eden/src/core/game_settings.h

61 lines
1.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include <cstdint>
#include <string>
namespace VideoCore { class RendererBase; }
namespace Core::GameSettings {
enum class OS {
Windows,
Linux,
MacOS,
IOS,
Android,
FireOS,
HarmonyOS,
FreeBSD,
DragonFlyBSD,
NetBSD,
OpenBSD,
HaikuOS,
AIX,
Managarm,
RedoxOS,
Solaris,
Unknown,
};
enum class GPUVendor {
Nvidia,
AMD,
Intel,
Apple,
Qualcomm,
ARM,
Imagination,
Microsoft,
Unknown,
};
enum class TitleID : std::uint64_t {
NinjaGaidenRagebound = 0x0100781020710000ULL
};
struct EnvironmentInfo {
OS os{OS::Unknown};
GPUVendor vendor{GPUVendor::Unknown};
std::string vendor_string; // raw string from driver
};
EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer);
void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer);
} // namespace Core::GameSettings