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5 Commits
19e2dba35a
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8e373eb714
| Author | SHA1 | Date |
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8e373eb714 | |
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75ebfaa090 | |
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e3035ae8f2 | |
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bcd22d9f8b | |
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4e7c036c7e |
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@ -37,7 +37,7 @@ set(GIT_DESC ${BUILD_VERSION})
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# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
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set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
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set(BUILD_AUTO_UPDATE_API "http://api.github.com")
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set(BUILD_AUTO_UPDATE_API "https://api.github.com")
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if (NIGHTLY_BUILD)
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set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
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@ -6,7 +6,4 @@ Debugging on physical hardware can get tedious and time consuming. Users are emp
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**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
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**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
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- Battery serial: `YUZU0EMULATOR14022024`
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- Board serial: `YUZ10000000001`
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If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
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**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as only the first digits (excluding the last) will be accoutned for. Region settings will affect the generated serial. The serial corresponds to a non-OLED/Lite console.
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@ -534,8 +534,8 @@
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<item>@string/frame_pacing_mode_target_Auto</item>
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<item>@string/frame_pacing_mode_target_30</item>
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<item>@string/frame_pacing_mode_target_60</item>
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<item>@string/frame_pacing_mode_target_90</item>
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<item>@string/frame_pacing_mode_target_120</item>
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<item>@string/frame_pacing_mode_target_240</item>
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</string-array>
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<integer-array name="framePacingModeValues">
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<item>0</item>
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@ -1038,8 +1038,8 @@
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<string name="frame_pacing_mode_target_Auto">Auto</string>
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<string name="frame_pacing_mode_target_30">30 FPS</string>
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<string name="frame_pacing_mode_target_60">60 FPS</string>
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<string name="frame_pacing_mode_target_90">90 FPS</string>
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<string name="frame_pacing_mode_target_120">120 FPS</string>
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<string name="frame_pacing_mode_target_240">240 FPS</string>
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<!-- ASTC Decoding Method Choices -->
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<string name="accelerate_astc_cpu" translatable="false">CPU</string>
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@ -462,9 +462,12 @@ struct Values {
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SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
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FramePacingMode::Target_Auto,
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FramePacingMode::Target_Auto,
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FramePacingMode::Target_240,
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FramePacingMode::Target_120,
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"frame_pacing_mode",
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Category::RendererAdvanced};
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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@ -620,11 +623,11 @@ struct Values {
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"language_index",
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Category::System};
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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"time_zone_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System};
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Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::System};
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Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::System};
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// Measured in seconds since epoch
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SwitchableSetting<bool> custom_rtc_enabled{
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linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<s64> custom_rtc{
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linkage, 0, "custom_rtc", Category::System, Specialization::Time,
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false, true, &custom_rtc_enabled};
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@ -794,8 +797,6 @@ struct Values {
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true};
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// Miscellaneous
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Setting<std::string> serial_battery{linkage, std::string(), "serial_battery", Category::Miscellaneous};
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Setting<std::string> serial_unit{linkage, std::string(), "serial_unit", Category::Miscellaneous};
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Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
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Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
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Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
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@ -129,7 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
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ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
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ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
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ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
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ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_120, Target_240);
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ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
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ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
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ENUM(VramUsageMode, Conservative, Aggressive);
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ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
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@ -13,6 +13,11 @@
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#include "common/windows/timer_resolution.h"
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#endif
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#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
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#include "common/x64/cpu_detect.h"
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#include "common/x64/rdtsc.h"
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#endif
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#include "common/settings.h"
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#include "core/core_timing.h"
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#include "core/hardware_properties.h"
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@ -282,8 +287,45 @@ void CoreTiming::ThreadLoop() {
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const auto next_time = Advance();
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if (next_time) {
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// There are more events left in the queue, wait until the next event.
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auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (auto wait_time = *next_time - GetGlobalTimeNs().count(); wait_time > 0) {
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#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
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while (!paused && !event.IsSet() && wait_time > 0) {
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wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time >= timer_resolution_ns) {
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Common::Windows::SleepForOneTick();
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} else {
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// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
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// For reference:
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// At 1 GHz, 100K cycles is 100us
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// At 2 GHz, 100K cycles is 50us
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// At 4 GHz, 100K cycles is 25us
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constexpr auto PauseCycles = 100'000U;
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auto const& caps = Common::GetCPUCaps();
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if (caps.waitpkg) {
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static constexpr auto RequestC02State = 0U;
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const auto tsc = Common::X64::FencedRDTSC() + PauseCycles;
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const auto eax = u32(tsc & 0xFFFFFFFF);
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const auto edx = u32(tsc >> 32);
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asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
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} else if (caps.monitorx) {
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static constexpr auto EnableWaitTimeFlag = 1U << 1;
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static constexpr auto RequestC1State = 0U;
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// monitor_var should be aligned to a cache line.
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alignas(64) u64 monitor_var{};
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asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
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asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
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} else {
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std::this_thread::yield();
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}
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}
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}
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if (event.IsSet()) {
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event.Reset();
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}
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#else
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event.WaitFor(std::chrono::nanoseconds(wait_time));
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#endif
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to
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// continue.
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@ -980,25 +980,82 @@ Result ISystemSettingsServer::SetPrimaryAlbumStorage(PrimaryAlbumStorage primary
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R_SUCCEED();
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}
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static void Fill3DS_CRC(u32 d, char* data) {
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std::array<u8, 10> digits = {
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u8((d / 1000000000) % 100),
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u8((d / 100000000) % 10),
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u8((d / 10000000) % 10),
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u8((d / 1000000) % 10),
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u8((d / 100000) % 10),
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u8((d / 10000) % 10),
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u8((d / 1000) % 10),
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u8((d / 100) % 10),
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u8((d / 10) % 10),
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u8(d % 10),
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};
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// Normalize to retail values
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std::array<u8, 4> retail_digits = { 1, 4, 5, 7 };
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digits[0] = retail_digits[(d % 10) % 4];
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digits[1] = 0;
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//
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for (size_t i = 0; i < sizeof(digits); ++i)
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data[i] = char(digits[i] + '0');
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u8 sum_odd = 0, sum_even = 0;
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for (size_t i = 0; i < sizeof(digits); i += 2) {
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sum_odd += digits[i + 0];
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sum_even += digits[i + 1];
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}
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u8 sum_digit = u8(((sum_even * 3) + sum_odd) % 10);
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if (sum_digit != 0)
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sum_digit = 10 - sum_digit;
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data[sizeof(digits)] = char(sum_digit + '0');
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}
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Result ISystemSettingsServer::GetBatteryLot(Out<BatteryLot> out_battery_lot) {
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LOG_INFO(Service_SET, "called");
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*out_battery_lot = {"YUZU0EMULATOR14022024"};
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if (auto const s = ::Settings::values.serial_battery.GetValue(); !s.empty()) {
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auto const max_size = out_battery_lot->lot_number.size();
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auto const end = s.size() > max_size ? s.begin() + max_size : s.end();
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std::copy(s.begin(), end, out_battery_lot->lot_number.begin());
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}
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*out_battery_lot = []{
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u32 d = ::Settings::values.serial_battery.GetValue();
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BatteryLot c{};
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c.lot_number[0] = 'B';
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c.lot_number[1] = 'H';
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c.lot_number[2] = 'A';
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c.lot_number[3] = 'C';
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// TODO: I have no fucking idea what the letters mean
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c.lot_number[4] = 'H';
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c.lot_number[5] = 'Z';
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c.lot_number[6] = 'Z';
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c.lot_number[7] = 'A';
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c.lot_number[8] = 'D';
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c.lot_number[9] = char(((d / 100000) % 26) + 'A');
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Fill3DS_CRC(d, c.lot_number.data() + 10);
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return c;
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}();
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R_SUCCEED();
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}
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Result ISystemSettingsServer::GetSerialNumber(Out<SerialNumber> out_console_serial) {
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LOG_INFO(Service_SET, "called");
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*out_console_serial = {"YUZ10000000001"};
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if (auto const s = ::Settings::values.serial_unit.GetValue(); !s.empty()) {
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auto const max_size = out_console_serial->serial_number.size();
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auto const end = s.size() > max_size ? s.begin() + max_size : s.end();
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std::copy(s.begin(), end, out_console_serial->serial_number.begin());
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*out_console_serial = []{
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u32 d = ::Settings::values.serial_unit.GetValue();
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SerialNumber c{};
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c.serial_number[0] = 'X';
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c.serial_number[1] = 'A';
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c.serial_number[2] = [] {
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// Adding another setting would be tedious so... let's just reuse region_index :)
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switch (::Settings::values.region_index.GetValue()) {
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case ::Settings::Region::Japan: return 'J';
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case ::Settings::Region::Usa: return 'W';
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case ::Settings::Region::Europe: return 'E';
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case ::Settings::Region::Australia: return 'M'; //pretend its Malaysia
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case ::Settings::Region::China:
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case ::Settings::Region::Taiwan: return 'C';
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case ::Settings::Region::Korea: return 'K';
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default: return 'W';
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}
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}();
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Fill3DS_CRC(d, c.serial_number.data() + 3);
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return c;
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}();
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R_SUCCEED();
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}
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@ -178,7 +178,7 @@ void LoopProcess(Core::System& system) {
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auto module = std::make_shared<Module>();
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server_manager->RegisterNamedService("csrng", std::make_shared<CSRNG>(system, module));
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server_manager->RegisterNamedService("spl", std::make_shared<SPL>(system, module));
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server_manager->RegisterNamedService("spl:", std::make_shared<SPL>(system, module));
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server_manager->RegisterNamedService("spl:mig", std::make_shared<SPL_MIG>(system, module));
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server_manager->RegisterNamedService("spl:fs", std::make_shared<SPL_FS>(system, module));
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server_manager->RegisterNamedService("spl:ssl", std::make_shared<SPL_SSL>(system, module));
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@ -11,9 +11,8 @@ namespace FrontendCommon {
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void GenerateSettings() {
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static std::random_device rd;
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// Web Token //
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auto &token_setting = Settings::values.eden_token;
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if (token_setting.GetValue().empty()) {
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// Web Token
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if (Settings::values.eden_token.GetValue().empty()) {
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static constexpr const size_t token_length = 48;
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static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
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static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
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@ -23,9 +22,18 @@ void GenerateSettings() {
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size_t idx = token_dist(rd);
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result += token_set[idx];
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}
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token_setting.SetValue(result);
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Settings::values.eden_token.SetValue(result);
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}
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// Randomly generated number because, well, we fill the rest automagically ;)
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// Other serial parts are filled by Region_Index
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<u32> distribution(1, (std::numeric_limits<u32>::max)());
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if (Settings::values.serial_unit.GetValue() == 0)
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Settings::values.serial_unit.SetValue(distribution(gen));
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if (Settings::values.serial_battery.GetValue() == 0)
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Settings::values.serial_battery.SetValue(distribution(gen));
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}
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||||
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||||
}
|
||||
|
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@ -517,8 +517,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
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PAIR(FramePacingMode, Target_Auto, tr("Auto")),
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PAIR(FramePacingMode, Target_30, tr("30 FPS")),
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PAIR(FramePacingMode, Target_60, tr("60 FPS")),
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PAIR(FramePacingMode, Target_90, tr("90 FPS")),
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PAIR(FramePacingMode, Target_120, tr("120 FPS")),
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PAIR(FramePacingMode, Target_240, tr("240 FPS")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
|
||||
{
|
||||
|
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|||
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@ -347,7 +347,7 @@ void Scheduler::EndRenderPass()
|
|||
Record([num_images = num_renderpass_images,
|
||||
images = renderpass_images,
|
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ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
|
||||
std::vector<VkImageMemoryBarrier> barriers(num_images);
|
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std::array<VkImageMemoryBarrier, 9> barriers;
|
||||
VkPipelineStageFlags src_stages = 0;
|
||||
for (size_t i = 0; i < num_images; ++i) {
|
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const VkImageSubresourceRange& range = ranges[i];
|
||||
|
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|||
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@ -115,29 +115,28 @@ public:
|
|||
/// Waits for the given GPU tick, optionally pacing frames.
|
||||
void Wait(u64 tick, double target_fps = 0.0) {
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if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) {
|
||||
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
if (now < next_frame_time) {
|
||||
std::this_thread::sleep_until(next_frame_time);
|
||||
next_frame_time += frame_duration;
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (start_time == std::chrono::steady_clock::time_point{} || current_target_fps != target_fps) {
|
||||
start_time = now;
|
||||
frame_counter = 0;
|
||||
current_target_fps = target_fps;
|
||||
}
|
||||
frame_counter++;
|
||||
std::chrono::duration<double> frame_interval(1.0 / current_target_fps);
|
||||
auto target_time = start_time + frame_interval * frame_counter;
|
||||
if (target_time > now) {
|
||||
std::this_thread::sleep_until(target_time);
|
||||
} else {
|
||||
next_frame_time = now + frame_duration;
|
||||
start_time = now;
|
||||
frame_counter = 0;
|
||||
}
|
||||
}
|
||||
if (tick > master_semaphore->CurrentTick() && !chunk->Empty()) {
|
||||
if (tick > 0) {
|
||||
if (tick >= master_semaphore->CurrentTick()) {
|
||||
Flush();
|
||||
}
|
||||
master_semaphore->Wait(tick);
|
||||
}
|
||||
|
||||
/// Resets the frame pacing state by setting the next frame time.
|
||||
void ResetFramePacing(double target_fps = 0.0) {
|
||||
if (target_fps > 0.0) {
|
||||
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
|
||||
next_frame_time = std::chrono::steady_clock::now() + frame_duration;
|
||||
} else {
|
||||
next_frame_time = std::chrono::steady_clock::time_point{};
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the master timeline semaphore.
|
||||
|
|
@ -282,7 +281,9 @@ private:
|
|||
std::condition_variable_any event_cv;
|
||||
std::jthread worker_thread;
|
||||
|
||||
std::chrono::steady_clock::time_point next_frame_time{};
|
||||
std::chrono::steady_clock::time_point start_time{};
|
||||
u64 frame_counter{};
|
||||
double current_target_fps{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
|||
|
|
@ -146,25 +146,6 @@ void Swapchain::Create(
|
|||
{
|
||||
is_outdated = false;
|
||||
is_suboptimal = false;
|
||||
|
||||
switch (Settings::values.frame_pacing_mode.GetValue()) {
|
||||
case Settings::FramePacingMode::Target_Auto:
|
||||
scheduler.ResetFramePacing();
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_30:
|
||||
scheduler.ResetFramePacing(30.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_60:
|
||||
scheduler.ResetFramePacing(60.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_120:
|
||||
scheduler.ResetFramePacing(120.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_240:
|
||||
scheduler.ResetFramePacing(240.0);
|
||||
break;
|
||||
}
|
||||
|
||||
width = width_;
|
||||
height = height_;
|
||||
#ifdef ANDROID
|
||||
|
|
@ -213,7 +194,6 @@ bool Swapchain::AcquireNextImage() {
|
|||
break;
|
||||
}
|
||||
|
||||
if (resource_ticks[image_index] != 0 && !scheduler.IsFree(resource_ticks[image_index])) {
|
||||
switch (Settings::values.frame_pacing_mode.GetValue()) {
|
||||
case Settings::FramePacingMode::Target_Auto:
|
||||
scheduler.Wait(resource_ticks[image_index]);
|
||||
|
|
@ -224,13 +204,12 @@ bool Swapchain::AcquireNextImage() {
|
|||
case Settings::FramePacingMode::Target_60:
|
||||
scheduler.Wait(resource_ticks[image_index], 60.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_90:
|
||||
scheduler.Wait(resource_ticks[image_index], 90.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_120:
|
||||
scheduler.Wait(resource_ticks[image_index], 120.0);
|
||||
break;
|
||||
case Settings::FramePacingMode::Target_240:
|
||||
scheduler.Wait(resource_ticks[image_index], 240.0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
resource_ticks[image_index] = scheduler.CurrentTick();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
|
|
@ -57,10 +57,6 @@ void ConfigureDebug::SetConfiguration() {
|
|||
#endif
|
||||
|
||||
// Immutable after starting
|
||||
ui->serial_battery_edit->setEnabled(runtime_lock);
|
||||
ui->serial_battery_edit->setText(QString::fromStdString(Settings::values.serial_battery.GetValue()));
|
||||
ui->serial_board_edit->setEnabled(runtime_lock);
|
||||
ui->serial_board_edit->setText(QString::fromStdString(Settings::values.serial_unit.GetValue()));
|
||||
ui->homebrew_args_edit->setEnabled(runtime_lock);
|
||||
ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args.GetValue()));
|
||||
ui->toggle_console->setEnabled(runtime_lock);
|
||||
|
|
|
|||
Loading…
Reference in New Issue