45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace Settings {
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enum class AspectRatio : u32;
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}
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namespace Layout {
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namespace MinimumSize {
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constexpr u32 Width = 640;
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constexpr u32 Height = 360;
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} // namespace MinimumSize
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namespace ScreenUndocked {
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constexpr u32 Width = 1280;
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constexpr u32 Height = 720;
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} // namespace ScreenUndocked
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namespace ScreenDocked {
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constexpr u32 Width = 1920;
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constexpr u32 Height = 1080;
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} // namespace ScreenDocked
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/// @brief Describes the layout of the window framebuffer
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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u32 height{ScreenUndocked::Height};
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Common::Rectangle<u32> screen;
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bool is_srgb{};
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};
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FramebufferLayout DefaultFrameLayout(u32 width, u32 height) noexcept;
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float EmulationAspectRatio(Settings::AspectRatio aspect, float window_aspect_ratio) noexcept;
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} // namespace Layout
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