fix 2
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@ -217,3 +217,4 @@ add_custom_target(host_shaders
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SOURCES
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${SHADER_SOURCES}
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)
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#add_dependencies(host_shaders snapdragon_gsr::snapdragon_gsr)
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@ -1,13 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 450
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layout(location = 0) out vec2 texcoord;
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layout(location = 0) out highp vec4 texcoord;
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void main() {
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float x = float((gl_VertexIndex & 1) << 2);
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float y = float((gl_VertexIndex & 2) << 1);
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gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
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texcoord = vec2(x, y) / 2.0;
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texcoord = vec4(x, y, 0.f, 0.f) / 2.0;
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}
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