eden/src/yuzu_cmd
lizzie 291b5febec
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
..
emu_window [meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names (#2588) 2025-10-01 05:07:59 +02:00
CMakeLists.txt [tools] update-icons: Update ALL icons (#3184) 2025-12-31 17:01:35 +01:00
sdl_config.cpp config: Reset per-game profile name on load if empty 2024-02-16 21:07:03 -05:00
sdl_config.h config: Unify config handling under frontend_common 2023-11-21 01:58:13 -05:00
yuzu.cpp [common] merge RenderBackend and ShaderBackend options (#3313) 2026-01-18 12:33:00 +01:00
yuzu.rc Rename Yuzu logo to Eden 2025-04-13 01:15:36 +01:00