eden/src/yuzu/configuration/configure_filesystem.cpp

284 lines
11 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "yuzu/configuration/configure_filesystem.h"
#include <filesystem>
#include <QFileDialog>
#include <QMessageBox>
#include <QProgressDialog>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "qt_common/qt_compat.h"
#include "qt_common/util/game.h"
#include "qt_common/config/uisettings.h"
#include "ui_configure_filesystem.h"
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
ui->setupUi(this);
SetConfiguration();
connect(ui->nand_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
connect(ui->save_directory_button, &QToolButton::pressed, this,
[this] { SetSaveDirectory(); });
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
connect(ui->dump_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::STATE_CHANGED, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::STATE_CHANGED, this,
&ConfigureFilesystem::UpdateEnabledControls);
}
ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureFilesystem::SetConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir)));
ui->sdmc_directory_edit->setText(
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir)));
ui->save_directory_edit->setText(
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir)));
ui->gamecard_path_edit->setText(
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
UpdateEnabledControls();
}
void ConfigureFilesystem::ApplyConfiguration() {
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir,
ui->save_directory_edit->text().toStdString());
Common::FS::SetEdenPath(Common::FS::EdenPath::DumpDir,
ui->dump_path_edit->text().toStdString());
Common::FS::SetEdenPath(Common::FS::EdenPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
}
void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
QString caption;
switch (target) {
case DirectoryTarget::NAND:
caption = tr("Select Emulated NAND Directory...");
break;
case DirectoryTarget::SD:
caption = tr("Select Emulated SD Directory...");
break;
case DirectoryTarget::Save:
caption = tr("Select Save Data Directory...");
break;
case DirectoryTarget::Gamecard:
caption = tr("Select Gamecard Path...");
break;
case DirectoryTarget::Dump:
caption = tr("Select Dump Directory...");
break;
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
}
QString str;
if (target == DirectoryTarget::Gamecard) {
str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
}
if (str.isNull() || str.isEmpty()) {
return;
}
if (str.back() != QChar::fromLatin1('/')) {
str.append(QChar::fromLatin1('/'));
}
edit->setText(str);
}
void ConfigureFilesystem::SetSaveDirectory() {
const QString current_path = ui->save_directory_edit->text();
const QString nand_path = ui->nand_directory_edit->text();
QMessageBox msgBox(this);
msgBox.setWindowTitle(tr("Save Data Directory"));
msgBox.setText(tr("Choose an action for the save data directory:"));
QPushButton* customButton = msgBox.addButton(tr("Set Custom Path"), QMessageBox::ActionRole);
QPushButton* resetButton = msgBox.addButton(tr("Reset to NAND"), QMessageBox::ActionRole);
msgBox.addButton(QMessageBox::Cancel);
msgBox.exec();
if (msgBox.clickedButton() == customButton) {
QString new_path = QFileDialog::getExistingDirectory(
this, tr("Select Save Data Directory..."), current_path);
if (new_path.isNull() || new_path.isEmpty()) {
return;
}
if (new_path.back() != QChar::fromLatin1('/')) {
new_path.append(QChar::fromLatin1('/'));
}
if (new_path != current_path) {
PromptSaveMigration(current_path, new_path);
ui->save_directory_edit->setText(new_path);
}
} else if (msgBox.clickedButton() == resetButton) {
if (current_path != nand_path) {
PromptSaveMigration(current_path, nand_path);
ui->save_directory_edit->setText(nand_path);
}
}
}
void ConfigureFilesystem::PromptSaveMigration(const QString& from_path, const QString& to_path) {
namespace fs = std::filesystem;
const fs::path source_save_dir = fs::path(from_path.toStdString()) / "user" / "save";
const fs::path dest_save_dir = fs::path(to_path.toStdString()) / "user" / "save";
std::error_code ec;
bool source_has_saves = false;
if (Common::FS::Exists(source_save_dir)) {
bool source_empty = fs::is_empty(source_save_dir, ec);
source_has_saves = !ec && !source_empty;
}
// Check if destination already has saves
bool dest_has_saves = false;
if (Common::FS::Exists(dest_save_dir)) {
bool dest_empty = fs::is_empty(dest_save_dir, ec);
dest_has_saves = !ec && !dest_empty;
}
if (!source_has_saves) {
return;
}
QString message;
if (dest_has_saves) {
message = tr("Save data exists in both the old and new locations.\n\n"
"Old: %1\n"
"New: %2\n\n"
"Would you like to migrate saves from the old location?\n"
"WARNING: This will overwrite any conflicting saves in the new location!")
.arg(QString::fromStdString(source_save_dir.string()))
.arg(QString::fromStdString(dest_save_dir.string()));
} else {
message = tr("Would you like to migrate your save data to the new location?\n\n"
"From: %1\n"
"To: %2")
.arg(QString::fromStdString(source_save_dir.string()))
.arg(QString::fromStdString(dest_save_dir.string()));
}
QMessageBox::StandardButton reply = QMessageBox::question(
this, tr("Migrate Save Data"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (reply != QMessageBox::Yes) {
return;
}
QProgressDialog progress(tr("Migrating save data..."), tr("Cancel"), 0, 0, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(0);
progress.show();
if (!Common::FS::Exists(dest_save_dir)) {
if (!Common::FS::CreateDirs(dest_save_dir)) {
progress.close();
QMessageBox::warning(this, tr("Migration Failed"),
tr("Failed to create destination directory."));
return;
}
}
fs::copy(source_save_dir, dest_save_dir,
fs::copy_options::recursive | fs::copy_options::overwrite_existing, ec);
progress.close();
if (ec) {
QMessageBox::warning(this, tr("Migration Failed"),
tr("Failed to migrate save data:\n%1")
.arg(QString::fromStdString(ec.message())));
return;
}
QMessageBox::StandardButton deleteReply = QMessageBox::question(
this, tr("Migration Complete"),
tr("Save data has been migrated successfully.\n\n"
"Would you like to delete the old save data?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (deleteReply == QMessageBox::Yes) {
Common::FS::RemoveDirRecursively(source_save_dir);
}
}
void ConfigureFilesystem::ResetMetadata() {
QtCommon::Game::ResetMetadata();
}
void ConfigureFilesystem::UpdateEnabledControls() {
ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::RetranslateUI() {
ui->retranslateUi(this);
}