eden/src/core/frontend/framebuffer_layout.h

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
#include "common/math_util.h"
namespace Settings {
enum class AspectRatio : u32;
}
namespace Layout {
namespace MinimumSize {
constexpr u32 Width = 640;
constexpr u32 Height = 360;
} // namespace MinimumSize
namespace ScreenUndocked {
constexpr u32 Width = 1280;
constexpr u32 Height = 720;
} // namespace ScreenUndocked
namespace ScreenDocked {
constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
/// @brief Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
Common::Rectangle<u32> screen;
bool is_srgb{};
};
FramebufferLayout DefaultFrameLayout(u32 width, u32 height) noexcept;
float EmulationAspectRatio(Settings::AspectRatio aspect, float window_aspect_ratio) noexcept;
} // namespace Layout