eden/src/shader_recompiler
PavelBARABANOV b8456394f1
[spirv] Fix F16 conversion on Android (skip NaN check) (#3458)
Fixes the yellow texture issue in Outer Wilds on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3458
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-04 00:44:03 +01:00
..
backend [spirv] Fix F16 conversion on Android (skip NaN check) (#3458) 2026-02-04 00:44:03 +01:00
frontend [dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253) 2026-01-31 00:21:45 +01:00
ir_opt [vk] properly handle multithreading with global constants without using TLS (#3368) 2026-01-22 11:34:08 +01:00
CMakeLists.txt [shader_recompiler] macro-ify flow_test and attribute (#2900) 2025-11-13 13:22:02 +01:00
environment.h [vk] properly handle multithreading with global constants without using TLS (#3368) 2026-01-22 11:34:08 +01:00
exception.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
host_translate_info.h shader_recompiler: Align SSBO offsets to meet host requirements 2023-10-31 20:10:54 -04:00
object_pool.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
profile.h shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
program_header.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
runtime_info.h [VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414) 2026-01-29 17:24:36 +01:00
shader_info.h [android, feat] add "Fix Bloom Effects" toggle (#3359) 2026-01-26 06:59:59 +01:00
stage.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
varying_state.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00