The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. |
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| .. | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| video_core | ||
| CMakeLists.txt | ||