Valeri
ffc1f4df39
input_common: nitpick about SetHatButton usage
2022-01-17 12:04:38 +03:00
Valeri
e3ee079aa4
input_common: fix copy-paste error
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Found by static analysis with PVS-Studio.
2022-01-17 11:31:38 +03:00
Valeri
8b3ea1258c
hid: fix std::transform call
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Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Morph
7721ca7ee7
uisettings: Add enumeration type for themes
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Eliminates the usage of a magic number to indicate the default index of the themes array,
2022-01-17 02:46:30 -05:00
gidoly
f83f55b337
config: Change default theme to Dark Colorful
2022-01-17 02:41:53 -05:00
Valeri
347574b398
Correct assignment source for rotations
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Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
german77
991460cd98
input_common: Reintroduce motion from mouse and use button names
2022-01-16 20:37:34 -06:00
ameerj
09dc136a39
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.
This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
german77
c8364449df
audio/stream: Adjust volume scale factor
2022-01-15 20:28:37 -06:00
german77
a31c663398
yuzu: Add volume up/down hotkeys
2022-01-15 20:28:37 -06:00
gidoly
3465aa5d57
Xbox controller default name nit pick
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Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
german77
c5665f7289
yuzu: Remove speed limit hotkeys
2022-01-15 13:44:45 -06:00
bunnei
0e12a27299
Merge pull request #7713 from gidoly/patch-3
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Change default name for playstation controllers
2022-01-15 02:39:58 -08:00
bunnei
d3702fe297
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
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hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
4148fde355
hle: kernel: k_memory_manager: Clear pages on allocation & free.
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- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
2022-01-14 21:16:33 -08:00
gidoly
ede1976820
Change default name for ps controllers
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Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
bunnei
d87fc832f4
Merge pull request #7707 from german77/slow-update
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service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
b52516263d
core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
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- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
18969b5d8e
core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.
2022-01-14 16:44:14 -08:00
bunnei
914431487b
core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
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- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
b6bf119a43
core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.
2022-01-14 16:44:14 -08:00
bunnei
b722faaf7a
core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
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- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
b533a775d2
common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.
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- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14 16:17:19 -08:00
bunnei
fbab3dc017
hle: kernel: Fix service_threads access to be thread safe V2.
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- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Narr the Reg
f217849d21
core/hid: Increment shake force
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With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
2022-01-14 11:11:20 -06:00
Mai M
8fb335ff3f
Merge pull request #7699 from bunnei/fix-service-thread-race
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hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M
0872f9ff89
Merge pull request #7698 from bunnei/mem-code-memory-updates
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Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei
ef9186172f
hle: kernel: Fix service_threads access to be thread safe.
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- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei
a9c52fed60
Merge pull request #7690 from Morph1984/increase-file-limit-win
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yuzu: main: Increase the open file limit on Windows to 8192
2022-01-13 21:25:06 -08:00
bunnei
c8933c02cc
Merge pull request #7700 from german77/no-gyro
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core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg
01d886a3ba
service/hid: Decrease motion update rate
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Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg
56ac40bfc4
core/hid: Reduce gyro threshold even more
2022-01-11 23:15:39 -06:00
bunnei
c2ac9e90bf
Merge pull request #7697 from abouvier/opt-tests
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cmake: make tests optional
2022-01-11 20:58:16 -08:00
bunnei
d45b65b4d9
hle: kernel: k_page_table: Update SetProcessMemoryPermission.
2022-01-11 16:28:11 -08:00
bunnei
7526489b8b
hle: service: ldr: UnmapCodeMemory BSS only when set.
2022-01-11 16:28:11 -08:00
bunnei
84a61db25b
hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.
2022-01-11 16:28:11 -08:00
bunnei
0942533d2f
hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.
2022-01-11 16:28:11 -08:00
bunnei
e2df1ad6a1
Merge pull request #7684 from bunnei/set-mem-perm-attr
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Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
Alexandre Bouvier
4b791bcad7
cmake: make tests optional
2022-01-12 00:36:20 +01:00
Morph
9ec57a502c
common: bit_util: Add IsPow2 helper function
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Makes use of std::has_single_bit() to check whether the value is a power of 2.
2022-01-11 16:01:12 -05:00
bunnei
5d1080d2a8
Merge pull request #7633 from german77/hotkeys
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yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
Morph
b713400580
yuzu: main: Increase the open file limit on Windows to 8192
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This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-09 21:33:58 -05:00
Morph
4b8518f4ce
Merge pull request #7683 from liushuyu/fmt-8.1
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logging: adapt to changes in fmt 8.1
2022-01-09 18:29:59 -08:00
Morph
45f4600a4e
Merge pull request #7687 from german77/tas_handle
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input_common: Handle errors on TAS scripts
2022-01-09 16:43:06 -08:00
liushuyu
479d57987c
logging/log.h: move enum class formatter to a separate file ...
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... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu
52e9cd7743
logging/log: use `underlying_type` instead of hardcoding types
2022-01-08 16:02:49 -07:00
bunnei
7f49c22fc4
Merge pull request #7682 from german77/udp_fix
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input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei
b227426ae5
core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.
2022-01-08 12:18:14 -08:00
german77
b6c23d1633
input_common: Handle errors on TAS scripts
2022-01-08 12:27:16 -06:00
bunnei
090f1c400e
core: hle: kernel: k_page_table: Update CheckMemoryState.
2022-01-08 03:20:57 -08:00
liushuyu
682ea0f431
logging: adapt to changes in fmt 8.1
2022-01-08 01:49:26 -07:00
bunnei
8d5bddc40f
Merge pull request #7680 from german77/accel_mapping
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input_common: Allow to only have acceleration motion data
2022-01-08 00:06:15 -08:00
german77
a52791af6b
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
0e1d2581b7
input_common: Fix udp motion not automapping to both sides
2022-01-07 16:56:36 -06:00
german77
353317f31e
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
06d840652f
core/hid: Add home and screenshot button support
2022-01-06 21:11:27 -06:00
german77
f333340a9c
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 -06:00
german77
10439bbfff
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 -06:00
Fernando S
6dfbefd29b
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
bunnei
74485dda2f
Merge pull request #7674 from lat9nq/fix-custom-highlight
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configure_per_game: Initialize tabs after loading custom configuration
2022-01-05 16:14:15 -08:00
Mai M
2b88e2536c
Merge pull request #7673 from german77/no_return
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glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
lat9nq
a8b082c537
configure_per_game: Initialize tabs after loading custom configuration
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Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
2022-01-04 23:43:19 -05:00
Narr the Reg
7b752c8f47
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
Narr the Reg
0646512a9c
glsl: Remove unreachable return
2022-01-04 20:23:39 -06:00
bunnei
ccfce4da6f
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
Fernando S
978517824a
Merge pull request #7670 from ameerj/vsync-block
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gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +01:00
bunnei
208d87ec53
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00
ameerj
664fcdc64b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
ameerj
8badb6f4a7
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit 5a612e9217 , reversing
changes made to 2e61bc3d51 .
2022-01-03 20:28:54 -05:00
bunnei
5a612e9217
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
2e61bc3d51
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
bunnei
ac2684af9f
Merge pull request #7662 from german77/uistatus
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yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 -08:00
bunnei
440502c8a9
Merge pull request #7663 from german77/applet
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controller_applet: Only populate supported controllers
2022-01-03 10:51:51 -08:00
ameerj
0585c60227
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
dd9be795bf
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
Fernando S
97db926f08
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
Fernando S
8a790b09a7
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
german77
0e9f010ed6
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 -06:00
german77
8b989ac3ae
controller_applet: Only populate supported controllers
2022-01-01 21:42:17 -06:00
german77
4208ac1087
yuzu: Fix UI elements not updating correctly
2022-01-01 17:57:43 -06:00
ameerj
5a7940c1f1
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 -05:00
ameerj
4c10c0a514
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
ameerj
5c644fe97b
video_core/memory_manager: Deduplicate Read/WriteBlock
2021-12-31 02:08:22 -05:00
bunnei
1b4fa1cba3
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
b12695ddc4
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 -08:00
german77
5dab578691
core/hid: Fix controller type validation
2021-12-29 22:51:53 -06:00
bunnei
74e91d06fa
Merge pull request #7635 from bunnei/set-heap-size
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core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29 20:30:12 -08:00
ameerj
c5c13369fa
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
a57dc3509a
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
0918d673a3
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 -05:00
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
ecc0a7140c
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
244dff4e6e
Empty spaces
2021-12-28 18:50:51 -03:00
Matías Locatti
1a30c0a125
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 -03:00
Feng Chen
064470286d
Remove invalid assertion statement
2021-12-28 18:51:11 +08:00
Feng Chen
5e725163a0
Remove invalid header include
2021-12-28 18:51:11 +08:00
Feng Chen
669cb21687
Implement few type in bufferqueue query method
2021-12-28 18:51:03 +08:00
bunnei
714dcea191
core: hle: kernel: Updated implementation of svcSetHeapSize.
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- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp .
2021-12-28 01:25:20 -08:00
bunnei
ae33a76753
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
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vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00