eden/src/video_core/renderer_opengl
lizzie e807e32b1a
[compat] fix solaris Qt build (#194)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/194
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-15 04:12:45 +02:00
..
present renderer: add area sampling scaling method (#201) 2025-06-21 13:35:04 +00:00
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_blit_screen.cpp renderer: add area sampling scaling method (#201) 2025-06-21 13:35:04 +00:00
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
gl_buffer_cache.cpp SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
gl_buffer_cache.h Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
gl_compute_pipeline.h shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
gl_device.cpp [compat] fix solaris Qt build (#194) 2025-08-15 04:12:45 +02:00
gl_device.h gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory 2023-12-19 17:13:23 -05:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_graphics_pipeline.cpp [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 2025-07-13 19:27:39 +02:00
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 2025-07-13 19:27:39 +02:00
gl_query_cache.cpp Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_query_cache.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_rasterizer.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gl_rasterizer.h renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
gl_resource_manager.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2023-12-19 19:54:57 -05:00
gl_shader_cache.cpp [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
gl_shader_cache.h Optimize SpiriV output 2025-04-12 22:54:32 -03:00
gl_shader_context.h video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 2023-06-25 19:06:51 -04:00
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp [compat] fix solaris Qt build (#194) 2025-08-15 04:12:45 +02:00
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 2023-08-13 23:17:59 -05:00
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_texture_cache.cpp video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
gl_texture_cache.h VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
maxwell_to_gl.h Implement X8_D24 format 2023-10-06 00:58:30 +01:00
renderer_opengl.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
renderer_opengl.h Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
util_shaders.cpp gl 2023-08-06 14:54:57 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00