Compare commits

...

5 Commits

Author SHA1 Message Date
MaranBr 8e373eb714
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-15 04:12:01 +01:00
lizzie 75ebfaa090
[common] autogenerate unique console serial for every install (#3550)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3550
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 04:11:39 +01:00
DraVee e3035ae8f2
[cmake] Use https over http (#3554)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3554
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-15 03:42:05 +01:00
lizzie bcd22d9f8b
[windows] return x86 microsleep for mingw only (#3544)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3544
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 03:41:25 +01:00
lizzie 4e7c036c7e
[hle] fix spl being registered as 'spl' instead of 'spl:' (#3549)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3549
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 02:39:27 +01:00
15 changed files with 183 additions and 102 deletions

View File

@ -37,7 +37,7 @@ set(GIT_DESC ${BUILD_VERSION})
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
set(BUILD_AUTO_UPDATE_API "https://api.github.com")
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")

View File

@ -6,7 +6,4 @@ Debugging on physical hardware can get tedious and time consuming. Users are emp
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
- Battery serial: `YUZU0EMULATOR14022024`
- Board serial: `YUZ10000000001`
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as only the first digits (excluding the last) will be accoutned for. Region settings will affect the generated serial. The serial corresponds to a non-OLED/Lite console.

View File

@ -534,8 +534,8 @@
<item>@string/frame_pacing_mode_target_Auto</item>
<item>@string/frame_pacing_mode_target_30</item>
<item>@string/frame_pacing_mode_target_60</item>
<item>@string/frame_pacing_mode_target_90</item>
<item>@string/frame_pacing_mode_target_120</item>
<item>@string/frame_pacing_mode_target_240</item>
</string-array>
<integer-array name="framePacingModeValues">
<item>0</item>

View File

@ -1038,8 +1038,8 @@
<string name="frame_pacing_mode_target_Auto">Auto</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<string name="frame_pacing_mode_target_240">240 FPS</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>

View File

@ -462,9 +462,12 @@ struct Values {
SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
FramePacingMode::Target_Auto,
FramePacingMode::Target_Auto,
FramePacingMode::Target_240,
FramePacingMode::Target_120,
"frame_pacing_mode",
Category::RendererAdvanced};
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
@ -620,11 +623,11 @@ struct Values {
"language_index",
Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
"time_zone_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System};
Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::System};
Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::System};
// Measured in seconds since epoch
SwitchableSetting<bool> custom_rtc_enabled{
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
false, true, &custom_rtc_enabled};
@ -794,8 +797,6 @@ struct Values {
true};
// Miscellaneous
Setting<std::string> serial_battery{linkage, std::string(), "serial_battery", Category::Miscellaneous};
Setting<std::string> serial_unit{linkage, std::string(), "serial_unit", Category::Miscellaneous};
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};

View File

@ -129,7 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_120, Target_240);
ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);

View File

@ -13,6 +13,11 @@
#include "common/windows/timer_resolution.h"
#endif
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
#include "common/x64/cpu_detect.h"
#include "common/x64/rdtsc.h"
#endif
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/hardware_properties.h"
@ -282,8 +287,45 @@ void CoreTiming::ThreadLoop() {
const auto next_time = Advance();
if (next_time) {
// There are more events left in the queue, wait until the next event.
auto wait_time = *next_time - GetGlobalTimeNs().count();
event.WaitFor(std::chrono::nanoseconds(wait_time));
if (auto wait_time = *next_time - GetGlobalTimeNs().count(); wait_time > 0) {
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
// For reference:
// At 1 GHz, 100K cycles is 100us
// At 2 GHz, 100K cycles is 50us
// At 4 GHz, 100K cycles is 25us
constexpr auto PauseCycles = 100'000U;
auto const& caps = Common::GetCPUCaps();
if (caps.waitpkg) {
static constexpr auto RequestC02State = 0U;
const auto tsc = Common::X64::FencedRDTSC() + PauseCycles;
const auto eax = u32(tsc & 0xFFFFFFFF);
const auto edx = u32(tsc >> 32);
asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
} else if (caps.monitorx) {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
} else {
std::this_thread::yield();
}
}
}
if (event.IsSet()) {
event.Reset();
}
#else
event.WaitFor(std::chrono::nanoseconds(wait_time));
#endif
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@ -980,25 +980,82 @@ Result ISystemSettingsServer::SetPrimaryAlbumStorage(PrimaryAlbumStorage primary
R_SUCCEED();
}
static void Fill3DS_CRC(u32 d, char* data) {
std::array<u8, 10> digits = {
u8((d / 1000000000) % 100),
u8((d / 100000000) % 10),
u8((d / 10000000) % 10),
u8((d / 1000000) % 10),
u8((d / 100000) % 10),
u8((d / 10000) % 10),
u8((d / 1000) % 10),
u8((d / 100) % 10),
u8((d / 10) % 10),
u8(d % 10),
};
// Normalize to retail values
std::array<u8, 4> retail_digits = { 1, 4, 5, 7 };
digits[0] = retail_digits[(d % 10) % 4];
digits[1] = 0;
//
for (size_t i = 0; i < sizeof(digits); ++i)
data[i] = char(digits[i] + '0');
u8 sum_odd = 0, sum_even = 0;
for (size_t i = 0; i < sizeof(digits); i += 2) {
sum_odd += digits[i + 0];
sum_even += digits[i + 1];
}
u8 sum_digit = u8(((sum_even * 3) + sum_odd) % 10);
if (sum_digit != 0)
sum_digit = 10 - sum_digit;
data[sizeof(digits)] = char(sum_digit + '0');
}
Result ISystemSettingsServer::GetBatteryLot(Out<BatteryLot> out_battery_lot) {
LOG_INFO(Service_SET, "called");
*out_battery_lot = {"YUZU0EMULATOR14022024"};
if (auto const s = ::Settings::values.serial_battery.GetValue(); !s.empty()) {
auto const max_size = out_battery_lot->lot_number.size();
auto const end = s.size() > max_size ? s.begin() + max_size : s.end();
std::copy(s.begin(), end, out_battery_lot->lot_number.begin());
}
*out_battery_lot = []{
u32 d = ::Settings::values.serial_battery.GetValue();
BatteryLot c{};
c.lot_number[0] = 'B';
c.lot_number[1] = 'H';
c.lot_number[2] = 'A';
c.lot_number[3] = 'C';
// TODO: I have no fucking idea what the letters mean
c.lot_number[4] = 'H';
c.lot_number[5] = 'Z';
c.lot_number[6] = 'Z';
c.lot_number[7] = 'A';
c.lot_number[8] = 'D';
c.lot_number[9] = char(((d / 100000) % 26) + 'A');
Fill3DS_CRC(d, c.lot_number.data() + 10);
return c;
}();
R_SUCCEED();
}
Result ISystemSettingsServer::GetSerialNumber(Out<SerialNumber> out_console_serial) {
LOG_INFO(Service_SET, "called");
*out_console_serial = {"YUZ10000000001"};
if (auto const s = ::Settings::values.serial_unit.GetValue(); !s.empty()) {
auto const max_size = out_console_serial->serial_number.size();
auto const end = s.size() > max_size ? s.begin() + max_size : s.end();
std::copy(s.begin(), end, out_console_serial->serial_number.begin());
}
*out_console_serial = []{
u32 d = ::Settings::values.serial_unit.GetValue();
SerialNumber c{};
c.serial_number[0] = 'X';
c.serial_number[1] = 'A';
c.serial_number[2] = [] {
// Adding another setting would be tedious so... let's just reuse region_index :)
switch (::Settings::values.region_index.GetValue()) {
case ::Settings::Region::Japan: return 'J';
case ::Settings::Region::Usa: return 'W';
case ::Settings::Region::Europe: return 'E';
case ::Settings::Region::Australia: return 'M'; //pretend its Malaysia
case ::Settings::Region::China:
case ::Settings::Region::Taiwan: return 'C';
case ::Settings::Region::Korea: return 'K';
default: return 'W';
}
}();
Fill3DS_CRC(d, c.serial_number.data() + 3);
return c;
}();
R_SUCCEED();
}

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@ -178,7 +178,7 @@ void LoopProcess(Core::System& system) {
auto module = std::make_shared<Module>();
server_manager->RegisterNamedService("csrng", std::make_shared<CSRNG>(system, module));
server_manager->RegisterNamedService("spl", std::make_shared<SPL>(system, module));
server_manager->RegisterNamedService("spl:", std::make_shared<SPL>(system, module));
server_manager->RegisterNamedService("spl:mig", std::make_shared<SPL_MIG>(system, module));
server_manager->RegisterNamedService("spl:fs", std::make_shared<SPL_FS>(system, module));
server_manager->RegisterNamedService("spl:ssl", std::make_shared<SPL_SSL>(system, module));

View File

@ -11,9 +11,8 @@ namespace FrontendCommon {
void GenerateSettings() {
static std::random_device rd;
// Web Token //
auto &token_setting = Settings::values.eden_token;
if (token_setting.GetValue().empty()) {
// Web Token
if (Settings::values.eden_token.GetValue().empty()) {
static constexpr const size_t token_length = 48;
static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
@ -23,9 +22,18 @@ void GenerateSettings() {
size_t idx = token_dist(rd);
result += token_set[idx];
}
token_setting.SetValue(result);
Settings::values.eden_token.SetValue(result);
}
// Randomly generated number because, well, we fill the rest automagically ;)
// Other serial parts are filled by Region_Index
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u32> distribution(1, (std::numeric_limits<u32>::max)());
if (Settings::values.serial_unit.GetValue() == 0)
Settings::values.serial_unit.SetValue(distribution(gen));
if (Settings::values.serial_battery.GetValue() == 0)
Settings::values.serial_battery.SetValue(distribution(gen));
}
}

View File

@ -517,8 +517,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
PAIR(FramePacingMode, Target_Auto, tr("Auto")),
PAIR(FramePacingMode, Target_30, tr("30 FPS")),
PAIR(FramePacingMode, Target_60, tr("60 FPS")),
PAIR(FramePacingMode, Target_90, tr("90 FPS")),
PAIR(FramePacingMode, Target_120, tr("120 FPS")),
PAIR(FramePacingMode, Target_240, tr("240 FPS")),
}});
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
{

View File

@ -347,7 +347,7 @@ void Scheduler::EndRenderPass()
Record([num_images = num_renderpass_images,
images = renderpass_images,
ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
std::vector<VkImageMemoryBarrier> barriers(num_images);
std::array<VkImageMemoryBarrier, 9> barriers;
VkPipelineStageFlags src_stages = 0;
for (size_t i = 0; i < num_images; ++i) {
const VkImageSubresourceRange& range = ranges[i];

View File

@ -115,28 +115,27 @@ public:
/// Waits for the given GPU tick, optionally pacing frames.
void Wait(u64 tick, double target_fps = 0.0) {
if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) {
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
auto now = std::chrono::steady_clock::now();
if (now < next_frame_time) {
std::this_thread::sleep_until(next_frame_time);
next_frame_time += frame_duration;
const auto now = std::chrono::steady_clock::now();
if (start_time == std::chrono::steady_clock::time_point{} || current_target_fps != target_fps) {
start_time = now;
frame_counter = 0;
current_target_fps = target_fps;
}
frame_counter++;
std::chrono::duration<double> frame_interval(1.0 / current_target_fps);
auto target_time = start_time + frame_interval * frame_counter;
if (target_time > now) {
std::this_thread::sleep_until(target_time);
} else {
next_frame_time = now + frame_duration;
start_time = now;
frame_counter = 0;
}
}
if (tick > master_semaphore->CurrentTick() && !chunk->Empty()) {
Flush();
}
master_semaphore->Wait(tick);
}
/// Resets the frame pacing state by setting the next frame time.
void ResetFramePacing(double target_fps = 0.0) {
if (target_fps > 0.0) {
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
next_frame_time = std::chrono::steady_clock::now() + frame_duration;
} else {
next_frame_time = std::chrono::steady_clock::time_point{};
if (tick > 0) {
if (tick >= master_semaphore->CurrentTick()) {
Flush();
}
master_semaphore->Wait(tick);
}
}
@ -282,7 +281,9 @@ private:
std::condition_variable_any event_cv;
std::jthread worker_thread;
std::chrono::steady_clock::time_point next_frame_time{};
std::chrono::steady_clock::time_point start_time{};
u64 frame_counter{};
double current_target_fps{};
};
} // namespace Vulkan

View File

@ -146,25 +146,6 @@ void Swapchain::Create(
{
is_outdated = false;
is_suboptimal = false;
switch (Settings::values.frame_pacing_mode.GetValue()) {
case Settings::FramePacingMode::Target_Auto:
scheduler.ResetFramePacing();
break;
case Settings::FramePacingMode::Target_30:
scheduler.ResetFramePacing(30.0);
break;
case Settings::FramePacingMode::Target_60:
scheduler.ResetFramePacing(60.0);
break;
case Settings::FramePacingMode::Target_120:
scheduler.ResetFramePacing(120.0);
break;
case Settings::FramePacingMode::Target_240:
scheduler.ResetFramePacing(240.0);
break;
}
width = width_;
height = height_;
#ifdef ANDROID
@ -213,24 +194,22 @@ bool Swapchain::AcquireNextImage() {
break;
}
if (resource_ticks[image_index] != 0 && !scheduler.IsFree(resource_ticks[image_index])) {
switch (Settings::values.frame_pacing_mode.GetValue()) {
case Settings::FramePacingMode::Target_Auto:
scheduler.Wait(resource_ticks[image_index]);
break;
case Settings::FramePacingMode::Target_30:
scheduler.Wait(resource_ticks[image_index], 30.0);
break;
case Settings::FramePacingMode::Target_60:
scheduler.Wait(resource_ticks[image_index], 60.0);
break;
case Settings::FramePacingMode::Target_120:
scheduler.Wait(resource_ticks[image_index], 120.0);
break;
case Settings::FramePacingMode::Target_240:
scheduler.Wait(resource_ticks[image_index], 240.0);
break;
}
switch (Settings::values.frame_pacing_mode.GetValue()) {
case Settings::FramePacingMode::Target_Auto:
scheduler.Wait(resource_ticks[image_index]);
break;
case Settings::FramePacingMode::Target_30:
scheduler.Wait(resource_ticks[image_index], 30.0);
break;
case Settings::FramePacingMode::Target_60:
scheduler.Wait(resource_ticks[image_index], 60.0);
break;
case Settings::FramePacingMode::Target_90:
scheduler.Wait(resource_ticks[image_index], 90.0);
break;
case Settings::FramePacingMode::Target_120:
scheduler.Wait(resource_ticks[image_index], 120.0);
break;
}
resource_ticks[image_index] = scheduler.CurrentTick();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
@ -57,10 +57,6 @@ void ConfigureDebug::SetConfiguration() {
#endif
// Immutable after starting
ui->serial_battery_edit->setEnabled(runtime_lock);
ui->serial_battery_edit->setText(QString::fromStdString(Settings::values.serial_battery.GetValue()));
ui->serial_board_edit->setEnabled(runtime_lock);
ui->serial_board_edit->setText(QString::fromStdString(Settings::values.serial_unit.GetValue()));
ui->homebrew_args_edit->setEnabled(runtime_lock);
ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args.GetValue()));
ui->toggle_console->setEnabled(runtime_lock);