eden/src/shader_recompiler
lizzie ea932fbf40
[vk] properly handle multithreading with global constants without using TLS (#3368)
TL;DR basically multiple threads writing to the same memory, now they dont, everyone happy

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3368
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 11:34:08 +01:00
..
backend [opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357) 2026-01-21 00:16:30 +01:00
frontend [video_core] Fixes flickering and weird textures at native 1x resolution (#3346) 2026-01-19 20:57:48 +01:00
ir_opt [vk] properly handle multithreading with global constants without using TLS (#3368) 2026-01-22 11:34:08 +01:00
CMakeLists.txt [shader_recompiler] macro-ify flow_test and attribute (#2900) 2025-11-13 13:22:02 +01:00
environment.h [vk] properly handle multithreading with global constants without using TLS (#3368) 2026-01-22 11:34:08 +01:00
exception.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
host_translate_info.h shader_recompiler: Align SSBO offsets to meet host requirements 2023-10-31 20:10:54 -04:00
object_pool.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
profile.h shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
program_header.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
runtime_info.h Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
shader_info.h shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
stage.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
varying_state.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00