new glsl shit

This commit is contained in:
lizzie 2026-01-14 06:07:04 +00:00 committed by crueter
parent c6f0fd599a
commit d1b155bfeb
1 changed files with 4 additions and 4 deletions

View File

@ -1,5 +1,5 @@
diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
index 7074999..4f76e1a 100644
index 7074999..cb1eea3 100644
--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
@@ -1,4 +1,4 @@
@ -19,7 +19,7 @@ index 7074999..4f76e1a 100644
+ highp vec4 ViewportInfo[1];
};
-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
+layout(set = 0, binding = 0) uniform sampler2D ps0;
+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
#else
uniform highp vec4 ViewportInfo[1];
uniform mediump sampler2D ps0;
@ -54,7 +54,7 @@ index 7074999..4f76e1a 100644
float mean = (left.y+left.z+right.x+right.w)*0.25;
left = left - vec4(mean);
diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
index d2df646..116c572 100644
index d2df646..95d09cf 100644
--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
@@ -1,4 +1,4 @@
@ -74,7 +74,7 @@ index d2df646..116c572 100644
+ highp vec4 ViewportInfo[1];
};
-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
+layout(set = 0, binding = 0) uniform sampler2D ps0;
+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
#else
uniform highp vec4 ViewportInfo[1];
uniform mediump sampler2D ps0;