bunnei
d072e9b977
hle: kernel: system_control: Add function GenerateRandomU64.
2021-02-18 16:16:24 -08:00
bunnei
954384a84a
common: Add implementation of TinyMT (Mersenne Twister RNG).
2021-02-18 16:16:24 -08:00
bunnei
c51da1b0d5
hle: kernel: Add KSpinLock implementation.
2021-02-18 16:16:24 -08:00
bunnei
a706a6a08e
core: memory: Add templated GetPointer methods.
2021-02-18 16:16:24 -08:00
bunnei
c5df99ea2f
common: alignment: Add DivideUp utility method.
2021-02-18 16:16:24 -08:00
bunnei
f8d8755776
hle: kernel: Rename SharedMemory to KSharedMemory.
2021-02-18 16:16:12 -08:00
bunnei
0872ba7130
Merge pull request #4973 from ameerj/nvdec-opt
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nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph
ebf4986174
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18 11:16:14 -05:00
ReinUsesLisp
a02cc7e039
common/cityhash: Use common types
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Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.
While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp
58ed3fa9f5
tests: Add tests for CityHash
2021-02-18 00:44:57 -03:00
bunnei
275398a0fc
Merge pull request #5121 from bunnei/optimize-core-timing
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core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph
fd772cb778
Merge pull request #5929 from german77/mousePanning
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Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei
da0acc586a
Merge pull request #4298 from FearlessTobi/remove-cache-setting
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yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp
76e2d40963
vk_rasterizer: Fix loading shader addresses twice
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This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei
0563f37708
Merge pull request #3603 from FearlessTobi/port-5123
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Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei
1c8d749458
core: core_timing_util: Optimize core timing math.
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- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei
a8fbe6493e
common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction.
2021-02-15 14:51:43 -08:00
bunnei
e6f71e15a1
common: Merge uint128 to a single header file with inlines.
2021-02-15 14:46:04 -08:00
bunnei
0b63701ebf
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
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fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC
54d9967e94
Merge pull request #5939 from Morph1984/web_types
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core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei
0ff94cb0cc
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph
57738090f7
core/CMakeLists: Add web_types.h
2021-02-15 09:40:30 -05:00
bunnei
d21f8ae1ce
Merge pull request #5935 from lat9nq/controller_access_keys
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debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1
16a5c56b7c
Review 1
2021-02-15 05:26:28 +00:00
bunnei
5fbf47ee4a
Merge pull request #5909 from ogniK5377/I3dl2Reverb
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audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1
4e04e95a8e
Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
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Formatting
2021-02-15 00:36:37 +00:00
lat9nq
fb1090fb78
debugger: controller: Add access key
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Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
cae4ee8542
Merge pull request #5920 from bunnei/am-ldn-fix
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Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei
fddde225c5
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 -08:00
bunnei
b950e28dfa
hle: service: ldn: IUserLocalCommunicationService: Improve the stub.
2021-02-13 21:45:09 -08:00
german
47f0b00c9d
Improve mouse panning
2021-02-13 22:23:32 -06:00
bunnei
5fc36d40f8
hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
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- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei
909c60e51e
hle: service: am: IStorageAccessor: Fix out of bounds error handling.
2021-02-13 20:11:26 -08:00
ReinUsesLisp
ec1854363e
vk_resource_pool: Load GPU tick once and compare with it
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Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp
7fa30ea272
vk_update_descriptor: Inline and improve code for binding buffers
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Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp
261380d2b6
fixed_pipeline_cache: Use dirty flags to lazily update key
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Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj
c18cef2a9b
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
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This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj
01dec35df3
rebase, fix name shadowing, more const
2021-02-13 13:07:56 -05:00
ameerj
c0ccf9eac5
Address PR feedback
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj
427eca063d
streamline cdma_pusher/command_classes
2021-02-13 13:07:56 -05:00
ameerj
e97cd00753
streamline cdma_pusher/command_classes
2021-02-13 13:07:53 -05:00
ameerj
be6c487b4e
nvdec cleanup
2021-02-13 13:07:31 -05:00
Morph
8c2e076292
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp
898de871a9
vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order
2021-02-13 05:57:28 -03:00
ReinUsesLisp
6f5d45aecc
vk_staging_buffer_pool: Inline tick tests
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Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp
2f40ef90c5
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC
84f790f805
Merge pull request #5915 from lat9nq/screenshots-dir-fix
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yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC
113cd18847
Merge pull request #5916 from ameerj/maxwell-gl-unused
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maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp
bf10ce380b
vulkan_device: Require VK_EXT_robustness2
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We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp
7f4f760938
config: Make high GPU accuracy the default
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This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
3f190b946c
video_core: Fix clang build issues
2021-02-13 02:26:47 -03:00
ReinUsesLisp
50d8c1eb35
vk_staging_buffer_pool: Fix softlock when stream buffer overflows
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There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.
While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
0cc70777ca
vk_buffer_cache: Add support for null index buffers
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Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.
Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
8e14700d9c
buffer_cache: Add extra bytes to guest SSBOs
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Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
cc201e3d82
Merge branch 'bytes-to-map-end' into new-bufcache-wip
2021-02-13 02:18:35 -03:00
ReinUsesLisp
e83c4bd65d
vk_staging_buffer_pool: Get a staging buffer instead of waiting
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Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
889ce02dcf
yuzu/config: Disable assembly shaders by default
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Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
982ff88c8a
renderer_opengl: Remove interop
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Remove unused interop code from the OpenGL backend.
2021-02-13 02:18:04 -03:00
ReinUsesLisp
b0573192d4
gl_buffer_cache: Drop interop based parameter buffer workarounds
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Sacrify runtime performance to avoid generating kernel exceptions on
Windows due to our abusive aliasing of interop buffer objects.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
d70e2f28b6
buffer_cache: Heuristically detect stream buffers
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Detect when a memory region has been joined several times and increase
the size of the created buffer on those instances. The buffer is assumed
to be a "stream buffer", increasing its size should stop us from
constantly recreating it and fragmenting memory.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
c86394220d
buffer_cache: Split CreateBuffer in separate functions
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Allow adding functionality to each function without making CreateBuffer
more complex.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
48a391810c
buffer_cache: Skip cache on small uploads on Vulkan
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Ports from OpenGL the optimization to skip small 3D uniform buffer
uploads. This will take advantage of the previously introduced stream
buffer.
Fixes instances where the staging buffer offset was being ignored.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
c210923ccb
vk_staging_buffer_pool: Add stream buffer for small uploads
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This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.
It uses dedicated allocations when possible.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
fbacc95d26
vulkan_device: Enable robustBufferAccess
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Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
2021-02-13 02:17:23 -03:00
ReinUsesLisp
2dfce2fca6
video_core: Reimplement the buffer cache
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Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.
- Bindings are cached, allowing to skip work when the game changes few
bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
from the GPU to emulate constant buffers, instead GL_EXT_memory_object
is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
theory this should save one hash table resolve inside the driver
compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
that are not Nvidia's proprietary, due to their low performance on
partial glBufferSubData calls synchronized with 3D rendering (that
some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
cache more bindings than before, skipping unnecesarry work.
This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00
ReinUsesLisp
5c15618495
vulkan_common: Expose interop and headless devices
2021-02-13 02:16:21 -03:00
ReinUsesLisp
d0dba1b7a8
vulkan_common: Make interop extensions mandatory
2021-02-13 02:16:21 -03:00
ReinUsesLisp
05ce913982
vulkan_device: Enable robust buffers
2021-02-13 02:16:21 -03:00
ReinUsesLisp
e67dfe0db1
vulkan_device: Use designated initializers for features
2021-02-13 02:16:21 -03:00
ReinUsesLisp
b6ab02b809
vulkan_wrapper: Add memory barrier pipeline barrier helper
2021-02-13 02:16:21 -03:00
ReinUsesLisp
a7e1377ed6
vulkan_device: Fix formatting of constants
2021-02-13 02:16:21 -03:00
ReinUsesLisp
f89c2c26f6
vulkan_wrapper: Add interop functions
2021-02-13 02:16:21 -03:00
ReinUsesLisp
73f58a249c
vulkan_instance: Initialize Vulkan instance in a separate thread
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Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp
758731e48c
vulkan_wrapper: Pull Windows symbols
2021-02-13 02:16:21 -03:00
ReinUsesLisp
70b3c29534
gpu: Report renderer errors with exceptions
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Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
ReinUsesLisp
3dac956230
tests/buffer_base: Add cached CPU writes tests
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Ensure the behavior of the previous commit in tests.
2021-02-13 02:15:29 -03:00
ReinUsesLisp
9c9afa99b9
buffer_base: Add support for cached CPU writes
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Some games usually write memory pages currently used by the GPU, causing
rendering issues (e.g. flashing geometry and shadows on Link's
Awakening). To workaround this issue, Guest CPU writes are delayed until
the command buffer finishes processing, but the pages are updated
immediately.
The overall behavior is:
- CPU writes are cached until they are flushed, they update the page
state, but don't change the modification state. Cached writes stop
pages from being flushed, in case games have meaningful data in it.
- Command processing writes (e.g. push constants) update the page state
and are marked to the command processor as dirty. They don't remove
the state of cached writes.
2021-02-13 02:15:29 -03:00
ameerj
8ad9e3721a
maxwell_to_gl: Remove unused code
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Removes unused declarations in maxwell_to_gl.h
2021-02-12 23:01:09 -05:00
Chloe Marcec
6d5a42e4aa
revert to std::sin and std::cos
2021-02-12 18:48:10 -08:00
Chloe Marcec
dccb1546a8
address issues
2021-02-12 18:48:10 -08:00
Chloe Marcec
dffe01cb67
audren: Implement I3dl2Reverb
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Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
ameerj
faae6b5595
kernel: More accurately reserve and release resources
2021-02-12 19:05:24 -05:00
ameerj
48b09cc56d
kernel: KScopedReservation implementation
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This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-12 18:57:34 -05:00
Chloe
e62886ead0
kernel: Unify result codes ( #5890 )
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* kernel: Unify result codes
Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.
* oops
* rename errors to svc_results
2021-02-12 15:43:01 -08:00
lat9nq
0d1cbac0a0
yuzu: Create screenshot path before capture
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Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
24ae113fc8
Merge pull request #5902 from lioncash/core-warn
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core: Silence various warnings on Clang 12
2021-02-11 18:57:23 -08:00
bunnei
152e089482
Merge pull request #5869 from german77/mousePanning
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input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
Morph
118e33cfa9
software_keyboard: Implement Finalize request command
2021-02-10 21:42:49 -05:00
bunnei
cba1eb8f32
Merge pull request #5893 from lioncash/input
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configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
LC
2952be3145
Merge pull request #5904 from lat9nq/common-sized-dealloc
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common: Add -fsized-deallocation as a Clang flag
2021-02-09 23:45:52 -05:00
LC
bd7d2e6e69
Merge pull request #5905 from lat9nq/core-sized-dealloc
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core: Add -fsized-dealloction as a Clang flag
2021-02-09 23:45:36 -05:00
lat9nq
187d76e48e
configure_input_player_widget: Silence unused variable warnings
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Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
lat9nq
19dad3e319
common: Add -fsized-deallocation as a Clang flag
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Prevents an operator delete error when compiling with Clang 11.
2021-02-09 21:28:33 -05:00
lat9nq
51b74a317b
core: Add -fsized-dealloction as a Clang flag
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Prevents a operator delete error when compiling with Clang 11.
2021-02-09 21:27:12 -05:00
Ameer J
e5b68ec93e
Merge pull request #5901 from lioncash/input-warn
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udp: Silence warnings on Clang 12
2021-02-09 20:19:56 -05:00
bunnei
50a42d9a50
Merge pull request #5900 from lioncash/unused-func
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video_core: Remove unused functions and variables
2021-02-09 15:29:10 -08:00
Lioncash
2f9cc2f0ae
bsd: Remove usage of optional emplace() with no arguments
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Clang 12 currently falls over in the face of this.
2021-02-09 17:50:29 -05:00
Lioncash
771865bdfc
am/controller: Remove [[fallthrough]] from unreachable path
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Prevents warnings on clang 12. This path is reachable on other
variations of the build that disable the unreachable macro.
2021-02-09 17:44:14 -05:00
Lioncash
32e763c64c
nfp: Correct uninitialized size being used within GetTagInfo()
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We were previously the name of the object being initialized within its
own initializer, which results in uninitialized data being read.
2021-02-09 17:42:02 -05:00
Lioncash
4681f5b60b
udp: Silence unused member variable warnings
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Simply mark them as unused for now.
2021-02-09 17:38:45 -05:00
Lioncash
70b6d985e7
udp/client: Define ClientData constructor/destructor in cpp file
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Prevents compilation errors on clang 12 due to incomplete types within a
unique_ptr member.
2021-02-09 17:36:32 -05:00
Lioncash
3f3fbe779e
gl_rasterizer: Remove unused variables
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Resolves warnings on clang 12
2021-02-09 17:31:37 -05:00
Lioncash
cb80206c8c
texture_cache/util: Remove unused functions
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Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
Lioncash
e4e97e5577
configure_input_player_widget: Reduce duplication of array accessors where applicable
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Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
a903d18db2
configure_input_player_widget: Avoid nontrivial copies where applicable
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Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
20d98fc773
Use GC image
2021-02-09 08:12:21 -06:00
Jatoxo
4bf6e49bda
Settings: Add depth to Joysticks on Pro Controller preview ( #5894 )
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* Add some depth to ProJoysticks
* address comments
* clang
* address nits
* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
Ameer J
a4606a986a
Merge pull request #5880 from lat9nq/ffmpeg-external
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cmake: FFmpeg linking rework
2021-02-08 21:13:10 -05:00
bunnei
e9fc670bff
Merge pull request #5892 from german77/backup
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olsc: Stub GetSaveDataBackupSetting
2021-02-08 17:48:52 -08:00
bunnei
eaacb5047c
Merge pull request #5868 from german77/HandheldFix
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Prevent over scheduling audio events and add motion update unschedule event
2021-02-08 11:33:53 -08:00
Morph
1b1866e7ee
string_util: Remove MSVC workaround for converting between UTF8/UTF16
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This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-08 02:56:07 -05:00
german
020c22f53d
hid: Implement GC controller
2021-02-07 22:59:46 -06:00
bunnei
da2a91a019
Merge pull request #5339 from german77/interactive
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Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german
0210c4e219
olsc: Stub GetSaveDataBackupSetting
2021-02-07 22:32:13 -06:00
german
c7cae8769f
Add mouse panning
2021-02-07 20:31:58 -06:00
Chloe
a5dd2bb598
Merge pull request #5872 from lioncash/svc-error
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svc: Provide more detailed error logs for svc functions
2021-02-08 12:27:36 +11:00
Rodrigo Locatti
634c18b3ff
Merge pull request #5888 from Morph1984/ogl-4.6
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renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 21:44:49 -03:00
LC
2112335647
Merge pull request #5889 from ogniK5377/morton-remove
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video_core: Delete morton
2021-02-07 18:48:28 -05:00
Chloe Marcec
66c653566c
video_core: Delete morton
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moron.h & morton.cpp are not used anywhere and are just empty files
2021-02-08 10:20:21 +11:00
Morph
657ac39f45
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 16:32:35 -05:00
bunnei
c7b2027e8f
Merge pull request #5887 from ogniK5377/lm-fix
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lm: Fix ReadLeb128
2021-02-07 10:25:56 -08:00
Morph
708c6ef06b
Merge pull request #5878 from aleasto/master
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pl_u: Fix read out of bounds
2021-02-07 22:20:47 +08:00
Chloe Marcec
937aa8908b
lm: Fix ReadLeb128
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Fixes assertion on Bloodstained Ritual of the Night.
We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-07 23:52:56 +11:00
german
38d14331f5
Add GC controller animation
2021-02-07 00:15:24 -06:00
bunnei
1c784618b5
Merge pull request #5885 from MerryMage/ring_buffer-granularity
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ring_buffer: Remove granularity template argument
2021-02-06 13:18:41 -08:00
bunnei
bd5c4c438e
Merge pull request #5871 from lioncash/address-arb
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k_address_arbiter: Minor cleanup
2021-02-06 13:05:19 -08:00
MerryMage
46ea7034cc
ring_buffer: Remove granularity template argument
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Non-obvious bug in RingBuffer::Push(std::vector<T>&) when granularity != 1
Just remove it altogether because we do not have a use for granularity != 1
2021-02-06 19:16:00 +00:00
Alessandro Astone
60353d70af
pl_u: Fix read out of bounds
2021-02-06 18:44:01 +01:00
german
beaa027b5c
Refresh debug controller settings
2021-02-06 09:43:42 -06:00
german
9bba095b2b
Refresh controller only when necessary
2021-02-06 09:43:42 -06:00
german
cbe925c31a
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
e448ba4281
Add controller window and single joycon top view
2021-02-06 09:43:42 -06:00
german
ace7b59863
Replace text with vectors
2021-02-06 09:43:42 -06:00
german
93ac87f29e
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
bunnei
f41e6fba60
Merge pull request #5326 from german77/hidUpdate1
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HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
Lioncash
6764c7ce52
k_address_arbiter: Unfold R_UNLESS macros
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Allows for more descriptive error messages and also doesn't hide
control-path exit returns from the reader.
2021-02-06 04:08:27 -05:00
Lioncash
8884e73c8b
k_address_arbiter: Remove unnecessary usages of std::addressof
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This is a useful function in a generic context or with types that
overload unary operator&. However, primitives and pointers will never do
this, so we can opt for a more straightforward syntax.
2021-02-06 04:06:33 -05:00
Lioncash
c8cc1c301e
k_address_arbiter: Remove dead code
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This code is never used, so we can remove it. It's in version control,
so it can always be brought back when needed.
2021-02-06 04:06:33 -05:00
Lioncash
8618ac9b8b
svc: Provide more detailed error logs for svc functions
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Allows SVC calls to have much more informative information during error
cases. This also doesn't hide control flow returns from the reader.
2021-02-06 02:03:40 -05:00
bunnei
4e7b713922
Merge pull request #5862 from bunnei/kevent
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Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
2021-02-05 23:00:43 -08:00
bunnei
c48847e7d6
Merge pull request #5875 from lioncash/identifier
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k_priority_queue: Minor cleanup
2021-02-05 17:02:13 -08:00
bunnei
7126a200c4
hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement.
2021-02-05 14:03:36 -08:00
bunnei
308995e446
hle: kernel: KAddressArbiter: Remove noisy error log.
2021-02-05 14:03:36 -08:00
bunnei
9c2719d86f
hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs.
2021-02-05 14:03:36 -08:00
bunnei
559c505126
common: scope_exit: Add a cancellable ScopeExit macro.
2021-02-05 14:03:36 -08:00
bunnei
0508831455
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
2021-02-05 14:03:32 -08:00
bunnei
9da7b774ae
hle: kernel: Implement KEvent.
2021-02-05 14:00:36 -08:00
bunnei
80a509355c
hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable.
2021-02-05 14:00:36 -08:00
bunnei
b4b968b9c4
common: common_funcs: Add R_UNLESS_NOLOG for scenarios that should not log.
2021-02-05 14:00:36 -08:00
bunnei
80d0eb3bbd
hle: kernel: Rename WritableEvent to KWritableEvent.
2021-02-05 14:00:36 -08:00