[vk, qcom] Binding buffer limits
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8281112bd8
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5fe502ce03
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@ -407,6 +407,12 @@ void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
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template <class P>
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void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers()) {
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channel_state->total_graphics_storage_buffers -=
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static_cast<u32>(std::popcount(channel_state->enabled_storage_buffers[stage]));
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}
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}
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channel_state->enabled_storage_buffers[stage] = 0;
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channel_state->written_storage_buffers[stage] = 0;
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}
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@ -414,8 +420,26 @@ void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
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template <class P>
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bool BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
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u32 cbuf_offset, bool is_written) {
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const bool already_enabled =
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((channel_state->enabled_storage_buffers[stage] >> ssbo_index) & 1U) != 0;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
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if (channel_state->total_graphics_storage_buffers >= max_bindings) {
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LOG_WARNING(HW_GPU,
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"Skipping graphics storage buffer {} due to driver limit {}",
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ssbo_index, max_bindings);
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return false;
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}
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}
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}
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channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
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channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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++channel_state->total_graphics_storage_buffers;
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}
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}
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const auto& cbufs = maxwell3d->state.shader_stages[stage];
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const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
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@ -446,6 +470,12 @@ void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, G
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template <class P>
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void BufferCache<P>::UnbindComputeStorageBuffers() {
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers()) {
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channel_state->total_compute_storage_buffers -=
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static_cast<u32>(std::popcount(channel_state->enabled_compute_storage_buffers));
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}
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}
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channel_state->enabled_compute_storage_buffers = 0;
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channel_state->written_compute_storage_buffers = 0;
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channel_state->image_compute_texture_buffers = 0;
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@ -459,8 +489,26 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
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ssbo_index);
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return;
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}
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const bool already_enabled =
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((channel_state->enabled_compute_storage_buffers >> ssbo_index) & 1U) != 0;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
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if (channel_state->total_compute_storage_buffers >= max_bindings) {
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LOG_WARNING(HW_GPU,
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"Skipping compute storage buffer {} due to driver limit {}",
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ssbo_index, max_bindings);
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return;
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}
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}
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}
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channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
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channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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++channel_state->total_compute_storage_buffers;
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}
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}
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const auto& launch_desc = kepler_compute->launch_description;
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if (((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) == 0) {
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@ -8,6 +8,7 @@
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#include <algorithm>
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#include <array>
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#include <bit>
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#include <functional>
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#include <memory>
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#include <mutex>
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@ -132,6 +133,9 @@ public:
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u32 enabled_compute_storage_buffers = 0;
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u32 written_compute_storage_buffers = 0;
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u32 total_graphics_storage_buffers = 0;
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u32 total_compute_storage_buffers = 0;
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std::array<u32, NUM_STAGES> enabled_texture_buffers{};
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std::array<u32, NUM_STAGES> written_texture_buffers{};
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std::array<u32, NUM_STAGES> image_texture_buffers{};
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@ -333,6 +333,13 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& m
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staging_pool{staging_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
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quad_index_pass(device, scheduler, descriptor_pool, staging_pool,
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compute_pass_descriptor_queue) {
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const VkDriverIdKHR driver_id = device.GetDriverID();
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limit_dynamic_storage_buffers = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_MESA_TURNIP ||
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driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
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if (limit_dynamic_storage_buffers) {
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max_dynamic_storage_buffers = device.GetMaxDescriptorSetStorageBuffersDynamic();
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}
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if (device.GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
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// TODO: FixMe: Uint8Pass compute shader does not build on some Qualcomm drivers.
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uint8_pass = std::make_unique<Uint8Pass>(device, scheduler, descriptor_pool, staging_pool,
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@ -6,6 +6,8 @@
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#pragma once
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#include <limits>
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/buffer_cache/memory_tracker_base.h"
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#include "video_core/buffer_cache/usage_tracker.h"
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@ -149,6 +151,14 @@ public:
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guest_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format));
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}
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bool ShouldLimitDynamicStorageBuffers() const {
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return limit_dynamic_storage_buffers;
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}
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u32 GetMaxDynamicStorageBuffers() const {
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return max_dynamic_storage_buffers;
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}
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private:
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void BindBuffer(VkBuffer buffer, u32 offset, u32 size) {
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guest_descriptor_queue.AddBuffer(buffer, offset, size);
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@ -170,6 +180,9 @@ private:
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std::unique_ptr<Uint8Pass> uint8_pass;
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QuadIndexedPass quad_index_pass;
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bool limit_dynamic_storage_buffers = false;
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u32 max_dynamic_storage_buffers = std::numeric_limits<u32>::max();
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};
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struct BufferCacheParams {
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@ -326,6 +326,16 @@ public:
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return properties.properties.limits.maxComputeSharedMemorySize;
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}
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/// Returns the maximum number of dynamic storage buffer descriptors per set.
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u32 GetMaxDescriptorSetStorageBuffersDynamic() const {
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return properties.properties.limits.maxDescriptorSetStorageBuffersDynamic;
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}
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/// Returns the maximum number of dynamic uniform buffer descriptors per set.
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u32 GetMaxDescriptorSetUniformBuffersDynamic() const {
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return properties.properties.limits.maxDescriptorSetUniformBuffersDynamic;
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}
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/// Returns float control properties of the device.
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const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
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return properties.float_controls;
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