[vk, vendor] Clamping memory usage in mobile gpu's
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@ -797,6 +797,19 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const VkDriverIdKHR driver_id = device.GetDriverID();
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const bool needs_shared_mem_clamp =
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
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const u32 max_shared_memory = device.GetMaxComputeSharedMemorySize();
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if (needs_shared_mem_clamp && program.shared_memory_size > max_shared_memory) {
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LOG_WARNING(Render_Vulkan,
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"Compute shader 0x{:016x} requests {}KB shared memory but device max is {}KB - clamping",
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key.unique_hash,
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program.shared_memory_size / 1024,
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max_shared_memory / 1024);
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program.shared_memory_size = max_shared_memory;
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}
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const std::vector<u32> code{EmitSPIRV(profile, program, this->optimize_spirv_output)};
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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