// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include #include #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/translate_program.h" #include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/object_pool.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" class FileEnvironment final : public Shader::Environment { public: FileEnvironment() = default; ~FileEnvironment() override = default; FileEnvironment& operator=(FileEnvironment&&) noexcept = default; FileEnvironment(FileEnvironment&&) noexcept = default; FileEnvironment& operator=(const FileEnvironment&) = delete; FileEnvironment(const FileEnvironment&) = delete; void Deserialize(std::ifstream& file); [[nodiscard]] u64 ReadInstruction(u32 address) override; [[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override; [[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override; [[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override; [[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override; [[nodiscard]] u32 ReadViewportTransformState() override; [[nodiscard]] u32 LocalMemorySize() const override; [[nodiscard]] u32 SharedMemorySize() const override; [[nodiscard]] u32 TextureBoundBuffer() const override; [[nodiscard]] std::array WorkgroupSize() const override; [[nodiscard]] std::optional GetReplaceConstBuffer(u32 bank, u32 offset) override; [[nodiscard]] bool HasHLEMacroState() const override { return cbuf_replacements.size() != 0; } void Dump(u64 pipeline_hash, u64 shader_hash) override; std::vector code; std::unordered_map texture_types; std::unordered_map texture_pixel_formats; std::unordered_map cbuf_values; std::unordered_map cbuf_replacements; std::array workgroup_size{}; u32 local_memory_size{}; u32 shared_memory_size{}; u32 texture_bound{}; u32 read_lowest{}; u32 read_highest{}; u32 initial_offset{}; u32 viewport_transform_state = 1; }; void FileEnvironment::Deserialize(std::ifstream& file) {} void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) { //DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage); } u64 FileEnvironment::ReadInstruction(u32 address) { if (address < read_lowest || address > read_highest) { std::printf("cant read %08x\n", address); std::abort(); } return code[(address - read_lowest) / sizeof(u64)]; } u32 FileEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { return 0; } Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) { auto const it{texture_types.find(handle)}; return it->second; } Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) { auto const it{texture_pixel_formats.find(handle)}; return it->second; } bool FileEnvironment::IsTexturePixelFormatInteger(u32 handle) { return true; } u32 FileEnvironment::ReadViewportTransformState() { return viewport_transform_state; } u32 FileEnvironment::LocalMemorySize() const { return local_memory_size; } u32 FileEnvironment::SharedMemorySize() const { return shared_memory_size; } u32 FileEnvironment::TextureBoundBuffer() const { return texture_bound; } std::array FileEnvironment::WorkgroupSize() const { return workgroup_size; } std::optional FileEnvironment::GetReplaceConstBuffer(u32 bank, u32 offset) { auto const it = cbuf_replacements.find((u64(bank) << 32) | u64(offset)); return it != cbuf_replacements.end() ? std::optional{it->second} : std::nullopt; } int ShaderRecompilerImpl(int argc, char *argv[]) { if (argc != 2) { printf("usage: %s [input file] [-n]\n" "RAW SPIRV CODE WILL BE SENT TO STDOUT!\n", argv[0]); return EXIT_FAILURE; } size_t cfg_offset = 0; Shader::ObjectPool inst_pool; Shader::ObjectPool block_pool; Shader::ObjectPool cfg_blocks; FileEnvironment env; FILE *fp = fopen(argv[1], "rb"); if (fp != NULL) { struct stat st; fstat(fileno(fp), &st); auto const words = (st.st_size / sizeof(u64)); env.code.resize(words + 1); fread(env.code.data(), sizeof(u64), words, fp); fclose(fp); } env.read_highest = env.read_lowest + env.code.size() * sizeof(u64); Shader::Maxwell::Flow::CFG cfg(env, cfg_blocks, cfg_offset); Shader::HostTranslateInfo host_info; host_info.support_float64 = true; host_info.support_float16 = true; host_info.support_int64 = true; host_info.needs_demote_reorder = true; host_info.support_snorm_render_buffer = true; host_info.support_viewport_index_layer = true; host_info.support_geometry_shader_passthrough = true; host_info.support_conditional_barrier = true; host_info.min_ssbo_alignment = 0; auto program = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg, host_info); // IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, // Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) // std::vector EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, // IR::Program& program, Bindings& bindings, bool optimize) Shader::Profile profile{}; Shader::RuntimeInfo runtime_info; auto const spirv_pgm = Shader::Backend::SPIRV::EmitSPIRV(profile, program, true); fwrite(spirv_pgm.data(), sizeof(u64), spirv_pgm.size(), stdout); return EXIT_SUCCESS; }