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Producdevity e4dccd5a5c
[android] setting to auto hide overlay on controller input (#3127)
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*

**Behavior:**
  - First controller input  -> hides overlay
  - Controller disconnect → shows overlay again
  - Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
  - Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
  - Sidebar "Show/Hide controller" button → still works as master toggle

**State reset: The "first input" detection resets when:**
  1. Controller disconnects
  2. Overlay is shown via sidebar button
  3. Controller reconnects

**Interaction with other settings:**
  - Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
  - Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
  - When both are enabled, touch-to-show is disabled (controller-hide takes precedence)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-17 03:59:46 +01:00
.ci [cmake] more modules, general "cleanup" (#3126) 2025-12-04 06:00:58 +01:00
.github [meta] remove stale/dead links in help/about (#3064) 2025-11-22 21:08:55 +01:00
.patch [experiment] mbedtls force ARM64 Neon even when macros say otherwise (#2793) 2025-12-04 07:32:40 +01:00
.reuse [docs] troubleshoot section, release policies, gpu documentation (#3078) 2025-12-12 18:36:19 +01:00
.tx [cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex (#2543) 2025-09-23 19:38:11 +02:00
CMakeModules [cmake] more modules, general "cleanup" (#3126) 2025-12-04 06:00:58 +01:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
dist [docs] troubleshoot section, release policies, gpu documentation (#3078) 2025-12-12 18:36:19 +01:00
docs [docs] Adding Multiplayer Guides (#3167) 2025-12-13 23:24:08 +01:00
externals [ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156) 2025-12-13 20:32:37 +01:00
hooks chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
src [android] setting to auto hide overlay on controller input (#3127) 2025-12-17 03:59:46 +01:00
tools [hle/kernel] mark invalid SVC paths as unreachable (#3023) 2025-12-04 07:31:30 +01:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [tools] MSVC environment loader, POSIX vulkan/MSVC install scripts (#2993) 2025-11-15 17:53:13 +01:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
CMakeLists.txt [docs] troubleshoot section, release policies, gpu documentation (#3078) 2025-12-12 18:36:19 +01:00
CONTRIBUTING.md [meta] remove stale/dead links in help/about (#3064) 2025-11-22 21:08:55 +01:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md [meta] remove stale/dead links in help/about (#3064) 2025-11-22 21:08:55 +01:00
cpmfile.json [cmake] more modules, general "cleanup" (#3126) 2025-12-04 06:00:58 +01:00
shell.nix [bsd, am, fermi] Replace assertions with warnings and update stubs (#3160) 2025-12-12 04:06:33 +01:00

README.md


Eden
Eden

Eden is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Discord Revolt

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Development

Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord or Revolt. You can also follow us on X (Twitter) for updates and announcements.

If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.

See the sign-up instructions for information on registration.

Alternatively, if you wish to add translations, go to the Eden project on Transifex and review the translations README.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from here.

Support

If you enjoy the project and would like to support us financially, please check out our developers' donation pages!

Any donations received will go towards things such as:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
  • CI Infrastructure

If you would prefer to support us in a different way, please join our Discord and talk to Camille or any of our other developers.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.