Ben Russell
7d2d0ee1a3
common/file_util: Allow access to files on network shares
...
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.
Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
...
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
bunnei
8ee9b31043
Merge pull request #3624 from Kewlan/fix-sl-sr-position
...
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
Kewlan
6de648726f
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
bunnei
23aec6a93b
Merge pull request #3572 from FearlessTobi/port-5127
...
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
Zach Hilman
4bc0b7c50c
Merge pull request #3621 from SilverBeamx/fullnamefix
...
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
...
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
d8df28d4a1
Removed leftover test code
2020-04-07 22:45:30 +02:00
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
...
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
ebd4788c1f
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
ca3161ee7e
address nit.
2020-04-07 18:29:30 +07:00
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
...
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
...
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
...
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
namkazy
8990c9a814
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
35995111c9
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
e4402955e4
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
Zach Hilman
a0bdd2f2ac
ci: Update to Windows Server 2019 and Visual Studio 2019
...
This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
ReinUsesLisp
fc4fc348bc
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
ReinUsesLisp
8a635a351b
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
...
This reverts commit 56fc1688f6 , reversing
changes made to ad5120c595 .
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
a8b66a6b61
Merge pull request #3579 from Kewlan/reorder-shoulder
...
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
a2fb02c1e2
Merge pull request #3563 from bunnei/fix-ldr-memstate
...
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
bunnei
b6d2314ac9
Merge pull request #3595 from ReinUsesLisp/c4715-silence
...
shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00