These adjustments enhance memory management,
While increasing shader performance across all GPU types, including iGPUs.
This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game
Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck)
Thank you to all of our testers for helping eliminate this bug,
And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>