// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/fs/file.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "common/thread.h" #include "core/hle/service/acc/profile_manager.h" #include "play_time_manager.h" #include #include namespace PlayTime { namespace { struct PlayTimeElement { ProgramId program_id; PlayTime play_time; }; std::optional GetCurrentUserPlayTimePath() { return Common::FS::GetEdenPath(Common::FS::EdenPath::PlayTimeDir) / "playtime.bin"; } [[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) { const auto filename = GetCurrentUserPlayTimePath(); if (!filename.has_value()) { LOG_ERROR(Frontend, "Failed to get current user path"); return false; } out_play_time_db.clear(); if (Common::FS::Exists(filename.value())) { Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read, Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { LOG_ERROR(Frontend, "Failed to open play time file: {}", Common::FS::PathToUTF8String(filename.value())); return false; } const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement); std::vector elements(num_elements); if (file.ReadSpan(elements) != num_elements) { return false; } for (const auto& [program_id, play_time] : elements) { if (program_id != 0) { out_play_time_db[program_id] = play_time; } } } return true; } [[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) { const auto filename = GetCurrentUserPlayTimePath(); if (!filename.has_value()) { LOG_ERROR(Frontend, "Failed to get current user path"); return false; } Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write, Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { LOG_ERROR(Frontend, "Failed to open play time file: {}", Common::FS::PathToUTF8String(filename.value())); return false; } std::vector elements; elements.reserve(play_time_db.size()); for (auto& [program_id, play_time] : play_time_db) { if (program_id != 0) { elements.push_back(PlayTimeElement{program_id, play_time}); } } return file.WriteSpan(elements) == elements.size(); } } // namespace PlayTimeManager::PlayTimeManager() : running_program_id() { if (!ReadPlayTimeFile(database)) { LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default."); } } PlayTimeManager::~PlayTimeManager() { Save(); } void PlayTimeManager::SetProgramId(u64 program_id) { running_program_id = program_id; } void PlayTimeManager::Start() { play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); }); } void PlayTimeManager::Stop() { play_time_thread = {}; } void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) { Common::SetCurrentThreadName("PlayTimeReport"); using namespace std::literals::chrono_literals; using std::chrono::seconds; using std::chrono::steady_clock; auto timestamp = steady_clock::now(); const auto GetDuration = [&]() -> u64 { const auto last_timestamp = std::exchange(timestamp, steady_clock::now()); const auto duration = std::chrono::duration_cast(timestamp - last_timestamp); return static_cast(duration.count()); }; while (!stop_token.stop_requested()) { Common::StoppableTimedWait(stop_token, 30s); database[running_program_id] += GetDuration(); Save(); } } void PlayTimeManager::Save() { if (!WritePlayTimeFile(database)) { LOG_ERROR(Frontend, "Failed to update play time database!"); } } u64 PlayTimeManager::GetPlayTime(u64 program_id) const { auto it = database.find(program_id); if (it != database.end()) { return it->second; } else { return 0; } } void PlayTimeManager::SetPlayTime(u64 program_id, u64 play_time) { database[program_id] = play_time; Save(); } void PlayTimeManager::ResetProgramPlayTime(u64 program_id) { database.erase(program_id); Save(); } std::string PlayTimeManager::GetReadablePlayTime(u64 t) { return t > 0 ? fmt::format("{:02}:{:02}:{:02}", t / 3600, (t / 60) % 60, t % 60) : std::string{}; } std::string PlayTimeManager::GetPlayTimeHours(u64 time_seconds) { return fmt::format("{}", time_seconds / 3600); } std::string PlayTimeManager::GetPlayTimeMinutes(u64 time_seconds) { return fmt::format("{}", (time_seconds % 3600) / 60); } std::string PlayTimeManager::GetPlayTimeSeconds(u64 time_seconds) { return fmt::format("{}", time_seconds % 60); } } // namespace PlayTime