285 lines
11 KiB
C++
285 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "yuzu/configuration/configure_filesystem.h"
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#include <filesystem>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QProgressDialog>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "qt_common/qt_compat.h"
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#include "qt_common/util/game.h"
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#include "qt_common/config/uisettings.h"
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#include "ui_configure_filesystem.h"
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ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->nand_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
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connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
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connect(ui->save_directory_button, &QToolButton::pressed, this,
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[this] { SetSaveDirectory(); });
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connect(ui->gamecard_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
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connect(ui->dump_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
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connect(ui->load_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
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connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
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&ConfigureFilesystem::ResetMetadata);
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connect(ui->gamecard_inserted, &QCheckBox::STATE_CHANGED, this,
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&ConfigureFilesystem::UpdateEnabledControls);
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connect(ui->gamecard_current_game, &QCheckBox::STATE_CHANGED, this,
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&ConfigureFilesystem::UpdateEnabledControls);
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}
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ConfigureFilesystem::~ConfigureFilesystem() = default;
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void ConfigureFilesystem::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureFilesystem::SetConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir)));
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ui->save_directory_edit->setText(
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir)));
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ui->gamecard_path_edit->setText(
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QString::fromStdString(Settings::values.gamecard_path.GetValue()));
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ui->dump_path_edit->setText(
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::LoadDir)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
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ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
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ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
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ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
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UpdateEnabledControls();
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}
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void ConfigureFilesystem::ApplyConfiguration() {
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Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir,
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ui->save_directory_edit->text().toStdString());
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Common::FS::SetEdenPath(Common::FS::EdenPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::SetEdenPath(Common::FS::EdenPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
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Settings::values.dump_exefs = ui->dump_exefs->isChecked();
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Settings::values.dump_nso = ui->dump_nso->isChecked();
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UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
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}
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void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
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QString caption;
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switch (target) {
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case DirectoryTarget::NAND:
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caption = tr("Select Emulated NAND Directory...");
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break;
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case DirectoryTarget::SD:
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caption = tr("Select Emulated SD Directory...");
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break;
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case DirectoryTarget::Save:
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caption = tr("Select Save Data Directory...");
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break;
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case DirectoryTarget::Gamecard:
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caption = tr("Select Gamecard Path...");
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break;
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case DirectoryTarget::Dump:
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caption = tr("Select Dump Directory...");
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break;
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case DirectoryTarget::Load:
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caption = tr("Select Mod Load Directory...");
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break;
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}
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QString str;
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if (target == DirectoryTarget::Gamecard) {
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str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
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QStringLiteral("NX Gamecard;*.xci"));
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} else {
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str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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}
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if (str.isNull() || str.isEmpty()) {
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return;
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}
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if (str.back() != QChar::fromLatin1('/')) {
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str.append(QChar::fromLatin1('/'));
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}
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edit->setText(str);
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}
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void ConfigureFilesystem::SetSaveDirectory() {
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const QString current_path = ui->save_directory_edit->text();
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const QString nand_path = ui->nand_directory_edit->text();
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QMessageBox msgBox(this);
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msgBox.setWindowTitle(tr("Save Data Directory"));
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msgBox.setText(tr("Choose an action for the save data directory:"));
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QPushButton* customButton = msgBox.addButton(tr("Set Custom Path"), QMessageBox::ActionRole);
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QPushButton* resetButton = msgBox.addButton(tr("Reset to NAND"), QMessageBox::ActionRole);
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msgBox.addButton(QMessageBox::Cancel);
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msgBox.exec();
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if (msgBox.clickedButton() == customButton) {
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QString new_path = QFileDialog::getExistingDirectory(
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this, tr("Select Save Data Directory..."), current_path);
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if (new_path.isNull() || new_path.isEmpty()) {
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return;
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}
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if (new_path.back() != QChar::fromLatin1('/')) {
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new_path.append(QChar::fromLatin1('/'));
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}
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if (new_path != current_path) {
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PromptSaveMigration(current_path, new_path);
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ui->save_directory_edit->setText(new_path);
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}
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} else if (msgBox.clickedButton() == resetButton) {
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if (current_path != nand_path) {
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PromptSaveMigration(current_path, nand_path);
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ui->save_directory_edit->setText(nand_path);
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}
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}
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}
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void ConfigureFilesystem::PromptSaveMigration(const QString& from_path, const QString& to_path) {
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namespace fs = std::filesystem;
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const fs::path source_save_dir = fs::path(from_path.toStdString()) / "user" / "save";
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const fs::path dest_save_dir = fs::path(to_path.toStdString()) / "user" / "save";
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std::error_code ec;
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bool source_has_saves = false;
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if (Common::FS::Exists(source_save_dir)) {
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bool source_empty = fs::is_empty(source_save_dir, ec);
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source_has_saves = !ec && !source_empty;
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}
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// Check if destination already has saves
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bool dest_has_saves = false;
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if (Common::FS::Exists(dest_save_dir)) {
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bool dest_empty = fs::is_empty(dest_save_dir, ec);
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dest_has_saves = !ec && !dest_empty;
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}
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if (!source_has_saves) {
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return;
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}
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QString message;
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if (dest_has_saves) {
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message = tr("Save data exists in both the old and new locations.\n\n"
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"Old: %1\n"
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"New: %2\n\n"
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"Would you like to migrate saves from the old location?\n"
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"WARNING: This will overwrite any conflicting saves in the new location!")
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.arg(QString::fromStdString(source_save_dir.string()))
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.arg(QString::fromStdString(dest_save_dir.string()));
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} else {
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message = tr("Would you like to migrate your save data to the new location?\n\n"
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"From: %1\n"
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"To: %2")
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.arg(QString::fromStdString(source_save_dir.string()))
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.arg(QString::fromStdString(dest_save_dir.string()));
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}
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QMessageBox::StandardButton reply = QMessageBox::question(
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this, tr("Migrate Save Data"), message,
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QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
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if (reply != QMessageBox::Yes) {
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return;
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}
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QProgressDialog progress(tr("Migrating save data..."), tr("Cancel"), 0, 0, this);
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progress.setWindowModality(Qt::WindowModal);
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progress.setMinimumDuration(0);
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progress.show();
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if (!Common::FS::Exists(dest_save_dir)) {
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if (!Common::FS::CreateDirs(dest_save_dir)) {
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progress.close();
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QMessageBox::warning(this, tr("Migration Failed"),
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tr("Failed to create destination directory."));
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return;
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}
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}
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fs::copy(source_save_dir, dest_save_dir,
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fs::copy_options::recursive | fs::copy_options::overwrite_existing, ec);
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progress.close();
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if (ec) {
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QMessageBox::warning(this, tr("Migration Failed"),
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tr("Failed to migrate save data:\n%1")
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.arg(QString::fromStdString(ec.message())));
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return;
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}
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QMessageBox::StandardButton deleteReply = QMessageBox::question(
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this, tr("Migration Complete"),
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tr("Save data has been migrated successfully.\n\n"
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"Would you like to delete the old save data?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (deleteReply == QMessageBox::Yes) {
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Common::FS::RemoveDirRecursively(source_save_dir);
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}
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}
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void ConfigureFilesystem::ResetMetadata() {
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QtCommon::Game::ResetMetadata();
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}
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void ConfigureFilesystem::UpdateEnabledControls() {
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ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
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ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
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!ui->gamecard_current_game->isChecked());
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ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
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!ui->gamecard_current_game->isChecked());
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}
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void ConfigureFilesystem::RetranslateUI() {
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ui->retranslateUi(this);
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}
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