liushuyu
682ea0f431
logging: adapt to changes in fmt 8.1
2022-01-08 01:49:26 -07:00
bunnei
8d5bddc40f
Merge pull request #7680 from german77/accel_mapping
...
input_common: Allow to only have acceleration motion data
2022-01-08 00:06:15 -08:00
german77
a52791af6b
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
0e1d2581b7
input_common: Fix udp motion not automapping to both sides
2022-01-07 16:56:36 -06:00
german77
353317f31e
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
06d840652f
core/hid: Add home and screenshot button support
2022-01-06 21:11:27 -06:00
german77
f333340a9c
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 -06:00
german77
10439bbfff
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 -06:00
Fernando S
6dfbefd29b
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
bunnei
74485dda2f
Merge pull request #7674 from lat9nq/fix-custom-highlight
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configure_per_game: Initialize tabs after loading custom configuration
2022-01-05 16:14:15 -08:00
Mai M
2b88e2536c
Merge pull request #7673 from german77/no_return
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glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
lat9nq
a8b082c537
configure_per_game: Initialize tabs after loading custom configuration
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Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
2022-01-04 23:43:19 -05:00
Narr the Reg
7b752c8f47
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
Narr the Reg
0646512a9c
glsl: Remove unreachable return
2022-01-04 20:23:39 -06:00
bunnei
ccfce4da6f
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
Fernando S
978517824a
Merge pull request #7670 from ameerj/vsync-block
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gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +01:00
bunnei
208d87ec53
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00
ameerj
664fcdc64b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
ameerj
8badb6f4a7
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit 5a612e9217 , reversing
changes made to 2e61bc3d51 .
2022-01-03 20:28:54 -05:00
bunnei
5a612e9217
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
2e61bc3d51
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
bunnei
ac2684af9f
Merge pull request #7662 from german77/uistatus
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yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 -08:00
bunnei
440502c8a9
Merge pull request #7663 from german77/applet
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controller_applet: Only populate supported controllers
2022-01-03 10:51:51 -08:00
ameerj
0585c60227
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
dd9be795bf
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
Fernando S
97db926f08
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
Fernando S
8a790b09a7
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
german77
0e9f010ed6
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 -06:00
german77
8b989ac3ae
controller_applet: Only populate supported controllers
2022-01-01 21:42:17 -06:00
german77
4208ac1087
yuzu: Fix UI elements not updating correctly
2022-01-01 17:57:43 -06:00
ameerj
5a7940c1f1
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 -05:00
ameerj
4c10c0a514
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
ameerj
5c644fe97b
video_core/memory_manager: Deduplicate Read/WriteBlock
2021-12-31 02:08:22 -05:00
bunnei
1b4fa1cba3
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
b12695ddc4
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 -08:00
german77
5dab578691
core/hid: Fix controller type validation
2021-12-29 22:51:53 -06:00
bunnei
74e91d06fa
Merge pull request #7635 from bunnei/set-heap-size
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core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29 20:30:12 -08:00
ameerj
c5c13369fa
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
a57dc3509a
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
0918d673a3
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 -05:00
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
ecc0a7140c
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
244dff4e6e
Empty spaces
2021-12-28 18:50:51 -03:00
Matías Locatti
1a30c0a125
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 -03:00
Feng Chen
064470286d
Remove invalid assertion statement
2021-12-28 18:51:11 +08:00
Feng Chen
5e725163a0
Remove invalid header include
2021-12-28 18:51:11 +08:00
Feng Chen
669cb21687
Implement few type in bufferqueue query method
2021-12-28 18:51:03 +08:00
bunnei
714dcea191
core: hle: kernel: Updated implementation of svcSetHeapSize.
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- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp .
2021-12-28 01:25:20 -08:00
bunnei
ae33a76753
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
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vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
bunnei
5217285536
Merge pull request #7621 from bunnei/set-mem-perm
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core: hle: kernel: Implement SetMemoryPermission.
2021-12-27 23:33:11 -08:00
bunnei
faefe5808b
Merge pull request #7630 from ameerj/glasm-get-int
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emit_glasm_context_get_set: Fix GetAttribute return value type.
2021-12-27 16:35:11 -08:00
bunnei
0c6edee2ea
Merge pull request #7620 from bunnei/kernel-thread-x18
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core: hle: kernel: KThread: X18 should be a cryptographically random number.
2021-12-25 00:42:54 -08:00
ameerj
44832be5d2
emit_glasm_context_get_set: Fix GetAttribute return value type.
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
fbb33df96f
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
2021-12-24 20:03:54 -05:00
ameerj
bb108db1de
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
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Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj
b22cc82f64
blit_image: Remove unused function
2021-12-23 21:06:32 -05:00
ameerj
531d53d6b9
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
bunnei
555481005d
core: hle: kernel: Implement SetMemoryPermission.
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- Not seen in any games yet, but validated with kernel tests.
2021-12-23 01:10:36 -08:00
bunnei
bc45d0fc1a
core: hle: kernel: KThread: X18 should be a cryptographically random number.
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- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0 ).
- X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-23 00:03:39 -08:00
bunnei
3a5cfa915c
Merge pull request #7614 from liushuyu/fix-linux-inhibit
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main: Fix wake lock (prevent sleep) in Flatpak
2021-12-22 16:53:54 -08:00
Fernando S
a11457fd09
Merge pull request #7616 from bunnei/fix-get-idle-ticks
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hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
2021-12-22 17:39:17 +01:00
Fernando S
88a132afcf
Merge pull request #7375 from vonchenplus/convert_legacy
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Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
liushuyu
39d70e9799
main: reword inhibit reason
2021-12-22 02:33:01 -07:00
liushuyu
68901da65f
main: fix wake lock in Flatpak ...
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... by using the XDP system
2021-12-22 02:27:09 -07:00
bunnei
d3c26baaf1
Merge pull request #7599 from FernandoS27/primrestart-vulkan
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Vulkan: Fix Primitive Restart and implement Logical Operations
2021-12-22 00:19:23 -08:00
bunnei
ae8c0738dc
Merge pull request #7602 from jbeich/freebsd-vaapi
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build: enable VA-API on FreeBSD
2021-12-21 22:46:49 -08:00
bunnei
a1f637a6d0
hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
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- Enforce tha the supplied handle is invalid, not valid.
- This gets Witcher 3 booting.
2021-12-21 22:41:23 -08:00
bunnei
feab3f5d6b
Merge pull request #7604 from ameerj/fullscreen-render-window
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main: Make separate render window fullscreen toggle on the monitor it resides in
2021-12-21 18:05:11 -08:00
bunnei
bfa149aefe
Merge pull request #7608 from Tatsh/scm-ver-override
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Allow overriding SCM version info
2021-12-21 16:07:27 -08:00
bunnei
d7d066e266
Merge pull request #7481 from german77/gyro-bias
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service/hid: Improve console motion accuracy
2021-12-21 00:13:54 -08:00
Andrew Udvare
31c8b5013c
Allow overriding SCM version info
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If the build is from a non-repository, these functions will return empty. This
patch allows using defines to CMake to set version info such as
-DGIT_BRANCH=master.
2021-12-20 19:13:07 -05:00
bunnei
3f3eb16bc9
Merge pull request #7597 from bunnei/remove-global-lock
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core: hle: Remove global HLE lock.
2021-12-20 14:24:50 -08:00
ameerj
95aa9434ce
main: Refactor to reduce code duplication in ShowFullscreen()
2021-12-19 02:09:37 -05:00
ameerj
cd7e6b3250
main: Make render window borderless fullscreen toggle on the monitor it resides in
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Toggling borderless fullscreen on the separate render window made it fullscreen on the monitor which the main yuzu window resided in.
This change allows the render window to go fullscreen on the monitor it resides in, independent of the main window location.
2021-12-19 02:08:48 -05:00
ameerj
1fff9ea35e
kernel: Manually destroy the current process during shut down
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Avoids a memory leak.
2021-12-19 01:38:25 -05:00
Jan Beich
85f65a6995
video_core/codecs: re-enable VAAPI/VDPAU on BSDs after f91cc356fb
2021-12-18 20:57:30 +00:00
Morph
5d73d0b0ae
Merge pull request #7593 from german77/brrr_test
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core/hid: Cancel any vibration after the test
2021-12-18 15:53:15 -05:00
Morph
c70fb46b04
Merge pull request #7600 from bunnei/fix-kip-loading
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core: loader: kip: Minimal changes to fix KIP loading.
2021-12-18 15:50:25 -05:00
bunnei
165de9393f
Merge pull request #7587 from liushuyu/fix-linux-decoding
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[Patch v2] externals/ffmpeg: refactor ffmpeg searching and handling in cmake
2021-12-18 02:33:07 -08:00
bunnei
aa1ec63508
Merge pull request #7302 from VPeruS/check-deadlock
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[input_common] Fixed thread hang
2021-12-17 23:43:19 -08:00
bunnei
acd1fff964
core: loader: kip: Minimal changes to fix KIP loading.
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- Allows us to boot KIP (kernal apps), useful for testing the kernel.
2021-12-17 23:08:51 -08:00
vonchenplus
8fe519b656
Address format clang
2021-12-18 14:27:07 +08:00
Fernando Sahmkow
15c634806b
Vulkan: Fix the checks for primitive restart extension.
2021-12-18 07:17:08 +01:00
Fernando S
fff375ff89
Merge pull request #7399 from ameerj/art-refactor
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video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
vonchenplus
8ea541bc11
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
vonchenplus
ac51211ce4
Remove glsl handle legacy related code
2021-12-18 14:03:40 +08:00
Feng Chen
c8dab19f32
Merge branch 'yuzu-emu:master' into convert_legacy
2021-12-18 13:57:14 +08:00
Fernando Sahmkow
ce7c3bdf0c
Vulkan: implement Logical Operations.
2021-12-18 06:52:28 +01:00
Fernando Sahmkow
790bbcb016
Vulkan: Implement VK_EXT_primitive_topology_list_restart
2021-12-18 05:47:48 +01:00
bunnei
cdb6743b17
Merge pull request #7570 from ameerj/favorites-expanded
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game_list: Add persistent setting for the favorites row expanded state
2021-12-17 16:09:05 -08:00
bunnei
5192e8e092
core: hle: Remove global HLE lock.
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- This was added early on as a hack to protect against some concurrency issues.
- It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-17 16:05:51 -08:00
vperus
e1250d7303
[input_common] Move variable declaration closer to usage
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MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.
Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-17 20:51:47 +02:00
Narr the Reg
3554c18269
core/hid: Cancel any vibration after the test
2021-12-16 13:35:15 -06:00
bunnei
ff1f70a893
Merge pull request #7532 from goldenx86/patch-3
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Update video core popup
2021-12-15 22:32:27 -08:00
Matías Locatti
c5ea2d95af
Suggestions from CrusadingNinja
2021-12-16 02:57:45 -03:00
Matías Locatti
1fea906060
Changed link
2021-12-16 02:40:30 -03:00
bunnei
dc3125296c
Merge pull request #7551 from vonchenplus/fix_blit_image_view_mismatching
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Fix blit image/view not compatible
2021-12-15 21:39:53 -08:00
liushuyu
f722e83537
video_core/codecs: (re-spin) refactor ffmpeg searching and handling
2021-12-15 20:57:01 -07:00
bunnei
3ded539d4f
Merge pull request #7588 from Wunkolo/gibibibi-bytes
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yuzu/main: Fix host memory byte units. GB to GiB
2021-12-15 12:04:37 -08:00
bunnei
15a4248f46
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake"
2021-12-15 00:02:53 -08:00
Wunkolo
a8d8df4bde
yuzu/main: Fix host memory byte units. GB to GiB
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I have `134850146304` bytes of ram and Yuzu was saying that I had `125.59 GB`
of ram. But `125.59` is actually the amount of gi**bi**bytes I have. In
gi**ga**bytes I would have `134.9`.
Additionally, I changed the `1024 / 1024 / 1024` here into the `_GiB`
user-literals that I added a while ago(#6519 ).
https://www.wolframalpha.com/input/?i=134850146304+bytes
2021-12-14 23:57:33 -08:00
bunnei
bf62cd3221
Merge pull request #7565 from liushuyu/fix-linux-decoding
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video_core/codecs: refactor ffmpeg searching and handling in cmake
2021-12-14 22:27:13 -08:00
Mai M
14a84586fb
Merge pull request #7558 from Morph1984/unused-cpu-family-model
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common/cpu_detect: Remove CPU family and model
2021-12-14 23:43:16 -05:00
Mai M
0a83bc9881
Merge pull request #7549 from Morph1984/astc-8x5
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maxwell_to_vk: Add ASTC_2D_8X5_UNORM
2021-12-14 23:42:44 -05:00
Mai M
7f48c6cecc
Merge pull request #7579 from Morph1984/swkbd-oob-array-access
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qt_software_keyboard: Fix out of bounds array access
2021-12-14 23:42:07 -05:00
Narr the Reg
3e0a577553
core/hid: Fix faulty analog triggers
2021-12-14 19:49:44 -06:00
Narr the Reg
8222f70144
Merge pull request #7581 from lioncash/input-iface
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common/input: Avoid numerous large copies of CallbackStatus
2021-12-14 19:10:39 -06:00
Narr the Reg
a980d24a54
Merge pull request #7577 from v1993/patch-2
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input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
af37388ee5
input/SDL: Update SDL hints
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
liushuyu
538db2d872
CI: fix CI on Linux
2021-12-13 22:31:19 -07:00
liushuyu
f7516c3fda
video_core/codecs: skip decoders that use hw frames ...
...
... this would resolve some edge-cases where multiple devices are
present and ffmpeg is unable to auto-supply the hw surfaces
2021-12-13 22:29:19 -07:00
Lioncash
726de453bb
common/input: Avoid numerous large copies of CallbackStatus
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CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
2021-12-13 21:22:02 -05:00
Morph
2e4b0fa68c
common/cpu_detect: Remove CPU family and model
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We currently do not make use of these fields, remove them for now.
2021-12-13 20:45:18 -05:00
Lioncash
319b0ed324
common/input: Remove unnecessary returns
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Given these return void, these can be omitted.
2021-12-13 20:43:12 -05:00
Lioncash
3dbb700714
input_poller: Add missing override specifiers
2021-12-13 20:41:17 -05:00
Lioncash
46c7e48143
input_mapping: Amend specification of parameters
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param tags are supposed to specify the parameter name without any
quoting.
Silences several -Wdocumentation warnings.
2021-12-13 20:31:59 -05:00
Lioncash
c73ebb7d89
input_poller: Remove several unnecessary @param tags
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Silences quite a bit of -Wdocumentation warnings, given the @param tag
is only intended to be used to identify function parameters, not what it
contains.
2021-12-13 20:28:30 -05:00
bunnei
7347d2e33f
Merge pull request #7575 from lioncash/input
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input_engine: Minor object churn cleanup
2021-12-13 16:50:54 -08:00
Morph
21ef5f290d
qt_software_keyboard: Fix out of bounds array access
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We were unconditionally accessing the keyboard_buttons array, even if the bottom_osk_index was for the numberpad, leading to an out of bounds array access. Fix this by accessing the proper array for the current button when the index is for the numberpad.
2021-12-13 19:04:07 -05:00
Lioncash
f63a50ce9d
tas_input: Avoid minor copies in Read/WriteCommandButtons()
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We don't need to copy the whole pair
2021-12-13 11:45:19 -05:00
Lioncash
bac72cecf9
tas_input: Remove unnecessary semicolon
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Resolves a -Wextra-semi warning
2021-12-13 11:45:19 -05:00
Lioncash
6a9fe940d2
tas_input: Execute clear() even if empty
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clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us.
2021-12-13 11:45:18 -05:00
Lioncash
8b6137eb79
tas_input: Remove unnecessary includes
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Gets rid of indirect includes and includes only what the interface
needs.
2021-12-13 11:45:18 -05:00
Lioncash
4284fe0d78
tas_input: std::move strings into vector
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While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once.
2021-12-13 11:45:15 -05:00
Lioncash
c12653670c
tas_input: Use istringstream over stringstream
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This is only using the input facilities, so we don't need to use the
fully-fleged stringstream.
2021-12-13 10:57:53 -05:00
Lioncash
4dce3a6cf4
tas_input: Use u8string_view instead of u8string
...
Same behavior, but without the potential for extra allocations.
2021-12-13 10:54:43 -05:00
Lioncash
b2c94d8cd4
tas_input: Remove unused std::smatch variable
...
This also means we can get rid of the dependency on <regex>
2021-12-13 10:50:24 -05:00
Lioncash
f1ff42541a
tas_input: Amend -Wdocumentation warnings
...
Parameters shouldn't have the colon by their name.
2021-12-13 10:49:11 -05:00
Lioncash
a82bb17b08
tas_input: Make TasAxes enum an enum class
...
Prevents these values from potentially clashing with anything in other
headers.
2021-12-13 10:41:32 -05:00
Lioncash
71467b1383
input_engine: Fix typo in TriggerOnAxisChange() parameter name
2021-12-13 10:21:37 -05:00
Lioncash
e609218c0f
input_engine: Simplify PreSet* family of functions
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We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
14f7f35957
input_engine: Avoid redundant map lookups
...
We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
2021-12-13 09:57:51 -05:00
Lioncash
e7c5737e2e
input_engine: Remove left-over namespace qualifiers
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These types are part of the InputCommon namespace.
2021-12-13 09:57:51 -05:00
Lioncash
f8db0a76af
input_engine: Iterate by reference rather than by value where applicable
...
Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
2021-12-13 09:57:51 -05:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
e0e9f98fc6
input_engine: std::move InputIdentifier in SetCallback()
...
Allows avoiding std::function allocations.
2021-12-13 09:23:23 -05:00
Lioncash
cd45635f56
input_engine: Pass LedStatus by const reference
...
Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
...
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
...
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Lioncash
d62545828a
input_engine: Remove callback clearing in constructor
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The callback map is a member variable, so this will always be empty on
initial construction.
2021-12-13 08:54:23 -05:00
Lioncash
7e34562d34
input_engine: Remove unnecessary semi-colons
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Silences -Wextra-semi warnings
2021-12-13 08:53:01 -05:00
Lioncash
caae5d3868
input_engine: Remove unnecessary return
...
This is a void function, so it doesn't need this.
2021-12-13 08:52:09 -05:00
Valeri
295b676fe6
Remove erroneous #pragma once
2021-12-13 16:49:01 +03:00
bunnei
5273e0665e
Merge pull request #7462 from bunnei/kernel-improve-scheduling
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Kernel: Improve threading & scheduling V3
2021-12-12 22:43:25 -08:00
Narr the Reg
66a86f54af
service/hid: Improve console motion accuracy
2021-12-12 23:26:04 -06:00
ameerj
8f764d62a5
game_list: Add persistent setting for the favorites row expanded state
...
Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches.
2021-12-12 15:46:42 -05:00
Morph
036cb348bf
maxwell_to_vk: Add ASTC_2D_5X4_UNORM
2021-12-10 22:44:24 -05:00
Feng Chen
755963ada1
Fix blit image/view not compatible
2021-12-10 12:41:09 +08:00
Morph
0f7d2bbd55
maxwell_to_vk: Add ASTC_2D_8X5_UNORM
...
- Used by Lego City Undercover
2021-12-09 13:53:53 -05:00