 64-bit or not.
This will be necessary for the implementation of svcGetThreadContext(),
as the kernel checks whether or not the process that owns the thread
that has it context being retrieved is a 64-bit or 32-bit process.

If the process is 32-bit, then the upper 15 general-purpose registers
and upper 16 vector registers are cleared to zero (as AArch32 only has
15 GPRs and 16 128-bit vector registers. not 31 general-purpose
registers and 32 128-bit vector registers like AArch64).
2018-09-30 05:29:40 -04:00
Lioncash 9d8f4d934b kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
Lioncash f4dbd712a0 arm_interface: Add missing fpsr/tpidr members to the ThreadContext struct
Internally within the kernel, it also includes a member variable for the
floating-point status register, and TPIDR, so we should do the same here to match
it.

While we're at it, also fix up the size of the struct and add a static
assertion to ensure it always stays the correct size.
2018-09-30 02:29:57 -04:00
raven02 821b66cde5 Implement ISystemDisplayService::GetDisplayMode 2018-09-30 10:04:03 +08:00
Lioncash 06b47d8e6f loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00
bunnei 81b6c25761 Merge pull request #1412 from lioncash/move
kernel/object: Remove unnecessary std::move from DynamicObjectCast()
2018-09-29 11:58:58 -04:00
bunnei b3419ef9bb Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
bunnei 913a2a5304 Merge pull request #1406 from ReinUsesLisp/multibind-samplers
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-29 10:55:45 -04:00
bunnei 8c9c2a8b2b Merge pull request #1395 from lioncash/vm
process/vm_manager: Initial modifications to load NPDM metadata
2018-09-29 10:54:39 -04:00
Lioncash 611973db12 kernel/object: Remove unnecessary std::move from DynamicObjectCast()
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is),
takes its parameter by const reference. Given that, it means that this
std::move doesn't actually do anything other than obscure what the
function's actual behavior is, so we can remove this. To clarify, this
would only do something if the parameter was either taking its argument
by value, by non-const ref, or by rvalue-reference.
2018-09-28 02:17:57 -04:00
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
bunnei a5f39e4de1 Merge pull request #1360 from FearlessTobi/port-3979
Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
2018-09-27 17:09:11 -04:00
bunnei 4b00a9ac86 Merge pull request #1394 from lioncash/stream
stream: Preserve enum class type in GetState()
2018-09-27 17:05:03 -04:00
Mat M 5df024d5b6 Merge pull request #1389 from PhiBabin/valgrind
FPCR register was uninitialized at start up
2018-09-27 15:23:03 -04:00
bunnei 234f8bc834 Merge pull request #1377 from FernandoS27/faster-swizzle
Improved Fast Swizzle and Legacy Swizzle
2018-09-27 10:00:04 -04:00
Zach Hilman 52713bcec0 qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-27 09:20:06 -04:00
Lioncash cc482913f4 fsmitm_romfsbuild: std::move std::vector instances in Build()
Avoids making copies of large std::vector instances where it's trivially
avoidable to do so.
2018-09-26 17:35:44 -04:00
Lioncash 8c2a41fa87 fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp()
Theres no need to do explicit bitwise arithmetic here, when we have a
function that does this with a more descriptive name.
2018-09-26 17:35:21 -04:00
bunnei 5b28138599 Merge pull request #1399 from lioncash/sched
kernel/scheduler: Take ARM_Interface instances by reference
2018-09-26 16:17:18 -04:00
bunnei 9292936cc3 Merge pull request #1400 from lioncash/header
service: Add missing headers inclusions where applicable
2018-09-26 16:11:19 -04:00
bunnei c8ae876395 Merge pull request #1402 from ReinUsesLisp/asserts
video_core: Add asserts for CS, TFB and alpha testing
2018-09-26 16:10:55 -04:00
Lioncash 77f4e47b49 patch_manager: Invert conditionals within ApplyLayeredFS()
Avoids the need to nest code quite a bit by early-exiting in error
cases.
2018-09-25 20:09:23 -04:00
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash df3517f7b3 vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer list
Orders the initializer list members to be in the same order that they
would be initialized in. Avoids compiler warnings.
2018-09-25 20:06:21 -04:00
Lioncash 0234afa2ab fsmitm_romfsbuild: Avoid type truncation warnings
Cast where explicitly necessary and in other cases we can simply modify
the algorithm to accomodate larger data.
2018-09-25 20:06:21 -04:00
Lioncash 87fdd86e0e fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContext
There's no need to duplicate in-class initializers with a constructor
initializer list. std::strings also initialize to empty by default.
2018-09-25 20:06:21 -04:00
Lioncash b532635176 fsmitm_romfsbuild: Remove unnecessary loops in Build()
The std::vector instances are already initially allocated with all
entries having these values, there's no need to loop through and fill
them with it again when they aren't modified.
2018-09-25 20:06:21 -04:00
Lioncash cb483ba942 fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build()
auto x = 0;

auto-deduces x to be an int. This is undesirable when working with
unsigned values. It also causes sign conversion warnings. Instead, we
can make it a proper unsigned value with the correct width that the
following expressions operate on.
2018-09-25 20:06:21 -04:00
Lioncash 3a8a7d6f05 yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()
Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
2018-09-25 20:06:21 -04:00
Lioncash 0f25865a14 yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
2018-09-25 20:06:21 -04:00
Lioncash 8a132a6dc3 vfs/etc: Append std:: to size_t usages
Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
2018-09-25 20:06:21 -04:00
Lioncash c42d80cd15 vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFile
Given these are only added to the class to allow those functions to
access the private constructor, it's a better approach to just make them
static functions in the interface, to make the dependency explicit.
2018-09-25 20:06:01 -04:00
Lioncash 7cab491fcb vfs_static: Remove template byte parameter from StaticVfsFile
This converts it into a regular constructor parameter. There's no need
to make this a template parameter on the class when it functions
perfectly well as a constructor argument.

This also reduces the amount of code bloat produced by the compiler, as
it doesn't need to generate the same code for multiple different
instantiations of the same class type, but with a different fill value.
2018-09-25 17:40:53 -04:00
Lioncash 9f57c22ae2 service: Add missing headers inclusions where applicable
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
bunnei fcce94706b Merge pull request #1365 from DarkLordZach/lfs
file_sys: Add support for LayeredFS mods
2018-09-25 16:59:44 -04:00
Lioncash cf3e25a3c6 core_cpu: Make arm_interface instances a std::unique_ptr
This is only exposed by reference, so we can just make it a unique
pointer to get rid of the need to also use reference counting for the
pointer.
2018-09-25 16:04:56 -04:00
Lioncash 4ebca28342 kernel/scheduler: Take ARM_Interface instance by reference in the constructor
It doesn't make sense to allow a scheduler to be constructed around a
null pointer.
2018-09-25 16:00:17 -04:00
bunnei a2ceebf4dc Merge pull request #1393 from tech4me/svc
svc: Updated svc names
2018-09-25 10:47:12 -04:00
Lioncash 577bde60b5 memory: Dehardcode the use of fixed memory range constants
The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
2018-09-24 22:16:03 -04:00
Lioncash 7b36b7d08d svc: Report correct memory-related values within some of the cases in svcGetInfo()
Previously, these were reporting hardcoded values, but given the regions
can change depending on the requested address spaces, these need to
report the values that the memory manager contains.
2018-09-24 22:16:03 -04:00
Lioncash e48b4fd2d8 memory: Dehardcode the use of a 36-bit address space
Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
2018-09-24 22:15:53 -04:00
Lioncash 149d3e546a process/vm_manager: Amend API to allow reading parameters from NPDM metadata
Rather than hard-code the address range to be 36-bit, we can derive the
parameters from supplied NPDM metadata if the supplied exectuable
supports it. This is the bare minimum necessary for this to be possible.

The following commits will rework the memory code further to adjust to
this.
2018-09-24 17:24:50 -04:00
David b7b7c12774 Implemented fatal:u properly (#1347)
* Implemented fatal:u properly

fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!

* Fatal:U fixups

* Made fatal:u execution break more clear

* Fatal fixups
2018-09-23 22:34:11 -04:00
David 11a9e90d8d Stubbed IRS (#1349)
* Stubbed IRS

Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.

* Added IRS to logging backend

* Forward declared shared memory for irs
2018-09-23 22:33:29 -04:00
bunnei 256372311b Merge pull request #1354 from ogniK5377/ssl-version
Corrected SSL::SetInterfaceVersion
2018-09-23 22:32:14 -04:00
Zach Hilman 0243903c12 fsmitm: Cleanup and modernize fsmitm port 2018-09-23 21:50:20 -04:00
Lioncash 9254ec6fde stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
2018-09-23 20:03:38 -04:00
tech4me 8e24b6c884 svc: Updated svc names 2018-09-23 17:03:38 -07:00
David e0c63533ab Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs

* Changed hardcoded "Texture" name to reflect the texture type instead

* Removed string initialize
2018-09-23 17:55:41 -04:00
bunnei 5ace15cb4f Merge pull request #1387 from FearlessTobi/port-4245
Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
2018-09-23 17:51:53 -04:00
bunnei cb17b62476 Merge pull request #1391 from ogniK5377/GetAudioRendererState
Added audren:u#GetAudioRendererState
2018-09-23 16:25:12 -04:00
greggameplayer 5d3bc9c9b0 correct BC6H 2018-09-23 19:17:22 +02:00
David Marcec 5d1edf66c1 Added audren:u#GetAudioRendererState 2018-09-23 22:32:01 +10:00
Philippe Babin 66d5677cd1 FPCR register was uninitialized at start up 2018-09-22 21:17:43 -04:00
bunnei b2845ff16b Merge pull request #1378 from lioncash/thread
process: Make a few member variables private where applicable
2018-09-22 19:46:53 -04:00
Weiyi Wang dd7df52d63 common/thread: remove YieldCPU()
simply use the standard library yield()
2018-09-22 23:27:42 +02:00
bunnei 4439437bc0 Merge pull request #1380 from lioncash/const
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
bunnei 764026967a Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
bunnei 51c786e20b Merge pull request #1376 from Subv/timestretch_trace
Logging: Change the TimeStretch::Process log from debug to trace level.
2018-09-22 01:30:28 -04:00
bunnei b0aa7c7a59 Merge pull request #1381 from valentinvanelslande/patch-1
yuzu_cmd: fix sd card directory set to nand directory
2018-09-22 01:29:28 -04:00
Zach Hilman a074041485 game_list: Add Qt SmoothTransformation to picture scaling 2018-09-21 21:34:46 -04:00
Zach Hilman 600867c594 qt: Add UI elements for LayeredFS and related tools 2018-09-21 19:53:33 -04:00
Zach Hilman a3a1b7d144 romfs: Implement CreateRomFS 2018-09-21 19:53:33 -04:00
Zach Hilman 38f80a495b file_sys: Port Atmosphere-NX fs_mitm implementation 2018-09-21 19:53:33 -04:00
Zach Hilman 80c76da1e1 filesystem: Add LayeredFS VFS directory getter 2018-09-21 19:53:33 -04:00
Zach Hilman 0a42fdaf1d bis_factory: Add mod directory VFS getter 2018-09-21 19:53:33 -04:00
Zach Hilman 9d428044ad patch_manager: Add LayeredFS mods support 2018-09-21 19:53:33 -04:00
Zach Hilman b6535b4376 vfs_concat: Rewrite and fix ConcatenatedVfsFile 2018-09-21 19:53:33 -04:00
Zach Hilman 3d1fdb3f79 vfs_layered: Add LayeredVfsDirectory
Reads multiple dirs through as if a waterfall.
2018-09-21 19:53:05 -04:00
Zach Hilman af9d8e20d6 vfs_vector: Add VectorVfsFile
Maps a vector into the VFS interface.
2018-09-21 19:53:05 -04:00
Zach Hilman 1da3b1f3b4 vfs_static: Add StaticVfsFile
Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-21 19:53:05 -04:00
Zach Hilman c151394e47 vfs: Add and rewite VfsRawCopy functions 2018-09-21 19:53:05 -04:00
Zach Hilman df19124e6d vfs: Add GetEntries method
Maps name string to directory or file.
2018-09-21 19:53:05 -04:00
Zach Hilman 2f2bd3b952 common_paths: Add Load and Dump dirs 2018-09-21 19:53:05 -04:00
Lioncash c22d6203a9 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Valentin Vanelslande 48363ade1b Update config.cpp 2018-09-21 16:16:51 -05:00
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei 305ecc4930 Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
zhupengfei 4dc46e8bae game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21 18:47:41 +02:00
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 2018-09-21 12:09:59 -04:00
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 2018-09-21 11:42:34 -04:00
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 2018-09-21 11:34:54 -04:00
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 2018-09-21 11:10:44 -04:00
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 2018-09-21 10:57:12 -04:00
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Lioncash 6ac6054b7a svc: Move most process termination code to its own function within Process
Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
2018-09-21 06:07:41 -04:00
Lioncash ded89694f7 thread/process: Move TLS slot marking/freeing to the process class
Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
2018-09-21 03:50:12 -04:00
David fb0cc94d02 Added support for uncompressed NSOs (#1374)
* Added support for uncompressed NSOs

* Moved compressed section check to NsoHeader
2018-09-21 00:39:30 -04:00
bunnei 7dd19d2d88 Merge pull request #1337 from DarkLordZach/create-fs-cmd
yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
bunnei 19ff245ffe Merge pull request #1372 from lioncash/thread
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
2018-09-20 23:35:29 -04:00
bunnei 81c759df14 Merge pull request #1371 from lioncash/fwd-arm
arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
bunnei cf0d45dda6 Merge pull request #1375 from Subv/gl_clear
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
2018-09-20 23:34:39 -04:00
Subv 747e579d97 Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-20 22:33:54 -05:00
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bunnei 9fba7634a5 Merge pull request #1364 from lioncash/content
file-sys: Default heavy-weight class destructors in the cpp file
2018-09-20 23:31:31 -04:00
bunnei cde600282d Merge pull request #1367 from lioncash/plural
game_list: Handle plurals within setFilterResult() better
2018-09-20 23:30:32 -04:00
bunnei 960006bf20 Merge pull request #1368 from ogniK5377/nifm-fix
Added IRequest::Submit
2018-09-20 23:30:11 -04:00
bunnei 38e0f4629e Merge pull request #1352 from lioncash/sharing
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
2018-09-20 23:29:10 -04:00
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 2018-09-20 23:06:53 -04:00
David Marcec ebb569bd3c Revert GetRequestState
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
Lioncash 018c7cbbe0 kernel/thread: Use owner_process when setting the page table in SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
2018-09-20 21:10:00 -04:00
Lioncash b051082129 arm_interface: Replace kernel vm_manager include with a forward declaration
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Mat M 751ddd71c0 Merge pull request #1370 from Hedges/GDBClean
Correct endianness of BRK
2018-09-20 17:25:56 -04:00
Mat M 971b728059 Merge pull request #1362 from MerryMage/dynarmic
externals: Update dynarmic to 171d116
2018-09-20 17:22:42 -04:00
Jarek Syrylak 81ee22e420 Correct endianness of BKPT 2018-09-20 22:03:57 +01:00
MerryMage ade71037bf arm_dynarmic: Halt when BRK encountered 2018-09-20 19:12:42 +01:00
David Marcec 99bc06c6df Fixed submit 2018-09-21 00:51:13 +10:00
David Marcec 60b1a8a00b Added IRequest::Submit
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
bunnei 3565aa3f8b Merge pull request #1358 from DarkLordZach/temp-storage
savedata_factory: Add TemporaryStorage SaveDataType
2018-09-20 10:13:38 -04:00
bunnei b6faee0dce Merge pull request #1363 from lioncash/control
control_metadata: Move language name array definition to the cpp file
2018-09-20 10:13:23 -04:00
bunnei 9a3b442c4a Merge pull request #1361 from lioncash/nax
xts_archive/nax: Minor interface changes
2018-09-20 10:13:10 -04:00
Lioncash 6d8d7a1f11 game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
David Marcec f929879ac4 Removed unneeded event clear 2018-09-20 15:16:08 +10:00
David Marcec 045a597e82 Implemented NTC & IEnsureNetworkClockAvailabilityService
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash 315f6ef402 file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.

Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash fdfb47dbb4 control_metadata: Remove unnecessary else within GetLanguageEntry()
There's no need to indent the code here, given the if case contains a
return statement at the end of it.
2018-09-19 19:02:06 -04:00
Lioncash 204d0da99a control_metadata: Move language name array definition to the cpp file
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
2018-09-19 18:57:26 -04:00
MerryMage 7b5436d4ef arm_dynarmic: Support BKPT instruction 2018-09-19 21:00:38 +01:00
Lioncash a3a51a7b98 xts_archive: Remove unused variables from CalculateHMAC256()
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
2018-09-19 14:23:13 -04:00
Lioncash d2736c4ddc xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
2018-09-19 14:22:37 -04:00
Lioncash 2eeb830edb nax: Avoid re-parsing NAX data with GetFileType()
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.

This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19 14:22:37 -04:00
Lioncash 20ebe33071 nax: Avoid unnecessary calls to AsNCA() in IdentifyType()
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.

We can just amend the order of the conditionals to make it easier to
just call it once.
2018-09-19 14:22:37 -04:00
Lioncash a832a42fe0 xts_archive: Ensure NAX's type member is always initialized
Ensures that the member always has a deterministic value.
2018-09-19 14:22:37 -04:00
Lioncash 42f1695022 xts_archive: Amend initializer order of NAX's constructor
Orders the initializer list in the same order the members would be
initialized. Avoids compiler warnings.
2018-09-19 14:22:30 -04:00
David bd66646f8b Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.

* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei 28a5d9c8d0 Merge pull request #1356 from degasus/hotfix
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
2018-09-19 11:58:22 -04:00
bunnei f82a2107b1 Merge pull request #1359 from ogniK5377/nes
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
David Marcec d24d803e6a Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
Zach Hilman d3c023d82f yuzu-cmd: Add call to CreateFactories
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Zach Hilman 5b05f7761d savedata_factory: Add TemporaryStorage SaveDataType
Seems to be used by NSO NES Emulator
2018-09-19 09:06:22 -04:00
raven02 95c7741d46 Merge branch 'master' into tlds 2018-09-19 19:53:11 +08:00
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
David Marcec b73af7d847 Corrected SSL::SetInterfaceVersion
Should be a single u32
2018-09-19 16:46:11 +10:00
David Marcec a3b424c3c7 Removed MakeBuilder as it's not needed anymore 2018-09-19 15:13:56 +10:00
David Marcec cfbfad9ffe Removed the use of rp.MakeBuilder
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
Lioncash 939161b4dc ring_buffer: Use std::atomic_size_t in a static assert
Avoids the need to repeat "std::" twice
2018-09-18 23:36:04 -04:00
Lioncash b834638dc0 ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html)
which defines two new constants within the <new> header, std::hardware_destructive_interference_size
and std::hardware_constructive_interference_size.

std::hardware_destructive_interference_size defines the minimum
recommended offset between two concurrently-accessed objects to avoid
performance degradation due to contention introduced by the
implementation (with the lower-bound being at least alignof(max_align_t)).
In other words, the minimum offset between objects necessary to avoid
false-sharing.

std::hardware_constructive_interference_size on the other hand defines
the maximum recommended size of contiguous memory occupied by two
objects accessed wth temporal locality by concurrent threads (also
defined to be at least alignof(max_align_t)). In other words the maximum
size to promote true-sharing.

So we can simply use this facility to determine the ideal alignment
size. Unfortunately, only MSVC supports this right now, so we need to
enclose it within an ifdef for the time being.
2018-09-18 23:35:57 -04:00
bunnei b6a4e19e06 Merge pull request #1348 from ogniK5377/GetImageSize
Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
bunnei b0934fa567 Merge pull request #1319 from lioncash/audio
audio_core: Replace includes with forward declarations where applicable.
2018-09-18 22:14:26 -04:00
bunnei 5caa07ccd7 Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolution
Implemented GetDefaultDisplayResolution
2018-09-18 22:13:28 -04:00
bunnei 1614b2fda9 Merge pull request #1341 from lioncash/dependency
core/core_cpu: Replace exclusive monitor include with forward declaration
2018-09-18 22:13:05 -04:00
bunnei c8525745f1 Merge pull request #1346 from lioncash/svc
svc_wrap: Convert the PARAM macro into a function
2018-09-18 22:12:47 -04:00
bunnei 09e1bc44b3 Merge pull request #1350 from ogniK5377/Six-Axis-Stub
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18 22:12:12 -04:00
bunnei f3dcd4d498 Merge pull request #1342 from lioncash/trunc
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei 7c49810549 Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei 417a03a271 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
Philippe Babin 3fd046c51e Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
bunnei 09da76805e Merge pull request #1343 from lioncash/mutex
kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
2018-09-18 14:25:00 -04:00
bunnei ce52e6a7b1 Merge pull request #1344 from lioncash/arm
arm_interface: Remove ARM11-isms from the CPU interface
2018-09-18 14:24:20 -04:00
bunnei 05ebc95965 Merge pull request #1345 from lioncash/write
arm_dynarmic: Correct ExclusiveWrite128()'s operation
2018-09-18 14:23:57 -04:00
David Marcec 6c9864da31 Added ActivateGesture 2018-09-19 01:13:58 +10:00
David Marcec 114ebea96f Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
David Marcec 9498fea57d Added StopSixAxisSensor 2018-09-19 00:56:02 +10:00
David Marcec 53ca7a11cb Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor 2018-09-19 00:52:20 +10:00
David Marcec 41f45be454 Implemented GetImageSize 2018-09-19 00:16:52 +10:00
Lioncash 14c9188067 svc_wrap: Convert the PARAM macro into a function
This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
2018-09-18 04:27:38 -04:00
Lioncash 107f921996 arm_dynarmic: Correct ExclusiveWrite128()'s operation
Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
2018-09-18 03:56:32 -04:00
Lioncash aa531b9abe arm_interface: Remove ARM11-isms from the CPU interface
This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
2018-09-18 03:20:04 -04:00
Lioncash 29751de47d kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant
We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
2018-09-17 23:27:53 -04:00
Lioncash cba469cd4b kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()
The kernel does the equivalent of the following check before proceeding:

if (address + 0x8000000000 < 0x7FFFE00000) {
    return ERR_INVALID_MEMORY_STATE;
}

which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.

The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
2018-09-17 23:27:53 -04:00
FernandoS27 b7be8be9ee Implemented Internal Flags 2018-09-17 20:50:54 -04:00
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei 90bc68e7b6 Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
Lioncash 0de8f10b34 core/core_cpu: Replace exclusive monitor include with forward declaration
We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
2018-09-17 18:16:55 -04:00
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27 81fd967a27 Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27 9cdcf964b5 Implemented Control Codes 2018-09-17 17:42:43 -04:00
Lioncash e27a1af5f7 time_stretch: Remove unused <array> include
This isn't used within this header and isn't necessary.
2018-09-17 15:08:34 -04:00
Lioncash 184f8e72b0 stream: Replace includes with forward declarations where applicable
Avoids propagating includes in headers where it's not necessary to do
so.
2018-09-17 15:08:34 -04:00
Lioncash 01a14e4bdf audio_renderer: Replace includes with forward declarations where applicable
Avoids including unnecessary headers within the audio_renderer.h header,
lessening the likelihood of needing to rebuild source files including
this header if they ever change.

Given std::vector allows forward declaring contained types, we can move
VoiceState to the cpp file and hide the implementation entirely.
2018-09-17 15:08:30 -04:00
FernandoS27 90ffde0a90 Added asserts for texture misc modes to texture instructions 2018-09-17 12:56:36 -04:00
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei b70a93a10a Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
bunnei 0a80873882 Merge pull request #1312 from lioncash/fwd
service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 -04:00
bunnei ac108e6259 Merge pull request #1313 from lioncash/error
kernel/errors: Amend error code for ERR_NOT_FOUND
2018-09-17 12:28:40 -04:00
bunnei d6c188f19d Merge pull request #1314 from lioncash/cast
audio_core/time_stretch: Silence truncation warnings in Process()
2018-09-17 12:28:19 -04:00
bunnei 542d2aad6d Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
bunnei 4d26ccb487 Merge pull request #1318 from lioncash/errors-sm
services/sm: Amend error code constants
2018-09-17 12:27:01 -04:00
bunnei 5647c5bb75 Merge pull request #1321 from lioncash/audio-shadow
cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
2018-09-17 12:26:29 -04:00
raven02 da0fb4d371 Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) 2018-09-17 23:25:18 +08:00
bunnei 8028e15a02 Merge pull request #1315 from lioncash/size
kernel/svc: Handle a few error cases within memory-related functions
2018-09-17 10:11:26 -04:00
bunnei 9b4cc24f0f Merge pull request #1320 from lioncash/name
cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17 10:10:33 -04:00
bunnei deb8c774c6 Merge pull request #1328 from FearlessTobi/port-4192
Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17 09:56:48 -04:00
bunnei 604236bb23 Merge pull request #1327 from FearlessTobi/port-4171
Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17 09:54:31 -04:00
bunnei 5c341eca32 Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei b05fff500f Merge pull request #1329 from raven02/bgr5a1u
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
bunnei bafc45def5 Merge pull request #1335 from lioncash/copy
game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei 44a6e6b966 Merge pull request #1336 from lioncash/antialias
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash f2cd251780 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash d9fbd78bc1 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash 776f523c80 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
bunnei 1fefdc8ea5 Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei 1f9ca84b5c Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02 8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 2018-09-16 00:21:42 +08:00
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
Valentin Vanelslande d1e28cc0e3 Port # #4192 from Citra: "svc: change unknown to thread in CreateThread" 2018-09-15 15:28:35 +02:00
Yuri Kunde Schlesner 089af97d09 Tests: Remove glad test OS X work-around 2018-09-15 15:24:11 +02:00
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
FernandoS27 37224010a1 Optimized Texture Swizzling 2018-09-14 12:45:49 -04:00
Lioncash 7c7c12f664 cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash 514f8f036c cubeb_sink: Correct context name in ListCubebSinkDevices()
This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash b1aad83113 services/sm: Amend error code constants
Courtesy of @ogniK5377.

This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
Lioncash e05a27a999 kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.

It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
2018-09-13 23:07:27 -04:00
Lioncash f85b28f993 kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
2018-09-13 23:07:23 -04:00
Lioncash 35c05e8bf2 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
Lioncash d241be6c78 kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
2018-09-13 21:34:54 -04:00
Lioncash 3e8e34221e kernel/svc: Sanitize heap sizes within svcSetHeapSize()
The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
2018-09-13 21:34:48 -04:00
bunnei ef9d72bfac Merge pull request #1310 from lioncash/kernel-ns
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei b943872832 Merge pull request #1309 from lioncash/nested
service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash a51b67f163 audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei 22285a91dd Merge pull request #1307 from lioncash/pl
services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash 52fcbcf500 kernel/errors: Amend error code for ERR_NOT_FOUND
This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
2018-09-13 17:12:01 -04:00
Lioncash 0bc2298dcc service/vi: Replace includes with forward declarations where applicable 2018-09-13 16:55:47 -04:00
Lioncash 2300f0b951 kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash a69848a429 service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Valentin Vanelslande d00a39ec2d ipc: minor fix 2018-09-13 11:59:23 -05:00
ReinUsesLisp a5584cd896 Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
Lioncash 0df76b27b9 services/pl_u: Add missing Korean font to the fallback case for shared fonts
Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei e228fcd133 Merge pull request #1298 from lioncash/view
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei 97dcd54e0a Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei f5b02a99e7 Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei 98d5dc07f0 gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei 34f0521f30 Merge pull request #1297 from lioncash/pl
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei 6f138dd425 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage 9ffbfeee26 audio_core: Flush stream when not playing anything 2018-09-12 18:09:14 +01:00
FernandoS27 aa5c2354eb Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
bunnei a57419b925 Merge pull request #1303 from lioncash/error
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
Lioncash 8bdae1d7ff svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash d5ec89c1fb kernel/errors: Correct error codes for invalid thread priority and invalid processor ID 2018-09-12 05:19:57 -04:00
Lioncash 4b9e65a70c svc: Do nothing if svcOutputDebugString() is given a length of zero
While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash 00b69a9527 svc: Correct parameter type for OutputDebugString()
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash baafcb6c76 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash 3b44db275e yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash 1757dd2e9d yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei ad6c31e1c5 Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei 409aad84a9 Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei 7242141139 Merge pull request #1300 from lioncash/audio
service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei 0a9aaabbba Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
bunnei b91937ce88 Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei d75c171e97 Merge pull request #1294 from degasus/optimizations
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei 673650e636 gl_rasterizer_cache: Always blit on recreate, regardless of format.
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash 7b527cc06f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash 2e84bcfe06 game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash 51a53a5caf service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash 93e3030d0c audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
Lioncash 9e1f5aa9b3 pl_u: Eliminate mutable file-scope state
Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
Lioncash 061dd78882 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei 2731b478af gl_shader_cache: Remove cache_width/cache_height.
- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick bdcf568acf gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27 324c65fc60 Implemented LEA and PSET 2018-09-11 12:50:52 -04:00
FernandoS27 a6294ad653 Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27 4877b9a03d Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27 120a7f2706 Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
bunnei 48fc06336c Merge pull request #1291 from lioncash/default
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
bunnei e03291d1b8 Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
2018-09-11 11:38:13 -04:00
Lioncash 642d916bdb externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash 8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David Marcec 4258678ebe Fixed renderdoc input/output textures not working due to render targets 2018-09-11 13:31:20 +10:00
Tobias 9dd19c9a99 Use open-source shared fonts if no dumped file is available (#1269)
* Add open-source shared fonts

* Address review comments
2018-09-10 21:31:01 -04:00
Tobias ab39d25ff0 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei 38f4e792cd Merge pull request #1286 from bunnei/multi-clear
gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
bunnei b34838b16d Merge pull request #1285 from bunnei/depth-fix
gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
bunnei 0b25569215 Merge pull request #1284 from bunnei/bgra8_srgb
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
James Rowe e87a0d78b3 Merge pull request #1288 from MysticExile/remove-multicore
Remove the multi-core option from the UI
2018-09-10 16:30:45 -06:00
Markus Wick 118c1c36c1 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +02:00
Markus Wick a5613f87ef video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
MysticExile f3fd17585c Remove multicore configure_general.ui 2018-09-10 22:04:21 +02:00
MysticExile 318ff9fd6b remove multicore in configure_general.cpp 2018-09-10 22:03:23 +02:00
Markus Wick f84b102dfb rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei 101abc3586 gl_rasterizer_cache: Only use depth for applicable texture formats.
- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10 00:50:38 -04:00
bunnei 1a13349404 gl_rasterizer: Implement clear for non-zero render targets.
- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei 33a936e055 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00
bunnei 05d93558f4 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
bunnei 82feeab2f9 Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 -04:00
bunnei 5388e7efb5 Merge pull request #1282 from lioncash/compat
yuzu: Move compatibility list specifics to their own source files
2018-09-09 22:32:53 -04:00
bunnei 752016ee2a Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
bunnei e58d737c77 Merge pull request #1283 from lioncash/unused
service: Remove unused g_kernel_named_ports variable
2018-09-09 22:30:39 -04:00
Lioncash 34743f03d6 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
bunnei bf4f6ee392 Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27 e54854dfb7 Implemented TMML 2018-09-09 20:46:31 -04:00
bunnei eabc3db237 Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
bunnei c903f2e2e7 Merge pull request #1280 from zero334/improvements
video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 -04:00
Lioncash a5f1ec43b7 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash 9516eccd69 yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
FernandoS27 6dd5b33570 Implemented TXQ dimension query type, used by SMO. 2018-09-09 11:59:01 -04:00
Patrick Elsässer 6f5e0de50e video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
MerryMage 84b7a67ef1 cubeb_sink: Downsample arbitrary number of channels 2018-09-09 09:51:46 +01:00
tech4me 2855533e5a Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
fearlessTobi f9ee07b1ef hid: Implement ReloadInputDevices 2018-09-09 00:57:41 +02:00
FernandoS27 0611ac673f Change name of TEXQ to TXQ, in order to match NVIDIA's naming 2018-09-08 18:08:57 -04:00
Subv 6e6071b6f9 GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei 30dadd27a2 Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei 022148aa32 Merge pull request #1265 from zhaowenlan1779/patch-1
yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
MerryMage d7d7fec6c7 cubeb_sink: Perform audio stretching 2018-09-08 18:56:38 +01:00
MerryMage 4e439efbf6 audio_core: Add audio stretcher 2018-09-08 18:56:38 +01:00
MerryMage 722441ef0b cubeb_sink: Hold last available value instead of writing zeros
This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage d99dceeb7a cubeb_sink: Use RingBuffer 2018-09-08 18:56:38 +01:00
MerryMage 62e2e0a8fb common: Implement a ring buffer 2018-09-08 18:56:38 +01:00
fearlessTobi 7377afca3a Add audio stretching support 2018-09-08 18:26:23 +01:00
MerryMage ed0dc20280 audio_renderer: Rename AudioOut instance to audio_out 2018-09-08 16:50:12 +01:00
Pengfei Zhu e20a0fe6a6 yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei 3ce6d128d1 Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei ae45df072f Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei c6cd8bb43d gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm 401976ad10 yuzu-cmd: fix SDL logging 2018-09-08 03:12:47 -04:00
Patrick Elsässer e3fef57563 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
* video_core: Arithmetic overflow fix for gl_rasterizer

- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.

- Added const for variables where possible and meaningful.

* Changed the casts from C to C++ style

Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei 7b0f5982ab gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 2018-09-08 02:53:39 -04:00
bunnei 58c9460557 maxwell_3d: Remove assert that no longer applies. 2018-09-08 02:53:39 -04:00
bunnei a41cf2aa71 gl_rasterizer_cache: Partially implement several non-2D texture types. 2018-09-08 02:53:38 -04:00
bunnei cc86fd93ed gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 2018-09-08 02:53:38 -04:00
bunnei c444e52f0c gl_rasterizer: Implement texture wrap mode p. 2018-09-08 02:53:38 -04:00
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 2018-09-08 02:53:38 -04:00
bunnei bae5d830aa gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei 98ac4a2b73 gl_rasterizer_cache: Keep track of texture type per surface. 2018-09-08 02:53:37 -04:00
bunnei 3719060146 gl_rasterizer_cache: Remove unused DownloadGLTexture. 2018-09-08 02:53:37 -04:00
bunnei 6683faf819 gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
bunnei 15298a0e55 Merge pull request #1257 from lioncash/process
core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
Lioncash bdd7f4b362 yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
CaptV0rt3x 94a1e87593 For SDL Frontend 2018-09-07 11:57:05 +05:30
CaptV0rt3x b636ffa70c Better Title Bar Display 2018-09-07 11:54:51 +05:30
Lioncash 420597d70d core: Migrate current_process pointer to the kernel
Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.

This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei 4f2ad8be06 Merge pull request #1250 from lioncash/file-sys
file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei 0d14a02fad Merge pull request #1249 from FearlessTobi/disable-vsync
frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei 9be2925283 Merge pull request #1251 from lioncash/core-inc
core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei dca7b837db Merge pull request #1252 from lioncash/header
video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei cc5b2647a8 Merge pull request #1253 from lioncash/explicit
video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei 580b2d99b3 Merge pull request #1255 from bunnei/minor-opt
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei a377771f88 gl_rasterizer: Call state.Apply only once on SetupShaders. 2018-09-06 17:41:53 -04:00
bunnei c1089c49b0 gl_shader_decompiler: Implement saturate mode for IPA. 2018-09-06 17:40:03 -04:00
Lioncash d10014e47f gl_buffer_cache: Default initialize member variables
Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash ef88902b2c gl_buffer_cache: Make GetHandle() a const member function
GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash e0b2bdf8b2 gl_buffer_cache: Remove unnecessary includes 2018-09-06 15:05:52 -04:00
Lioncash 96cd6e9ee2 gl_buffer_cache: Make constructor explicit
Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash 53ffb06003 video_core/CMakeLists: Add missing gl_buffer_cache.h
Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash 30638f9c95 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash 3168210492 file_sys/nca_patch: Amend constructor initializer list order
Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash d15352b38b file_sys/nca_patch: Remove unnecessary includes
romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash 1c61b93026 file_sys/patch_manager: Add missing includes
These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
fearlessTobi 7f0120aae4 frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
Markus Wick 9e600046df gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei bc9db095ff Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei 8e0113abed Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27 758dd86de9 Implemented IPA Properly 2018-09-05 20:15:47 -04:00
bunnei e89f75a2b6 Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei 5eacb2bab4 Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
Markus Wick 06395d3659 gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.

Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash c0f0078eb1 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick 7902bc2853 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash a4907882ad file_sys/submission_package: Replace includes with forward declarations where applicable 2018-09-05 12:08:04 -04:00
Markus Wick 3706ea6c39 renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei a7ed71dc61 Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman 46eb9ec6ba bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 14bfdbe0e7 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman 14a18fd7ae patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman 4148e4fbba nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman ac7d3882b4 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman b555718bb9 bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman e4d55fc9b0 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman b8f8b0fa47 bktr: Implement IVFC offset shifting
Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman e88835cd40 bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman f467901160 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman 56280fd666 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman 8a01446903 loader: Add BKTR-specific error messages and codes 2018-09-04 16:23:44 -04:00
Zach Hilman e9e74efb6c loader: Ignore patches on NRO and DRD 2018-09-04 16:23:15 -04:00
Zach Hilman 77282b170f patch_manager: Add usages of patches to ExeFS 2018-09-04 16:23:15 -04:00
Zach Hilman 1b8f19f417 file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman d4d0d3d933 file_sys: Add BKTR patching mechanism 2018-09-04 16:22:25 -04:00
Zach Hilman de4a0027c1 content_archive: Add BKTR header parsing to NCA 2018-09-04 16:22:25 -04:00
Zach Hilman 6e6f8cf474 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman bf86700873 game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman 7b95f295b6 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
Markus Wick 40784ec48b gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman 44448809d5 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman 79f66a7e8d control_metadata: Use alternate language names if AmericanEnglish isn't available 2018-09-04 14:30:03 -04:00
Zach Hilman a67309aa0e card_image: Add program title ID getter 2018-09-04 14:29:19 -04:00
Zach Hilman d3aaa8f52d qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman 599b7eac32 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman 887ffb2512 nsp: Comply with style and performance guidelines 2018-09-04 14:29:19 -04:00
Zach Hilman d0467f930a qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman 87a91f6b09 registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman 6d8efb4e2e loader: Add AppLoader for NSP files 2018-09-04 14:27:33 -04:00
Zach Hilman 57769f8d0d card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman a9397ca8c0 file_sys: Add Nintendo Submission Package (NSP) 2018-09-04 14:25:54 -04:00
Zach Hilman d4794948f2 drd: Load title ID from program metadata
Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman 1572b45583 loader: Add NSP file type and NSP-specific errors 2018-09-04 14:25:54 -04:00
Zach Hilman 8e787e5ec2 key_manager: Avoid autogeneration if key exists 2018-09-04 14:25:54 -04:00
bunnei 75f54cc668 Merge pull request #1238 from lioncash/explicit
common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei 5265567259 Merge pull request #1237 from degasus/optimizations
Optimizations
2018-09-04 12:16:06 -04:00
bunnei 3d2d2620d7 Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei 3ac9f76933 Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
bunnei fe356c4469 Merge pull request #1235 from lioncash/forward-decl
file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei f65804f4aa Merge pull request #1236 from degasus/microprofile
Update microprofile scopes.
2018-09-04 11:50:58 -04:00
bunnei 79a8ae1356 Merge pull request #1230 from lioncash/ssl
ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash 067e34798b common/logging: Amend documentation comments
Multi-line doc comments still need the '<' after the ///, otherwise it's
treated as a regular comment and makes the original doc comment broken
in viewers, IDEs, etc. While we're at it, also fix some typos in the
comments.
2018-09-04 10:49:08 -04:00
Lioncash 4209a71953 common/logging/filter: Replace C-style case with C++ static_cast 2018-09-04 10:44:36 -04:00
Lioncash ed8b4ac2b4 common/logging/filter: Make constructor explicit
Implicit conversions aren't desirable here.
2018-09-04 10:43:31 -04:00
Markus Wick 5093e008c9 core: Use a raw pointer in GetGPUDebugContext.
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Markus Wick ca64dbd6fe command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick 71250d28d6 Update microprofile scopes.
Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash a9f4e31cc0 file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
bunnei ccb50e7b50 Merge pull request #1231 from lioncash/global
service: Migrate global named port map to the KernelCore class
2018-09-03 21:21:12 -04:00
Zach Hilman 673220056c qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman 38c021d0ed qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Zach Hilman d55a54e117 settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00