Commit Graph

19120 Commits

Author SHA1 Message Date
ameerj 5d2cd1551f glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj 8ab7780015 glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj b247baab26 glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj a2f864493b glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj 5eb36b0913 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj 42ac60591e glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj 3ad05ecd4e gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj 95aedb5258 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj 656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj ccd4becb79 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj 819ae85298 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj c800b9bf92 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj 5292962d7e glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj 6e4ed00e8d glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj 3319879b23 glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj 1017c12427 glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj b3a46a3746 glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj d01344c008 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj fd55ca9828 glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj 8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj f56a276e79 emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj 8894af7c06 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj 4534294b7b glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj bef3820fb0 glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj dfa7abe1e7 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj 2e8da9d3be glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj d19a49485a glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj 0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj f54240823c glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj 922ea01123 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj 1736a7e162 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq 503159f29b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj 363e228778 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj e866cece98 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj 5c73bf453c glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj 8d8c104d4f glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj 7374a8bf1d glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj 43426d170c glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj aa06d8fa05 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj badacf0a7e glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj 00105f0615 glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj 1cc3be2135 HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj 12b9b923e1 glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj c6615e9d05 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj 33f63cdc22 glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj 8185a5ab34 glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj f91616b31a glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj ee44e94932 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj 5a3864d8c4 glsl: Implement VOTE 2021-07-22 21:51:36 -04:00