Commit Graph

20120 Commits

Author SHA1 Message Date
ameerj 69759e55ee Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
bunnei cee5a7b762 Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
bunnei efd702df07 Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei 64b72a7eb9 Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line
Move the cmake submodule checkout command to a new line
2021-11-19 01:19:50 -08:00
bunnei a726f4b74d Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei 2b5f99cebd Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Morph 42790d3b6c main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph e0ec4b4855 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph 3fdd823bf4 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
bunnei 25324b011f Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei b7d836d5d7 Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph 39a49776b6 renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
Ameer J bc83d87d70 Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
ci: Don't fetch submodules when fetching PRs
2021-11-17 23:58:34 -05:00
ameerj b31bfc9ca5 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei 00c30d56d1 Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Morph be263c113c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph c7bdf8825f video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77 d46c9689ac hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri 930d7eca24 Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen f4ee936f8b Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 902c3f97ce gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Morph 523cca810a ci: Don't fetch submodules when fetching PRs 2021-11-16 22:26:54 -05:00
bunnei c2c9ca98a7 Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
2021-11-16 18:52:11 -08:00
Morph 1d8ee7341b Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
2021-11-16 21:26:11 -05:00
Fernando Sahmkow 88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
Lioncash 762bceb851 CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
2021-11-16 20:04:25 -05:00
FernandoS27 c136081f6e TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 923aab37f8 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 45b03b3c9f Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27 9ba0a1e022 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 80b8b7c241 texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj 0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 795daca444 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27 74ce2f4f6f OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27 759bb872c3 Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj 9db1c7f6c9 host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj 612c52a5fc configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj 9f2bab53fd FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror 71e8b72b01 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj 29ef93cc67 vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror c2f855fb98 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj 42b2b47f60 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj d8e0e95991 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj 572315d46b gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00