Commit Graph

146 Commits

Author SHA1 Message Date
crueter 2b979024cb
[frontend] Slow and Turbo modes (#3525)
Closes #3344

Adds slow and turbo modes with configurable speeds that can then be
toggled by the user. Behavior is:
- Standard/slow limit, toggle turbo = turbo
- Turbo limit, toggle turbo = standard
- Standard/turbo limit, toggle slow = slow
- Slow limit, toggle slow = standard

Enabling the turbo/slow mode enables the frame limiter unconditionally.

This has some conflicts with VSync. For example when I set my refresh
rate to 60hz and enable vsync, turbo mode does nothing. Not sure how to
go about fixing this, @MaranBr probably knows better the proper
solution.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3525
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-12 01:31:55 +01:00
lizzie cbb92e75d3
[common] log modified settings first (#3132)
basically i want to see the modified options first :)
one of the few times i use deque without resorting to boost::container::deque, haha

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3132
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:22:47 +01:00
MrPurple666 6637810fe6
[android] gpu logs functions (#3389)
Since Android is a pain when it comes to checking GPU logs in more depth, this is a better way to see what's going on, especially for testers...

This should be expanded to Mali, Xclipse, and Tensor in the future. Since I don't own any of these devices, it's up to developers with similar capabilities to add support for this system.

~~The GPU log sharing button should also be added in the future... For now, they are available in the same location as the traditional logs.~~ Added on 572810e022

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3389
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-01 02:02:23 +01:00
MaranBr 4f6195881c
[video_core] Fix 1x graphics bugs without performance loss (#3385)
This fixes weird lines at 1x resolution without impacting performance in some titles.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3385
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-26 03:36:30 +01:00
lizzie 368a8f9e3d
[android] fix resolution info.active causing 1/4th of screen rendering when using 0.5x instead of downscaled 0.5x (#3361)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3361
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 03:55:34 +01:00
MaranBr 9aa8e9b0a1
[video_core] Disable resolution rescaling pass on Android to avoid visual artifacts (#3353)
The rescaling optimization causes visual artifacts on Android (GLES). Disable the pass entirely on Android to preserve correct rendering.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3353
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-20 18:54:02 +01:00
MaranBr 30e073b02b
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs.
Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 20:57:48 +01:00
lizzie 291b5febec
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
crueter 73f2535edc
[desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now

also Performance -> Fast, GPU Accuracy -> GPU Mode

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 23:45:58 +01:00
kleidis b0cd47c005
[qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 21:20:30 +01:00
MaranBr 9da38715fe
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
lizzie 83332316aa
[gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 07:13:43 +01:00
xbzk e63f71c787
[android, qt] 16 bit debug knob set for quick development toggles (#3076)
**Aims to dismiss the needing of developers to wait for someone to provide new toggles only to test temporary stuff**

This is a classic debug knob set for development use.
Developers will be able to call Settings::getDebugKnobAt(0 to 15) to pick one of the 16 bits of that setting, allowing users to easily enable or disable multiple features in testing builds, by entering values instructed by the developers.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3076
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-25 00:41:45 +01:00
xbzk 32db6c1877
[renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00
lizzie 48843306e2
[compat] Fix other DragonFlyBSD/NixOS issues (#2860)
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:03 +01:00
lizzie 87cacbeed4
[compat] HaikuOS port (#2805)
Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 04:53:40 +02:00
lizzie c0fb872d1a
[arm] Add "debugging" cpu accuracy option to replace CPU debug toggle (#2640)
The debug toggle and the CPU accuracy options are mutually exclusive, if debug toggle on => cpu accuracy is ignored, if debug toggle off => cpu accuracy is used. So just add it to cpu accuracy and avoid the extra hassle.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2640
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 22:09:19 +02:00
Aleksandr Popovich bc1d093fe9
[frontend] add 1.25x resolution option (#2566)
It sits at 900p or 1350p.

Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2566
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-10-06 03:08:00 +02:00
MaranBr 19036c59b5
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 18:42:48 +02:00
lizzie 47b703067e
[settings] fix unreachable code warning in fastmem bool (#347)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/347
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-30 15:17:30 +02:00
MaranBr 7f482d0730
[core] Add option to control Host MMU Emulation (#324)
This adds an option to enable or disable Host MMU Emulation [Android/PC], brings better config per-game handling with Disable Buffer Reorder, disables Flush Debug Lines by Log, option which was enabled by default on Android/PC taxing performance and translates to all supported languages the recent changes.

Leaves room for NCE improvements in the foreseable future.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/324
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-27 23:02:46 +02:00
crueter 9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
crueter 94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
swurl aaeaa884eb yall got any of them pixels (#140)
Adds 0.25x resolution option and fixes the configure hotkeys

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/140
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-31 02:16:36 +00:00
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
swurl 1949e7c438 Add dynamic state extension configs
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 20:57:53 -04:00
Pavel Barabanov 38737f26e5 Optimize SpiriV output 2025-04-12 22:54:32 -03:00
Liam b4b3ddf4b4 general: add default configurations for applet mode 2024-02-09 09:20:53 -05:00
t895 c206e92b35 android: Migrate in-game overlay settings to ini 2023-12-30 15:11:36 -05:00
t895 6cf701ae25 android: Add per-game drivers 2023-12-12 17:25:37 -05:00
GPUCode 7ab4cb1910 settings: Clearer NCE error messages 2023-12-09 23:37:14 +02:00
liamwhite da8676dda1 Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
flodavid 6bd3056c52 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
GPUCode 38091d3a1d common: Enforce fastmem for nce usage 2023-11-25 00:47:36 -05:00
GPUCode 3764cc4be2 android: Add cpu bakend gui toggle 2023-11-25 00:47:28 -05:00
Liam 19619b1b14 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode dee5002355 device_memory: Enable direct mapped addresses for nce 2023-11-25 00:46:47 -05:00
GPUCode 9e5f019dee settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
t895 230bd06245 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
Narr the Reg 50474720f2 yuzu: Save mute when in background setting 2023-11-10 10:22:02 -06:00
Florian 032d4938a9 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Charles Lombardo 26d3fa2d01 android: Expose interface for getting settings from native code
Completely removes code related to parsing the settings file on the java side. Now all settings are accessed via NativeConfig.kt and config.cpp has been modified to be closer to the core counterpart. Since the core currently uses QSettings, we can't remove reliance from Wini yet. This also includes simplifications to each settings interface to get closer to native code and prepare for per-game settings.
2023-08-29 19:40:17 -04:00
lat9nq 8980108234 settings: Add docked mode helper function 2023-08-22 21:58:09 -04:00
lat9nq 276bc80544 settings: Add AspectRatio enum, split res scale function 2023-08-15 22:41:50 -04:00
liamwhite 28b236b988 Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
lat9nq cac8b672aa settings: Correct Linkage member impl location 2023-07-25 15:57:55 -04:00
lat9nq cce6c6919c common,qt-config: Remove usage of forward_list 2023-07-21 23:09:09 -04:00
lat9nq 093b0c051d settings: Remove sorting from log
Unecessary, and would run every time the settings are logged.
2023-07-21 10:56:55 -04:00
lat9nq 5c0cf58f73 common: Move global configuration state modifiers back to settings 2023-07-21 10:56:55 -04:00